Published By: Derek on August 20th, 2013
Format: Singles (1v1) 1500 points per person
Date: August 31st, 2013 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00
Please note the earlier start time.
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Find us on Google Maps – Or take some time to review us.
This event will be capped at 40 players.
To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on August 31st.
*** While all the the Grand Tournament regulars and serious / competitive guys are away from the weekend at the NOVA Open, Battleground is hosting an event that may have a slightly less fearsome field and play at an uncommon point level. Check it out! ***
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books: The Warhammer 40,000 SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar + Iyanden Supplement + Farsight Supplement
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Sister of Battle (White Dwarf)
MODELS AND POINTS:
1. Each player must bring an army consisting of 1500 points (but no fewer than 1475), in accordance with these rules…
2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.
3. Pictures of conversions or “counts as” models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.
4. Warlord Traits – At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
5. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
6. Forge World Imperial Armor units (and army lists) ARE allowed in this event. Units must bear the “40k Approved” stamp to be played.
7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, August 26th (roughly a week before the event). An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.
Please email lists to ChaseLaq@gmail.com as soon as they are finalized.
8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
9. Restrictions:
• This event will not use “Mysterious Terrain” (p.102-103).
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption or Skyshield Landing Pad.
HOW THE TOURNAMENT WORKS:
• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent. Each round will last 2 hours. There will be no additional time given for deployment.
• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they’ve scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.
• You will not play the same person twice.
• We will do our best to prevent a player from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 4′ x 6′ board.
• Players will receive Results Sheets and Player’s Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:
The exact scenarios will not be posted before the event but will resemble the book missions. We may or may not adapt them to our needs for this 3 round event.
The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
–Something to transport your army from table to table
STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)
Best Appearance – Army (individual) [Note: Players MUST DISPLAY ALL of the models that are present on their army list. Players may not omit models or display models that are not part of the list they are playing in the event. If a player is found breaking this rule, he will forfeit his chance at this award.]
Players Choice – The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness. **This award will be significant.**
Smokin’ Boots – You got crushed… and you deserve an award for your epic failure.
A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.
• A note on the Appearance award – We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other “extras” to determine the winner. Here is a link to the rubric we will use.
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