Posts Tagged ‘Wizards of the Coast’

Wizards of the Coast Announces ‘GVYJTHQXGR’ – DECODED!

Conspiracy?

 

As you’re no doubt aware by now, Wizards of the Coast published last night a coded announcement, with the promise to publish the decoded, full announcement on Thursday. You can read the article, encoded, here. Within that article, these two little gems were revealed – nay, confirmed – to be real:

 

But, we’ve got one better for you. Here is the announcement in it’s entirety, decoded!

Pick. Plot. Play.

Experience a Magic format where the intrigues begin long before the first spells are cast! Revolutionary new abilities impact every part of the play experience, starting with the draft itself.

 

The first-ever multiplayer-focused booster set has new Magic cards with new mechanics that enhance multiplayer play. Returning favorites from throughout Magic’s history round out the set and cultivate an environment of deception and treachery. The Magic: The Gathering–Conspiracy set is designed to be drafted with six to eight players who then split into groups of three or four players for free-for-all multiplayer games.

Number of Cards: 210

Release Date: June 6, 2014

Three-letter abbreviation: CNS

Twitter Hashtag: #MTGCNS

Initial Concept and Game Design: Shawn Main (lead), Dan Helland, David Humpherys, Kenneth Nagle, and Matt Tabak

Final Game Design and Development: David Humpherys (lead), Dan Emmons, K. Joseph Huber, Sam Stoddard, and Gavin Verhey, with contributions from Matt Tabak

Languages: English, Japanese, Chinese Simplified

Available in: Booster Packs

Key Points:

Multiplayer Booster Draft Format

15 Card Booster Packs (MSRP $3.99)

36 Packs per Display

Black-Bordered Cards

Release event promo card at participating WPN locations.

 

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Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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WizKids and Wizards of the Coast team up to make new miniatures

DND Logo
 

In case you missed it, there was a rather big announcement today, February 7, in the world of tabletop gaming. WidKids ( “HeroClix,” “Quarriors”) and Wizards of the Coast (“D&D,” “Magic: The Gathering”) have come to terms on a licensing agreement to produce a new line of pre-painted miniatures. These miniatures are scheduled to coincide with the release of the highly anticipated next edition of the “Dungeons & Dragons” role playing game slated for this summer of 2014.

 

According to the press-release, “The new line of Dungeons & Dragons miniatures will feature creatures and characters that players have come to know and love, allowing them to wage their battles and experience their adventures with a greater level of immersion and tactical interplay.”

 

beholder_ultimate_tyrant
 

If you remember in 2003, Wizards of the Coast originally produced these caltrops and unfortunately stopped production in 2011. Even weirder was that they let a group known as the “DDM Guild” take over the development of the skirmish game in 2008. No matter, though, the game was really fun to play, and the “DDM Guild” did a good job of maintaining the game. It’s a shame that it stopped getting the love it deserved in its later years.

 

Battleground Games & Hobbies was very involved in the “Dungeons & Dragons” miniatures scene back in the day. If I remember correctly, they held booster drafts, sealed events, and constructed tournaments, and one of the game’s premier players played and ran the organized play at the store. Now you may be wondering, how do you hold booster drafts with miniatures? Well, it’s pretty easy. Each participant purchased one booster and within that booster you had to make a skirmish group using a limited number of points. Each miniature had a certain point value. The more powerful the figure, the more points it was to run in your skirmish. Constructed tournaments raised the point value of armies allowing for more powerful characters.

 

We played on these laminated maps which provided for a lot of critical and tactical thinking.

 

My first time playing in one of the booster drafts was a little intimidating. I had played Dungeons & Dragons with my friends, but from what I observed of other groups that played, we had some unorthodox playing styles, and it translated onto the skirmish scene once I started playing. Nevertheless, the important thing was that the group I played with, and the individual members were really welcoming and very friendly.

 

This is refreshing news. The “Dungeons & Dragons” miniatures player base was pretty big from what I remember. Since the game died out in 2011, I haven’t seen some of those players. With this announcement, maybe some of their faces will show back up at the new store.

 

There is something important I should mention though. It wasn’t clearly stated whether or not the new miniatures would be compatible with the old ones. Actually, I don’t even know if it will be a game. As far as the press-release goes, these miniatures are more of a supplement; something to help you visualize the scene as you and your friends role play. Hopefully, I’m getting worried over nothing. We are talking about WizKids, here. All they do is make miniature games.

 

Finally, if you’re ever in the Abington store, take a look at the display case. In the section facing the back of the store, you’ll notice a large supply of the original miniatures. It will be great if they end up being compatible with the new game. At least the store will be ready.

 

About the author

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

 

Join the Battleground Games & Hobbies community forums!

 

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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Wizards of the Coast Announces Update to Magic Banned & Restricted List

WOTC

Yesterday, Wizards of the Coast announced major changes to the Modern-format Banned & Restricted List. Effective as of February 7th – this Friday – are the following changes:

Modern:

Deathrite Shaman BANNED

Bitterblossom UNBANNED

Wild Nacatl UNBANNED

Standard, Legacy, Vintage:

No Changes

The next Banned & Restricted List announcement will be April 28, 2014.

Wizards of the Coast provided the following explanation for the changes:

Explanation of February 3, 2014, B&R Changes 

Different flavors of black-green decks have recently been among the best-performing decks in Modern. These decks play many very efficient ways to trade cards one for one with their opponents, such as ThoughtseizeInquisition of Kozilek, and Abrupt Decay. Strong mana acceleration helps these decks trade one for one efficiently enough that they can keep up with the other decks in a large format such as Modern, but normally playing mana acceleration comes at the cost of playing cards that are less powerful in the late game. Deathrite Shaman, however, is powerful at all stages of the game. Having a strong attrition-based deck as a large portion of the metagame makes it difficult for decks that are based on synergies between cards instead of individually powerful cards. We believe that removing Deathrite Shaman from the format will leave more room for future innovation.

At the time Wild Nacatl was banned, we hoped that this would allow room for other aggressive decks to shine. Artifact-based aggressive strategies have remained popular and a few other aggressive decks have emerged, but the Zoo decks eventually disappeared as a result of the ban and nothing else emerged as a viable traditional aggressive deck. We expect that with the return of Wild Nacatl, those decks will return as a viable option.

At the time of Modern’s inception, the dominance of Faeries in Standard was at the front of our minds. Therefore, we took the conservative approach of including Bitterblossom in the initial banned list. After observing the evolution of the Modern format, we feel that it is of an appropriate power level to compete with the other powerful strategies in the format.”

 

So, what do you think of these sweeping changes? How will this affect the Pro Tour coming up in two weeks? Let us know in the comments below, on Facebook or on Twitter @battleground_gh!

 

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MTG Born of the Gods Pre-release Events – All Weekend Long!

 

 

Join at Battleground Games & Hobbies for a first look at the second set in the Theros block: Born of the Gods and experience the newest Magic: the Gathering set a week before it goes on sale – all weekend long!
 

The Born of the Gods Prerelease presents players with a special opportunity to open a Pre-release Pack and continue their journey down the Hero’s Path. There are five Pre-release Packs to choose from; each color has a Heroic Path: White – Lead, Blue – Outwit, Black – Dominate, Red – Conquer, and Green – Thrive.

If players would like to be guaranteed a specific Born of the Gods Pre-release Pack they MUST preregister for the event they would like to participate in.  Please speak to a store associate to pre-register.

Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669

Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195

________________________________________________________________
Main Events:
PLEASE NOTE THE NEW START TIMES

Format: Sealed Deck*
Date: February 1st Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Two-Headed Giant Sealed Deck**
Date: February 2nd Sunday afternoon
Time: 12:00pm
Entrance Fee: $20.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 2nd Sunday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
________________________________________________________________

*Sealed Deck: Each player receives one Born of the Gods Prerelease Pack corresponding to the color of their choice.  Every Prerelease Pack comes with the associated Hero Card (see below).

**Two-Headed Giant Sealed Deck:  Each TEAM will receive 2 Born of the Gods Prerelease Packs with which to build two 40 card decks.

Simply put, we will run:

Born of the Gods Sealed Deck – After FNM at midnight (12:01am) on Saturday morning
Born of the Gods Sealed Deck – 12:00pm on Saturday
Born of the Gods Sealed Deck – 6:00pm on Saturday
Born of the Gods Two-Headed Giant Sealed Deck – 12:00pm on Sunday
Born of the Gods Sealed Deck – 6:00pm on Sunday

Parking on site

Google Maps

Battleground’s Facebook Page

Contact:
Please contact us if you have any questions.

What Do I Get?

Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.

Each Player will receive one Born of the Gods Prerelease Pack that contains:

2 Born of the Gods booster packs
3 Theros booster packs
1 seeded booster pack*
1 promo card
1 Master Your Destiny activity card
1 Spindown™ life counter
1 Hero’s Path welcome letter
1 Hero Card
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.

*Contains cards from Born of the Gods and Theros that are or have synergy with color you chose.

What Else Can I Do?

Open Dueling: Open Dueling players each receive 1 Born of the Gods Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.

Commander Melees:

Use your Commander decks with your friends!

Come down, play some cards, check out the new set, and meet some new people!

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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MTG Born of the Gods Pre-release – Tonight at Midnight!

 TONIGHT AT MIDNIGHT AT BOTH BATTLEGROUND GAMES & HOBBIES LOCATIONS!

 

Come to our Born of the Gods Prerelease and experience the newest Magic: the Gathering set a week before it goes on sale!
PLEASE NOTE THE NEW START TIMES

The Born of the Gods Prerelease presents players with a special opportunity to open a Pre-release Pack and continue their journey down the Hero’s Path. There are five Pre-release Packs to choose from; each color has a Heroic Path: White – Lead, Blue – Outwit, Black – Dominate, Red – Conquer, and Green – Thrive.

If players would like to be guaranteed a specific Born of the Gods Pre-release Pack they MUST preregister for the event they would like to participate in.  Please speak to a store associate to pre-register.

Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669

Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195

________________________________________________________________
Main Events:
PLEASE NOTE THE NEW START TIMES

Format: Sealed Deck*
Date: February 1st Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 1st Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.

Format: Two-Headed Giant Sealed Deck**
Date: February 2nd Sunday afternoon
Time: 12:00pm
Entrance Fee: $20.00 per person
This event will run 4 rounds.

Format: Sealed Deck*
Date: February 2nd Sunday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
________________________________________________________________

*Sealed Deck: Each player receives one Born of the Gods Prerelease Pack corresponding to the color of their choice.  Every Prerelease Pack comes with the associated Hero Card (see below).

**Two-Headed Giant Sealed Deck:  Each TEAM will receive 2 Born of the Gods Prerelease Packs with which to build two 40 card decks.

Simply put, we will run:

Born of the Gods Sealed Deck – After FNM at midnight (12:01am) on Saturday morning
Born of the Gods Sealed Deck – 12:00pm on Saturday
Born of the Gods Sealed Deck – 6:00pm on Saturday
Born of the Gods Two-Headed Giant Sealed Deck – 12:00pm on Sunday
Born of the Gods Sealed Deck – 6:00pm on Sunday

Parking on site

Google Maps

Battleground’s Facebook Page

Contact:
Please contact us if you have any questions.

What Do I Get?

Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.

Each Player will receive one Born of the Gods Prerelease Pack that contains:

2 Born of the Gods booster packs
3 Theros booster packs
1 seeded booster pack*
1 promo card
1 Master Your Destiny activity card
1 Spindown™ life counter
1 Hero’s Path welcome letter
1 Hero Card
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.

*Contains cards from Born of the Gods and Theros that are or have synergy with color you chose.

What Else Can I Do?

Open Dueling: Open Dueling players each receive 1 Born of the Gods Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.

Commander Melees:

Use your Commander decks with your friends!

Come down, play some cards, check out the new set, and meet some new people!

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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Richard Lee Byers Discusses Latest Forgotten Realms Novel – Interview by Alfred Cloutier

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Richard Lee Byers Discusses Latest Forgotten Realms Novel [and the Possibility of an Objective Metaphysics?]

Interview by Alfred Cloutier

 

Richard Lee Byers recently sat down via Skype and discussed his entry in The Sundering series: The Reaver; and may or may not have secret information about what happens to your soul when you die. The Reaver is set to release on Tuesday, February 4th of this year.

 

Battleground Games & Hobbies: What have you been reading lately?

 

Richard Lee Byers: Let’s see… I am currently reading The Thicket by Joe Lansdale and before that The Pagan Lord by Bernard Cornwell.

 

BG: I’ve read that you used to work in an emergency psychiatric facility, AND your author profile picture in the Forgotten Realms Wiki shows you with a fencing sword and three medals dangling from your neck.

 

RLB: Yeah, that was back from my competition days. I don’t actually go to tournaments anymore but I still fence three times a week at the club.

 

BG: Ah, Nice! How have these pursuits influenced your writing?

 

RLB: I think that the psychiatric stuff mainly comes in when I’m writing about a character that has actual psychopathology. Like he’s crazy or he’s sociopathic, or sometimes it comes in when you want to write about a character that’s not nuts, but is emotionally troubled and has some kind of defense mechanisms operating, which give him certain maladaptive behaviors or blind spots. A background in psychology is very helpful in describing that stuff.

 

My fencing comes in all the time because my stuff is full of sword fights and combat scenes. I’ve learned a lot about what that would really be like and how to describe it from fencing.

 

BG: I noticed, from my perspective, that the combat descriptions of cuts and parries were unique and interesting. After reading about your fencing background I wondered how much of that was actual fencing vocabulary.

 

RLB: It is vocabulary from fencing to a degree, and certainly all the concepts from fencing, in terms of learning about the various ways you can attack and try to fake out your opponent, and the various ways you can defend, distance and tempo of your movements come into it. My stuff’s actually lighter on actual fencing terminology than it used to be in my first drafts. I had a couple of editors get on me about using esoteric terms, they were worried the readers wouldn’t understand. Now I try to get across the concepts, but using more accessible language.

 

BG: Ah, I’d love to see some of those early drafts, that kind of thing really interests me. Anyway, are you a full-time writer?

 

RLB:  Yeah, I am at the moment. It’s always my preference to be. But, there was a time, not too long ago, I had some extra expenses, and I had to pick up a part-time online teaching job. Of course, you never know, when you’re a freelancer, what your income is going to look like for the next six months, or the next year, so it’s not impossible that I’ll have to pick up a gig like that again to make ends meet. But, hopefully not, because I’d rather just write all the time.

 

BG: What does your writing day look like, when do you start, how long do you go for?

 

RLB: Well I basically start in the morning as soon as I get up, get my head together and take the dog for a walk. Then, I work, not for a set period of time, but I will work until I’ve got a quota of new words written.

 

BG: Yeah, you work until you’re done?

 

RLB: Yeah, a good quota for me is fifteen hundred new words a day. It’s enough to make good progress, but not so much that it kills me. Depending on the project or the deadline, I can do more than that if I have to in order to meet my obligation, but it’s rough on me.

 

BG: How long does it usually take you to do that?

 

RLB: Well, it really depends. It can take as little as a couple hours, or from the start of the morning to the end of the afternoon. It all depends, sometimes the words are really flowing and sometimes you really just gotta drag ‘em outta there. And sometimes there’s more to think about. Sometimes you have to mull things over and decide what you want to do next and how should you do it.

 

BG: Do you play D&D?

 

RLB: Oh yeah, I’ve been playing D&D since it was three beige pamphlets and a white cardboard box. You had to take the crayon and blacken the numbers on the die, that’s when I started.

 

BG: Have you ever played a D&D session with the characters in your novels?

 

RLB: The only time I have done that myself is the last time they had an author’s summit meeting–so to speak–that I was at (I really wasn’t there, I had thrown out my back and I was telecommuting to it). They had a little D&D Next Beta Playtest where we had our Sundering characters as our Player Characters. It didn’t go on for too long but it was cool. But mostly, my gaming experience and my novels are separate.

 

BG: Did you play Anton [Marivaldi, main character in The Reaver]?

 

RLB: Yeah, we were playing kind of watered-down versions of our guys because it was a low-level thing. They had Elminster, but he wasn’t casting meteor swarm or anything, haha. We were fighting goblins, or kobolds, and that would’ve been overkill.

 

BG: Did you create Anton, Umara, and the other characters specifically for The Sundering series, or were they originally intended for a different story?

 

RLB: No they were created for The Sundering.

 

BG: Right, because when I spoke with Paul S. Kemp, he mentioned that his pre-existing story and characters sort of got folded into The Sundering.

 

RLB: My Sundering book is kind of the odd book out in a way because most of the other writers, I think all used pre-existing characters, and their Sundering book is simultaneously the next book in an ongoing series that was all their own whereas mine is all new characters. You’re picking up characters you’ve never seen before, which maybe makes it accessible, that makes it a good thing.

 

BG: How are your characters affected by the overall events in The Sundering? What is their role in the event?

 

RLB: Well The Sundering is this great cosmic change that is affecting different parts of The Realms in different ways and I’m writing about the Sea of Fallen Stars. It’s basically taking the form of a natural disaster: It’s raining all the time, there are floods rising and rising, crops are failing from lack of sunlight and it’s hard times. In this setting, we have the face of two very different gods vying for the allegiance of the people. Each one is saying “follow the path of our deity and you’ll survive and ultimately prosper.”

 

Those two deities are Umberlee, who is the goddess of the sea, who represents rage and greed and the ugliest kind of survivalism at any cost. Then you have Lathander, who is a god who’s been gone from the Realms for a hundred years and is now returning. Lathander represents hope and rebirth and love your neighbor kind of ideals.

 

Each of those deities has a Chosen, the particular agent of the god with supernatural powers. My hero, Anton Marivaldi is a ruthless pirate who starts out really caring for nothing but himself and his own profit and yet he becomes central to the struggle and is the person who will ultimately make it come out one way or the other.

 

BG: Something I’ve asked the other Sundering authors: what inspires you most when writing about Forgotten Realms?

 

RLB: I would definitely start out by saying it is this rich, detailed world. It is fun to build on what all these other talented creators have done and try to add a couple of stones of my own to the mosaic. It’s a world that is big enough and complex enough you can do various kinds of stories under the general rubric of heroic fantasy. I’ve done a caper novel, I’ve done a spy novel, I’ve done Year of the Rogue Dragons, which is my version of the big epic fantasy that is Tolkienesque. I’ve done The Haunted Lands which is very dark fantasy/horror oriented. I’ve done my Brotherhood of the Griffon series, which is kind of military fantasy about a mercenary group, and now I’ve done my big pirate story! Which is also a story which deals with themes of hope and rebirth and recreating yourself. I really like there’s room to tell different kinds of stories, and so many brilliant creators have worked on it, starting of course with Ed [Greenwood].

 

When I do a project like The Sundering, or War of the Spider Queen, I actually get to work with those people. I get to sit down in a room with Bob Salvatore, Ed Greenwood, and Troy Denning and bat ideas around. If you don’t think that’s cool, you shouldn’t be a creative person. All the other writers on The Sundering are just awe-inspiring and super-nice people. It’s terrific to work with them.

 

BG: Ah, that’s great. In those conversations, sitting around the table, I was wondering do you have a formal metaphysics for Forgotten Realms, i.e., do you have a guide as to what interactions are for  “souls,” “spirits,” “gods,” and “mortals?”

 

RLB: That information is there. The tricky thing is that occasionally they change it, the concepts in the overall D&D game may change, and what works best in the Realms. There is a metaphysics of what happens when you die, what souls really are, how gods really work, how magic works and all that. In my stuff I try not to get into that so much. Depending on what you’re writing about, if you’re writing about the undead, you have to get into some issue as to what can happen to your personality after death. I definitely try not to get into the minutiae of it, or hook it all into the rules of D&D because I don’t have to. The kind of fantasy fiction I write, it works better to be vaguer and more impressionistic about that. Normally I’m writing from the viewpoint of a mortal character who wouldn’t know so the narrative doesn’t have to know either.

 

BG: Who would enjoy reading The Reaver? Whom do you consider your audience is when you write a novel like this?

 

RLB: Well, it’s basically for anybody who likes a fantasy adventure story. It’s got a lot of action, it’s fast-paced, it’s got a lot of monsters, and magic. If you like books where characters evolve and grow through the story, this is a good one. If you want to learn about what the Forgotten Realms is going to look like going forward, I cover a bunch of that stuff.

 

BG: That’s great, thanks so much for your time.

 

RLB: My pleasure!

 

Richard Lee Byers

Richard Lee Byers

Richard Lee Byer’s books can be found on Amazon.com. He is active on Twitter, Facebook, and Google Plus. He also writes a monthly column at airlockalpha.com.

About Alfred Cloutier:

Alfred_O_Cloutier_avatar

Alfred Cloutier

Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found on Facebook.

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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