Saturday, June 28th, 2014
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Tags: Magic 2015, Magic the Gathering, MTG, New Release, Spoiler, Wizards of the Coast
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
Friday, June 27th, 2014
The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.
If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in. Call ahead or contact us.
Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195
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Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
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*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Parking on site
Google Maps
Battleground’s Facebook Page
Contact:
Please contact us with any questions.
What Do I Get?
Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
What Else Can I Do?
Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.
Commander Melees:
Use your Commander decks with your friends!
Come down, play some cards, check out the new set, and meet some new people!
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Tags: Magic 2015, Magic the Gathering, MTG, Prerelease, Special Event, Tournament, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | 1 Comment »
Friday, June 27th, 2014
Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
1423 Bedford Street
Abington MA
781.261.9669
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.
(Awards will be in Store Credit usable in store or online!)
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Tags: Battleground Games & Hobbies, Card Games, Grand Prix Trial, Grand Prix Worcester 2014, Magic the Gathering, Tournament, Wizards of the Coast, WOTC
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »
Thursday, June 26th, 2014
First there was Tom Ross taking down the SCG Invitational with his Boss Sligh deck. Then this past weekend, both the Standard and Legacy Opens by StarCityGames were taken down by Red decks. One was a Mono Red Aggro deck and the other was a Mono Red Burn deck. I guess it’s safe to say that Red is a thing now.
With that in mind, I’m going to talk about Mono Red Burn in Modern. Keep in mind, I want to stay one color because for consistency. If we start introducing another color, then we have to start thinking about Shock Lands and Fetches. I’m trying to Bolt you, not the other way around.
Before we delve into things, let’s take a look at what I’ve been running for a while now:
Main board:
20 Mountain
Side board:
3 Combust
What exactly are we trying to do with this deck? Well, it’s simple. Have you ever seen “Rocky Balboa,” you know, the last movie he did that came out in 2006? Well in that movie there is a great training montage (just like all the other movies before it). During that montage they address the fact that Rocky has gotten older and suffers from things like arthritis; the fact is that he’s just not his younger self anymore. So, his trainer comes up with a strategy to compensate for what he has lost.
“So what we’ll be calling on is good ol’ blunt, force trauma. Horse power. Heavy-duty, cast iron, pile driving punches that will have to hurt so much they’ll rattle his ancestors. Every time you hit him with a shot, it’s got to feel like he’s kissing the express train. Yeah. Let’s start building some hurting bombs.”
Cue the music.
This is one of the best lines in the movie. When I saw it, and heard that line, I wanted to work out right then and there. Unfortunately, the tub of popcorn and the soda I was drinking were in my way.
I’m not trying to say that Mono Red Burn is like an old man, but it does have its weaknesses. The key here is to explode. This theme is going to help what determines what spells we should and should not play.
Another way to look at things is to check out some solid reading called “The Philosophy of Fire,” by Mike Flores. Just do a quick search for it online. You can’t miss it.
We want to apply maximum damage for as little as possible. Lightning Bolt is the best burn spell and is a great example to base everything off of. It deals three damage for one mana. It hardly gets better than that. The next best thing may be Shard Volley. This is another spell that can deal three damage for one mana, but it comes with a catch; you need to sacrifice a land as an additional cost. That means, whether it resolves or not, you’re still losing a land.
Lava Spike is a great contender as to “next best burn spell.” It’s another 3-for-1 spell, but we lose out in speed here. Still, as a sorcery, this is typically one of the best openers for this deck. Similarly, Rift Bolt does the same thing. There is a slight delay if, but rarely do you ever cast it for three mana.
Now we move onto the spells that cost more than one mana. Searing Blaze is an interesting card, but it definitely has value in it. It’s very conditional, and it doesn’t always hit for three damage. In fact, by itself, it does one damage for two mana. Plus, you need to have a creature in play on your opponent’s side. So why is this in the deck? When you do hit the landfall trigger, which is not that hard, the card becomes completely worth it. At instant speed, you can, potentially, hit your opponent for three damage and kill one of their creatures for two mana.
How do we perceive Searing Blaze, though? It’s a 2-for-1 for starters. What else though? We need to analyze the other spells fit into the two slot:
Arc Trail – Needs another player to target.
Boros Charm – It forces us to play another color. However, because it deals 4 damage, many people have felt that’s enough of a case to play the spell. Keep it in mind, it only deals damage to a player.
Incinerate – Three damage for two mana makes it a contender, but there are better spells for the slot.
Lash Out – Another possibility, but conditional upon the clash.
Lightning Helix – The ability to gain life and, essentially, cause a six point life swing is very nice. However, again, you need to introduce another color into the mix.
Lightning Strike – See Incinerate.
Magma Jet – In the other versions of the deck that was touched upon at the beginning of the article, Magma Jet has made the cut. The ability to scry two cards and manipulate the deck so you draw into burn is very convincing. We’re looking for more here. If I’m scrying in search of burn, I’ve already lost.
As you can see, there are options, but we’re Mono Red. Searing Blaze just beats out the competition by a hair. There is another spell in the two slot. That card is Skullcrack. This is very similar to Lightning Strike and Incinerate. However, there is an important part of the card that causes it to make the cut, and that’s the fact that it stops players from gaining life and damage cannot be prevented that turn.
Granted, some decks only play one, but Spinx’s Revelation is in Modern. There is also Kitchen Finks. Modern can be a fast format, and there is little room for mistakes. Any kind of life gain is such a set-back that its best to not take any chances. Did you know that Pod decks can gain infinite life? Yes, and I learned that the hard way over the weekend. Thank goodness I had a Skullcrack in hand to stop the shenanigans.
Finally, our last spot is for Flames of the Bloodhand. This is the most expensive burn spell in the deck, but it’s also our only spell that does four damage. It hits like an express train and stops life-gain and, once again, stops damage prevention.
That’s it for this week as I go well over my word count. Next week, we’ll pick things up and go over the creature package, the side board, and any changes I may want to make heading into Grand Prix Worcester.
Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: Magic the Gathering, Modern, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Friday, June 20th, 2014
Hi all, welcome to my first article here on Battleground Games & Hobbies. At this point, I don’t know how often I’ll be writing, or even if Simeon will want to keep putting my articles up! However, when I do write, it’s going to be mainly about Eternal formats – that is, Modern and Legacy. There may be a little Vintage every now and then as I begin to learn that format, but as I don’t get a chance to play it but a couple times a year, that certainly won’t be a focus of mine in this series.
So with that, let’s go!
Today’s article is going to be about my recent love affair with the Modern format. When it was first announced a couple years ago, right after the death of Extended, I viewed Modern as “Legacy Light.” I was just starting to become invested in Legacy cards and following the format, and I felt as if I didn’t have time for another format. So I ignored Modern for a while to focus on playing what I do consider to be the best format of all, Legacy. But as I’ve come to realize recently, Modern is no slouch. It’s a deeply rich format with its own identity.
In the last year, Modern has gone through an insane popularity boost. With the wildly successful Modern Masters and the huge Grand Prix Richmond leading the way, not to mention the current PTQ season, players all over the world have taken up Modern. Now with all these events, as the metagame changes and Wizards gets more and more data on what’s too good (or the opposite), the format is as healthy as ever. There’s no one boogieman-best-deck that everyone is either playing or trying to beat.
You could play any one of maybe 30 different decks and not be laughed out of the room. The format is that wide open. For starters, in no particular order:
UR Pyromancer Ascension StormUR Splinter TwinRUG Tarmo-TwinJund“Big” Zoo “Small” Zoo Boggles Robots UW Control UWR Control UWR Kiki/Twin Mono Red Burn Melira Pod Mono-Black Devotion Restore Balance | Kiki PodAngel PodTribal Flames ZooGW HatebearsGR Tron Mono-Blue Tron UW Tron Mono-Green Tron BW Tokens Scapeshift Infect Dredgevine GB “Rock” Eggs/KCI Living End |
I’m sure I missed a handful of decks too!
Granted, some of these decks are simply better than others, but if you were to head to a large event it wouldn’t be unheard of to play nine rounds against seven or eight different decks. If I had to pick the top five decks with which to run through a large tournament, I’d probably say it’s these five, more or less in this order:
1) UR Splinter-Twin
2) Angel Pod
3) Robots
4) UR Pyromancer Ascension Storm
5) UWR Control
In March, I got to compete in Grand Prix Richmond. In seven rounds (thanks to two byes), I played against six different decks. My day two experience was less than stellar, quickly losing three in a row – to a Melira Pod deck, a Kiki-Pod deck, and a Jund deck. More importantly, out of the 10 rounds I played at that tournament, I played against seven different decks! The format is wide open, and I think that’s absolutely fantastic. You can pick out almost any card from your trade binder and build a deck with it.
In fact, that’s almost what I did last weekend for a Grand Prix Trial at the Plainville location for GP Boston/Worcester. I have been playing UWR midrange/aggro-control for a while, but wanted to mix it up with Jund for this event. However, at the last minute, I stumbled across this Jund-like list. When I reached into the old Modern binder, on almost every page, there was a card I could use for this deck. Here’s what I sleeved up:
4 Dark Confidant2 Scavenging Ooze
| 1 Forest1 Island1 Swamp2 Breeding Pool3 Darkslick Shores |
I went 3-1-1 in the swiss, cracking the Top 8. The only blemishes were a draw with UR Splinter Twin in round 1 (he also made Top 8) and a loss to Mono Red Burn in round 3. Then a quick loss to Robots in the Top 8.
I’m not claiming this deck is great. It’s mediocre at best. The reason I even typed out the list is to show some of the playable (if not fantastic) cards that you might not think of.
If nothing else, take away from this article my three favorite things about Modern:
1) Even “unplayable” cards or decks can be playable, and even good, in the right spot. Did you know that both Shadow of Doubt and Twisted Image see Modern play? Those cards are awful by most standards, but in certain situations, they really shine in Modern.
2) There’s a ton of playable decks in Modern, so if you don’t have a certain set of cards, there’s always other decks to play that will fit your play style. That is, you don’t need a set of Tarmogoyfs to play Modern. The barrier for entry is actually quite low if you’ve been playing Standard for a couple years. Maybe you won’t be able to play your first choice deck, but you can find something similar, no doubt.
3) Every tournament, every round, and every game, you learn something. Unless you’ve played the <Deck A> vs. <Deck B> matchup a million times, nothing is old hat. Maybe you’re seeing a deck for the first time. Maybe you finally realize why a certain card is played. Maybe you see a new use for a card (casting Remand your own spell in response to a Cryptic Command, perhaps). There’s just so much information available that every time you play Modern, you find out something new.
If you haven’t tried out Modern yet, or even if you have and love it as much as I do, come give it a shot. There’s another Grand Prix Trial for GP Boston/Worcester on 6/29 – this time at the Abington location. I like Modern so much I turned down the chance to judge the event so I could play! In addition, Abington hosts weekly Modern tournaments on Tuesday nights and every third Friday of the month is a Modern tournament. In Plainville, they have Modern tournaments every FNM. So you have plenty of chances to not just play Modern, but to play against a wide variety of decks each and every week!
Until next time, thanks for reading.
Ken
Ken Briscoe is a local competitor of the Abington store and lover of all things “Magic: The Gathering.” He began playing “Magic” during Revised, and quit for about 6 years. He then picked things right back up at Mirrodin block. For real work, Ken is an IT Consultant. He is also a die-hard Boston Red Sox fan. He attended Syracuse University and Bridgewater State. but not at the same time. His latest accomplishments include beating Paul Calder last week in fantasy baseball.
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Tags: guest author, ken briscoe, Magic the Gathering, modern format, MTG, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 3 Comments »
Saturday, June 14th, 2014
Earlier this week it was announced on Deadline.com that 20th Century Fox has selected Games of Thrones writer Bryan Cogman – also a producer, story editer and writer for the insanely popular HBO drama – to pen the script for the planned ‘Magic the Gathering’ film, produced by Hasbro and 20th Century Fox.
Fox acquired the rights to the ‘Magic the Gathering’ film last January, a trading card game released in 1993 by Wizards of the Coast – now owned by Hasbro. Since 1993, ‘Magic the Gathering’ has become one of the most successful games in the hobby industry to date.
Simon Kinberg, the producer attached to the project, is best known for X-Men: Days of Future Past and Sherlock Holmes.
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Tags: 20th Century Fox, Bryan Cogman, Game of Thrones, Hasbro, Magic the Gathering, Movies. HBO, Simn Kinberg, Wizards of the Coast
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
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