Posts Tagged ‘Wizards of the Coast’

Wizards of the Coast Announces ‘Magic the Gathering Duel Decks: Anthology’

Never before have so many gathered in one place. These will be fights to remember.

These eight, ready-to-play, 60-card Magicdecks showcase our first four dueling match-ups. Rejoin the fray as the game’s most famous Planeswalkers go head to head. Relive the Divine clashing with the Demonic, and Elves confronting Goblins. Replay the original duels, or mix and match the combatants to create new battles across the Multiverse.

Duel Decks: Anthology contains all eight decks from the first four Duel Decks products:

  • Duel Decks: Elves vs. Goblins
  • Duel Decks: Jace vs. Chandra
  • Duel Decks: Divine vs. Demonic
  • Duel Decks: Garruk vs. Liliana

Official Three-Letter Code: DD3
Twitter Hashtag: #MTGAnthology
Languages Available: English
Release Date: December 5, 2014
MSRP: $99.99

Product Concept and Development:

  • Duel Decks: Elves vs. Goblins—Devin Low & Noah Weil
  • Duel Decks: Jace vs. Chandra—Erik Lauer & Ken Nagle
  • Duel Decks: Divine vs. Demonic—Nate Heiss & Mike Turian
  • Duel Decks: Garruk vs. Liliana—Gregory Marques & Erik Lauer

Please note: This set will not be released on Magic Online. Contents of this post borrowed and quoted from the original source, courtesy of Wizards of the Coast.

about

Share

Tags: , , , , ,
Posted in Blog, Card Games, Featured Post, Magic: The Gathering | 1 Comment »

Wizards of the Coast Announces Modern at the Pro Tour

WOTC

 

In case you missed it, earlier this month during Pro Tour Magic 2015, Wizards of the Coast – publishers of the popular card game Magic the Gathering – released the schedule of their 2014-2015 Premier Organized Play schedule, which includes the Magic the Gathering Pro Tour and Grand Prix events. However, this announcement caused quite a stir when it was relvealed that the format for each of the Pro Tour events next year would include only the “Standard Constructed” and “Booster Draft” formats.

 

Fans took to social media and reddit to complain in droves, most often stating that this is the “death of the ‘Modern’ format.”

 

Well, Wizards of the Coast must be listening to their passionate fan base. Last night, Director of Organized Play Helen Bergeot released a statement that the increasingly popular “Modern Constructed” format would indeed be showcased at the Magic the Gathering Pro Tour in 2015, as well as the addition of changing Grand Prix Vancouver to Modern as well.

 

Here is her statement, in it’s entirety:

“During Pro Tour Magic 2015, on August 2, we announced the schedule, locations, and formats for the 2015 Pro Tours. The Constructed format for all Pro Tours in that announcement was Standard.

 

Since then, we have received comments and concerns from the Magic community regarding this announcement, and the omission of Modern from the 2015 Pro Tour schedule. After evaluating all feedback and after further discussion, we have decided to add Modern to the 2015 Pro Tour schedule.

The Pro Tour in Washington D.C., which will take place from February 6–8 in 2015, will feature Modern Constructed and Booster Draft as the tournament’s formats. This is a change from the previous schedule announcement of Standard and Booster Draft.

In addition, the format for Grand Prix Vancouver, taking place February 21–22 in 2015, will be changed from Limited to Modern.

In order to address the community’s questions regarding this change and other changes related to the direction of Magic, its formats, and Organized Play, we will also be hosting a CoverItLive chat session on Tuesday, August 26, where Director of Global Brand Marketing Mark Purvis, Senior Director of R&D Aaron Forsythe, and I will answer the community’s questions. We will have more details—including the time for when this CoverItLive chat session will take place—later this month.

 

As always, we appreciate the feedback that you have provided us regarding recent announcements, and we will address the community’s questions accordingly.

Helene Bergeot
Director of OP Programs & Operations
Wizards of the Coast”

 

What do you think of this change? Is this a good idea? Are you excited that the Pro Tour’s next year will have some format variety? Please let us know is the comments below!

 

 

 

about

Share

Tags: , , , , , , , ,
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »

D&D 5th Edition Player’s Handbook Has Arrived!

Photo courtesy of Wizards of the Coast.

 

The wait is over! The highly anticipated ‘Dungeons & Dragons’ 5th Edition Player’s Handbook has arrived at Battleground Games & Hobbies! This brand new D&D products is “…everything a player needs to create heroic character for the world’s greatest role-playing game [‘Dungeons & Dragons’].”

 

 

From the Wizards of the Coast official product page:

 

The Player’s Handbook is the essential reference for every Dungeons & Dragons role-player. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D races and classes.

Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions.

The world needs heroes. Will you answer the call?”

 

 

All you have to do to answer the call is visit your local Battleground Games & Hobbies in either Abington, MA or Plainville, MA and pick up your copy today; or visit us online and have a copy of this amazing new book delivered right to your front door!

 

 

D_D

 

Plus, please don’t forget to join us at Battleground Games & Hobbies on August 9th for the D&D 5th Edition Release event beginning at 10:00 AM and celebrate the release of the brand new Player’s Handbook!

 

 

 

about

 

 

 

 

Share

Tags: , , , , , , ,
Posted in Blog, Board Games, Dungeons & Dragons, Events, Featured Post, Role-Playing Games, Store Related | No Comments »

This week in Magic: Another second place finish

loss of the ring
 

Ever since GP Boston-Worcester, I’ve had the competitive bug. This past weekend were the TCG Modern State Championships. So, I decided to take my burn deck and try my hand at this. To be honest, I went into the tournament not knowing too much besides the format of the tournament. I didn’t even know what I was playing for. I guess, in a way, this is a good thing. Concern yourself with winning first, then figure out what you get after.

 

On to the deck. For reference, here is what I played this past weekend.

 

Mono Red Burn:
4x Goblin Guide
4x Eidolon of the Great Revel
4x Hellspark Elemental
4x Lightning Bolt
4x Lava Spike
4x Shard Volley
4x Searing Blaze
4x Skull Crack
4x Rift Bolt
4x Flames of the Blood Hand
15x Mountain
1x Arix Mesa
4x Scaling Tarn

 

Side board:
3x Combust
3x Shattering Spree
3x Searing Blood
2x Relic of Progenitus
2x Anger of the Gods
2x Molten Rain

 

There was a pretty good showing for a Sunday tournament: 52 players. As you can see, I haven’t made any major changes to the deck as far as the core spells go. However, I was able to get my hands on some fetchlands. I was actually concerned about how it would affect my game. It definitely felt different playing with them. Obviously it made my Searing Blazes amazing, but it’s hard to explain exactly how going from a budget deck to playing with fetchlands made me feel.

 

I didn’t start the day well, I lost my first match to Tarmo-Twin. This time, the deck had the newly added Huntmaster. I felt the match was close, but he seemed to always have the edge. The Huntmaster adds a whole new dynamic to the deck and the match. You would never think much of it, but the act of gaining life (any amount) against a burn player hurts so much.

 

Starting the day with one loss meant that I had to win out. It was a six round tournament with a cut to Top 8. My next match didn’t start well either. I was up against Scapeshift. This is a match that tends to favor me, but two early Remands and a Cryptic Command kept enough at bay that he has able to combo off. Also, remember how I had mentioned playing with fetchlands was a different feeling. Well, what was a great matchup for me, became a decent matchup. Dealing myself, albeit, only a couple points of damage is enough for Scapeshift to combo off a little bit earlier on me.

 

I quickly got game two, but I was a little on tilt because of my round one loss. Even my opponent noticed how cautious I was playing. Game three was where things really changed for me – not only in the match, but for the day as well. I had to take a mulligan and went down to six cards. My opponent had decided to keep a seven-card hand. However, my opponent (who was on the play) drew a card on his first turn. This is always an awkward situation, but in a higher competitive tournament, i had to call the judge over, even though I knew it was an obvious mistake. My opponent wasn’t happy as well; his unhappiness with not with me, but with how he could have allowed himself to draw a card, especially during game three.

 

The judge came over and the situation was explained. I’m never sure what the rulings are going to be here, but I was hoping he would at least get to play the last game. I don’t remember what the official ruling was here, but I know my opponent had to take two cards, at random, from his hand and shuffle them back into his deck. I ended up winning this match, and I had a very good feeling as to why. My opponent, after the match, confirmed that feeling. The two cards that he had shuffled back into his deck were two forests. During our game, I saw how much he was digging into his deck, knowing he was looking for a forest. Luckily for me I was able to burn him out. A win is a win.

 

I ended up winning out leading into the sixth round. A bit of gambling on my part, and I was able to draw into the Top 8 in sixth place.

 

The Top 8 favored me if things played out the way I wanted them to. There were three decks I was unsure about, and my quarterfinal opponent was one of them. His first turn play meant I was playing the mirror. Funny thing is, I have never played the mirror before. The closest I have come to playing the mirror was at a GPT leading up to GP Boston-Worcester. That wasn’t Mono Red Burn, though. It was RWB Burn.

 

Our match went to game three and that was a tight game that I got thanks to 75% luck. My opponent kept a one land hand (something that a Burn player can afford to do thanks to so many one-drops in the deck). By turn two, his groan had made it obvious and I sat up straight, poised to win. However, I was sitting on two Searing Blazes that had yet to see a target. Thanks to some fetchlands, I had brought myself down to a respectable burn range for only two lands. My opponent wasn’t doing too well either. I just needed one more burn spell. I was starting to flood, though. While, they were not the greatest threat against burn, I still played my Hellspark Elementals. My only fear at the time was them getting bolted or something else. I hadn’t even considered them getting targeted by Searing Blood.

 

The first time I played the Hellspark, it got killed via a Searing Blood dealing 3 to me. My opponent drew a card and passed. I followed that up by unearthing my Hellspark. That was met with another Searing Blood dealing 3 more to me. At this point, my life total was now at 5. I was sweating. I was going to lose this game. It was going to be heartbreaking. At the same time, I was excited to see such a great comeback from another burn player.

 

On his turn he cast a Skull Crack and passed the turn with mana open. I was clueless. This was either the worst slow-roll or he didn’t have anything. I just needed a burn spell, forget creature, I just wanted something I could point at him and deal him damage. I flipped the top card and revealed a Skull Crack of my own. My opponent extended the hand and replied, “Well at least one burn deck will move on.”

 

The other decks I knew about were a Junk deck, a Jund deck, two Twin decks, and still another deck I didn’t know about. The semi-finals came and things were really favoring me because both Twin deck were eliminated – one of them being my opponent from round one that I had lost to.

 

My semi-final opponent was against Adam Snook, a well known player in the local tournament scene and was playing Junk. We knew what each other was playing and he was not looking forward to it. I got game one as expected, but I tried not to let myself get ahead of things. Game two was a humbling point as I flooded out and he smashed me with hand removal, Goyfs and a Treetop Village. While I appreciate the humbling moment, I was still able to crush game three and move onto the finals.

 

How I derped the finals

Here is what you’ve all been waiting for. My finals opponent had beaten Affinity in his matchup, meaning I was facing him and his Jund Deck. If you ask me, everything was coming up Simeon at this point.

milhouse
 

Our game one did not start out how I wanted it to. He won the dice roll and won the match. I got a little flooded, but there are just some things you can’t help. This was one of them. Our second game went how I thought it would, I was on the play and I just burned my opponent out.

 

I kept a seven-card hand, and my opponent had to take a mulligan. He kept six. He opened with an Inquisition, and took one of my many burn spells. I opened with a fetchland into Lava Spike. His turn two had him shocking himself to 15 life to play a Tarmogoyf. He played a fetchland, fetched for a land, swung with his Gofy bringing me to 16, and passed the turn. I had, in my hand, a Lava Spike, two Shard Volleys, and a Molten Rain. I played my third land.

 

Now, any smart person would have played their Molten Rain and set their opponent back a land. In a deck that plays three colors, this can be a big game changer, but I am not a smart person. I, instead, elect to Lava Spike him bringing him to 11 life. I paid for not blowing up his land. He played Liliana of the Veil on his next turn and ticked her up. I chose to discard the Molten Rain I failed to play. He swung with Goyf and brought me down to 10. That was a six point hit thanks to grabbing an Eidolon from an early discard spell.

 

I drew a land on my next turn and now only had two Shard Volleys in hand. I had to pass the turn. My opponent drew and activated Liliana again, then swung with Goyf bringing me down to 4 life. I had responded to Liliana by using both of my Shard Volleys. This brought him to 2 life and I had two lands left.

 

Looking back, I realized how bad of a situation I was in. At the time though, I had put a lot of faith in my deck. but I failed to realize how many of my burn spells I didn’t want to draw – Searing Blaze, Searing Blood, Flames of the Blood Hand. I gathered my lands up and my opponent said to me, “You should windmill slam it.” Referring to the top card of my deck. Everyone who had stuck around (even Josh ‘cause he didn’t have a choice) began to lean into the table. I reached for the top card of my deck. I braced myself. I was looking for a Bolt, another Volley, a Spike, or even a Skull Crack. It was at that moment I could hear the trumpets in the background as they played the infamous “Womp Womp.” I had flipped over a Mountain.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

BG_OnSaleNow_Banner_M15

about

Share

Tags: , , , , , ,
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »

August Through October FNM Promo’s Announced

Check it out loyal Battleground Games & Hobbies fans! Wizards of the Coast announced last week the next few months of Friday Night Magic promo cards, including a couple of really cool cards, all featuring new art!

 

August 2014. Photo courtesy of Wizards of the Coast.

 

September 2014. Photo courtesy of Wizards of the Coast.

 

October 2014. Photo courtesy of Wizards of the Coast.

 

Remember, these awesome cards may only be earned at Friday Night Magic, so please don’t forget to join us at your local Battleground Games & Hobbies in Abington, MA or Plainville, MA!

 

BG_OnSaleNow_Banner_M15

 

 

What do you think of the upcoming exclusive promo cards? Let us know in the comments below!

 

about

Share

Tags: , , , , , , , ,
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | 1 Comment »

This week in Magic: Making Day 2 of GP Boston-Worcester

photo (1)
 

This past weekend was definitely a good weekend for me. In case you missed it, I made Day 2 of GP Boston-Worcester. It was so much of a surprise to myself that I was not at all prepared. I was such a mess that day, I didn’t even have a belt, and my pants were falling all day. Long story-short, I am in the middle of a move and my belt is in storage.

 

Not only was I missing a belt, but when I made Day 2 I was in scramble mode to find a place to sleep since my buddy Josh didn’t make it and wasn’t planning on driving into Worcester from the South Shore again. I was lucky enough to have a couple of offers to crash on the floor of friends’ hotel rooms. (Thanks to both Carl and Jason, by the way).

 

It should be no surprise what I played at the GP. If you’ve been following me for a while now, you’d know that I played Mono Red Burn. I went 7-2 on Day One, and unfortunately finished 2-3 on Day Two. While I missed out on cashing, I was just happy to make Day Two, as well as many of my other friends.

 

The journey to this point was not easy. I did a fair share of testing, and while testing, I got my fair share of stares and losses. There were times I felt defeated playing this deck. Day Two was never in my sights. I didn’t even pack a bag. Still, I managed to persevere. For your enjoyment, here is the list I ran:

 

Mono Red Burn aka 20 Mountains

 

Main Board:
4x Goblin Guide
4x Hellspark Elemental
4x Eidolon of the Great Revel
4x Lightning Bolt
4x Lava Spike
4x Shard Volley
4x Searing Blaze
4x Rift Bolt
4x Skull Crack
4x Flames of the Blood Hand
20x Mountain

 

Side Board:
3x Combust
2x Relic of Progenitus
2x Anger of the Gods
2x Molten Rain
3x Shattering Spree
3x Searing Blood

 

Hellspark Elemental was a last minute change over Spark Elemental. After some playtesting with my friend Jay, I had come to the conclusion that Spark Elemental was missing something. That something was being able to use itself over again. Hellspark Elemental’s ability to Unearth itself is huge. You’re essentially running eight of them.

 

I came across a nice variety of decks at the GP. In fact, during Day One, I played against two 8Rack decks. My two losses came against Merfolk and Fairies. I’ve never had a good run against Fairies, even when the deck was in Standard. I also did not test against it much outside of the tournament. My wins came against Jund, 2x 8Rack, 2x Scapeshift, GB, and UR Twin. Aside from the Twin match, the other decks were great opponents for me. As for my Twin matchup, he got land screwed game one, and then I just out burned him game two. He was gracious in his loss, and wished me luck after the match.

 

I should add that my two losses were within the first four rounds of the day. Thus, I had to win out the entire day. I definitely felt the heart palpitations coming on near the end of the final match. It went to third game, and thankfully I won it.

 

Day 2 was a little rough for me. Round one had me against my worst matchup in round one, Ad Nauseum. My only two wins came from another 8Rack match and a Jund match. The losses came from Ad Nauseum, Affinity (which was a heartbreaker for me), and Twin. Those last two losses were very close. Both my opponents let out big sighs of relief. Although, I’m not sure if it was because the matches were close, or they didn’t want to lose to Mono Red Burn. It could have been a combination of both.

 

Overall, I had a good time at the event. I mean, if you make Day 2, then there isn’t much to complain. Especially if you’ve never done it before. Sadly, I have been sick the past several years that a GP has been in the area – whether it was in Massachusetts or in Rhode Island. One year I made showed up on the second day of GP Boston the last time it was held in the Hynes Convention Center. However, I was so sick that day, I don’t remember much of it.

 

There were some things to be said about the GP on a finer level, but I’ll save that for another time.

 

Making changes to the deck

You already know I changed my Spark Elementals to Hellspark Elementals. There is very little I would change in the deck. If you’re looking for a very budget deck to run in Modern that has a good shot of winning a small sized tournament, this is your deck. If I were to run it in another major tournament, maybe something that is coming up in a couple of weeks, I would definitely throw in fetch lands. I would need to do more testing before I suggest running four or eight fetch lands, but, either way, they need to be run. The main reason: Searing Blaze.

 

searing blaze
 

This card can really make or break the deck. Alone, it can be both the best card in the deck and it can be the absolute worse thing ever. It all depends on the landfall trigger. Even then, you can only cast this card on your turn. Thus, you’re never able to take full advantage of the spell. I’m sure if I had fetchlands in this deck, it would have run a lot more efficiently. I would have been able to thin the deck out and almost guaranteed I would have a way to trigger landfall.

 

In the end, the call is yours. Just remember it can mean the difference between a $50 deck and a $410 deck.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Donate to the Extra-Life fundraiser!

 

1170
 

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

BG_OnSaleNow_Banner_M15

about

Share

Tags: , , , , ,
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 3 Comments »

« Previous Page|Next Page »