Monday, March 23rd, 2015
We’re proud to announce details for the up-coming Warhammer 40K Conquest Store Championship! If you’re a Warhammer fan, you won’t want to miss this. We look forward to seeing you at our Plainville, MA location on March 28th!
Format: Standard
Date: March 28th, 2015
Time: Round 1 begins at 6:00pm
Entrance Fee: $15.00
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
The tournaments will follow the standard Fantasy Flight tournament rules.
Each round will last 65 minutes.
The number of rounds will be based on turnout.
Swiss pairings (each player will play in every round if they would like, barring byes).
Prizes will look like:
Champion: The winner receives a Store Championship plaque and a card granting one first-round bye at a Regional Championship of the player’s choice.
Top Four: The top four players each receive one Top 4 playmat.
Top Eight: The top eight players each receive one deck box.
Top Thirty-Two: The top thirty-two players each receive one alternate art card.
Additional, store credit, prizes will be awarded based on turnout. For every person beyond the 4th, $15.00 store credit will be added to the prize pool.
Tags: Conquest, Fantasy Flight Games, Store Championship, TableTop, Tournament, Warhammer, Warhammer 40K
Posted in Blog, Events, Featured Post, Miniature Games, Store Related, Warhammer 40K | No Comments »
Thursday, October 23rd, 2014
It’s hard to believe that this Saturday will be the culmination of almost a eight months worth of work. The funny thing is, all things considered I feel like things still could have been better. First let me introduce you to what I’m talking about.
At the tail end of February, I wrote an article titled, “From couch to cash: Trying to redefine the gamer stereotype.” It was basically a response to a comment I had read in the digital version of The Boston Herald. The article was about PAX East making it’s way into Boston for 2014. A user by the name of AlfredNobel had made the comment, “Must be a great event if it motivated all these people to get up off the couch.” I don’t know what it was, but something inside me really reacted to the comment and motivated me to do something. That something was to pledge to commit to a charity – either Child’s Play or Extra Life.
I remember that the store had recently hosted an event for Child’s Play where they raised almost $500 for the fund. I thought it was great, but I had decided to go with Extra Life. One of the big reasons I chose Extra Life was because I really liked the idea of a worldwide celebration. Although, they make it very clear that you don’t have to hold your event on that day. Still, having seen many streams on Twitch last year, I know a lot of people make the effort to hold their events on that day. It was then that I decided, “This, I can do.”
For those of you who don’t know, Extra Life was originally established by a group of video gamers known as the Sarcastic Gaming Community to honor the life of a young girl by the name of Victoria Enmon. Sadly, she lost her battle against Cancer in 2008. However, Extra Life has continued to honor her and many other kids who are struggling with other ailments and having to deal with extended stays at hospitals by helping raise money every year for them. In 2008 and 2009, Extra Life raised a combined $302,000. Just last year, Extra Life raised $4 million.
This Saturday will be what we’ve been leading up to since the Extra Life commitment began in Feburary. Some groups have broken up the celebration into different hour to two-hour long fundraisers. I felt like being ambitious for the first year and wanted to do the whole 24-hours in one shot. I am going to do my best to be awake the entire time, but I have to admit, part of me will probably fall asleep for a couple of hours. In fact, a lot of the “tips and tricks” I’ve been reading in the Extra Life forums have said to never attempt to be awake for the entire 24-hour duration. I’m inclined to agree with them. This is for charity and I’d like to be able to physically do this next year. Also, I’m sure we’ll manage to find a way to have fun with my and my sleeping “habits.”
I bet you’re wondering what can you expect if you show up to the event. First of all the event starts at 12:00 AM October 25th. So if you’re either the Abington or Plainville store on Friday, either for FNM or just hanging out, when the clock strike midnight, the Extra Life event will have started. At 1:00 AM both stores will hold a giant Werewolf party game. I haven’t played this in a long time, but Derek was extremely excited to do it.
Throughout most of the day we’ll also be hosting $10 mini-master “Magic: The Gathering” tournaments. If you like opening packs, this is the event for you. I’m also sure that there will be plenty of people around for fill-and-fire drafts for Khans of Tarkir.
If you’re not into Magic, have no fear! Remember, Extra Life started out as a fundraiser that seemed to be exclusive to video gamers. However, over the years, and thanks to the growing popularity of board games, it has evolved into something more. That’s why you can expect plenty of board games to be available. You should also bring your own board games. Also, don’t worry if your game isn’t one of those fancy European board games – Monopoly is always welcomed.
My hope is to use this time to possibly learn how to play one of the major miniature games such as Warmachine or Warhammer 40K. I’m just looking for the basics!
At 6:00 PM, both stores will host a special Dungeons and Dragons charity event. I’m not sure if I am allowed to disclose any details of the event here, but I can say that Sam will be hosting the event in Plainville and Derek will be hosting the event in Abington. These are two very creative and experienced minds, and if you’ve ever wanted the chance to play with either one of these guys at the wheel, this is your chance! I would take full advantage of it.
Of course, what kind of charity event would it be if we didn’t have special items to raffle away. Scheduled for 10:00 PM, I’ll be giving away some amazing items that have been donated to the event in hopes to raise money for the kids of Extra Life. We’ll have some amazing artwork from Alley Livingston and Amanda Pegg-Wheat. Ken Briscoe has also, graciously, donated a whole box of Khans of Tarkir. This is one of the hottest “Magic: The Gathering” products right now and each box holds amazing value. Lastly, Wyrmwood Gaming has been awesome enough to donate a phenomenal package for the event. One lucky raffle winner will get a Commander-sized Deck Box. Check out the sample photo below.
One other raffle winner will get the following: 1x Dice Tray, 1x Dice Vault, 1x TBA. Check out the sample photo of the tray below. As for the TBA, I’ll announce it the day of the event. So make sure you’re following Battleground Games & Hobbies on all of their social media – Twitter, Facebook, Tumblr, and Instagram.
This has been a lot of fun to take on all year long. I’ve had my fair share of ups and downs. There are definitely points where I know I can improve upon. For the most part, I’m proud of what I have accomplished. I set, what I think, was a high goal for myself which was $1000. You have to remember, this is my first year and I’m did most of this by myself. At this point, I’ve raised $525, which is 53% of my goal. My personal goal was to hit $1000 before the event, but I’m happy with what I have so far.
Of course, if you’d like to help me out then click the banners at the top and bottom of this article and donate today. There are still two days left until the big event.
For now, I want to say a big thanks to Battleground Games & Hobbies because without them, there would be no big event. I’d also like to thank those who have donated items to be raffled off. I am full of emotion and cannot express enough gratitude towards your kind gesture. To those of you who have donated thus far, I am grateful for the donation that has come out of your pocket. Times just are not what they used to be, so for you to donate something that you have worked hard for means a lot to me and I’m sure means a lot to the kids you are helping out.
I’m sure I’ll be giving more thanks at the end of the night, Saturday. However, one last thing, Extra Life allows you to assemble teams. Maybe next year I’ll assemble the Battleground Games & Hobbies team. If you’re interested, let me know in the comments below.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons and Dragons, extra life, fundraiser, Magic the Gathering, MTG, Simeon Cortezano, Warhammer 40K, Warmachine
Posted in Blog, Board Games, Card Games, Events, Featured Author, Featured Post, Popular Posts, Store Related | No Comments »
Thursday, June 19th, 2014
If you’ve been reading my blog posts, articles, whatever you want to call them for a while now, then you may have noticed that they are centered around “Magic: The Gathering.” Now there is a perfectly good explanation for this. The main reason being is that is my area of gaming expertise.
I don’t think there is anything wrong with this, but it makes things a little boring if you’re not into “Magic.” That’s where you come in. Consider this an open casting call for writers of all backgrounds. One of the goals I am trying to accomplish is to help get different content on the site. That’s where you come in.
Is there something related to gaming that your very passionate about?Is there an awesome Dungeons and Dragons sessions you want to tell people about? Do you have experience in table top wargaming like Warmachine or Warhammer 40K? Are you really good at painting miniatures or scenery? Something that would be great is content with tips and tricks for beginner miniature players.
Don’t worry, I’m always open to others writing about “Magic.” Having multiple perspectives is a great thing to have. It really helps to diversify the writing on the website. So, if you’re interested in giving writing a shot, then let me know. Pitch me your ideas at Simeon.Cortezano@hotmail.com. Please include your name and keep your pitch to around 200 words.
If you’re idea sounds good, we’ll contact you and move from there. These writing opportunities are strictly voluntary. That should be the last thing on your mind, though. The idea is to have fun and help spread your knowledge.
This Friday will be the third Friday of the month. You know what that means. Modern will be offered at this Friday’s FNM in addition to Standard and Draft.
This would be a great time to try out any ideas you may have for the Modern season that’s now in session. In case you missed it, Battleground Games & Hobbies hosted a Grand Prix Trial on June 14. Several of the Top 8 competetors included some of the usual players from the Abington store: Ken Briscoe, James Costello, and Chris Alexander. Also in the Top 8 was Devin Malko who plays at the Plainville store. The eventual winner was Nicholas Blake who also plays at the Plainville store.
The deck lists for the entire Top 8 can be found by clicking on this link.
If you missed out on the GPT on June 14, then don’t worry. There will be another GPT hosted at the Abington store. That GPT will be held on June 29. The format is Modern and the winner will also receive a box of Modern Masters in addition to the 2-round byes. This should be a big turnout. Everyone will be gunning for that box of Modern Masters. This could be your chance to open a foil Tarmogoyf!
If you play Weiss Schwarz, rumor has it that the store will be getting some visitors from out of town looking for some pick-up games. So if you’re tired of the usual competition and are looking for some new action and new opponents, this is your opportunity to do so.
The usual time for Weiss Schwarz actions is 2:00 PM on Saturday. Be there or be a four-sided object.
Can you believe it’s time for another “Magic: The Gathering” set to be released out into the wild? The Magic 2015 core set prerelease has been scheduled for both the Abington and Plainville stores.
All of the information you need to know can be read here, but if you’re too lazy to click on the link then keep reading.
The prerelease packs will once again make their presence known. It is important to know that if you’d like to be guaranteed a specific color of your choice you’ll need to preregister for the event you want to participate in.
Regarding preregistration, there were some issues with the Journey Into Nyx prerelease where some people couldn’t get the color they wanted to when they showed up to the store. Unfortunately, the colors they wanted had all been spoken for through the preregistration process. If you don’t want to be denied a color, please, I urge you to preregister ahead of time so you don’t miss out on the color you want.
Oh yeah, I was talking about the prerelease. The event will be held the weekend of July 12-13. Here is a quick rundown of what’s happening:
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Here is also a breakdown of what you’ll get when you enter the prerelease:
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
Well that’s it for now. I hope you enjoyed this week’s version of “This week in gaming.” If you liked what you read then help us out by spreading the word. Hit the social media buttons down below and tell all your friends about this article and the store!
Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons and Dragons, magic thew gathering, MTG, Simeon Cortezano, Warhammer 40K, Weiss Schwarz
Posted in Blog, Card Games, Dungeons & Dragons, Events, Featured Post, Games Workshop, Magic: The Gathering, Miniature Games, Pathfinder, Popular Posts, Role-Playing Games, Warhammer 40K, Weis Schwartz | 2 Comments »
Friday, January 10th, 2014
Check out what super fun events are happening this weekend at our conveniently located stores. Whether you enjoy Magic the Gathering, Warhammer, Yu-Gi-Oh and more, we have something for everyone. In addition, don’t forget that our tables are always open for play! Gather some friends, your favorite game, and stop by your favorite Battleground Games & Hobbies for a fun-filled evening! Not sure what game to play or try? No problem! Our friendly, knowledgeable staff can help or ask for a demo!
**********
Battleground Games & Hobbies
1423 Bedford Street, Abington, MA
Friday:
Friday Night Magic – Standard
Entry: $5.00. Start time: 7:30 PM
Friday Night Magic – Booster Draft
Entry: $15.00. Start time: 7:30 PM
Prizes are awarded to top finishers and feature the exclusive FNM Warleader’s Helix promo card!
Saturday:
Open to close – play all day!
Sunday:
Yu-Gi-Oh Sundays – Advanced Constructed
Entry: $5.00. Start time: Noon (12:00 PM)
**********
Battleground Games & Hobbies
25 Taunton Street, Plainville, MA
Friday:
Friday Night Magic – Standard
Entry: $5.00. Start time: 7:30 PM
Friday Night Magic – Modern
Entry: $5.00. Start time: 7:30 PM
Saturday:
Entry: $5.00. Start Time: 7:30 PM
Sunday:
Entry: FREE! Start time: Noon (12:00 PM)
To learn more about upcoming events at Battleground Games & Hobbies, please visit our event calendar and check out the forums!
Didn’t see an event for your favorite game? Is there something you wish for us to host? No problem! Contact us and let us know what events you would like to see in the future at your favorite local Battleground Games & Hobbies! We look forward to hearing your feedback and likewise, look forward to seeing you at our next exciting event!
Join the Battleground Games & Hobbies community!
Please don’t forget to like us on Facebook and follow us on Twitter @battleground_gh!
Tags: 40K, Event, FNM, Friday Night Magic, Games Workshop, Magic the Gathering, MTG, Pokemon, Pokemon League, Tournament, Warhammer 40K, YGO, Yu-Gi-Oh
Posted in Blog, Card Games, Events, Featured Post, Games Workshop, Magic: The Gathering, Miniature Games, Pokemon, Popular Posts, Store Related, Warhammer 40K, Yu-Gi-Oh | 1 Comment »
Thursday, January 2nd, 2014
Format: Singles (1v1) 500 points per person
Date: January 4th, 2014 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45. Dice roll no later than 10:00am.
Entrance Fee: $20.00
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
To register for the event please email me at Chase@battlegroundgames.com IF AND ONLY IF you can COMMIT to playing on January 4th.
IMPORTANT – This event will be capped at 32 players.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids (old)
Codex: Adepta Sororitas
All supplements and dataslates, digital and otherwise, released on or before Decemeber 15th, 2013 will be allowed in this event. If you choose to use something from a digital supplement or dataslate you MUST provide the relevant pages to us upon submission of your army list.
MODELS AND POINTS:
1. Each player must bring an army consisting of 500 points (but no fewer than 475), in accordance with these rules…
2. Each list must include 2 Troops choices at a minimum. A player may choose to bring an HQ choice, but **a player is not required to bring an HQ choice**. In every other way, follow the Force Organization Chart. This includes any Allied Detachments being required to take an HQ choice.
4. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model. All models must be fully assembled.
5. Pictures of conversions or “counts as” models must be emailed to Chase unless they have previously been approved.
6. Warlord Traits – (If you have an HQ) At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
7. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
8. Forge World Imperial Armor units (and army lists) that are “40k Approved” may be used in this event. Players are expected to have the appropriate model or an approved substitute as well as the physical rulebook for any FW models they’re planning to use.
9. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, 12/30/2013 (roughly a week before the event). An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.
Please email lists to Chase@battlegroundgames.com as soon as they are finalized.
10. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
11. Restrictions:
• This event will not use “Archotech Artefacts” (p 106).
• This event will not use “Unique Terrain” (p. 107).
• This event will not allow The Fortress of Redemption.
• An HQ is not required for this event.
HOW THE TOURNAMENT WORKS:
• Competitors will participate in five (5) games over the course of the event. In each game, you will play a scenario and record the outcome of the battle on your mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns). Each round will last 50 minutes.
Each game is designed to produce a win/loss result. If one player’s entire army is wiped out, the game ends immediately and his opponent automatically wins. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins.
Victory Points will serve as the tie-breaker, in respect to draw results and determining overall ranking.
Victory Points in this tournament will differ from the Sixth Edition rulebook. In this tournament, Victory Points are defined as they were in 5th Edition, as follows:
Units Destroyed
At the end of the game, every unit that has been destroyed is worth an amount of Victory Points equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.
Units at Half Strength
At the end of the game, every enemy surviving unit that has lost half of its initial models or more is worth an amount of Victory Points equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points in composition points if they have lost half or more of the Wounds on their profile. In the case of vehicles, they are worth half their points cost in Victory Points if they are suffering from the effects of any Damaged result at the end of the game; or if they have lost half or more of the Hull Points on their profile.
Rounds 1 and 2 will determine for which bracket a player is eligible.
After Round 2, the overall field will be divided into 4 brackets based on performance.
Bracket 1 – eight 2-0 players
Bracket 2 – eight 1-1 players (top half)
Bracket 3 – eight 1-1 players (bottom half)
Bracket 4 – eight 0-2 players
Once brackets are determined, points will be reset to zero and players will compete only against other players from within their bracket.
• In the first round, opponents will be determined randomly. We will try our best not to pair players that come to the event together in the first round. For the second round, players will be matched up according to current rankings in the tournament (based record and then the number of victory points scored). The player in first place will play the player in second place and so on. From the third round on, matches are determined by the bracket system. If for some reason there are less than 32 players, the 4th bracket will always be the smallest.
• The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average victory points for the round.
• You will not play the same person twice during the first two rounds. Though unlikely, you may face one or both of these opponents again if you are placed in the same bracket!
• We will do our best to prevent a player from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 4′ x 4′ board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:
The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 50 minutes. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list and all relevant rules from supplements / dataslates
-Rulebooks are required as are any additional additional rules you need
-Pen and paper
-Dice and templates
-Tape measure
–Something to transport your army from table to table
STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Winner in each Bracket
Runner Up in each Bracket
Best Appearance – Army
Tags: 000, 500 Points of Victory, Games Workshop, Warhammer, Warhammer 40, Warhammer 40K
Posted in Blog, Events, Featured Post, Games Workshop, Miniature Games, Store Related, Warhammer 40K | No Comments »
Tuesday, December 24th, 2013
Format: Singles (1v1) 500 points per person
Date: January 4th, 2014 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45. Dice roll no later than 10:00am.
Entrance Fee: $20.00
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
To register for the event please email me at chase@battlegroundgames.com IF AND ONLY IF you can COMMIT to playing on January 4th.
This event will be capped at 32 players.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids (old)
Codex: Adepta Sororitas
All supplements and dataslates, digital and otherwise, released on or before Decemeber 15th, 2013 will be allowed in this event. If you choose to use something from a digital supplement or dataslate you MUST provide the relevant pages to us upon submission of your army list.
MODELS AND POINTS:
1. Each player must bring an army consisting of 500 points (but no fewer than 475), in accordance with these rules…
2. Each list must include 2 Troops choices at a minimum. A player may choose to bring an HQ choice, but **a player is not required to bring an HQ choice**. In every other way, follow the Force Organization Chart. This includes any Allied Detachments being required to take an HQ choice.
3. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model. All models must be fully assembled.
4. Pictures of conversions or “counts as” models must be emailed to Chase unless they have previously been approved.
5. Warlord Traits – (If you have an HQ) At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
6. Psychic Powers – At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
7. Forge World Imperial Armor units (and army lists) that are “40k Approved” may be used in this event. Players are expected to have the appropriate model or an approved substitute as well as the physical rulebook for any FW models they’re planning to use.
8. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, 12/30/2013 (roughly a week before the event). An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.
Please email lists to chase@battlegroundgames.com as soon as they are finalized.
9. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
10. Restrictions:
This event will not use “Archotech Artefacts” (p 106).
This event will not use “Unique Terrain” (p. 107).
This event will not allow The Fortress of Redemption.
An HQ is not required for this event.
HOW THE TOURNAMENT WORKS:
*Competitors will participate in five (5) games over the course of the event. In each game, you will play a scenario and record the outcome of the battle on your mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns). Each round will last 50 minutes.
Each game is designed to produce a win/loss result. If one player’s entire army is wiped out, the game ends immediately and his opponent automatically wins. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins.
Victory Points will serve as the tie-breaker, in respect to draw results and determining overall ranking.
Victory Points in this tournament will differ from the Sixth Edition rulebook. In this tournament, Victory Points are defined as they were in 5th Edition, as follows:
Units Destroyed
At the end of the game, every unit that has been destroyed is worth an amount of Victory Points equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.
Units at Half Strength
At the end of the game, every enemy surviving unit that has lost half of its initial models or more is worth an amount of Victory Points equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down. In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points in composition points if they have lost half or more of the Wounds on their profile. In the case of vehicles, they are worth half their points cost in Victory Points if they are suffering from the effects of any Damaged result at the end of the game; or if they have lost half or more of the Hull Points on their profile.
Rounds 1 and 2 will determine for which bracket a player is eligible.
After Round 2, the overall field will be divided into 4 brackets based on performance.
Bracket 1 – eight 2-0 players
Bracket 2 – eight 1-1 players (top half)
Bracket 3 – eight 1-1 players (bottom half)
Bracket 4 – eight 0-2 players
Once brackets are determined, points will be reset to zero and players will compete only against other players from within their bracket.
*In the first round, opponents will be determined randomly. We will try our best not to pair players that come to the event together in the first round. For the second round, players will be matched up according to current rankings in the tournament (based record and then the number of victory points scored). The player in first place will play the player in second place and so on. From the third round on, matches are determined by the bracket system. If for some reason there are less than 32 players, the 4th bracket will always be the smallest.
*The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average victory points for the round.
*You will not play the same person twice during the first two rounds. Though unlikely, you may face one or both of these opponents again if you are placed in the same bracket!
*We will do our best to prevent a player from playing on the same table twice.
*The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
*Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
*Each game will be played on a 4′ x 4′ board.
*Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:
The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 50 minutes. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list and all relevant rules from supplements / dataslates
-Rulebooks are required as are any additional additional rules you need
-Pen and paper
-Dice and templates
-Tape measure
–Something to transport your army from table to table
STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Winner in each Bracket
Runner Up in each Bracket
Best Appearance – Army
Tags: 40K, 500 Points of Victory, Event, Games Workshop, Miniatures, Tournament, Warhammer, Warhammer 40K
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