Thursday, September 11th, 2014
This week’s article is going to start off a little bit reflective. First of all, I can’t believe I’ve been doing this weekly since February. Now if I could only convince myself that running was like writing. Maybe I’d be in better shape. If you’ve stuck with me since the beginning, I want to thank you, and if you’re just getting here, then I hope you enjoy the rest of the ride for however long you stick around for – which I hope is for a while.
So, I bet you’re wondering why we’re starting off in such a reflective mood. Well, the reason being is that one of my first few articles was titled, “From couch to cash: Trying to redefine the gamer stereotype.” In this post, I talked about how I had read a comment that, to the effect, made gamers still sound like couch potatoes. In fact, for a while, gamers have been doing quite a bit. This even included participating in numerous charity events including, but not limited to, Child’s Play, Awesome Games Done Quick, and Extra Life.
A couple weeks after I wrote that post, I signed up to take part in the Extra Life challenge and began my campaign to raise as much money as I could for the charity.
For those of you who don’t know, Extra Life is a charity organization that raises money to help benefit the Children’s Miracle Network Hospitals. The hospital I am raising money for is the Boston Children’s Hospital.
As the story goes, Extra Life got it’s first big start in 2008. Then, Extra Life was a way to honor a girl by the name of Victoria Enmon. She was then battling acute lymphoblastic leukemia. A small group of independant gamers known as the Sarcastic Gamer Community got word of her battle and members send in games and other gifts to try to raise and maintain her spirits through numerous visits in and out of the hospital.
Unfortunately, Victoria lost her battle with Cancer in January of 2008. Later that year, the Sarcastic Gamer Community decided to put on the first 24-hour gaming marathon to try to raise money for the hospital that treated Victoria. In 2008 and 2009, the group raised a combined $302,000, all of which went to the Texas Children’s Hospital.
Since then, thousands of gamers have gotten together every year to help raise money for kids who end up in hospitals for extended stays due to various ailments. The money raised goes towards a variety of purposes to help kids out.
First of all, it goes towards a great cause which is helping kids out. I don’t have to remind you how much fun games are. I also don’t have to remind you how much fun games were when you were a kid. Imagine being stuck in a hospital with nothing to do because you’re too sick to leave. I would go crazy. Thanks to charities like Extra Life, that doesn’t have to be the case.
Another reason why I Extra Life is because I am a gamer. I have to admit, part of me is in a little competition with myself. Just like in any other game, I try to hit as many achievements as I can and score as many points as possible. Well, here I’m trying to raise as much money as I can. In every little detail I’m trying to out do myself, and this is my first year! Call me nuts, call me ambitious, but either way I’m having a lot of fun.
Plus this gives me a reason to play games with my friends for 24-hours! Does it get any better? Of course all of this work and campaigning is all leading up to the big event.
The big event is only a little more than a month away. Admittedly, I’m scared. Scared of what you ask? Well the obvious is failure; failure to launch when the big day comes. I’m not going to lie. When you’ve invited all 600 friends on Facebook and only 15 have said they’re going, it’s a little uncomfortable. However, I take comfort in knowing that 15 have said they are coming and not zero. I also take comfort in knowing that I am half way to the goal I set at the beginning of the campaign. I also take comfort in knowing that I belong to a great local gaming community.
So, while I have my fears, I know that I also have reasons to believe. Alright, enough rambling, I’m sure you’re wondering what’s going on at this big event.
Well, I’m still working on it. I do have a few ideas in mind. I wonder, though, how much should I let you know? I can tell you this, I would definitely love to have a “Magic: The Gathering” Pauper tournament. Pauper is such a fun and casual format, but the group that plays at the store can be quite competitive. So with that in mind, I might make some special rules. For example, I’m probably going to ban Delver. That’s a pretty good start in my opinion.
Another possible, special event might or might not involve Derek Lloyd, a Wizard’s Cape, and an original Dungeons and Dragons adventure. However, if you want in on this action, you’ll need to make a donation to the charity. Oh, and the catch is that seats will be extremely limited. Did I mention it will probably be a one-time thing in the entire 24-hour gaming marathon.
There will be plenty of other things to do as well. It’s not just going to be 24-hours of MTG. We’ll have board games, and possibly even some video game consoles. We’d also love a way to stream the event to Twitch. So if you can’t be there in person, you can at least watch all of the action.
I’m happily and constantly taking monetary donations. I am, of course, working on ways to “invite” donations, though. I’ve got a few things lined-up to raffle off and giveaway. These are things that I have obtained myself and through my own funds. However, I wouldn’t mind help in this category. So, if you have something that you are willing to part with, and are willing to donate to me to giveaway or raffle to raise funds, let me know.
As much as I would like everyone I know to come and take part, I get that we all have lives. I should also note, people who come to the event are not obligated to stay for the 24-hours. If you can only make it for a few minutes, that’s good enough for me. I appreciate the support.
In case you didn’t know, you also don’t have to wait until the big event to donate. Here is a link to my Extra Life profile page. On the page you’ll see my goofy face and huge button that says, “Support Me.” Just click on the button, select the amount you wish to donate (which can be whatever you are comfortable with), enter some info, and that’s it. Simple!
Oh, I forgot to mention. The big event is happening a the Battleground Games & Hobbies Abington store! We’re going to start at 12:00 AM and go until 12:00 AM the next day! So stick around after FNM if you’re there.
That’s it for now. If you have a comment or anything then leave a message down below. If you want to contact me about the Extra Life charity or for all other inquiries you can also e-mail me at Sims@battlegroundgames.com.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Board Games, Card Games, charity, extra life, fundraiser, Simeon Cortezano
Posted in Blog, Board Games, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Thursday, September 4th, 2014
The Khans spoiler season is finally upon us and it’s been very good thus far. At Pax Prime we were able to get a quick sampling from each clan. We even got to meet the new Sarkhan, the Dragonspeaker. This guy is pretty mean. He’s essentially a 4/4 Red, indestructible, flying dragon with haste when it comes into play. It’s second ability looks a little lame compared to it’s first ability, but I’m sure somewhere down the line, dealing four damage to a creature is going to come quite handy.
His ultimate ability is interesting. First of all, it comes at a low cost of six loyalty. Second, it’s an ability that favors very aggressive decks. When I first saw Sarkhan, I immediately figured he would be best in a Jund Walkers or Jund Monsters deck. After some thinking, this guy may even be worth it in a Mono Red Burn or Aggro decklist.
At the Pax Prime party we also got to see the new design for cards with modular options. If you don’t know what I’m talking about, take a look at the Sultai Charm. These cards now come in a “summarized” form using bullet points to display the player’s options. Of course, the last thing players were treated with was the announcement that the Onslaught block cycle of Fetchlands were making their return to Khans. Quickly after, the internet exploded.
I wrote in a recent article the possible implications of the fetchlands making a return to Standard. First, I’d like to address those who thought they wouldn’t make a return. I was right there with you. I didn’t think it was impossible, but I did think they’re return was slim to none. Why? The biggest reason was that Mark Rosewater had once stated that he disliked the idea of the fetchlands coming back to standard. It’s hard to argue with the guy who is in charge. His argument was that the fetchlands slowed things down too much in Standard. It makes sense if you think about it. You have to decide which land you want. Then you have to search for it. Once you’ve found the land you need to shuffle your deck. Finally, after shuffling your deck, you need to present your deck to your opponent who then has to shuffle your deck again. With all the different ways there are to shuffle a deck, you have to admit this is a valid point.
Another reason I didn’t think they would come back is that there isn’t really a big reason for them to come back; at least not in Standard. Everyone talked about a possible comeback during the mythical “Modern Masters 2.” The biggest outcry was for fetches in Modern. Almost every deck wanted or needed them. However, Zendikar was the only place to find them, legally, and due to the popularity of that set, obtaining them would cost you an arm and a leg. Scalding Tarns peaked around $70. At that price, four of them would cost you $280 – and that’s just for four lands in your 60-card deck.
Well, now they’re here, and we’ve got to deal with it. Fortunately, this will open the door for many players to experience Modern. This also means cards that used to carry a “cheap” price tag in Modern will no longer carry that tag. Why? An increase in demand will finally “balance” out prices.
As far as Standard goes, the fetchlands have already begun to make an impact. People have been scooping up Ob Nixillis, Unshackled. Also, Courser of Kruphix has gone back up to its original price of nearly $20. Aside from it’s price, the Courser is poised to be one of the most powerful cards in Standard. I had made the point that fetchlands will allow you to gain more than one life a turn. A reader of mine had commented saying that the fetchlands will allow you to shuffle away a card you don’t want off the top of your deck. Both options are viable and very good.
Did you know there are other cards in Khans of Tarkir besides the fetchlands? Sorin will making a return. Although, some would say that his previous form was a lot better than his current. Sorin, Solemn Visitor will be the only other planeswalker in the set. Right now, he seems unimpressive. He still makes Vampires, but at the cost of loyalty. The best part of the Lord of Innistrad was his ability to make an emblem that had a constant effect on all your creatures. The Solemn Visitor only has a one time effect. However, it does affect all of your creatures. It’s something, I guess.
Overall, this set it shaping up to be really good. However, people are saying that the fetchlands are going to overshadow a lot of the other cards in the set. I’m afraid I have to agree. This is good and bad. How so? It’s bad in the sense that the new Standard may get off to a slow start. Deck building will be slightly hindered because many of the other cards will be ignored while people are trying to complete their playsets. On the other hand, this works out well for those who know how to balance their time. For a short time, demand will be low for everything else. This will be your chance to get your hands on hard while they’re in supply and at a lower price.
On a final note, seats are going to fill fast for the upcoming pre-release events. My advice to you, if you plan on attending, is to pre-register yourself for the events you plan on attending. If you plan on coming to either one of the stores, here’s a link to the forum page with all of the information you’ll need to set yourself up.
Pre-release weekend is scheduled for September 20th and 21st.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Khans of Tarkir, Magic the Gathering, MTG, Pre-release, Previews, Simeon Cortezano
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Thursday, August 28th, 2014
Edit: (Sims) Hey everyone. This can be a touchy subject and I ask that if you leave a comment below to be respective of others’ opinions – whether or not you agree with them. Thank you.
I first learned how to play “Magic: The Gathering” in fourth grade. It was during snack time, and a bunch of my friends were gathered around one person’s desk. I had no clue what was going on, but whatever it was, looked fun. There were these cards on the table, I could see images of mountains, forests, islands, swamps, and plains. I could see images of dragons, goats, bees, and orcs.
The only ones who were around the table, at that time, were boys. The girls in the classroom stayed on their side of the room and ignored us. Some of the other guys who weren’t interested thought what we were doing was boring or for nerds. It wasn’t a surprise and that was the behavior that was pretty much expected at the time.
I was in fourth grade in 1994. It has now been 20 years since I first experienced the game, and sadly, not much has changed since then. Sure, I’m older, fatter, and am only slightly better at the game then when I first started. However, from my perspective, it’s still a lot of guys gathered around a table casting spells at each other. Those who play still carry the stigma that what we do is uncool. As far as girls go, well that issue was actually touched upon today in an article published by The Washington Post.
The title of the article was, “Growing fantasy-game universe collides with entrenched boys’ club mentality.” I had to read it a couple of times before I finally understood what was being said. Let’s sit back and allow this to sink in. “Magic: The Gathering” is an exclusive club for boys. Sadly, yes. Think about it the next time you go to your next FNM. When the first round pairings go up, take a look at how many people in the tournament are female.
I’ve always thought of “Magic” as a game of non-exclusivity. In college, I was part of the “Magic: The Gathering” Club. Yes, I said club. We filled out the paperwork and everything. We could even have school sponsored drafts if we wanted to. Our club had almost 20 members at one point and we would “take over” the commuter cafe at UMass Dartmouth. One day, I had a friend come up to me. He didn’t play the game. I remember him telling me how great I and everyone else was because we just didn’t seem to care what people thought of us. If you asked me, I didn’t even think people noticed us playing.
The point is, I felt special at that moment. I thought we were making a “statement,” and doing away with the whole nerd title. We were’ actually kind of cool. Little did I know that we were still being exclusive even though it wasn’t obvious to us.
One of the guys in the club would bring his girlfriend every now and then. She would even play on some occasions. Looking back on it, every time she did play, she never seemed like she was comfortable. I didn’t think much of it. Maybe she was out of her element because some of us played more competitively than her. Sometimes all that card flicking and hand shuffling can look a little crazy and intimidating from the outside.
It never dawned on me that maybe she didn’t feel comfortable because she was the only girl at the table. Of course it was not an intention to make her feel this way, nor did any of us even think about it at the time.There is this concept of “treating her like one of the guys” or even “making her one of the guys” to make her fit in. Why do we have to make something that she’s not? We should have tried to bring in more girls to play with us.
I have no excuses for what we did. I can go on saying that we didn’t have any ill intentions towards females, but the fact of the matter is we didn’t reach out. Sure, we were non-exclusive in the sense that if anyone wanted to join we didn’t hesitate in letting them in. The initiative was not there. While others may have thought we were this courageous group for playing a “nerdy” game in such a public setting not caring about what people thought of us, we still failed as a “community” group in that we didn’t try to pull in people to diversify us some more.
It’s always the little things that matter the most. So, what can we do about this now – in the present?
That was then, and this is now. So what can we do as a community to try to fix this? Let’s make this clear, it’s been 20 years for me in my experience, and, therefore, I do not expect this problem to go away overnight. Let’s start with babysteps.
Gaming stores used to have this promotion where if you brought a friend to an FNM (they had to be new of course; no DCI number), then your entry would be free or you got some free pack. It was different at every store. What you received didn’t matter, the point of the promotion was to encourage bringing new faces. This could be a great way to bring a friend, who is a girl. It could even make for a great date night!
Something I have been a fan of is the Lady Planeswalker Society. This is a Seattle based group that was started by Tifa Robles. She is the wife of Mike Robles who was a former Community Manager at Wizards of the Coast. I would love to see a local chapter come about. I have no idea if one exists in Massachusetts. If it doesn’t this would be a great opportunity to start one. The New England area is a very competitive area for “Magic.” Having a group here would be a great opportunity. The awesome thing about this group is that they promote themselves as “A welcoming, friendly community for women (and everyone) MTG players of all skill levels to learn and battle!” While they may be a female focused group, they make sure to mention that even guys are invited.
This is a really difficult subject to tackle. I also know that this was more of a rough start to the discussion. My hope is that I did it some justice in around enough words to keep you interested, but no more to bore you to death. Once you’re done reading this, maybe you and some friends can continue the talk.
The article that was published by The Washington Post today was interesting. Do me a favor and scroll down to the comments section. Count how many of those comments actually address the issue at hand. Not many of them. In fact, many of the comments attack the writer for inaccuracies and other minor tangents.
The article addressed a major flaw with “Magic: The Gathering,” and that flaw is the lack of female attendees at major tournaments. I felt it was a bit skewed, but not at all incorrect. I didn’t know about that thread regarding Feline. Now that that I know about it, it’s just another pile of dirt from the hole men are continuously digging themselves when it comes to women.
For the women that are reading this, I like to think that there is a slight glimmer at the end of a very long and dark tunnel. The game definitely has some of it’s female standouts besides Feline. There are also Melissa DeTora, Carrie Oliver, and, most recently, Jadine Klomparens. These women have proven themselves on not just a local or national level, these women have been recognized on a world level. As a guy, let me say we know you can play the game, and you can play it well.
Speaking from my own experience, I once played against Melissa in a local tournament, and it scared me. Part of me even accepted the loss when I sat across from her. Needless to say, I won the match. I remember how mad she was (probably due to her competitive nature) and how much of a bumbling fool I was after trying to shake her hand and say, “Good Game.”
If you haven’t gotten it by now, my message for everyone is to reach out. Reach out and pull people in. It’s easy to say the door is open, but sometimes you have to show them in.
One of my favorite sayings in regards to “Magic” is that you’re only as good as those you surround yourself with. If it makes me a better gamer, male or female, I want you around me. I guess the invitation has always been in the mail. As guys, we just forgot to put on the stamp.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: carrie oliver, jadine klomparens, melissa detora, sexism, Simeon Cortezano
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 5 Comments »
Thursday, August 21st, 2014
With the Modern PTQ season winding down, I figured it was time to change gears and formats this week. This week we’re going back to Standard. With the introduction of M15, there has been little to no change as far as what decks are played. There has been a change as to what decks have remained dominant, though.
A quick look at what has been winning will show you that Mono Blue decks have been on the rise again along with variations of Mono Red. Selesnya and Jund variants aren’t too far behind. It’s definitely aggro season out there. If you’re brave enough to pilot control decks, my hat is off to you; it’s tough out there.
If you couldn’t tell by now, the deck we’ll be taking a look at this week is Rabble Red. I got the chance to play this a couple of weeks ago to much success at the local FNM. I definitely plan on running it again this week. Overall, the deck is a lot of fun to play. I knew there was something special about Goblin Rabblemaster when it came out. Following it’s performance at the Pro Tour, it just further surmised my feelings on it.
Here’s a quick look at what I’ll be running.
Rabble Red
4x Rakdos Cackler
4x Burning-Tree Emissary
4x Firedrinker Satyr
4x Foundry Street Denizen
4x Goblin Rabblemaster
3x Rubblebelt Maaka
3x Legion Loyalist
3x Firefist Striker
2x Ash Zealot
4x Stoke the Flames
3x Lightning Strike
1x Titan’s Strength
18x Mountain
3x Mutavault
Sideboard
1x Legion Loyalist
2x Titan’s Strength
2x Dynacharge
2x Mizzium Mortars
2x Magma Spray
2x Searing Blood
4x Eidolon of the Great Revel
One of the first things I said to myself is that this deck is fast. Secondly, Goblin Rabblemaster gets out of hand very fast if left unattended. First let’s talk about the deck’s speed.
This deck curves out like crazy, and the most expensive spell in your deck is technically a 4cc spell, but it has convoke. Most of the time you’re casting it for nothing. Ideally, you’ll cast one of your 4x one-drops, then the following turn your setting up your Goblin Rabblemaster with either support creatures thought your Emissary or Striker. On turn three, your hope is to play a Rabblemaster.
Depending on your board state you may want to play him on during your second main phase. Remember, if you play him during main phase one, you’ll be forced to swing with your new Goblin token. However, that’s where Stoke the Flames comes in. Not only is it a great reach card for creature removal or damage to the dome, but it helps you from having to attack with your new token if you know it’s going to die.
There is a reason that this deck is called Rabble Red. Goblin Rabblemaster gets out of hand very fast. Let’s break him down. According to his second ability, he makes babies. That’s right. The very first thing he does, as you enter combat, is make a Goblin token with haste. Due to it’s timing, Goblin Rabblemaster will force your token to attack. It was mentioned earlier, but keep this in mind before you cast him.
It’s the third ability that really makes him stand out. A lot of people disagree with me, but when I first read this guy he reminded me of another Goblin that gave people problems when it was running around in Standard.
So what’s the difference between this guy and Goblin Piledriver? A lot, but we all know WOTC doesn’t make the same mistake twice. I’m not saying that Goblin Piledriver was a mistake, but they don’t go around printing the same powerful cards over and over again (see Jace, the Mindsculptor).
The Rabblemaster may not have protection from Blue or get +2/+0 for each other attacking goblin, but the Piledriver didn’t have a Legion Loyalist by his side. Don’t forget that in this deck you have Foundry Street Denizen and Legion Loyalists as additional Goblins. Add that to the fact that the Rabblemaster makes Goblins, and he gets big very fast. With just a Denizen and a Loyalist in play. attacking with all three Goblins – make that four – will turn the Rabblemaster into a 5/2 first-striking Goblin with trample that can’t be blocked by tokens. All this because you attacked with your Loyalist.
Let’s face it, without the combination of Legion Loyalist and Goblin Rabblemaster, this deck would just be a pile of red cards. The Battalion trigger on the Loyalist means that there is a high chance that my Rabblemaster will live through any of your defenses. Not to mention, he’s going to slam you for some damage.
Thankfully, we don’t have to rely completely on the Loyalist. Thanks to the really low curve of the deck, it’s completely possible to empty your hand in the first few turns. There were definitely times when I didn’t get a chance to play the Rabblemaster. However, I’m playing so many creatures that come down so fast, it can be overwhelming in this format.
While I greatly enjoy playing this deck, it is not without it’s share of problems. Some of the matchups you need to be wary of are RW Burn, Mono Blue, and GW Aggro.
The matchup against burn is a problem because they can aim most of their spells at your guys. Searing Blood is absolutely devastating against you. It is a brilliant 2-for-1 against you all the time. There is nothing worse than going for a pump spell and having it countered by Searing Blood.
Mono Blue can not only outrace you, but Master of Waves has protection from Red. Don’t forget that Tidebinder Mage can tap down one of your creatures. It’s not a total loss, but it’s not fun either. The same can be said about GW Aggro. Not only can the deck throw down just as fast, but thanks to creatures like Voice of Resurgence, they’re crew gets fat very fast. Then you’ve got to deal with Wurms, and more Wurms. The outcome just does not look good.
Well that’s it for this week. If you think I left something out or have any questions, then leave a comment below.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: goblin rabblemaster, rabble red, Simeon Cortezano, Standard
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Thursday, August 14th, 2014
Welcome back to another “This week in Magic.” For those of you who have been following for a while, this will probably the last time I mention Mono Red Burn for a while. Reason being is that we’ve neared the end of the Modern season. There are a few more slightly major tournaments I can think of, but I won’t be playing Burn at them. The deck got it’s last bit of play this past weekend when I attended the TJ Collectibles Modern weekend.
There was a cash tournament on Saturday. I went 5-2 and was able to cash the event. Thanks to that result, I was able to play in the PTQ the following day. I didn’t do quite as well there. It was the first time I had played against Hatebears which also hates red…a lot. Mark of Asylum is just killer and once they dropped it, I found it almost impossible to win. It may have just been Phyrexian Unlife.
It’s really interesting to take a look at the deck I initially started with to what I ended up playing t the PTQ. The biggest difference is that I was able to get my hands on fetchlands. They made Searing Blaze (which was always the worst card in the deck without landfall) another reliable burn spell. They fuled another addition – Grim Lavamancer.
Now that the season has slowed down a bit, I’m going to try my hands at another deck. Here, take a look:
GR Tron
3x Wurmcoil Engine
2x Spellskite
1x Emrakul, the Aeons Torn
1x Sundering Titan
4x Karn Liberated
4x Oblivion Stone
4x Ancient Stirrings
4x Chromatic Star
4x Chromatic Sphere
4x Expedition Map
4x Sylvan Scrying
2x Relic of Progenitus
3x Pyroclasm
4x Urza’s Mine
4x Urza’s Tower
4x Urza’s Power Plant
1x Forest
1x Eye of Ugin
1x Ghost Quarter
1x Llanowar Wastes
4x Grove of the Burnwillows
If any of you are familiar with this list, this is the same list Cedric Phillips is known for playing. I’ve always been a big Tron fan and I think it’s set up pretty well right now. I know a lot of people are playing the Mono Blue version, but I like being able to have all of these tutor effects at my disposal.
I get that I’m completely vulnerable to any counterspells, but thanks to the absurd amount of mana I can potentially make, spells like Mana Leak and Spellpierce become moot. Remand isn’t even a problem since I can cast most things twice in one turn.
Still, I haven’t gotten a good chance to play this deck yet, but I’m hoping that will change soon. I am trying to make it to GP New Jersey which is happening in October. It’s Legacy fomat event, and I’ll be playing burn (which I’ll talk about another time). However, thanks to my performance at GP Boston, I’m actually close to accumulating enough Planeswalker Points for two byes at the event. That means I would need to squeeze in solid outings at a few events coming up – one of them being PTQ in New Hampshire the last day of the season.
It’s at these outings where I’ll try my luck with Tron. Hopefully I’ll have more to report on the deck then.
Here on “This week in Magic” I’m going to try something new. Earlier this week I posted on all of the various Battleground Games & Hobbies social media accounts that I’d be holding a mailbag session for this week’s article. Let’s just say I’m happy I got a few submissions. So without further ado, let’s get to them.
This first question comes from Aaron. He writes:
Dear Simeon,
I know you have been doing well recently with Mono Red decks in both Standard and Modern, but what drew you to the color in the first place? Was it just purely for budget?
Good question Aaron. To tell you the truth, I have always considered myself more of a midrange player. There was a time where I thought I was a decent player, and had some success to back it up. That was during a time when I was playing “Esper Lark.” If you ask some of my other friends, they’d say I had some success with another deck called “Boat Brew.” This was a Boros aggro deck that flooded the board with Kithkins and Goblins and aimed at making them really big.
However, I’ve never really played a Mono Red deck. It was always too aggressive for my playstyle. I guess over the years it may have evolved into that. As far as Red being a budget deck, for Modern that is a big reason why I chose the deck. Fetchlands are very expensive right now thanks to the popularity of the Modern format. If Mono Red Burn didn’t have the success it had, I would not have had this much to write about.
As far as it being what I played in Standard, it’s something that was under the radar at the time. Thanks to that reason, playing the deck was more on the affordable side in Standard. At the same time, I should add that the deck is a lot of fun to play. I’m not sure I can say it’s the real deal right now. It’s only been out a few weeks. Although, it’s solid outting at the recent SCG Open shows that it could be here to stay. That is until it rotates out of Standard in October.
The next question comes from a player named Micah. He wrote:
Dear Simeon,
Why do you enjoy Modern so much?
That’s a fair question Micah. I like Modern because of it’s diversity. There are so many decks in the format that could win a tournament on a given day. This past weekend, there was a deck that play Generator Servant (a new creature from M15). The point of this deck was to get out a turn three Master of Cruelties. Yes, you heard me right. This is something you’d see in Standard, probably. However, here it was, doing well at a Modern PTQ. I don’t know how it finished, but it was sitting around the top tables for a bit.
Another example of diversity in Modern was a Mono Blue/ Turbo-Fog deck. Talk about annoying to play against, but I’m sure it was a lot of fun to play. This deck played cards like Gigadrowse to tap your opponent’s permanents, Exhaust to tap your opponent’s lands, and then take numerous turns with spells like Time Warp. How did it win? With Laboratory Maniac of course!
Our final question comes from someone who wishes to be called, “Puntmastr 4K.” He wrote:
Dear Simeon,
First of all, I’m a big fan of your writing. This is a two-part question. First, how does Scapeshift work? Secondly, assuming you’re using Scapeshift to get Valakut out, how exactly does the combo work?
Thanks for writing in “Puntmastr 4K.” That is an excellent question. So, Scapeshift is a sorcery speed spell from Morningtide that costs 2-colorless mana and 2-Green mana to cast. It allows the caster to sacrifice any number of lands from their battlefield, and then get that many lands from his or her library and put them into play. Don’t forget to shuffle your library afterwards!
To answer the second part of your question, if you get Valakut, the Molten Pinnacle and enough Mountains, you can actually kill your opponent. So how does it work? Well, if your opponent is still at 20 life, you’ll need at least eight lands. The kind of lands you sacrifice doesn’t matter. The important thing is that you search your deck for two Valakuts and six Mountains. I’m not going to get too detailed with the timing and rules, but remember to have eight lands if your opponent is still around 20 life. With two Valakuts and six Mountains, this would deal 36 damage to your opponent.
Now of course, this can all change depending on how much your opponent has shocked or bolted themselves. In Modern, this is something that occurs all the time. In the event your opponent has hurt themselves because of fetchlands and shocklands, then you may only need seven lands to combo with. Here you would need a Valakut and six Mountains. This would deal 18 damage to your opponent.
Well, that’s it for now. I hope you all enjoyed this week’s column, and more importantly, I hope you all enjoyed this Mailbag. If you want to participate in the next Mailbag, then send your questions to Sims@Battlegroundgames.com. I would love to answer your questions.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: GR Tron, Magic the Gathering, mailbag, MTG, scapeshift, Simeon Cortezano, valakut
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 1 Comment »
Thursday, August 7th, 2014
Ever since GP Boston-Worcester, I’ve had the competitive bug. This past weekend were the TCG Modern State Championships. So, I decided to take my burn deck and try my hand at this. To be honest, I went into the tournament not knowing too much besides the format of the tournament. I didn’t even know what I was playing for. I guess, in a way, this is a good thing. Concern yourself with winning first, then figure out what you get after.
On to the deck. For reference, here is what I played this past weekend.
Mono Red Burn:
4x Goblin Guide
4x Eidolon of the Great Revel
4x Hellspark Elemental
4x Lightning Bolt
4x Lava Spike
4x Shard Volley
4x Searing Blaze
4x Skull Crack
4x Rift Bolt
4x Flames of the Blood Hand
15x Mountain
1x Arix Mesa
4x Scaling Tarn
Side board:
3x Combust
3x Shattering Spree
3x Searing Blood
2x Relic of Progenitus
2x Anger of the Gods
2x Molten Rain
There was a pretty good showing for a Sunday tournament: 52 players. As you can see, I haven’t made any major changes to the deck as far as the core spells go. However, I was able to get my hands on some fetchlands. I was actually concerned about how it would affect my game. It definitely felt different playing with them. Obviously it made my Searing Blazes amazing, but it’s hard to explain exactly how going from a budget deck to playing with fetchlands made me feel.
I didn’t start the day well, I lost my first match to Tarmo-Twin. This time, the deck had the newly added Huntmaster. I felt the match was close, but he seemed to always have the edge. The Huntmaster adds a whole new dynamic to the deck and the match. You would never think much of it, but the act of gaining life (any amount) against a burn player hurts so much.
Starting the day with one loss meant that I had to win out. It was a six round tournament with a cut to Top 8. My next match didn’t start well either. I was up against Scapeshift. This is a match that tends to favor me, but two early Remands and a Cryptic Command kept enough at bay that he has able to combo off. Also, remember how I had mentioned playing with fetchlands was a different feeling. Well, what was a great matchup for me, became a decent matchup. Dealing myself, albeit, only a couple points of damage is enough for Scapeshift to combo off a little bit earlier on me.
I quickly got game two, but I was a little on tilt because of my round one loss. Even my opponent noticed how cautious I was playing. Game three was where things really changed for me – not only in the match, but for the day as well. I had to take a mulligan and went down to six cards. My opponent had decided to keep a seven-card hand. However, my opponent (who was on the play) drew a card on his first turn. This is always an awkward situation, but in a higher competitive tournament, i had to call the judge over, even though I knew it was an obvious mistake. My opponent wasn’t happy as well; his unhappiness with not with me, but with how he could have allowed himself to draw a card, especially during game three.
The judge came over and the situation was explained. I’m never sure what the rulings are going to be here, but I was hoping he would at least get to play the last game. I don’t remember what the official ruling was here, but I know my opponent had to take two cards, at random, from his hand and shuffle them back into his deck. I ended up winning this match, and I had a very good feeling as to why. My opponent, after the match, confirmed that feeling. The two cards that he had shuffled back into his deck were two forests. During our game, I saw how much he was digging into his deck, knowing he was looking for a forest. Luckily for me I was able to burn him out. A win is a win.
I ended up winning out leading into the sixth round. A bit of gambling on my part, and I was able to draw into the Top 8 in sixth place.
The Top 8 favored me if things played out the way I wanted them to. There were three decks I was unsure about, and my quarterfinal opponent was one of them. His first turn play meant I was playing the mirror. Funny thing is, I have never played the mirror before. The closest I have come to playing the mirror was at a GPT leading up to GP Boston-Worcester. That wasn’t Mono Red Burn, though. It was RWB Burn.
Our match went to game three and that was a tight game that I got thanks to 75% luck. My opponent kept a one land hand (something that a Burn player can afford to do thanks to so many one-drops in the deck). By turn two, his groan had made it obvious and I sat up straight, poised to win. However, I was sitting on two Searing Blazes that had yet to see a target. Thanks to some fetchlands, I had brought myself down to a respectable burn range for only two lands. My opponent wasn’t doing too well either. I just needed one more burn spell. I was starting to flood, though. While, they were not the greatest threat against burn, I still played my Hellspark Elementals. My only fear at the time was them getting bolted or something else. I hadn’t even considered them getting targeted by Searing Blood.
The first time I played the Hellspark, it got killed via a Searing Blood dealing 3 to me. My opponent drew a card and passed. I followed that up by unearthing my Hellspark. That was met with another Searing Blood dealing 3 more to me. At this point, my life total was now at 5. I was sweating. I was going to lose this game. It was going to be heartbreaking. At the same time, I was excited to see such a great comeback from another burn player.
On his turn he cast a Skull Crack and passed the turn with mana open. I was clueless. This was either the worst slow-roll or he didn’t have anything. I just needed a burn spell, forget creature, I just wanted something I could point at him and deal him damage. I flipped the top card and revealed a Skull Crack of my own. My opponent extended the hand and replied, “Well at least one burn deck will move on.”
The other decks I knew about were a Junk deck, a Jund deck, two Twin decks, and still another deck I didn’t know about. The semi-finals came and things were really favoring me because both Twin deck were eliminated – one of them being my opponent from round one that I had lost to.
My semi-final opponent was against Adam Snook, a well known player in the local tournament scene and was playing Junk. We knew what each other was playing and he was not looking forward to it. I got game one as expected, but I tried not to let myself get ahead of things. Game two was a humbling point as I flooded out and he smashed me with hand removal, Goyfs and a Treetop Village. While I appreciate the humbling moment, I was still able to crush game three and move onto the finals.
Here is what you’ve all been waiting for. My finals opponent had beaten Affinity in his matchup, meaning I was facing him and his Jund Deck. If you ask me, everything was coming up Simeon at this point.
Our game one did not start out how I wanted it to. He won the dice roll and won the match. I got a little flooded, but there are just some things you can’t help. This was one of them. Our second game went how I thought it would, I was on the play and I just burned my opponent out.
I kept a seven-card hand, and my opponent had to take a mulligan. He kept six. He opened with an Inquisition, and took one of my many burn spells. I opened with a fetchland into Lava Spike. His turn two had him shocking himself to 15 life to play a Tarmogoyf. He played a fetchland, fetched for a land, swung with his Gofy bringing me to 16, and passed the turn. I had, in my hand, a Lava Spike, two Shard Volleys, and a Molten Rain. I played my third land.
Now, any smart person would have played their Molten Rain and set their opponent back a land. In a deck that plays three colors, this can be a big game changer, but I am not a smart person. I, instead, elect to Lava Spike him bringing him to 11 life. I paid for not blowing up his land. He played Liliana of the Veil on his next turn and ticked her up. I chose to discard the Molten Rain I failed to play. He swung with Goyf and brought me down to 10. That was a six point hit thanks to grabbing an Eidolon from an early discard spell.
I drew a land on my next turn and now only had two Shard Volleys in hand. I had to pass the turn. My opponent drew and activated Liliana again, then swung with Goyf bringing me down to 4 life. I had responded to Liliana by using both of my Shard Volleys. This brought him to 2 life and I had two lands left.
Looking back, I realized how bad of a situation I was in. At the time though, I had put a lot of faith in my deck. but I failed to realize how many of my burn spells I didn’t want to draw – Searing Blaze, Searing Blood, Flames of the Blood Hand. I gathered my lands up and my opponent said to me, “You should windmill slam it.” Referring to the top card of my deck. Everyone who had stuck around (even Josh ‘cause he didn’t have a choice) began to lean into the table. I reached for the top card of my deck. I braced myself. I was looking for a Bolt, another Volley, a Spike, or even a Skull Crack. It was at that moment I could hear the trumpets in the background as they played the infamous “Womp Womp.” I had flipped over a Mountain.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic the Gathering, Modern, mono red burn, MTG, Simeon Cortezano, TCG, Wizards of the Coast
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