Thursday, October 23rd, 2014
It’s hard to believe that this Saturday will be the culmination of almost a eight months worth of work. The funny thing is, all things considered I feel like things still could have been better. First let me introduce you to what I’m talking about.
At the tail end of February, I wrote an article titled, “From couch to cash: Trying to redefine the gamer stereotype.” It was basically a response to a comment I had read in the digital version of The Boston Herald. The article was about PAX East making it’s way into Boston for 2014. A user by the name of AlfredNobel had made the comment, “Must be a great event if it motivated all these people to get up off the couch.” I don’t know what it was, but something inside me really reacted to the comment and motivated me to do something. That something was to pledge to commit to a charity – either Child’s Play or Extra Life.
I remember that the store had recently hosted an event for Child’s Play where they raised almost $500 for the fund. I thought it was great, but I had decided to go with Extra Life. One of the big reasons I chose Extra Life was because I really liked the idea of a worldwide celebration. Although, they make it very clear that you don’t have to hold your event on that day. Still, having seen many streams on Twitch last year, I know a lot of people make the effort to hold their events on that day. It was then that I decided, “This, I can do.”
For those of you who don’t know, Extra Life was originally established by a group of video gamers known as the Sarcastic Gaming Community to honor the life of a young girl by the name of Victoria Enmon. Sadly, she lost her battle against Cancer in 2008. However, Extra Life has continued to honor her and many other kids who are struggling with other ailments and having to deal with extended stays at hospitals by helping raise money every year for them. In 2008 and 2009, Extra Life raised a combined $302,000. Just last year, Extra Life raised $4 million.
This Saturday will be what we’ve been leading up to since the Extra Life commitment began in Feburary. Some groups have broken up the celebration into different hour to two-hour long fundraisers. I felt like being ambitious for the first year and wanted to do the whole 24-hours in one shot. I am going to do my best to be awake the entire time, but I have to admit, part of me will probably fall asleep for a couple of hours. In fact, a lot of the “tips and tricks” I’ve been reading in the Extra Life forums have said to never attempt to be awake for the entire 24-hour duration. I’m inclined to agree with them. This is for charity and I’d like to be able to physically do this next year. Also, I’m sure we’ll manage to find a way to have fun with my and my sleeping “habits.”
I bet you’re wondering what can you expect if you show up to the event. First of all the event starts at 12:00 AM October 25th. So if you’re either the Abington or Plainville store on Friday, either for FNM or just hanging out, when the clock strike midnight, the Extra Life event will have started. At 1:00 AM both stores will hold a giant Werewolf party game. I haven’t played this in a long time, but Derek was extremely excited to do it.
Throughout most of the day we’ll also be hosting $10 mini-master “Magic: The Gathering” tournaments. If you like opening packs, this is the event for you. I’m also sure that there will be plenty of people around for fill-and-fire drafts for Khans of Tarkir.
If you’re not into Magic, have no fear! Remember, Extra Life started out as a fundraiser that seemed to be exclusive to video gamers. However, over the years, and thanks to the growing popularity of board games, it has evolved into something more. That’s why you can expect plenty of board games to be available. You should also bring your own board games. Also, don’t worry if your game isn’t one of those fancy European board games – Monopoly is always welcomed.
My hope is to use this time to possibly learn how to play one of the major miniature games such as Warmachine or Warhammer 40K. I’m just looking for the basics!
At 6:00 PM, both stores will host a special Dungeons and Dragons charity event. I’m not sure if I am allowed to disclose any details of the event here, but I can say that Sam will be hosting the event in Plainville and Derek will be hosting the event in Abington. These are two very creative and experienced minds, and if you’ve ever wanted the chance to play with either one of these guys at the wheel, this is your chance! I would take full advantage of it.
Of course, what kind of charity event would it be if we didn’t have special items to raffle away. Scheduled for 10:00 PM, I’ll be giving away some amazing items that have been donated to the event in hopes to raise money for the kids of Extra Life. We’ll have some amazing artwork from Alley Livingston and Amanda Pegg-Wheat. Ken Briscoe has also, graciously, donated a whole box of Khans of Tarkir. This is one of the hottest “Magic: The Gathering” products right now and each box holds amazing value. Lastly, Wyrmwood Gaming has been awesome enough to donate a phenomenal package for the event. One lucky raffle winner will get a Commander-sized Deck Box. Check out the sample photo below.
One other raffle winner will get the following: 1x Dice Tray, 1x Dice Vault, 1x TBA. Check out the sample photo of the tray below. As for the TBA, I’ll announce it the day of the event. So make sure you’re following Battleground Games & Hobbies on all of their social media – Twitter, Facebook, Tumblr, and Instagram.
This has been a lot of fun to take on all year long. I’ve had my fair share of ups and downs. There are definitely points where I know I can improve upon. For the most part, I’m proud of what I have accomplished. I set, what I think, was a high goal for myself which was $1000. You have to remember, this is my first year and I’m did most of this by myself. At this point, I’ve raised $525, which is 53% of my goal. My personal goal was to hit $1000 before the event, but I’m happy with what I have so far.
Of course, if you’d like to help me out then click the banners at the top and bottom of this article and donate today. There are still two days left until the big event.
For now, I want to say a big thanks to Battleground Games & Hobbies because without them, there would be no big event. I’d also like to thank those who have donated items to be raffled off. I am full of emotion and cannot express enough gratitude towards your kind gesture. To those of you who have donated thus far, I am grateful for the donation that has come out of your pocket. Times just are not what they used to be, so for you to donate something that you have worked hard for means a lot to me and I’m sure means a lot to the kids you are helping out.
I’m sure I’ll be giving more thanks at the end of the night, Saturday. However, one last thing, Extra Life allows you to assemble teams. Maybe next year I’ll assemble the Battleground Games & Hobbies team. If you’re interested, let me know in the comments below.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons and Dragons, extra life, fundraiser, Magic the Gathering, MTG, Simeon Cortezano, Warhammer 40K, Warmachine
Posted in Blog, Board Games, Card Games, Events, Featured Author, Featured Post, Popular Posts, Store Related | No Comments »
Thursday, October 16th, 2014
Just like that, another Pro Tour has come and gone, and did it ever leave an impression on the the current Standard Format. There were several things you can take away from the Pro Tour. First, Standard has never looked more fun in a long time. Secondly, it feels like there is no clear dominant deck.
In the numerous rounds leading up to the Top 8, viewers saw decks like Temur Midrange, variants on Jeskai aggro/burn, Abzan Midrange, Abzan Reanimator, Jeskai combo, and UB Control. Unfortunately, there could only be one winner and that deck was Abzan Midrange.
This week we’re going to go over some of the decks that made Top 8. We’ll discuss their strengths, weaknesses, and how they did in the Top 8.
Leading up to the Pro Tour, many people thought that control decks were dead. It was weird seeing friends that I know, who are so passionate about Blue, pick up decks with no Islands. In the Top 8, UB Control was piloted by one of the best control players in the game right now, Ivan Floch. If you remember, Floch won the last Pro Tour (M15) by piloting UW Control.
The obvious strength with UB Control is being able to yes or no to certain spells. However, you have a limit to your permission spells, so you have to choose wisely. Before Pro Tour Khans of Tarkir, Mono Green decks were gaining strength in popularity. These decks were somewhat slow, and rather clunky with creatures like Arbor Colossus and Genesis Hydra. By piloting UB Control, all you had to do was destroy the creatures that hit the board and counter those you couldn’t deal with.
For a win condition, you could use Ashiok, but the card of choice was Prognostic Sphinx. It was slow, but it’s abilities to scry and become hexproof proved to become worth running.
The downfall of the deck is the fact that control had lost cards like Sphinx’s Revelation and Supreme Verdict. Due to this, control became extremely vulnerable to fast aggro decks. This was the main reason it lost in the quarterfinals of the Top 8. It was matched up against the worst deck, Abzan Aggro by Mike Sigrist. If Floch had been matched up against an Abzan Midrange deck, he may have had a better chance. However it wasn’t, and thus was the end of UB Control in the Top 8.
The New Englander, Mike Sigrist, put up an impressive run with his Abzan Aggro Deck. During an interview, Sigrist talked about the importance of 2-drops in the deck. Creatures like Rakshasa Deathdealer and Fleecemane Lion are such huge threats early on that they can win the game alone. He further emphasized the importance of the 2-drop by including Heir of the Wilds in the deck.
The great upside to the deck is that if your early game plan fails, you can fall back on the fatties such as Siege Rhino and Anafenza, the Foremost.
So how do you beat such a formidable deck? As the saying goes, sometimes you are your own worst enemy. Without the proper fixing, running three colors in a deck can be a bit troublesome. Take a look at the deck’s early threats. Rakshasa Deathdealer needs BG to cast while Fleecemane needs GW. The worst case scenario is having one creature, but having only the mana to cast the other.
In addition to itself being it’s worst enemy, one of the best ways to beat the deck is to fight fire with fire, and in this case it would be another Abzan deck. Had Sigrist been matched up against another Abzan Midrange deck, it could have gone either way. The aggro version may have the slight advantage due to its early threats, but if they don’t live long enough, the Midrange deck could outweigh it’s aggressor.
Lee Shi Tian and Jeskai Ascendancy was the big surprise of the Top 8. In fact, you had to have been there to believe how he won. With only one life left, he was able to cast one of the most powerful spells in the format, Dig Through Time, and draw his way to victory.
Combo decks can be a lot of fun and a big pain at the same time, especially if you’re on the other side of things. This Jeskai combo deck has almost no interaction. So if you’re playing it, you’re literally playing solitaire until you win; it’s a personal puzzle. The scary thing about this deck is that once it begins to combo off, there is very little the opposing player can do to stop things. They can only hope you fizzle out.
If Lee Shi Tian had not hit the combo pieces with Dig Through Time, who knows what could have happened. For all we know, I wouldn’t be writing about it right now (although, I could see myself writing about it later). You might as well just flip coins your entire match instead of playing this deck. An important thing to know about this deck is that it looks hard to play. You really have to know your deck inside and out. Patience is the key. I guess a ton of luck could work too.
How did this deck fair in the Top 8? Unfortunately for Lee Shi Tian, he had some trouble putting the pieces of the combo together. He was also under an immense amount of pressure because he was matched up against Shaun McLaren playing Jeskai Aggro. This meant that Lee Shi Tian had less time than he did in the match against Abzan Midrange.
There are too many names for this deck. If you may have noticed, I’ve probably referred to this deck differently every time. However, it doesn’t take away from the power of this deck.
When Lightning Angel was in Standard, it was quite the creature, and while we don’t have the Angel anymore, we do have it’s little brother in Mantis Rider. A 3/3 for three mana, that flies, has haste, and vigilance is really tough to handle. Upon being cast, it can attack your opponent for three damage while flying over creatures like Sylvan Caryatid and Courser of Kruphix, and then, afterwards, it can block creatures like Courser and anything else smaller.
Remember when RW Burn was a deck about a month ago? Well, it still is, but now it adds blue for some card draw and Mantis Rider. So, I guess you could say it got better. How do you take down this power house? After watching much of the Pro Tour, it can be clearly seen that if you don’t land a Mantis Rider on turn three, the deck becomes a little clunky. Of course you still have plenty to fall back on such as Goblin Rabblemaster and all of your burn spells, but let’s face it. The Mantis Rider is the star of this deck. Deal with the Mantis Rider and you deal with Jeskai Tempo.
This deck was so good that it made it to the finals. It was no surprise too since it was piloted by one of the best players in the game right now, Shaun McLaren. Sadly, though, it didn’t win the Pro Tour. It ended up losing to Abzan Midrange. Personally, I feel like this was another match where things could have done either way.
The big difference between this deck and the aggro version is the lack of 2-drops. Instead, we have creatures like Sylvan Caryatid and Courser of Kruphix. This all leads up to the real threats of the deck, Siege Rhino.
When Siege Rhino was first spoiled, I called it Thragtusk’s little brother. Some people disagreed in the fact that it didn’t make a token when it died. They were right in that point, but the Pro Tour may have proven that this guy might be better than Thragtusk. First of all, the creature is a 4/5 for only four mana. Secondly, it provides a 6-point life-swing – three points in both direction. The worst part of facing the Rhino is how hard it can be to kill the Rhino.
With so many strengths, there has to be a weak point somewhere, right? Being a midrange deck, things can feel a bit clunky. Early aggro decks such as Rabble Red, Jeskai Aggro, and White Weenie all have a good chance against this deck. The only problem is that (with the exception of Jeskai Aggro) they have problems with every other deck in the format.
As you all know by now the, Abzan Midrange won the Pro Tour. How did it get there? It did what it was supposed to do in it’s match against Jeskai Aggro. It was able to handle the early aggro by laying down it’s own blockers in Courser and Caryatid, then began to apply it’s own pressure in Siege Rhino and Wingmate Roc. The deck has amazing resilience due to the amount of life it can gain back, and that was probably the key to why the deck won the whole tournament.
Well, that’s it for now. I hope you enjoyed this week’s look at the aftermath of the Pro Tour. I’d still like to hear what you have to say. Are there any points you agree or, more importantly, disagree with? If so, sound of below in the comment section. Until next time…
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: abzan, jeskai, mardu, pro tour khans of tarkir, Simeon Cortezano, standard format, sultai, temur
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Thursday, October 9th, 2014
For this week in Magic, I think we’re going to have a little fun and play the prediction game. When the announcement was made that the fetchlands would be coming back into Khans, many also knew that most of the set would be taking a back set. Due to this, many cards are still at their lowest price point. However, as more tournaments pop up, these sleepers will soon be discovered.
Speaking of tournaments, Pro Tour Khans of Tarkir will be taking place this weekend. This will be a good chance to see if any of our sleeper predictions come true. Keep in mind though, that these predictions are called sleepers for a reason. While, I may not get any of them right, it may take a bit more to push them out of their shell – like another expansion set for example. So, have fun and enjoy. At the end of this, maybe you can add a card or two to the list by leaving a comment below. Then, if your prediction comes true, you can always refer back to the comment section and tell all your friends how you called the shot.
Epic Experiment was a fun card when it first came out, however, it had several limitations that made it hard to play. Villainous Wealth, however, is a card they seem to have gotten right. First of all, this card mills your opponent. Okay, it’s actually worse, since we’re exiling cards from their library. Oh, and that’s another bonus, the cards are coming from your opponent. That means your can dedicate your deck to setting up and protecting yourself while taking advantage of whatever your opponent is packing. Imagine casting this card against Naya Planeswalkers and hitting one of each Planeswalker in their deck?
The potential for this card is very high in my book. If the field continues to stay as aggro as it has been, I think this card will do just fine and could compete with the best of them. There is a catch, though. If the tides shift and we begin to see control decks, this card may be doomed to the EDH binder for a while.
Another card I was a big fan of was Summoning Trap. In fact, I’m sure I’m not the only one who quoted Admiral Ackbar from Star Wars every time I cast this spell. Playing spells for free is very exciting, and it’s a little more exciting when you’re not quite sure what spell you’re casting as well. The secret formula for a card like this is to play creatures you could never dream of playing because it costs too much to play, or it’s just plain terrible – i.e. Stormtide Leviathan.
Furthermore, I’ve been pretty adamant in saying that we’re going to be seeing the Eldrazi making a return at some point. If this holds true, this card is going to become very popular among casuals and me.
This card first popped up some of Tomoharu Saito’s decklists. Carl Godon has also been claiming it’s standar worthy. Well, I’m here to back him up. First of all, the creature is an okay wall. You do get an 0/3 for only one Blue mana. However, what makes this card special is it’s ability to fetch up any basic land and put it into play.
While it’s not anywhere near as good, this card does remind me a lot of Sakura Tribe Elder, and that guy got played a lot. In a format where multiple colors are being played in decks, the ability to fix yourself is rather important. It also ramps. This is another very important point. If this creature didn’t put the land into play, we wouldn’t be talking about it right now, but it does, and here we are. It may not reach $5 or even break $1, but don’t be surprised if it turns out to be one of those annoying commons you need, but no one owns.
This one is inspired by Scott Seitz. Before FNM last week, he showed me the latest nutty contraption he was playing. His decks may look silly, but never take him or his deck lightly. Anyways, he had put in Ugin’s Nexus as a Shrapnel Blast target. That’s right. Not only was he going to blast you in the face for five damage, but he was going to get an extra turn for doing so. It can’t be that easy, can it? Something tells me this has to potential to be broken. I can’t wait to see what the next expansion brings us.
Well that’s it for this week. I just wanted to reserve this space as a friendly reminder that Battleground Games & Hobbies will be hosting 24-hour gaming marathons at both locations for the Extra Life fundraiser! I just want to say how happy I am to have the support of the store and to see how many people are just as excited as I am to play games for 24-hours.
We’re still setting up some special events to occur during the marathon. We’re also going to have some special items to raffle off to help raise money for the cause including some personal artwork from local gamers. Also, if things work out the way we want them to be, there may be some special one day only Dungeons and Dragons campaigns that will be “Pay to Play.”
Also, don’t worry, not everything will be magic themed. This started out as a video game event that has evolved to include gaming of all kind. One last thing, we’re hoping to broadcast to Twitch during the event. So if you can’t make it out at all or want to check out the scene during times you can’t be there, then you can always tune in. That’s it for now. Have a great weekend!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Khans of Tarkir, Simeon Cortezano, sleepers, this week in magic
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 6 Comments »
Thursday, October 2nd, 2014
This past weekend was the first time Khans showed its ugly face in Standard. There were three major events and each one holds a clue as to what next deck you should play at FNM this week. So let’s take a quick look at the top 8 for each event.
First up is the SCG Open Series that took place in Edison, NJ:
As you can obviously see, there is quite a lot of green. However, I wouldn’t take this as a fact that green is here to stay. In fact, if I remember correctly, this is what happened when Theros first debut in Standard. Green was just a solid choice in the beginning because it had some pretty big monsters. Once people realized how to play against it, the deck quickly disappeared and eventually evolved into GR Monsters and would later become Jund Monsters.
I’m surprised there wasn’t more Mardu going around that day. I had stayed up the night before and watched the stream that Tomoharu Saito has at his game shop in Japan, and Mardu was played by about 80% of that field. Every time a feature match made its way onto the camera, you found yourself watching a mirror match of Mardu.
Going forward, don’t be surprised if more of these decks show up. Butcher of the Horde is a very popular card in general and, sitting at only 4cc, it’s really easy to get out into play. Typically, players will play a Mardu Charm on turn three to get blockers out, and then by turn four, they’ll have enough fodder on the board to sacrifice to the Butcher. Added aggro and removal, and this deck has potential to become an early powerhouse in the format.
Jeskai was the overall winner. Is anyone shocked at this result? I guess the answer would be “not really.” A big reason may be due to the ever popular Mantis Rider. I still wish this thing was a Lightning Angel, but it’ll have to do for now. One thing I am surprised about is how this card was not a $8-10 card to begin with. it started at a low $2 in most markets, and thanks to the recent success, it shot up over the weekend.
Can someone tell me why there were two Open Series going happening on the same weekend? After looking at these results, they may have well been the same even. The only difference here is that there was no Jeskai in the Top 8. Let’s take a look:
Once again Mono Green seemed like a safe bet. However, let’s take closer look at the multi-colored decks.
Abzan Graveyard is a terrible name for deck. Can we just call it Junk Reanimator again? The deck looks pretty simple. You either delved your way to a Necropolis Fiend or reanimated something via Whip of Erebos. Thanks to four Siege Rhinos in the deck, you could handle the early onslaught of a lot of weenie decks that failed to make the Top 8, but could be found in either Top 16 or Top 32 lists. In the past, I compared the Siege Rhino to a miniature version of Tragtusk. Some people disagreed, and rightfully so – you don’t even get a beast token. However, this thing comes down on turn four and causes a six point life swing. The Siege Rhino might get just as annoying as Thragtusk.
Abzan Midrange does away with the graveyard shenanigans and plays the control game. It utilizes Standard’s best removal spells in Hero’s Downfall and Utter End, and then lays down some heavy hitters in Brimaz and the new Wingmate Roc. To add insult to injury it also has no problem playing Elspeth. Hope you don’t get to the late game against this deck because your chances of winning are slim to none if you’re another aggro deck.
Gruul Midrange is just a faster take on the Mono Green decks. It adds red for more aggression in the form of burn spells. Jund and Naya Planeswalkers round out the Top 8. Jund is just an evolution of it’s old counterpart from when Return to Ravnica was still in Standard. Naya Planeswalkers basically takes all of the powerful planeswalkers from those colors and forces them to work together. Playing against it is almost like taking on four other players at the same time.
I think out of all three, this event said the most. Here’s a look at the Top 8:
This Top 8, I feel, is how Standard will eventually pan out to be. Look, there are even control decks that make an appearance. I find it odd that there wasn’t even one deck that was near the top at the SCG events.
Termur Midrange is exactly how I pictured it would be. A RUG deck that took advantage of some of the major bombs to make their way into Standard – Sarkahn, the Dragonspeaker and Savage Knuckleblade. However, in a field with little to no removal, it’s hard to tell how well a deck like this will do in the future. One thing it does have going for it, at the 3cc mark and onward, every creature is a threat. With early mana via Ravenclaw Mystic and our elvish friends, we’re looking at possibly threats hitting the board as early as turn two.
I may have been on a streak with Mono Red for a while, but it’s nice to see a control deck in the Top 8. Weirdly enough, while most people like to go the mono-colored aggro route at the beginning of a new Standard rotation, I like to go the opposite with a complicated control deck. No surprise in what’s in this deck. Replacing Jace, Architect of Thought is Ashiok, Nightmare Weaver. If Standard remains to be as aggro as it has been in the beginning, Ashiok will be a force to reckon with. If Ashiok gets to stick around long enough, you may see some of your creatures facing you down. This will be my go to card this Standard format.
Mono Black Aggro is a deck I’ve been considering running for a while now. Mainly, I just want to play with my promo Pain Seers. However, this deck can just win out of no where and can severely punish your opponent for making early mistakes or hiccups. The deck’s curve tops off at three. If there was any better opportunity, now would be the time for Pain Seer to shine. The new Bloodsoaked Champion makes it’s debut in this deck and really shines. It may not be able to block, but that’s not the point of this deck. Be prepared to be all-in when playing this.
Well, that’s it for now. I know we didn’t get into detail about the decks, but I hope this gave you some insight as to what may come in the upcoming months. If you want, you can really try out one of these decks or one of your own creations at the GPT in Plainville this weekend. Hope to see you there!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: FNM, Khans of Tarkir, Magic the Gathering, MTG, Simeon Cortezano, Standard
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Thursday, September 25th, 2014
This past weekend was the first time I played in a prerelease in a long time. I’ve been pretty hesitant about them lately since I figured I can always just buy the singles I needed. However, this time was different. Of course, the fetchlands were very enticing, but the idea of playing another 3-colored themed set was a good reason as well.
So how was it you ask? I had a blast. Sealed Khans of Tarkir is a lot of fun, and a lot of people seemed to agree with me at the prerelease. Fun fact, did you know our midnight prerelease attracted 116 players that night? It went above and beyond the expectations of some that night. A quick thanks to those who came out.
As for me, I played a both events on Saturday. I picked up Mardu in the afternoon and played Abzan later that night. I have to say, both are very different, and very fun to play. I feel in the limited format, being aggressive is key, so I purposefully avoided anything with Blue.
I should mention that I’m not one of those players that puts a lot of time into their preparation going into the prerelease. I, like a lot of people, get their information via the previews done that week, and that’s it. Heading into the afternoon event, I didn’t know much. I just read the little card that’s given inside of the prerelease kit.
From what I read, the Mardu are the really quick and super aggro clan. They try to get in there and beat their opponents down as fast as they can before things get out of hand for themselves. I don’t know if anything you take the time to read those little cards, but sometimes they can be helpful. Keep in mind, the designers of the game created the clans to work well within their colors for a reason. I did my best to stick with those three colors and apply the clan’s “way of life.” My curve was low with numerous “bears.” My game plan was to flood the board as much as I can and just overwhelm my opponent. Furthermore, the raid mechanic proved to be quite a beating.
I have to say, I was really impressed with the clan. My promo for the first sealed was Mardu Ascendancy. I have a small feeling that this card will see Standard play. With just four creatures, each one would trigger the Mardu Ascendancy and I would get four more 1/1 Goblins that came into play, tapped, and attacking. With spells like Trumpet Blast and Rush of Battle, things didn’t last long.
The downside to Mardu was that if you didn’t end things quickly, the potential to become overrun by your opponent was real. Your creatures would eventually die out to their fatter board. Keep this in mind if you ever decide to play Mardu. My Mardu MVPs were War-Name Aspirant, Mardu Heart-Piercer, and Mardu Warchief. My Mardu Super MVP was Ponyback Brigade.
Later that night I decided to try my hands at Abzan. I had heard a lot of good things going into the prerelease, but nothing more than compliments. This is an interesting group of colors. My initial reaction to the clan synergy was that they’re a lot like slivers with an obvious catch – you need +1/+1 counters on creatures to gain the bonuses.
I struggled a bit building my initial Abzan deck. i stared a it for a long time before settling on the best build I could for my pool. The key mechanic for Abzan is Outlast. It’s quite fitting once you realize that you’ve committed to the long game the minute you select Abzan as your clan. When choosing this clan, you need to prepare yourself for early game beats. While trying to survive early onslaughts, you’ve got to figure out a way to start setting up your long game.
My Abzan promo was the Herald of Anafenza. I have to admit, when I first saw the previews of this card, I thought it was one of the worst cards I’ve ever seen. Now that I’ve gotten a chance to play with it, I’ve changed my mind. I may not think it’s terrible anymore, but I do think it’s a hard card to play with. During one of my matches, I had seven counters on him. I had put him to put him to work. Each time I made a creature through his Outlast activation, I had used it to block something big of my opponents. Thank goodness that creature didn’t have trample.
Outlast can take a little while to get going. So I had to find ways to put counters on my creatures without using the ability. This was especially the case if I were facing someone who was playing Mardu. That’s where cards like Feat of Resistance and and Dragonscale Boon come into play. Let’s not forget that Abzan Charm was one of the best spells because of its cheap ability to put a counter on one or two creatures.
Speaking of creatures, my list of MVPs include Abzan Guide and Ainok Bond-Kin. There were two creatures in particular which take Super MVP titles and they were Abzan Falconer and Armament Corps.
Well, that’s it for now. I know I didn’t talk about Jeskai, Temur, and Sultai, but my hope is that I’ll get the chance to try them out when I go tok GP New Jersey. It’s a Legacy event, but Friday has a full lineup of Khans sealed events.
Don’t forget that this Friday is the Fat-Pack Challenge! What is the Fat-Pack Challenge? Well it’s simple. You buy a Fat-Pack and build a sealed deck – that’s nine packs instead of the usual six! Hope to see you there!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Khans of Tarkir, Magic the Gathering, MTG, Simeon Cortezano
Posted in Blog, Card Games, Events, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Thursday, September 18th, 2014
Welcome to another “This week in Magic.” For this week’s edition we’re going to tackle some Standard. I am a terrible deck builder, so I thought that it would make a perfect topic for this week. With Khans of Tarkir coming out very soon, it’s time to get a little realistic and start thinking about possible deck ideas. Out of all the color combinations, I am a big fan of Jesaki (URW). Although, I’m sure at some point, I’ll find my way playing Mono Red.
I guess the first question is where to start. I think the best place would be with the new “Mantis Raider.” This card reminds me a lot of Lightning Angel. In fact, I wish it was Lightning Angel, but you can’t have everything you want, I guess. This guy is going to be the base of our deck. The game plan will be to land him early and hope he sticks around to eventual win us the game. We’re looking at a possible midrange deck here with counterspells and burn spells. Remember, the Mantis is only a 3/3. This means that its vulnerable to Lightning Strike, Bile Blight, and numerous other creature removal spells.
In a format where three colors seems like it will be the norm, I feel like we’re going to need some help in the deck manipulation field. I’ve always been a fan of Omenspeaker, but it’s never really had a place in Standard – that is until now. I think it’s going to be great come post rotation. Not to mention they’ll serve as great aggro fodder. A two mana 1/3 wall that can scry 2 for us is nice.
The biggest loss that blue will feel is the rotation of Jace, Architect of Thought. As of right now, I don’t think the new Jace can cut it, but we’ve got to start somewhere. Another alternative could be Steam Augury. There was some hype when this card was first spoiled, but since then, it has cooled off a lot; to the point that it’s not even a blip on the radar. Khans may see the comeback of Steam Augury.
Mindswipe is a great contender to make the deck. Just like every other card we’ve discussed, Syncopate leaves the format thanks to rotation woes. Mindswipe has some big pros and cons. The big benefit to the card is the ability to burn your opponent. Denying your opponent a spell and punishing them for not being able to cast the spell is rather dirty. However, we lose speed in the spell due to the extra mana needed to cast it. Syncopate was so good because control players were willing to shock themselves in order to Syncopate for one mana. Now the earliest we can counter is on turn three.
Speaking of countering on turn three, Dissolve remains in the format and there doesn’t seem to be any other option that is better in that slot. The is, of course, Dissipate, but being able to scry wins in my book. Alright, let’s take a look at this Frankenstein of a deck so far:
Jeskai Midrange
4x Mantis Rider
4x Omenspeaker
1x Keranos, God of Storms
4x Dissolve
3x Divination
2x Mindswipe
3x Banishing Light
3x End Hostilities
3x Jeskai Charm
4x Jace, the Living Guildpact
3x Elspeth, Sun’s Champion
4x Mystic Monastary
4x Mana Confluence
4x Temple of Enlightenment
4x Temple of Epiphany
2x Temple of Triumph
4x Island
2x Mountain
2x Plain
This thing looks like a pile, but it’s a start! As you can see I finished the deck as I started typing out the list of what we had. I didn’t have the guts to add Steam Augury, but if you think it will work, then kudos to you.
End Hostilities is something I am definitely on the fence about. However, this deck does need a board wipe, and we’re limited in that department. I decided to also go all in with the new Jace. I guess the only way we’ll see if he’s good or not is to actually try him out. Also, while Mantis Rider is an excellent creature, we can’t forget that Elspeth is still in Standard. She also pairs extremely well with the new Jeskai Charm.
Divination is an important addition to the deck. It’s so important is that not only do we not want to miss a land drop, but not we have to be conscious of not missing certain colors. Banishing Light is a great solution to many things. I’d like to bump that number to four, but what do we cut? Maybe an Omenspeaker? If the field is not as hostile, then it may be safe cut.
Finally, check out that lone Keranos. I feel like this is a solid one-of. If you draw him, then it’s going to be a bumpy ride for your opponent, but if you don’t, then it’s not the end of the world. There is a little chance you’ll ever turn him on, but that’s not the main goal here. We want him for his secondary ability.
I’m going to end things here for this week. However, I’m going to leave you, the reader, with some homework. First, I would love to know what you think? Are we off to a good start, or should we scrap it and try something else. I’m hoping there is some potential. I know one thing is for sure, that mana base needs some work. So leave your comments and constructive criticism in the comment section down below!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: jeskai, Khans of Tarkir, Magic the Gathering, MTG, Simeon Cortezano
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Popular Posts | 1 Comment »
Social: