Posts Tagged ‘Simeon Cortezano’

This week in Magic: Back to Burn

searing blaze
 

It’s time for another installment of “This Week in Magic.” With the recent bannings in Modern, I’ve been having a tough time coming up with a deck I want to play. For a while, I was playing UR Delver like many other people, and like many, I had a very successful run with it. However, that is no longer the case and it’s almost like times have reverted back to pre-Khans of Tarkir periods with a a few exceptions.

 

First thing on the agenda is to figure out what I’m going to play. I don’t think it’s a terrible choice to go back to playing what I was playing before – Mono Red Burn. In fact, thanks to the recent bannings, it may have gotten better in a way. Before Treasure Cruise was removed from the picture, I had seen many Mono Red Burn lists forcing the card into the decklists. I tried it out myself. At that point, you might as well be playing UR Delver. However, without the Delver package, it had become a whole new beast. I felt it was trying to do too much.

 

Now that we know what we’re playing let’s take a look at a sample decklist.

 

Mono Red Burn
4 Goblin Guide
4 Eidolon of the Great Revel
4 Monastery Swiftspear
3 Grim Lavamancer

 

4 Lightning Bolt
4 Shard Volley
4 Lava Spike
4 Rift Bolt
4 Searing Blaze
4 Skull Crack
3 Flames of the Blood Hand

 

4 Wooded Foothills
4 Bloodstained Mire
9 Mountain
1 Stomping Ground

 

When it comes to Mono Red Burn, I want to burn you as fast as possible. With such a low mana curve, I don’t want to risk any chance of flooding. In this case, I will gladly go with an 18 land package. I feel that the eight fetchlands are self-explanatory. Not triggering the landfall on Searing Blaze is the worse thing that can happen to a Burn player. More importantly it helps fuel the fire for Grim Lavamancer.

 

Helping make sure that there is plenty of wood to burn for your Grim Lavamancer is very important because Affinity is sure to make a surge thanks to the recent bannings. Grim Lavamancer will be one of your keys to being successful on a consistent basis.

 

The biggest change from the list I ran at GP Boston last summer has to be the Monastery Swiftspear. Some would consider her to be better than the Goblin Guide. However, I say we take the best of both worlds and run them together. There is a catch though. When it comes to running the Swiftspear, I feel that it’s important to remember that it’s okay to swing with her as a 1/2. When you start pouring your instant spells into her just to make her bigger, you begin to put yourself at a disadvantage. If you have patience with her, she’ll take you a long way.

 

For the most part, the deck hasn’t really changed. We’ve added a creature to the list and cut down on one burn spell. Khans of Tarkir and Fate Reforged didn’t help us out either way. One thing you may have all been wondering about is why is there a long Stomping Ground? This is for the multiple copies of Destructive Revelry that will most likely go in the side board. Speaking of side board, let’s take a look at the rest of our possible side.

 

2 Blood Moon
2 Relic of Progenitus
2 Combust
2 Torpor Orb
4 Searing Blood
3 Destructive Revelry

 

Thanks to the bannings Junk is set to take the number one spot in Modern. A big reason is due to Siege Rhino. It was one of the biggest reasons why Birthing Pod began to get out of hand. There was a reason Birthing Pod changed it’s name to Rhino Pod.

 

I’m not going to get into too much detail here, but this side board is pretty versatile against different versions of Junk. Blood Moons are pretty good here, but are not completely necessary for the matchup. Keep in mind, though, we are dealing with a deck that is greedy when it comes to it’s mana. While it doesn’t need to, it wants to hit that third color. Combust will be one of our best removal spells against Siege Rhino. As for Torpor Orb, this is another card that is not necessary, but can still help the cause by stopping those Siege Rhino activations.

 

Surprisingly enough, Relic of Progenitus is a solid choice to bring in here. While Burn decks can typically outburn a Tarmogoyf, having a backup plan is still nice. Not to mention Scavenging Ooze could potentially be a problem. Relic can help make sure the graveyards are clear of any creatures. Once an Ooze gets going it can be a little hard to stop.

 

I feel Mono Red is poised to be one of the top decks, again, in Modern. Any deck that has a high chance to play a turn one fetchland, into an untapped shock land, followed by casting Thoughtseize is our best friend. Sadly, not everyone will be playing Junk. If Affinity makes a move for the top, that’s when Mono Red Burn players will have to be concerned. This has always been a coin flip in my experience. Nonetheless, have confidence in your play and you’ll be just fine.

 

Well that’s it for now. I hope you all enjoyed this week’s topic and if there is a specific topic you’d like me to cover, then let me know.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: A Reforged Standard format

temur ascendancy
 

Welcome back to another “This week in Magic.” I hope many of you who live on the East Coast had a wonderful experience during the Blizzard. I, for the most part, sat back and thought about Magic. What exactly did I think about? I mostly reflected upon how much Fate Reforged has changed the face of Standard (and in some instances, Modern as well). With a major tournament also in the books, players have a clearer idea as to what the competitive meta may look like going forward.

 

Sultai Control

For those of you who don’t know. Starcitygames held another Standard open series this past weekend in Washington, D.C. This was a pretty important event, and, based on the results, a lot of interesting things happened. The biggest headline would have to be that Abzan did not take the top spot at the end of the tournament. Instead, players found Sultai Control piloted by familiar pro, Gerard Fabiano. Unlike the Sultai Whip decks we had been used to seeing in Khans, Sultai has gone full control thanks to the introduction of Fate Reforged.

 

So what exactly caused the change? The introduction of a Black board sweeper has really changed how things are approached in Standard. In addition to the Black board wipe, Ugin has made its presence known in control decks who look to go the distance in their plans. The new Sultair Control deck reminds me of a BUG Superfriends deck. It looks like the point of the decks is to keep the board as clear as possible for as long as possible. All the while, you’re setting your board up to ultimate Kiora and start making little 9/9s at the end of every turn.

 

A new Boat Brew

Another deck that may be emerging is a new version of Boat Brew. If you know me at all or know anyone who knows me, then you should know I am a big fan of Boat Brew. Back in the day, Boat Brew was a fun RW deck (originally designed by Brian Kowal) that played small, super efficient creatures combined with a fun-loving burn package and a key card known as Reveillark. It was quite the aggro deck and certainly made some people furious.

 

While the present version of the deck doesn’t have Reveillark to really abuse the deck, the rest of the cast can hold it’s own. Today you have creatures like Soulfire Grandmaster and Monastery Mentor who can make and break games on their own. Together, this duo make for a killer combo.

 

Abzan Aggro

For the most part, Abzan Aggro didn’t change very much. However, it welcomed, with arms wide open, it’s newest cast member: Tasigur, the Golden Fang. So what’s so special about Tasigur? Some of you may recall a card from Khans by the name of Hooting Mandrils. This card was so popular that some professionals tried to find numerous ways to fit it their Standard deck. Now players have Tasigur. She may cost the same, but her added defense and ability now make her worthwhile.

 

UB Control

This past weekend I played in another PPTQ. This time I decided to pilot UB Control. There was huge catch to this though. I wasn’t able to get my hands on any Crux’s. So I found myself in quite a bit of a bind. I ended up playing the older lists which contained four copies of Perilous Vaults. I did, however, have a couple copies of the new planeswalker, Ugin. Ironically, he was easier to obtain than Crux of Fate.

 

Interestingly enough, it wasn’t so bad not playing any Crux’s. That’s not to say it was the right play. Having talked to many people at the event, it seems like a package of two Crux’s and three Perilous Vaults may be the way to go in the end. Although, after six rounds on Sunday, it may not be a crazy idea of main boarding multiple copies of Drown in Sorrow. Why main board Drown in Sorrow? First we can thank the emergence of the new Boat Brew. Secondly, the breakthrough of this new deck may be another good reason.

 

Temur Ascendancy combo

Just when you thought there was only one, a brand new combo has come bursting through the doors. This combo works via a Voyaging Satyr, a Nykthos, Shrine to Nyx, an Ascendancy, and a Temur Sabertooth. The ultimate goal is to make unlimited mana by tapping your Nykthos, untapping it with your Voyaging Satyr, bouncing your Satyr with the use of the Sabertooth, and then replaying the Satyr. Then you simply repeat the step, make all the mana you want and the play your whole deck thanks to a Genesis Hydra.

 

The deck may not have made the Top 8, but it is still one you’ll have to look out for. It put up a legitimate performance and looks like a lot of fun to play.

 

Well that’s it for now. What do you think of the new face of Standard? Are there any new decks that you think were missed? If so, sound off below in the comment section and let us know!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Feelings, Bannings, and PPTQS

treasure cruise
 

Welcome back to another “This week in Magic.” For our time together we’ll be covering several topics. To start things off let me share my experience at the first PPTQ held at the Abington store on January 11. On a Sunday, I felt we had a pretty good turn out. I can’t remember exactly how many people showed up, but I believe the attendance was somewhere around 50. I can definitely tell you there were six rounds of swiss with a cut to the Top 8.

 

Losing gracefully

The reason I want to share my experience at the PPTQ is because I was reminded about something important. As Magic players, I think it’s safe to say that we’re mostly competitive players by nature. By this I mean losing is not an option we take lightly. Winning is obviously preferred. If losing does happen, we’d rather not talk about it and, sometimes, we’d rather just move on.

 

However, at some point or another, we’re going to have to accept losing and take it with grace. In fact, it’s the only way, as players, we’re going to get better at the game. Let me pose a question to many of you out there. This question doesn’t just apply to those who play Magic. This question applies to anyone who plays any kind of game.

 

What tends to be your initial reaction when you lose? Do you rage and flip tables? Are you the type that suddenly becomes quiet and refuses to talk to even your closest friends? Well, whatever happens, I feel like keeping it in is the worst thing you can do.

 

I lost a close match at that PPTQ. Actually, I felt I should never have lost that match. I admit I went into thinking I was going to win, or at least, I should win. However, I also reminded myself of terrible past experiences where I lost matches to players who had only been playing for a couple of months.

 

When I lost that match, time stood still for me. I imagined flipping the table at screaming at the top of my lungs. Of course, in real life this didn’t happen. I kind of just stared off into the distance. All the while my opponent had continued to talk to me expressing how he thought he shouldn’t have won that game and how lucky he was to get such a “great opening hand.”

 

It’s time like that which are the most humbling. I may have been a little bit distant at the very end of that match. When it was all said and done, and my slip was passed in, my friends had come up to me and asked how my last match had gone. Obviously I had replayed some of the table flipping I imagined, but, in the end, I laughed and said, “I just got my butt whipped.”

 

Take your loss and move on. Why is losing so important? Losing makes you such a better player both in terms of play and sportsmanship.

 

Recent changes to banned/restricted list

In other news, Wizards of the Cost released their latest changes to the Banned/Restricted list for all formats. For those of you who may have missed the daily memo here is a breakdown of what happened:

 

 

Standard players typically need not worry about these kind of rulings. Rarely have they been affected. However, as you can see, if you play an older format, then you may want to pay attention whenever these announcements come out.

 

I believe for a while we all knew out of Jeskai Ascendancy, Treasure Cruise, and Dig Through Time, that one of those was going to be banned. Right before the announcement was made, many people had made up their mind that the enchantment was most likely to get the axe. As we all know by now, this was not the case and the news certainly shook things up a bit.

 

Treasure Cruise is not a surprise. Like I said, it was one of three to be banned. Dig Through Time may have been a tiny bit surprising. I can see the banning of one card or the other, but to ban both at the same time caught me off guard. I can see it though. If you aren’t playing with one, you’re going to use the other. Each card has almost the same effect in regards to getting a player tons of information for a potentially small amount of mana. Banning both cards at the same time was probably the right choice.

 

As far as Birthing Pod is concerned, why wasn’t this banned earlier? Some may have felt that the people at Wizards needed a little more convincing. Well that certainly came in the form of Siege Rhino.

 

In the end, I understand why the bannings took place. It will definitely shake things up in Modern. As far as Legacy goes, I feel it just removes UR Delver from the equation. Which isn’t much if you ask me.

 

Upcoming events

As a quick wrap up, I just wanted to remind you all that this Friday, January 23, is the Fate Reforged Fatpack Challenge. These have been a great hit and a wonderful reason to open up more packs. So, if you think you have what it takes to take on the challenge, click here for more information about the event.

 

fatpack hallenge
 

Finally, on January 25, there will be another PPTQ held at the Abington store. The format will be Standard. Doors open at 10 AM, Registration at 11 AM, and Round 1 Pairings at 12 PM. For more information on this event, click here.

 

PPTQ 1252015
 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Fate Reforged prerelease

Fate_Reforged_PRERE
 

Guess what time it is! It’s prerelease time! For this edition of “This week in Magic” we’re going to go over some first timer tips and tricks, as well as some of the cards you may want to keep a close eye for if you want a chance to win some of your prerelease tournaments this weekend.

 

First timer advice

This is it. You’ve watched your friends long enough and now you want to try your hands at Magic: The Gathering. For your first, official event, you’ve decided to come to the Fate Reforged prerelease. Well here are a few tips and tricks that will help you out at your first event.

 

  • Stick to a 40-card deck – Don’t go to 41 or 42, and it’s illegal to play with 39.
  • The secret to a well-balanced deck is to play 17 lands and a mixture of 23 creatures and other spells. There are times you can even go 18 lands and 22 creature and other spells. As a last drastic move, you can go as low as 16 lands and 24 creature spells.
  • Don’t play all five colors in deck. When it comes to the Limited, you usually want to play into two colors. Kudos to you if you can play one. I think that the farthest I will take this idea is with three colors.

 

Mardu, Sultai, Temur, Jeskai, or Abzan

One of the first things you’ll need to do when you register for the event is choose a clan. In the end, there really is no wrong or right answer. However, I do have my own personal preference. Mardu was my clan of choice during the Khans of Tarkir prerelease. There is a good chance I’ll be choosing them again.

 

One thing you need to keep in mind is how many packs of what you’ll be getting in the prerelease kit. For this event, each player will get one pack of Khans, one seeded pack according to the clan chosen, and four packs of Fate Reforged.

 

With that in mind, there is still a good chance I will choose Mardu again. It’s the most aggressive clan out of the five. In my experience, early aggression has always seemed the best route for myself. The entire idea is to keep playing early threats and force your opponent to deal with them. In a Limited format that the prereleases are, there is a limited amount of removal. In this case, you are left with a couple of options. The best option is to be playing Mardu as well. Early aggression is well fought against with early aggression.

 

Removal, removal, removal

This leads me to my next prerelease reminder. Like I’ve said before, removal comes in limited numbers. No matter how bad it looks, consider running it.

 

An obvious removal spell you’ll want to look for is Black’s new board wipe. Crux of Fate will definitely be a limited bomb. There is nothing like ruining your opponent’s game plan by resetting the battlefield. Crux of Fate is also interesting because of the two modes available. So whether or not you’re running a crew of dragons, this spell going to mess up someone’s plans.

 

Douse in Gloom is another card I am a fan of. This card reminds me of Pharika’s Cure which is still in Standard. At a casting cost of three mana, it feels a little slow. However, it makes up for it in specific mana cost. Thus making it a little more versatile.

 

Removal spells will be in higher demand thanks to the reintroduction of dragons into the format. For this you can look for spells like Valorous Stance and Sandblast. Red’s Bathe in Dragonfire is another great removal spell for those pesky dragons.

 

Sleeper spells

In every prerelease, there is a spell or two that come out of the gates and surprise people. These are just some spells that really stick out to me and could have a great impact on your game.

 

I feel that the top sleeper spell has to be Fascination. This is an X spell that not only draws you card, but mills your opponent. This card alone can end a game. However, multiple copies of this spell in the late game is almost a certain victory.

 

Wrap up

That pretty much wraps up this week’s blog post. Don’t forget that this week’s prerelease events kick off at midnight this Friday at both store locations. For more information you can click here for the Forum page. Here you can find the times and Limited formats that will be available at each store on each day.

 

It should be a pretty busy weekend. Hopefully you’ve done the smart thing and pre-registered for the event to make sure you get the clan you want. If you haven’t yet, there should still be time.

 

One last thing before I let you go. There should be a lot of people attending the event this weekend. Do us a favor and take some pics of you and others playing! We’d love to show off some of the sights we get at both stores. Maybe we’ll even put them up here on the website. Also, don’t forget to tag Battleground Games & Hobbies on Facebook if you post your photo there!

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Your first pPTQ!

pptq 1112015

 

Welcome to another edition of “This week in Magic.” For this week, we’re going to cover the upcoming pPTQ that will be hosted at the Battleground Games & Hobbies – Abington location on Sunday, January 11. With these major events opening up to local game stores, the idea is that many new players will be making their first appearances at a competitive REL event.

 

First of all, when I speak of “Competitive REL,” what I’m trying to say is that you’re not a FNM anymore. This is the big leagues and you better be on top of your game. There is no such thing as “Can I take that back?” You’ve got to live with the consequences of your actions. However, don’t let this scare you into never attending a competitive REL event. We all had to make our first appearances. That’s what friends are for, and, hopefully, this article will help you be ready and be confident at whatever event you attend.

 

Pencil and paper

When I attend an FNM, the most common way many people keep life is with dice. The is completely fine at an FNM, but if you go to the pPTQ on Sunday, I highly recommend bringing a pen and some paper to write on. There are many things that can go wrong, and keeping life total is something you want to make sure NEVER goes wrong. It’s happened to everyone. Don’t be afraid to confirm that both players are looking at the correct, current life totals. There is nothing worse than attacking all out and your opponent contesting that your life count is different from theirs when resolving damage.

 

Also, get in the habit of making a small note as to what caused the damage. There is no such thing as being too prepared. Unfortunately, there are people out there who try to shortcut things and this, sometimes, can lead to cheating. As long as you’re aware of what’s going on in the game, you’ll be fine.

 

Buy some new sleeves

My personal pet peeve is dirty sleeves. I’m looking at you Ken Briscoe. At these events, expect to spend money on some new sleeves. It’s one of the best precautions you can take to make sure you don’t get into trouble. Dirty sleeves can actually cause you to get called out for “marked sleeves.” Don’t take any chances.

 

“During a match, a player may request that a judge inspect an opponent’s card sleeves. The judge may disallow the card sleeves if he or she believes they are marked, worn, or otherwise in a condition or of a design that interferes with shuffling or game play. In the interest of efficiency, the judge may choose to delay any change of sleeves until the end of the match” (an excerpt from Rule 3.10).

 

In addition, I know a lot of you love your Bacon sleeves. However, when it comes to graphics or anything, I try to avoid them. A nice, plain, and solid colored sleeve will do you just fine.

 

Some additional good habits

Here are some additional personal things I like to do before every match. As soon as I sit down, I take my sideboard out, count it and make sure it’s all in there. Finding that you have a side board card in your main deck during the first game can lead some serious problems. In fact, I’ve actually begun doing this before and after every match. It only takes a minute or two and it’s worth it.

 

Shuffling has been a huge issue recently. For reference, here is the entire section on shuffling,

 

3.9 Card Shuffling
Decks must be randomized at the start of every game and whenever an instruction requires it. Randomization is defined as bringing the deck to a state where no player can have any information regarding the order or position of cards in any portion of the deck. Pile shuffling alone is not sufficiently random.

 

Once the deck is randomized, it must be presented to an opponent. By this action, players state that their decks are legal and randomized. The opponent may then shuffle it additionally. Cards and sleeves must not be in danger of being damaged during this process. If the opponent does not believe the player made a reasonable effort to randomize his or her deck, the opponent must notify a judge. Players may request to have a judge shuffle their cards rather than the opponent; this request will be honored only at a judge’s discretion.

 

If a player has had the opportunity to see any of the card faces of the deck being shuffled, the deck is no longer considered randomized and must be randomized again.

 

At Competitive and Professional REL tournaments, players are required to shuffle their opponents’ decks after their owners have shuffled them. The Head Judge can require this at Regular REL tournaments as well.”

 

My method of shuffling is taking my opponent’s deck and splitting it in half. I then take one half and shuffle them in between one another. I do this about three or four times. Finally, to avoid any thought I may have manipulated the deck via my shuffling, I’ll cut the deck into three piles; one on top of the other.

 

In the end, the important thing to remember is that these tournaments have judges for a reason. Even after all that, if my opponent feels something is wrong, they have every right to ask the judge to shuffle the deck.

 

This leads me to one final tidbit. Don’t be afraid to ask for a judge if you are not sure about anything. Communication is extremely important in this game. Calling for a judge for clarification is always the right thing to do. Just like in school, there is no stupid questions. Not only will you learn from the judge, but it will help with any future problems that may occur.

 

Wrapping it all up

Remember how I said to bring some pencil and paper? Well this is important because you’ll be required to fill out a deck list. That’s right. You’re required to fill out a form with your name, DCI number, and the contents of your main board and side board. This helps for reporting and to make sure there is nothing illegal in your deck.

 

The pPTQ this Sunday is Standard, so don’t show up with your Modern UR Delver deck.

 

It’s also important to get a good night’s rest. Being tired will only make it hard to think, and thinking is 90% of the battle. Also, eat a good breakfast. Not only is it the most important meal of the day, but it will help jump start your metabolism and get the energy flowing.

 

Finally, have fun. We are playing a card game after all. If you happen to lose, don’t get angry. Sit back and think about what went wrong. Talk about it with your friends. If you learn from your mistakes and improve upon them, you’re guaranteed to go a long way.

 

That’s it for now. Hope to see you all at the pPTQ on Sunday. For more information click here for the Facebook event page. Don’t forget to like this article and share it on all the social medias.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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This week in Magic: Happy New Year!

2015 Happy New Year Strands Line Glow Dark Background
 

Welcome to the first “This week in Magic” of the new year. Now that we’re in 2015, we can finally look forward to the PPTQ being held at the Abington store on January 11. Hopefully you and your friends have been practicing and feel ready to go. If not let me offer some advice and insight as to what you may see at the PPTQ.

 

Since the introduction of Khans into the Standard format, we’ve been lucky to have a healthy dosage of variety. No longer are the days of Mono Black dominating the format. You can have your choice of any of the five clans.

 

Jeskai

This is probably the clan I am most familiar with. I started the new Standard format playing Jeskai Tempo. This was the most popular deck at the time. It packed some of the most mana efficient creatures in the format with Goblin Rabblemaster and Mantis Rider making the cut. However, the deck would see some changes over time trying to find its true identity. Soon, combo versions would make their way into the format via the first Pro Tour bearing the name Khans of Tarkir. There we would finally see the Jeskai Ascendancy deck people had been murmuring about. It was a slightly crazy concept, but proved to be powerful nonetheless.

 

That leads us to the latest version of the deck. I remember when I first played the Jeskai Tokens deck. Everything about the deck felt so right. In a way, it made perfect sense why certain cards were designed. The amazing synergy between Hordeling Outburst, Jeskai Ascendancy, and Stoke the Flames is one of the most powerful interactions in the game I’ve ever seen.

 

Thanks to the extreme popularity of “Whip” decks, Jeskai Token players have had to restructure their plans. How have they done this? MTGO results have shown that players have reverted back to the original Jeskai Tempo build which contains more midrange and control elements.

 

Sultai

The emergence of “Whip” decks have seemed to taken over the format. However, this is a little different from when Mono Black dominated the format. Mono Black dominated the format due to the overall strength of the deck. “Whip” decks have taken over due to their overall popularity. The deck is just fun to play.

 

The Sultai version of the deck utilizes the Sultai leader, Sidisi, Brood Tyrant. As a 3/3 for four mana, it’s okay. However, it’s abilities to mill your deck and make a zombie token are great bonuses. More milling means more problems for your opponent. You want to see things like Doomwake Giant and Hornet Queen make their way into the bin. When the Whip does make it’s way out, things become a lot more difficult for your opponent.

 

If Sultai is not your thing, you can always look at the Golgari version of “Whip” decks. In this version of the deck, Sidisi is replaced for a much more stable mana base as well as Pharika. Although, I have seen some versions pack both Pharika and Sidisi into the deck. It may be a little greedy, but with their powers combined, anything is possible.

 

Abzan

There are two directions you can go with Abzan. You can either go the aggro route, or you can go the midrange path. However, looking at most of the lists, there is very little difference between the two. The standout card is Heir of the Wilds. The two drop is there to help get the party started a little bit earlier than expected. The midrange tactic, though, is the most popular and, in my opinion, the better option of the two.

 

Let me start by saying that Anafenza is one of those creatures that, when she hits the table, make you say, “Ugh.” Sitting at 4/4 for three mana, she is out of Lightning Strike range. So now we have to look to hard creature destruction to take care of her. Also, as a 4/4 she’s a lot larger than most creatures and can definitely take care of herself. Things get even worse if you were able to land a Fleecemane Lion or Rakshasa Deathdealer on the board before she came down onto the battlefield.

 

Of course, we can’t forget everyone’s favorite rhino, Sige Rhino. This guy is such a beast that he’s even making his way into the Modern format and even redefining on the most powerful decks in the format, Birthing Pod. It’s a 4/5 for four mana and casting it alone causes a six point life swing. Did I mention that it has trample? That is something you don’t want to forget, especially if you through a goblin token in front of it hoping to “chump” block it.

 

With some of the best removal spells at it’s disposal, there is no wonder why this deck is at the top of the game right now.

 

Mardu

Some people call it control and others like to call it midrange. Either way you see it, Mardu competes just like the rest of the field. This is the only deck in the format that is able to utilize, what I think, is one of the best removal spells right now. Crackling Doom is probably your best bet and answer to deal with Sylvan Caryatid. A turn two Caryatid typically means your opponent is setting up for something, and if they’re not, they at least have a solid defense blocking your way. Crackling Doom not only deals your opponent two damage, but it gets rid of that pesky 0/3.

 

I think Butcher of the Horde doesn’t get enough credit in the format. I mean, it is a 5/4 for four mana. If you’ve got a token or two free, you can make your Butcher gain haste, lifelink, or vigilance. Obviously, swinging for five damage of turn four is pretty nice, but the possibility of gaining life at the same time can be devastating.

 

Mardu is also one of the only decks in the format that uses multiple planeswalkers. What’s so important about this? Consdering that most of the other “top tier” decks in the format either use one or no planeswalkers, Heroic Downfall has been on the decline. That means that it’s a lot safer to play your Sarkhans or Sorins with little fear that they’ll fall victim to this one-for-one.

 

Temur

Out of all the clans, I feel that Temur is the weakest one. However, that means it has the most potential to grow. While the addition of Blue hasn’t caught on to many players, there are those who have just stuck to playing Red/Green. Keep in mind, I talked about Anafenza being a problem when she hits the board as a 4/4 for only three mana. A similar creature is Savage Knuckleblade. However, this creature is a lot more nimble than Anafenza. In fact, Savage Knuckleblade is so versatile that it has even snuck it’s way into Modern.

 

In a format that is being dominated by creature based decks, Temur still stands a chance in the format. With this deck, you just want to land the biggest and baddest creatures onto the battlefield. Don’t worry if your opponent has creatures too. Your team is poised to be superior in the long run. Also, don’t forget about the Ferocious mechanic. This mechanic rewards you for controlling some of the biggest monsters in the game. So look to cards like Crater’s Claws and Stubborn Denial to give you a sleight advantage.

 

It may not be the top dog right now, but we have Fate Reforged to look forward to. Some of the preview cards have already shown the emergence of the dragons we knew were going to be in the set. It shouldn’t be long until one of those dragons is the right fit for this clan. That’s when we can stop calling it R/G Monsters and start calling it Temur Monsters.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
 

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