Friday, June 12th, 2015
It’s time for another edition of “This week in Magic.” Last week I talked about Grixis Delver and my thoughts on the deck. This week we’re going to continue the discussion and cover the side board. The side board of any deck is always a sensitive subject. There are many of you who will agree with me and there are plenty of you who will disagree. That’s okay. Side boards are a complicated thing and there is no such thing as a perfect board. Your guess is only as good as mine.
Enough of me wasting your time with an intro, here is a quick reminder of what my Grixis Delver decks looks like right now.
Grixis Delver
Main board:
4x Serum Visions
4x Thoughtscour
4x Lightning Bolt
3x Gitaxian Probe
2x Mana Leak
2x Remand
2x Vapor Snag
2x Spell Snare
2x Kolghan’s Command
2x Murderous Cut
1x Electrolyze
4x Delver of Secrets
3x Young Pyromancer
3x Snapcaster Mage
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x. Polluted Delta
1x Swamp
4x Bloodstained Mire
2x Steam Vents
1x Watery Grave
4x Island
1x Mountain
1x Blood Crypt
1x Flooded Strand
Side board
3x Dragon’s Claw
2x Vandalblast
2x Spellskite
2x Dispel
1x Rending Volley
2x Blood Moon
1x Izzet Staticaster
2x Self-Inflicted Wound
+3 Dragon’s Claw, +2 Spellskite, +2 Dispel;
-3 Gitaxian Probe, -2 Remand, -2 Vapor Snag
Let’s start right from the top. Dragon’s Claw is pretty self explanatory. In the past couple of years, Mono Red Burn has become quite a popular deck to run. It (was) cheap to build and is a very efficient deck to run. As long as you can count to 20, you can play Mono Red Burn. Still, the deck is good enough to earn it’s own side board slot.
We want to mitigate the amount of damage we do to ourselves, so Gitaxian Probes are a great candidate to come out. Remands are counters that do us no good in this match especially since many of the spells can be re-cast the same turn you counter them. Finally, Vapor Snags are less efficient as compared to some of the other cards we can bring in like Spellskites and Dispels.
Dispels are a great replacement for Remand considering a majority of their deck is made up of instants, and we get the added bonus that Dispel only costs us one mana. Spellskites are the most annoying cards we can bring them in to redirect most of the burn spells to the artifact. Any way to buy time is totally worth it against a burn player. Many of my games have come down to one or two life.
As a burn player, I’ve been affected by Blood Moon before. It’s not a definite answer, but it’s annoying enough to stop us from playing some of our best spells.
+2 Spellskite, +1 Rending Volley, +2 Dispel;
-3 Young Pyromancer, -1 Electrolyze, -1 Gurmag Angler
This is an interesting side board situation. In my experience versus Twin decks, the tend to side out the combo against decks like ours. Twin decks will then take a more control approach to the match. So here, I’ve decided to bring in Spellskites, a Volley, and two Dispels.
Spellskites are great against the combo and the changes that most Twin deck make post side board. I can’t tell you how many times I’ve been burnt out by a Twin player in games two and/or three. This is the same reason we bring in Dispels. We really can’t go wrong with more hard counters especially since they cost us only one to cast! Our one Rending Volley is great and helps us if they’ve kept in part of the combo. That’s what makes these Twin decks great is how versatile they can be. Even if the combo has been taken out, they’re great at removing Exarchs that are still hanging out and Cliques which may make a sudden cameo.
So why did we take out what we took out?. Pyromancers are actually some of our weakest creatures I think in this match up. Twin decks have plenty of ways to deal with them and any tokens they may make along the way. When it comes to Electrolyze, I feel like there are better cards for this match up in our side. The same can be said for the Angler. Being that there is only one copy, we can do away with it post side boarding.
+2 Vandalblast, +2 Blood Moon;
-2 Remand, -2 Mana Leak
I think one of the best ways to deal with Affinity, is to just let things happen. They will have some silly openings and you’ll find yourself sitting there, staring at your cards wondering what to do next. If you try to control them, you’re going to lose. Let their artifacts hit the board and let your destructive spells deal with them. Thanks to Dragons of Tarkir, Grixis Delver now has one of the best spells against Affinity in Kolghan’s Command, and these are in our main board.
By taking out our counters, we’re now relying on our removal spells. Between the Bolts, Commands, Cuts, and even the Snags, it should be more than enough to deal with those pesky little robots. If that’s not enough, we’ve brought in Vandalblasts that can deal with one or multiple artifacts. Also, we’ve got Blood Moons on our side. While it may not seem like a obvious choice, let me remind you of the many times I’ve been killed by an activated Nexus with an equipped Plating.
I remember dropping a turn three Blood Moon against my opponent during a pPTQ and, while it wasn’t the answer I needed, it bought me enough time to establish a board pressence and beat my opponent.
Well we’re almost out of time, but let me leave you with something small. With the recent events and GR Tron being a big winner this weekend, I’m sure many of you are wondering what to bring in versus that match up. Obviously Blood Moon is the best card you have against Tron. Shut those lands down and you’ll find your path to victory. However another card you may not have thought of is Vandalblast. Tron relies a lot on on those artifacts. Not only do they cantrip, but they help with their mana issues. Be aware though, it’s not the end all answer, but enough to slow them down to where you can take advantage of things.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: grixis delver, Magic the Gathering, Modern, MTG, side board, Simeon Cortezano
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Friday, June 5th, 2015
Welcome back for another edition of “This week in ‘Magic.’” This week we’re going to go over one of my favorite decks in Modern right now, Grixis Delver. With the recent release of Modern Masters 2015, Modern has taken a front seat amongst the other formats and people are now wanting to play it more than ever. While the set did make a lot of cards that were once scarce very available, it left many off of the list. Due to this action, some of those cards are skyrocketing in price.
Okay, enough of my blabbing, here is what I’m playing:
Grixis Delver
Main board:
4x Serum Visions
4x Thoughtscour
4x Lightning Bolt
3x Gitaxian Probe
2x Mana Leak
2x Remand
2x Vapor Snag
2x Spell Snare
2x Kolghan’s Command
2x Murderous Cut
1x Electrolyze
4x Delver of Secrets
3x Young Pyromancer
3x Snapcaster Mage
2x Tasigur, the Golden Fang
1x Gurmag Angler
4x. Polluted Delta
1x Swamp
4x Bloodstained Mire
2x Steam Vents
1x Watery Grave
4x Island
1x Mountain
1x Blood Crypt
1x Flooded Strand
Side board
3x Dragon’s Claw
2x Vandalblast
2x Spellskite
2x Dispel
1x Rending Volley
2x Blood Moon
1x Izzet Staticaster
2x Self-Inflicted Wound
This deck has been a lot of fun to run. Surprisingly, a lot more fun than casting a fist full of burn spells at my opponent. So what is it about this deck that I like so much. Besides being super lucky and flipping a Delver with a high percentage rate on turn two, I’ve been able to cast Tasigur on turn two as well at a high rate as well.
Turn two you ask? Yes, it’s very possible and happens at a high rate thanks to spells like Thoughtscour, Serum Visions, and your fetch lands. A really good hand starts with me usually casting a Gitaxian Probe for two life. I could then do a number of things. If the coast is clear, I’ll drop a Delver on you. Otherwise there is a good chance I can just set myself up via Serum Visions. Mind you that’s two cards in my graveyard already – three if I fetched a land.
On my second turn, it could be considered a hasty move, but I’ll Thoughtscour myself during my main phase just to fill my graveyard if it means I can drop a turn two Tasigur. Kudos to you if you’re able to accomplish this because sometimes even a Tarmogoyf doesn’t get this big on turn two. If successful, your job is to protect Tasigur from here on out as it can win you the game. The same can be said for your only Gurmag.
The rest of your deck is there to support Tasigur or any other threat you may fish out on turn one. Most of the deck is self explanatory, but there are some, that I can tell, are causing you to rub your head. Let’s start with Kolghan’s Command.
This is a card that many Jund and Grixis decks in Modern have begun to take advantage of. As a side note, it sees more play in Modern than it does in Standard. So what is it about this card that makes it a popular choice? It’s first mode can be quite troublesome for many decks. There is nothing like letting your opponent think they’ve got you cornered when they kill your Tasigur only to be able to bring it back and play it the following turn.
The second mode doesn’t always play an important role in the game, but there are times when my opponent is sitting there with one card in hand, and i’ll gladly have them pitch it away. Even if it was just a land, having that kind of information can go a long way in helping you plan your own game out. Mode three is a huge mode and one that you may choose the most. Against Affinity, this huge. Combined with mode four, this become a two-for-one. This mode also works well against decks that will bring in random Batterskulls, Spellskites, and Swords.
Mode four is one of the most versatile modes the card has. Like I said before, being able to two-for-one Affinity by killing a little critter and destroying an artifact is amazing. It’s important to remember that you can also deal two points of damage to your opponent as well.
Is there a downside to this card? There are probably two. In a deck where most of your spells cost one or two mana, having a spell that costs three stinks. In addition to that, none of that mana is blue. In fact, it’s your splash color and your off-color. If you can get over those flaws, this is one of the best spells in the deck.
Lastly, I’ll touch upon my decision to run Murderous Cut over Terminate. Admittedly, I originally ran this deck with Terminates. As well, I admit that I didn’t like running the deck with Terminate. Why? Black is really just a splash and I don’t to use it as much as I can. It also is very color constraining in a deck that is very mana greedy. So why do I like Murderous Cut so much? The same reason why I like Tasigur. I found myself being able to put so many cards in my graveyard that I had to take more advantage of it. So why not use Murderous Cut? I’m either lucky, or maybe it’s a better choice for the deck, but I find myself casting it for one mana more often than none.
Well that’s it for now. Tune in next week when I’ll cover the side board and discuss the choices it provides us. Thanks for reading!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: grixis, grixis delver, Magic the Gathering, Modern, MTG, Simeon Cortezano
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Thursday, May 28th, 2015
Welcome to another “This week in Magic.” As some of you may already know, today was my birthday. As I turn another year older I couldn’t help but reflect upon my life and the gaming side of things.
I often joke with some of my friends about when to call it quits when it comes to Magic. I mean, I know I can’t play this game forever. There have been plenty of times where I’ve “quit” the game. The real question though is when will I really quit the game permanently. Also, what am I going to do if and when this happens?
If I remember correctly, the first time I really quit the game was in college. I didn’t really quit the game, per say, but I took time away from it to get things in order. My Freshman year in college I played a lot of Magic. I was part of the Magic club (yes, we had a club) and went to tons of events (States, Regionals, FNMs, etc). I even remember on the last day I was on campus I still found time to squeeze a game in at the community center. That summer I got my fair share of gaming in, but once school came around things slowed down. Interestingly enough, my roommate and I, even though we were heavily involved with the Magic club slowed down in the amount of gaming we participated in. Eventually, the train came to a halt.
When I got off the train my time was spent taking care of my school work, becoming more social with people outside of the game, and stepping outside. School eventually came to an end and I was stuck looking for something to do again. The fall that I graduated I got a job working in Finance and somehow found time again to play Magic. Soon enough, I was hooked. My weekdays were for working hard and my weekends were for playing competitive Magic. For two years I played hard, reaching personal bests – and then one day it all came crashing down. Things were happening personally and during a major tournament I could see myself throwing my deck across the room. After shaking my opponent’s hand I de-sleeved my deck and sold it all to a vendor in the room.
Last night I turned 31. It’s been almost six years since the last time I “quit” the game. The funny thing is I should have had this conversation with myself last year. If I were to quit right now, I wouldn’t have anything as a back up, and I don’t know what I would do with myself. Until then, I’m just going to keep enjoying the game and the people that come with it.
Considering how that past has gone for me, I should be on track for another “meltdown,” but so far I haven’t come close to any of those feelings (knocks on wood) and I hope they don’t come any time soon. There are definitely parts of my life that I know need to change, but this isn’t one of them. If I can keep gaming and get everything else in order, then I’ll be pretty happy with myself.
So what’s next? What happens when I turn 32? Luckily I’m not there yet, but when the time comes I’ll think about how 31 was for me and re-evaluate things. For now, I’ll just keep gaming.
In other Magic news this week, thousands of people have finally made their way to their respective playing areas to take part in what will be the biggest card tournament ever. The last time I had heard numbers regarding attendance, ChannelFireball was reporting somewhere over 7000 pre-registrations for the tournament in Las Vegas, Nevada. An even more incredible figure is that they were expecting another 1000 more to register the day before. Just in case you didn’t know before, the other two events will held in Chiba (located in Japan) and Utrecht (located in the Netherlands).
As far as numbers go for Chiba and Utrecth, Chiba is expecting 4000 to make the journey, and Utrecht is reporting 3400 pre-registered players. That’s a lot of Modern Masters 2015 packs that will be opened this weekend. Let’s hope that Tarmogoyf get’s opened enough to drop the price into the double digits.
Quite a few of Battleground Games & Hobbies players have made the trip to Las Vegas to take part in the tournament. Those who will be there include Jason Mong, Neil Dahill, Phillip Chieng, Micah Greenbaum, and Ken Briscoe. Go give them a follow on Twitter, and then do me a favor and tweet at them, “Good luck! Sims sent me!”
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic the Gathering, moder masters 2015, MTG, Simeon Cortezano
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Thursday, May 21st, 2015
Welcome to another week of “This week in Magic.” This is going to be a really fun issue because we get to talk about the upcoming Modern Masters 2015 release coming this weekend. While some of you will be playing Legacy at this weekend’s SCG Open, I’m going to be cracking packs of Modern Masters hoping to open that Foil Tarmogoyf. Although, even if I don’t open it, I’ll still be happy with a majority of the cards (common and uncommon).
Now that Modern Masters 2015 is only a few days away some of you out there are wondering if it’s worth drafting. I know some of you are new to the game and have had these kind of questions. My initial answer would be that it’s all up to you.
Modern Masters 2015 is a set that is really set up for those who have already been playing the game for a while. I mean it’s called Modern Masters for a reason. That’s because it has cards that are mostly staples for the Modern format. So if you’re into Standard, you may want to think a little bit more about investing the money into Modern Masters 2015.
Now that we’ve got the question of drafting out of the way, let’s talk about what to keep an eye out for. Whether you’re new to the Modern format or not, here are some staples you should keep an eye out for.
As far as commons go, Vines of Vastwood is a card those interested in playing Infect decks should look for. Not to mention, it’s also a solid draft pick as it pumps your creature up and gives it hexproof until the end of turn. Another great common to keep an eye out for would be Vapor Snag. This was a card that was last printed during the Innistrad block and is played in a lot of decks. Best known for being a one mana instant that can deal with almost any creature, it’s seeing the most play in Modern control decks like UR Delver, Grixis Delver, and Grixis Control.
Can you believe that they reprinted Smash to Smithereens? Before it was announced to be in Modern Masters 2015, Smash to Smithereens was a $4.00 common from Shadowmoor. That price has obviously dropped and drop some more base on how many are opened in the next couple of weeks. This is a very solid side board card for any decks that are running red and don’t need to worry about dealing with Affinity.
Other great cards include Mana Leak, Gut Shot, and Thoughtcast. Besides Remand, Mana Leak is one of the most used counterspells in Modern. Most decks run two to three copies of this card in their lists. Gut Shot has gone into a bit of hiding, but a free burn spell is always nice to own. Those looking for pieces of Affinity, Thoughtcast is a card you may want to pick up. Nothing beats drawing more cards than what you paid for.
For uncommons, let’s start with Spectral Procession. Token players will want to grab a set of this card if they want to stay in the game. Of course, Remand is back! This is the best counter being played in Modern right now. While it doesn’t provide a permanent answer to spells, it buys you time and draws you a card. Infect players will want to pick up a playset of Mutagenic Growths as well. Paying life to cast a spell in a deck where your life total is insignificant almost makes that spell free. That’s why it’s is one of the best pump spells Infect players can have in their decks in the Modern format.
I think Lightning Bolt was a card many didn’t expect to be reprinted at all. It may never be reprinted in the Standard format ever again, but seeing it in a set like Modern Masters 2015 makes sense now that we know it’s there. Three-for-ones have been the epitome of Magic, and, therefore, spells like Lightning Bolt have been considered some of the most powerful spells in the game, ever. Another example of a powerful three-for-one is Ancestral Recall.
Finally, some other cards to keep an eye on are Flashfreeze, Celestial Purge, and Combust. These aren’t cards that are played in many main boards, but these are side board staples you may want to pick up and store away for a rainy day.
This is a list I’m really happy about. There are a lot of useful cards that are being reprinted. If they weren’t in this set, some of them would be really hard to get. At the top of this list has to be Noble Hierarch. This was last seen in Conflux and many saw it as just “another Birds of Paradise.” At the time I have to agree, but it’s gone on to become more than that. Thanks to its exalted ability, it’s a card that must be played in decks that use mana accelerants. It’s a must have in decks like Infect and Abzan. It just comes to show you how powerful this card is – it only provides two of the three colors needed and yet you need four of them!
Splinter Twin is another great card to see reprinted as it’s one of the most popular decks being played right now in Modern. So, of course, give everyone a chance to get their hands on a copy of this card.
Cards that were in the original Modern Masters that are are a great sight to see are Cryptic Command, Dark Confidant, and Tarmogoyf. These are cards that while individually are quite the investment, they make buying a booster well worth the cost.
Well that’s it for now. This weekend is going to be a blast and it’s going to be more exciting to see what people open up in their boosters. Do me a favor and take some pics then tweet them our way @battlground_gh. Hope to see you all this weekend! Until next time…
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic, Magic the Gathering, modern masters 2015, MTG, Simeon Cortezano
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Friday, May 15th, 2015
Welcome to another “This week in Magic.” This week we had a little bit of fun as I got to playtest the Mono Green deck list that Top 8’d SCG Portland a few weeks back. The deck is a lot of fun to play and break on the thinking part of the game. The idea of the deck is just to get cheap and powerful creatures onto the board and take down your opponent and his team as fast as you can. Thanks to the mono colored symbols, this deck has no real mana problems except for one that I’ll talk about later. Our configuration was 20 lans, 32 creatures and only eight spells. Barring any weird statistical anomalies, we should see some action every turn.
Okay, enough of my rambling. Here is the deck list I ran.
Main Board:
10 Forest
2 Plains
4 Windswept Heath
4 Temple of Plenty
4 Surrak, the Hunt Caller
4 Boon Satyr
4 Deathmist Raptor
4 Den Protector
4 Elvish Mystic
4 Avatar of the Resolute
4 Reverent Hunter
4 Fleecemane Lion
4 Aspect of Hydra
4 Collected Company
Side Board
4 Ranger’s Guile
4 Miscutter Hydra
2 Feed the Clan
3 Hornet’s Nest
2 Mastery of the Unseen
As you can tell, my list is a little different from what the Top 8 list ran. I am running a more consistant 4-of list. I wanted to get right to the point. Of course, running Green, I had to include the Raptor/Protector combo. Fortunately for us, it also works well with our Collected Company spell.
So what did I like best about this deck. For the most part, the deck is straightforward. Hope for your turn one Mystic Elf and start playing your creatures. These were my best games. Anytime I had him on turn one, we were off to the races. Boon Satyrs would soon be hitting the board and shortly were accompanied by a band of other 3cc heroes. Out of all the creatures in the deck, our MVP had to have been Surrak. I’ve had some mixed emotions about this guy for some reason. In the end, I came to my better instincts and realized how good he is. Considering our creature package, there is a small chance that he will come into play and not give himself haste due to this Formidable ability. If you’re able to follow up with a Reverent Hunter, then your opponent is in for a world full of hate.
I was able to playtest this and run it through a small Wednesday night Standard Tournament where I did not ganar amazing results. For most of the night I ran into the statistical anomalies. I had to mulligan quite a few games due to lack of mana. I ran into many hands with one land. One the play, I’m very reluctant to keep obviously, but on the draw, I’m more inclined to keep. However, that was rarely the case.
So I’m starting to think these are not “anomalies.” Maybe I’m just not running enough land. Maybe it’s time we bumped it up to 22 lands one person suggested.
I also felt that the deck needed another 1cc mana dork. Sadly, none exist in Standard right now. However, there are quite a few 2cc mana producers. The question now is would it be worth it. I think so. Maybe not a full set, but two may do the trick. I felt like if you didn’t have a little bit of help, then you had a slow and clunky start. Now, this may also have to do with our rough mana starts, but I think this will boost our production rate quite a bit in the long run.
You would think a “fast” and aggressive deck would be the solution to any control deck. However, this is a testament of how good the control decks are right now. This seemed like such a terrible matchup for me. I few counters here, a Foul-Tongue Invocation there, and the next thing I knew I saw so far behind I was grumbling at myself.
These were the matches where I felt if I didn’t have a mana dork out on turn one, I was almost guaranteed to lose the match. So, if you don’t have a Mystic Elf in hand turn one against Control, you should Mulligan until you do.
This is almost a coin-flip. However, we have plenty of ours that can assure us a win. The keys to winning here are Aspect of the Hydra, Den Protector, and/or Avatar of the Resolute. The thing with Abzan Aggro is that they can put creatures down as fast as we can, but they have the added advantage of being able to remove our creatures if needed. Den Protector is a big player because of it’s ability to punch through their wall. A timely Aspect can pump our Den Protector big enough to get through their fences and land some damage.
However, if this is our game plan, we need to be very conscious of their ability to remove our creatures if needed. So keep an eye open on their available mana resources.
Well that’s it for this week. Play around with the list. This is a deck that I think will continue to pop up every now and then at FNMs and even major tournaments. It’s still an affordable deck to put together, but if you can’t get your hands on Deathmist Raptors it’s not the end of the world. There are plenty of other Green creatures you can run in it’s place. A card I’d like to see some people play with that I didn’t mention was Dramoka’s Command. If we’re splashin White for Fleecemane, then why not also make room for one of the best commands in the format right now. Good luck!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: FNM, Magic the Gathering, mono green aggro, MTG, Simeon Cortezano
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Thursday, May 7th, 2015
Welcome to another edition of “This week in Magic.” This week we’re going to cover a deck that is not burn. However, depending on who you are, is probably on the same level as far as the totem pole is considered. This week we’re taking a look at one of my favorite decks, GR Tron. Now we may have talked about it in the past, but this time we’re going to go over some of the changes the deck has made since we last touched upon it.
I guess on one of the first things you’re asking yourself is why GR Tron? Why not Mono-U Tron? While part of me does enjoy the strong control aspect of Mono-U Tron, you are less likely to draw your combo pieces than you are when you play GR Tron. This is one of the great strengths of GR Tron. I mean, if you’re going to play a deck called Tron, you might as well play the Tron pieces.
I’m sure you’ve had enough of my blabbering. Here is a good look at what I’ve got.
GR Tron
Main board
4 Karn Liberated
4 Wurmcoil Engine
1 Emrakul, The Aeons Torn
4 Ancient Stirrings
4 Pyroclasm
4 Sylvan Scrying
4 Chromatic Star
4 Chromatic Sphere
4 Expedition Map
4 Oblivion Stone
3 Relic of Progenitus
4 Grove of the Burnwillows
4 Urza’s Tower
4 Urza’s Power Plant
4 Urza’s Mine
2 Forest
1 Eye of Ugin
1 Ghost Quarter
Side board
2 Spellskite
3 Rending Volley
4 Nature’s Claim
3 Boil
2 Vandalblast
1 Sundering Titan
Your main board is very self-explanatory. Our main objective here is to build up Tron as fast as we can. This is accomplished by digging through our deck as much as possible or being as direct as possible. Sylvan Scrying is our best direct approach at gathering Tron. Expedition Map is another great example of a direct approach to thing. The spell is a little bit slower, and if played improperly, can be destroyed or returned to your hand without ever being used.
Overall, the best spell in the deck has to be Ancient Stirrings. On turn two, it’s the best spell we can play. Imagine this scenario: Turn one, we play a tron land and cast one of our numerous one casting cost artifact cantrips that cans also generate a single color. In a deck where colored mana is so sparse, this added ability is very welcomed. This leads us to our second turn. On turn two, we draw our card for the turn, then we can activate and sacrifice the artifact to draw another card and generate us one Green mana. This mana is then used to cast Ancient Stirrings where we can look at another five cards deeper.
There is no greater feeling than casting a turn three Karn Liberated. I’ve played plenty of matches where my opponent has scooped at the sight of Karn. Not only that, but Wurmcoil Engine can be just as devastating to many of your opponents, especially the ones who decided to play burn that day.
Then, of course, there is always the chance where you can windmill slam an Emrakul around turn five or six with the help of an Eye of Ugin. For you beginners out there who may feel a little intimidated by this deck, don’t be. On paper it may look difficult to play, but in reality, it isn’t. Just like everything else in Magic, it takes a little bit of practice, but once you get rolling, it shouldn’t be difficult to pilot.
The deck is nicknamed “Tron” for reason. That’s because to play the deck you need to be able to play all three Urzatron pieces. Again, having play the deck plenty of times, I can tell you that, despite all of the cantrips and tutors, assembling Tron can still be difficult.
Also, let’s not forget the people who have a side board plan against you. As a Tron player, your worst nightmares will be Fulminator Mage and Blood Moon. Going from producing seven mana on turn 3 to producing only 3 mana hurts a lot – on the inside and outside.
Well, that’s it for this week. As you can see, I’ve played other decks besides Mono-R Burn, and am not as one sided as I seem to be. My advice is to try it out and give it a shot. Slam those those Tron pieces onto the battlefield and get ready to see some sad faces.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: GR Tron, Modern, Simeon Cortezano, Tron
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