Posts Tagged ‘Simeon Cortezano’

Would you rather go to PAX East 2014 or to your Prom?

T-Minus 29 DAYS, 09 HRS, 36 MINS, 41 SECS

 

We are now less than a month away from PAX East 2014. Even better, they released the schedule of panels and tournaments moments ago. There is a slight catch, though. I’m actually not sure if it’s complete. One reason is that they don’t have the “Magic: The Gathering” tournaments listed on there. Also, from the persons themselves, there are panels I was told were going to be there that are not. Finally, usually the official PAX twitter handle tweets out big announcements like this. We’ll have to see in the next few days, I guess. However, for now we can get excited about what IS on the schedule.

 

Friday, April 11th

 

If you’re a miniatures player then you’ll be interested in this. As soon as the doors open there will be “Warhammer” and “Warmachine” tournaments in the Tabletop area. Keep in mind though, a lot of these tournaments are set up for new and casual players. However, there is a 500-point, 10-player tournament. There is no word if there are prizes for this. The other tournaments they have listed do have prizes you can earn throughout the entire weekend.

 

Something that may give a shot (if my schedule allows me) is the “Star Wars: X-Wing” miniatures tournament. These are 100-point tournaments and are hosted by Fantasy Flight Games. The cool part is that they will be awarding promotional prizes  to the participants. Which means I don’t think I have to worry about being bad at the game!

 

Later that afternoon, Battleground Games & Hobbies owner, Derek Lloyd, will be participating on a panel titled “What is Happening to Tabletop Roleplaying Games?” Here is the official description from the PAX East website:

 

“The past 20 years have been a roller-coaster ride for RPGs. The release of ‘Magic: The Gathering’ in 1993 changed the fundamental nature of the hobby gaming industry and forever altered the business of making and selling RPGs.  Explore the recent history of the category through the lens of Dungeons & Dragons and Pathfinder, and hear predictions for the future of the hobby.”

 

So, if you’ve got the time, go support him. Don’t forget to bring some underwear to throw at him while he’s on stage. Maybe we can make some signs as well. If you have any ideas, then leave a comment below.

 

Another event I may give a shot are the “My Little Pony CCG” tournaments. If you’re a Brony or Pegasister at heart, or are obsessed with card games in general like I am, then you may want to give these tournaments a shot. This tournament will be a sealed tournament. Don’t worry if you can’t make it to this one, they have other tournaments listed throughout the weekend.

 

Saturday, April  12th

 

Get ready for another fun filled day. Hopefully your feet won’t be hurting you as much as mine will be.

 

To kick things off, there will be an “Android: Netrunner” tournament. You’re required to bring your own decks for this one. It will be run by Fantasy Flight Games and they will have promotional prizes to give out to the participants. I haven’t played this in a more-than-casual setting, so, I am looking forward to this one. I hope I can make it.

 

The biggest thing I hope to be in is the “Magic: The Gathering” panel. That will be held at 1:30 PM in the Albatross Theatre. I plan on live-blogging from inside. So, if you can’t make it for some reason, I suggest to subscribing to my Examiner feed so you can keep up-to-date with all the news coming out of there. Here is the official description of the panel from the PAX website:

 

“Gods, heroes and monsters! What challenges will Planeswalker Elspeth Tirel face next? Learn more about this Hero’s Path as we Journey Into Nyx in the third set of the Theros block. Do you have what it takes to complete the Hero’s Path? Come by the Magic: The Gathering panel to get a glimpse of the Journey Into Nyx, get the inside track on the Prerelease and talk to some of the key R&D and Program leaders from Wizards of the Coast.”

 

The panel will be hosted by Mark Purvis who is the Brand Director for Wizards of the Coast. I wonder if other people will join him though. There were quite a few people last year on the panel.

 

Sunday, April 13th

 

This is usually just a day for me to enjoy the rest of the convention. I remember last year it was a little annoying because I had to drag all my bags to the convention center because I had to check out of my hotel.

 

Now I know I only live about 30 minutes outside of the city, but getting a hotel during the convention is really worth it, I think. It’s convenient because I feel I can come and go whenever I want to. If I wasn’t staying close in the city, I’d feel stuck. I want to be able to enjoy myself and not have that thought worrying over my head. It also allows me to be able to meet more people and hang out with them over the course of the weekend. Also, I’m staying on the edge of Chinatown in the Theatre district this year. With that said, I definitely plan on getting dinner at one of my favorite spots “The Gourmet Dumpling House.” This place is always packed, but well worth the wait. Let me know if you’d like to join.

 

Time permitting, there is something that you all may want to check out. The creators of “Penny Arcade,” Mike Krahulik and Jerry Holkins (along with Scott Kurtz and a special guest), get together and play a live game of “Dungeons & Dragons.” If you’ve never seen it, I highly recommend checking it out on YouTube. There are clips of their entire playthroughs from PAX Prime. They are extremely entertaining.

 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Be a part of Extra-Life and donate today! Click on the banner below.

 

 

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A few thoughts on DnD and news about Extra-Life

 

Some of my best “Dungeons and Dragons” memories are from high school. A funny note about that, my friends and I used to code-name our sessions as “football practice.” Another side note, all of our other friends knew we were playing “Dungeons and Dragons.” For those who didn’t know, it made for quite a laugh. “Those guys are on the football team,” some would ask. I guess you had to be there in person.

 

We had some epic adventures. Although, there are times if we actually played the game right. What do I mean? Well, thinking back on some of the things we did, I’m not sure if the game allowed for them. We used a lot of logic and reasoning. In fact, we used a lot of the stuff we were learning at the time and applied them to our gaming. What kind of things? How about high school advanced physics.

 

I remember some of my friends coming up with some really crazy solutions for problems our DM would throw at us. The “Player’s Handbook” and “Dungeon Master’s Guide” were there for a reason. They were there to help players progress through their games and answers any questions that may come up. It was just nice to had additional sources, but I wonder if the game ever intended for use to actually use our text books. I’m certain we overrode some of the rules because some law prevented or allowed us to perform some wacky action. I can’t remember anything specifically off of the top of my head, but one thing I definitely remember was that we loved to use the Pythagorean Theorem. This was extremely useful when we had to figure out if we could use a ranged spell or weapon. In fact, I think we used it more defensively than offensively. There were plenty of times our DM tried to shoot us from the ground upwards at our faces. Many of those attempts failed because of our applied mathematics. It still frustrates him today.

 

In the end, it doesn’t matter too much if we broke a rule or two. The experience and stories are what really matter the most. For a future post, I plan on telling the story of one of my favorite moments from that campaign. It involved me dressing up as a woman and killing a high government official. He worked for a neighboring city we were trying to negotiate peace with. There was also this one time where I played a Psionic and brain locked this character my DM had spent some time making up. Long story short, all his hard work was for nothing as we made a joke of his big, bad boss.

 

Extra Life is a go!

 

In other news this week, I have officially signed up for the Extra-Life fundraiser I wrote about a couple of weeks ago.

 

I am really excited to take part in this, and I am hoping all of you will be as well. I am also excited to say that Battleground Games & Hobbies in Abington will be hosting the 24-hour event in October. I would really like to thank Derek for allowing this to happen. It’s still many months away, so, obviously, we have to work out the fine details, but I will let you all know when the time comes. So get ready for 24-hours of board games, card games, miniature gaming, and more!

 

Like I said before, the event is not just about the 24 hours of gaming, but the work leading up to the event. In case you missed it, the Extra-Life fundraiser helps benefit the Children’s Miracle Network hospitals. All proceeds that I help raise will go towards the Boston Children’s Hospital.

 

Now that I have started the groundwork, I need your help. I understand that we all have expensive hobbies. I mean, come on, I play “Magic: The Gathering.” I have firsthand experience with this stuff.

 

Unfortunately, there are kids who are sick in hospitals that don’t have the benefit of experiencing our “first world problems.”

 

So this week and the next, and maybe the next one after that, instead of buying a booster pack, a bottle of paint, or some new models, think of making this the week you donate to Extra-Life. You only need to do it once, then you can go back and splurge on more gaming supplies. Every dollar counts.

 

If you would like to donate today then click on the banner below. It will lead you to my Extra-Life page. Just click on the “Support Me” button and it will take you to a page where you can set up your donation. All major credit cards are accepted as well as PayPal. Also, Children’s Miracle Network Hospitals is a 501(c)3 non-profit organization. All donors will receive an IRS compliant tax receipt.

 

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Something you’ll notice, if you visit the page, is that I’ve set a high goal. Why did I set such a high goal you ask? It’s because I believe in all of you. I believe that you all have what it takes to help me out and I’m hoping you prove to me that the goal I set is actually too low.

 

This next part is important. I know I’ve been talking a lot of game (no pun intended), but there is no pressure to make a monetary donation. In fact, the next best thing you can do is tell a friend or family member about what’s happening here. If they have a computer, then please point them in this direction. Maybe you could ask them to make a donation or, at the very least, tell their friends as well.

 

I want this thing to spread like a wild fire. Once we start getting the donations rolling, we can have some fun and I’ll come up with some perks for hitting goals and such.

 

If you or a family member want to donate, but do not want to go through the process online, I am able to take donations offline as well. I’ll have more information regarding that once I have it all set up.

 

That’s it for now. I promise not to make every post about the fundraiser. See you all next week.

 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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An end to ‘Maze’s End’

Maze's End
 

 

This past weekend, Battleground Games & Hobbies held a Grand Prix Trial for Montreal. The format for the event was Standard and we had 38 participants for the event. I have to say that it was a pretty good turnout considering there were a few other events that day throughout the state.

 

Enough of the logistics, I’m sure you’re itching to know what I played at the event. Well, if you couldn’t tell by the title, I played the “Maze’s End” deck. Considering the current meta, I thought it would be a solid choice. I had also played the deck the night before at the store’s FNM event and finished with a record of 3 wins, 1 loss, and 1 tie. Needless to say, I felt good going into Saturday’s tournament.

 

Here is the deck list I registered at the trial:

 

Maindeck:

4 Druid’s Deliverance

4 Defend the Hearth

4 Riot Control

4 Fog

4 Detention Sphere

4 Supreme Verdict

1 Urban Evolution

3 Quicken

3 Divination

2 Kiora, the Crashing Wave

2 Azorius Guildgate

2 Boros Guildgate

2 Dimir Guildgate

2 Golgari Guildgate

2 Gruul Guildgate

2 Izzet Guildgate

2 Orzhov Guildgate

2 Rakdos Guildgate

2 Selesnya Guildgate

2 Simic Guildgate

1 Breeding Pool

1 Hallowed Fountain

1 Temple Garden

4 Maze’s End

 

Sideboard:

Abrupt Decay

2 Gainsay

1 Negate

3 Turn//Burn

4 Crackling Perimeter

4 Saruli Gatekeepers

 

I went into the tournament thinking that I’d see more control match-ups than anything else. Game one against most control decks is almost an auto win for “Maze’s End.” With 16 cards dedicated to preventing combat damage, aggro decks should have been no problem for me as well. However, I did not end up with the most desired results. I finished the day early with a record of 1 win and 3 losses.

 

So what went wrong? I definitely did not get the match-ups I wanted. All of my losses came against decks I knew “Maze’s End” would have the most trouble against.

 

Match 1 – Boros Aggro

 

My first match was against the worst deck I could have faced that day: Boros Aggro. It’s one of my worst matches because it just lays so much pressure. It only needs to do enough initial damage, and, once your life total is low enough, can burn you the rest of the way.

 

Game one was as close as I could have hoped for. My opponent led off with a “Soldier of the Pantheon,” and from that point on, I knew I was in trouble. He followed it up with a “Precinct Captain” and poured on the beats. I got to nine gates before running out of “Fog” effects and getting smashed by a lot of tiny people.

 

Game two did not go any better for me. Here is how my sideboarding went:

 

In:

+3 Saruli Gatekeepers

+3 Turn//Burn

Out:

-3 Quicken

-1 Urban Evolution

-2 Divination

 

If it wasn’t a fog or removal spell, I didn’t want it in the deck. I brought in the “Saruli Gatekeepers” to help extend my life in the event he got to another fast start. I also brought in the “Turn//Burn” to help, possibly, deal with the smaller creatures as well. Of course, considering my luck, I didn’t see much of anything to help me. I did manage to get out two “Saruli Gatekeepers,” but that was not enough. My opponent stuck a “Brimaz, King of Oreskos” and then proceeded to demonstrate why that card is a powerhouse in Standard. I should mention that I failed to find a board wipe and he eventually cast  “Boros Charm” on me for the win.

 

0-1

 

Match 2 – Grixis Control

 

My second match of the day was against an interesting Grixis Control deck. At least that’s what I think it was.

 

In game one, my opponent seemed to get land flooded, or, at the very least, that’s what it looked like. I had no problem playing guildgate after guildgate. He, unfortunately, kept playing scry land after scry land. It’s too bad my deck wins with just lands and his does not.

 

For the second game, I brought in all of my “Crackling Perimeters.” They would not be of any help this game though as he proceeded to destroy my hand. Any deck with black is just bad news for me, I learned throughout the day. After a first turn “Thoughtseize” it was all downhill from there. He cast not one, but two “Rakdos’s Return” on me. It was not fun and my hands were so empty afterwards. I did not win that game.

 

In game three, I did not make any changes and kept running with the three “Crackling Perimeters” in the deck. This was a solid game for me as I dropped a turn three perimeter. I don’t think he saw this coming. As I continued to drop more and more gates, each one was proving to be more painful. I was activating the perimeter for three damage at the end of his turn, then for four damage, and then for lethal.

 

1-1

 

Match 3 – Mono Black Control

 

I knew going into my third match of the day, that I was not going to have an easy time again. I was playing Carlos Fontes, and, in fact, had played him the night before with the same deck. Both he and I knew what to expect in this match, and that made it more favorable for him.

 

Game one, Carlos barely flinched when he played a turn two “Pack Rat.” That card is hard to deal with in general since it just makes copies of itself. So I knew I had to find a “Detention Sphere” or a “Supreme Verdict” fast and before he could find a way to get it out of my hand. Unfortunately this was not the case. I can only prevent the combat damage for so long before being overwhelmed by rats.

 

For game two, I brought in “Turn//Burn” to deal with rats and numerous copies of “Mutavault.” “Saruli Gatekeepers” were also coming in to give me extra life and serve as a wall against the rats.

 

Carlos was much prepared for me this time as he cast “Duress” on turn one, “Pack Rat” turn two, and then continued to eat my hand the following turns while I tried to deal with the never ending supply of rats on his side.

 

1-2

 

Match 4 – Golgari Midrange

 

Don’t let the name I gave this deck fool you. I couldn’t think of anything else to call it. You know how control, during the first game, can’t really deal with “Maze’s End” at all? Well I found a deck that “Maze’s End” can’t deal with for any game.

 

The funny thing about fog effects is that they only prevent damage during combat. Something they don’t prevent is the loss of life. Let me introduce to you “Jarad, Golgari Lich Lord.” Considering I got my face smashed by this deck, it looked like a really fun deck to try at an FNM. One of Jarad’s abilities is to sacrifice a creature and, in return, each opponent loses life equal to the sacrificed creature’s power. One of the creatures my opponent played (for sacrificial offering to Jarad) was “Nemesis of Mortals.” In limited, this creature is really scary, but it hasn’t made much of an impact in Standard. However when it gets thrown at your face for a loss of five life, it makes an impact. It makes an even larger impact on my face when it becomes monstrous and then thrown. To add insult to injury, my opponent also played “Deathrite Shaman.” So every time I fogged, he would just eat the spell and cause me to lose two life.

 

1-3

 

Time to drop and learn from your mistakes

 

This is not how I envisioned my tournament to go, but that’s “Magic” for you. I thought it was a good call, and I was wrong. So what did I learn? To be honest, the FNM prior to this event was the first time I had played the deck. That would make this tournament the second time. Up to now I had only seen the deck perform at Grand Prix Vancouver and read the creator’s primer and tournament report. Still, I went into the tournament thinking that I could play the deck better than him (this is when you would hear the “incorrect” buzzer sound effect).

 

I definitely need more experience with this deck. One of the hardest parts of playing “Magic” in general is learning how to mulligan. I had read in the primer that the original owner was completely comfortable taking mulligans as low as five cards. I’m fairly certain I was content with almost every hand I had as long as I had land and fog effects.

 

As far as changes go to the deck, I don’t think I would make any just yet. Some people have suggested playing “Courser of Kruphix.” I completely understand why this guy would be wanted in the deck. It’s a 2/4 for three mana, which means it can block most of the early threats in Standard. It allows you to play lands from the top of your deck allowing you to dig a little deeper. The fact that it allows you to gain life from the lands you play is an added bonus. The question, though, is where do I fit him in the deck? I guess if I had to cut somewhere, I would start with “Quicken” and the one “Urban Evolution.” That would allow me to get four copies into the deck.

 

Finally, I thought about scrapping the deck all together. It’s a neat idea, but I wonder sometimes if it can really run with the best. Hence the title of this post. However, I may have been slightly swayed to keep working on it (at least for FNMs) for the time being after seeing the latest article from Jacob Van Lunen titled “Catching up with Standard.”In the article he highlight several winning decks from the online metagame. Can you guess what one of them was? “Maze’s End.”

 

About the author

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

Join the Battleground Games & Hobbies community forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

 

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‘Weiss Schwarz’ offers a promising alternative to ‘Magic: The Gathering’

weizz schwarz logo
 

I’ve been playing “Magic: The Gathering” for a long time. Since I’ve been playing for so long, I have the tendency to compare many other card games I try to “M:TG” and cause myself to dislike them. However, there have been a couple of games that managed to spark and keep my interest. There was the “World of Warcraft” TCG by Cryptozoic and “RAW Deal” by Comic Images. After this past weekend, I can gladly add another game to that list: “Weiss Schwarz.”

 

About “Weiss Schwarz”

 

“Weiss Schwarz” is a Japanese collectible card game that is published by Bushiroad. If you’ve been to the Abington store, you’ve probably notice a few of the regulars playing it. They’re the cards with the cartoon-looking girls with big eyes, big smiles, and bright personalities. Some people also call this animation style: Anime. A lot of the art is based off of popular Japanese anime shows such as “Sword Art Online,” “Fairy Tail,” and “Fate/Zero” to name a few.

 

All-Seeing Guy, Meme Oshino
 

The rules and mechanics of the game are not hard to understand. In fact, I was able to pick it up in about 15 minutes. However, if you’re completely new to the world of collectible card games, it may take a little longer to pick up. You can rest assured, though, that it’s nothing complicated like learning how to play “Magic: The Gathering.”

 

Your deck is the source of all life

 

So why does “Weiss Schwarz” make my short list of playable CCGs? A mechanic that “RAW Deal” and this game have in common is that your deck is your life total…essentially. There are slight differences though. In “RAW Deal,” as you took damage from your opponent, you would flip cards from your deck (also known as your “Arsenal”) and placed them into your graveyard. A winner would be declared when someone couldn’t “overturn cards from his or her Arsenal when required to, or when [someone] has no cards at the end of any turn.”

 

When players take damage in “Weiss Schwarz,” the top card of their deck gets placed into an area known as the “clock.” These cards represent the amount of “time you have left to play the game.” Every time your clock reaches seven cards, you “go up one level.” When a player hits level four, they lose the game.

 

In “Magic: The Gathering,” players have five things to worry about: their hand, their deck, their graveyard, the battlefield, and their life total. In “Weiss Schwarz,” you have eight: your hand, your deck, the “waiting room,” the “clock,” the “center stage/back stage” area, the “stock” area, “climax” area when they are played, and your “memory.”

 

Since your deck is your life total and its contents are split into eight different areas, the dynamics of the game are changed drastically as opposed to when you’re playing “Magic: The Gathering.”

 

When I play “M:TG,” my life total, along with my opponent’s, is recorded on a separate sheet of paper. It goes up and it goes down. Whoever forces their opponent to zero life wins. By making your deck become your life source, I feel, makes for a more interactive game experience.

 

A break for your wallet

 

Let’s face it. the constructed side of “Magic: The Gathering” is a really expensive game to play and get into. I guess the same can be said about almost any game a person plays for a hobby, but just to stay competitive…well, let’s just say that it feels like you spend more to sometimes win less, at least at the local stage of the game. This is also not the fault of local game stores. You can blame the secondary market for some of the single prices, but if you’re good enough to make the Pro Tour and win, then kudos to you.

 

When I was learning to play “Weiss Schwarz” over the weekend, I was using a trial deck with a few additions made to it, and I did well against a “constructed” deck. These trial decks are the equivalent to intro packs for “M:TG.” However, trial decks are competitive right out of the box.

 

MTGGoldfish.com is a “Magic: The Gathering” financial website. It keeps track of prices and trends of online and paper “M:TG” cards. According to that site, the cheapest standard format deck will cost you almost $150. You don’t even want to know how much some of the top tier decks will cost.

 

“Weiss Schwarz” is significantly cheaper. Battleground Games & Hobbies sells the trial decks for $24.99 and booster packs for $5.99. Each trial deck comes with a 50 card pre-constructed deck, rule sheet, manual, play book, and playmat. The boosters may be a little more expensive than “M:TG” boosters, but you don’t need to add a lot to your deck right away. So it makes having to buy boosters a little more manageable.

 

Some final thoughts

 

I know I’ve made a lot of comparisons to “Magic: The Gathering” and, in some cases, I’ve made it sound like I enjoy this game more. However, that’s not the case. I’ve sold my collection twice and quit about four times. How does that make sense? I don’t know, but it’s the truth. I’ll always be a “M:TG” player, but it’s nice to find another game you can play and actually enjoy every now and then.

 

As of right now, Battleground Games & Hobbies has tournaments on Saturday afternoon. The format is rather loose until they establish a more solid player base and players get their hands on more cards.

 

When I was learning to play, I know that there were at least two or three other people learning as well, and a bit of a crowd watching. I’d like this game to pick up. It would be great to see more games being played at the store.

 

Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

 

Join the Battleground Games & Hobbies community  forums!

Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!

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