Posts Tagged ‘Organized Play’

Wizards of the Coast Announces Sweeping Changes to ‘Magic’ Organized Play

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Wizards of the Coast announced yesterday sweeping changes to the Magic the Gathering organized play program as a result of unprecedented growth in both it’s Grand Prix program and Pro Tour Qualifier programs. Based upon feedback from the community at large, including judges, players, and local-game-store’s alike, the following changes were announced:

 

A New Path to the Pro Tour

The take away:

  • New path to the Pro Tour will now feature a two-tier event series to qualify – a Preliminary PTQ feeding a Regional PTQ;
  • Winners of Preliminary PTQ’s are invited to participate in the Regional PTQ;
  • Preliminary PTQ’s will be run by local game stores;
  • Qualified players may play in any Regional PTQ they wish;
  • The top four finishers of the Regional PTQ qualify for the Pro Tour, including airfare;
  • If a Regional PTQ has 128 participants or more, the top eight players qualify for the Pro Tour instead.

 

Improving Grand Prix Events

The take away:

  • Amount of Grand Prix events increased from 46 to 54;
  • The top eight (top four for a team event) will receive invitations to the Pro Tour regardless of event attendance;
  • Everyone with 39 match points – or a record of 13-2 – will qualify for the Pro Tour;
  • Total prize pay out increased to $70,000 if attendance is 3600 or more.

 

Changes to the Pro Player’s Club

The take away:

  • Pro Points at Pro Tour’s will now be awarded based upon final match point score instead of final swiss standing beyond the top eight;
  • Pro Points at Grand Prix events will likewise now be awarded based upon final match point score beyond the top eight;
  • Players at the Pro Tour finishing with 33 match points or more will receive an invitation and airfare to the next Pro Tour;
  • Minor changes to the threshold needed to reach Platinum Pro-level status;
  • Gold Pro-level no longer awards a $500.00 appearance fee. Instead, Gold Pro-level now awards airfare to all Pro Tours for the season.

 

 

What do you think of these sweeping changes? Is this better for the Magic the Gathering organized play program or worse? Tell us what you think of the new changes effective beginning in August in the comments below!

 

 

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Wizards of the Coast Released Changes to D&D Organized Play

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Wizards of the Coast has released details for changes coming to the Dungeons and Dragons Organized Play program, now titled the D&D Adventurers League which will accompany the release of Dungeons & Dragons Fifth Edition according to hobby news website ICv2.com.  In addition to the new name, Wizards has announced a new three-part program with overarching storyline themes (D&D Encounters, D&D Expeditions, and D&D Epics), as well as a new monthly scheduling and reporting structure for stores.

 

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Each storyline event, in this case, The Tyranny of Dragons, will begin with a D&D Epics kickoff event hosted by Wizards at a select major conventions.  For Tyranny of Dragons, this event will take place at Gen Con Indy in August.  The goal of the event is to create buzz about the new season of OP, and get players excited to head back to stores to participate in the weekly D&D Encounters or D&D Expeditions sessions.


 
D&D Encounters will be the baseline store events, presenting the first portion of each storyline published adventure in an organized play kit.  The kits, which are free to participating Wizards Play Network (WPN) retailers at Gateway level or above, will introduce players to the main storyline and provide enough play to get players from 1st level to about 5th level.  Afterwards, players may continue by purchasing the rest of the adventure from stores, or participate in other play programs.  For the first season, the adventure will lead to a purchase of Hoard of the Dragon Queen, the first adventure published for the new edition of D&D.



The redesigned kits support up to 20 players and four Dungeon Masters, and will include gameplay aids and new components like certificates for special items or awards, table tents, blank character sheets, and more.  The adventure portion will be available as a complimentary PDF from Wizards.


 
D&D Expeditions play is intended for higher-level character play, either for experienced players or those that have completed the D&D Encounters portion of OP.  The organized play kits are available free to any WPN retailer at Core level or above.  Each month, these smaller monthly kits will contain a series of “convention-style” adventures, usually one-offs (about 4 hours), and certificates for special items in the adventure.  Stores are encouraged to use these kits to support local convention events, and contact Wizards’ retail support team if they require more than one kit.


 
Scheduling and reporting will be updated for the August D&D Encounters session, and qualifying stores can begin scheduling on June 8.  On July 8, scheduling opens for the September D&D Expeditions sessions, as well as that month’s D&D Encounters.  The process for reporting D&D Play has been simplified as well:  stores only need to enter their DMs and add players as a list now, rather than table by table.

 

What do you think gamers? Do these changes to the Dungeons & Dragons organized play program sound interesting? Let us know in the comments below!

 

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Please be sure to join us at your local Battleground Games & Hobbies each and every Wednesday night for D&D Encounters; a night not to be missed!

 

 

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Announcing Next Season of D&D Encounters

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Wizards of the Coast has announced that the launch weekend for Dead in Thay, the next season of D&D Encounters, is May 10-11, with the season to run on Wednesdays from May 14th to August 6th.  The adventure by Scott Fitzgerald Gray, part 2 of the Dreams of the Red Wizards Sundering storyline, is directly tied to the previous adventure, Scourge of the Sword Coast.  It’s also loosely connected to Ghosts of Dragonspear Castle.

In this adventure, the Bloodgate must be destroyed in order to stop Szass Tam, the lich lord of Thay and his Red Wizards.  Reporting results of the game will continue to impact the future of the Forgotten Realms.

Dead in Thay will lead into The Tyranny of Dragons, a multi-platform event tied to the launch of the next edition of Dungeons and Dragons.

 

Journey Prerelease

 

Wizards of the Coast encourages D&D Encounters players to use the D&D Next rule set, while producing the adventures so they can be played with any D&D rules.

 

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