Thursday, June 26th, 2014
First there was Tom Ross taking down the SCG Invitational with his Boss Sligh deck. Then this past weekend, both the Standard and Legacy Opens by StarCityGames were taken down by Red decks. One was a Mono Red Aggro deck and the other was a Mono Red Burn deck. I guess it’s safe to say that Red is a thing now.
With that in mind, I’m going to talk about Mono Red Burn in Modern. Keep in mind, I want to stay one color because for consistency. If we start introducing another color, then we have to start thinking about Shock Lands and Fetches. I’m trying to Bolt you, not the other way around.
Before we delve into things, let’s take a look at what I’ve been running for a while now:
Main board:
20 Mountain
Side board:
3 Combust
What exactly are we trying to do with this deck? Well, it’s simple. Have you ever seen “Rocky Balboa,” you know, the last movie he did that came out in 2006? Well in that movie there is a great training montage (just like all the other movies before it). During that montage they address the fact that Rocky has gotten older and suffers from things like arthritis; the fact is that he’s just not his younger self anymore. So, his trainer comes up with a strategy to compensate for what he has lost.
“So what we’ll be calling on is good ol’ blunt, force trauma. Horse power. Heavy-duty, cast iron, pile driving punches that will have to hurt so much they’ll rattle his ancestors. Every time you hit him with a shot, it’s got to feel like he’s kissing the express train. Yeah. Let’s start building some hurting bombs.”
Cue the music.
This is one of the best lines in the movie. When I saw it, and heard that line, I wanted to work out right then and there. Unfortunately, the tub of popcorn and the soda I was drinking were in my way.
I’m not trying to say that Mono Red Burn is like an old man, but it does have its weaknesses. The key here is to explode. This theme is going to help what determines what spells we should and should not play.
Another way to look at things is to check out some solid reading called “The Philosophy of Fire,” by Mike Flores. Just do a quick search for it online. You can’t miss it.
We want to apply maximum damage for as little as possible. Lightning Bolt is the best burn spell and is a great example to base everything off of. It deals three damage for one mana. It hardly gets better than that. The next best thing may be Shard Volley. This is another spell that can deal three damage for one mana, but it comes with a catch; you need to sacrifice a land as an additional cost. That means, whether it resolves or not, you’re still losing a land.
Lava Spike is a great contender as to “next best burn spell.” It’s another 3-for-1 spell, but we lose out in speed here. Still, as a sorcery, this is typically one of the best openers for this deck. Similarly, Rift Bolt does the same thing. There is a slight delay if, but rarely do you ever cast it for three mana.
Now we move onto the spells that cost more than one mana. Searing Blaze is an interesting card, but it definitely has value in it. It’s very conditional, and it doesn’t always hit for three damage. In fact, by itself, it does one damage for two mana. Plus, you need to have a creature in play on your opponent’s side. So why is this in the deck? When you do hit the landfall trigger, which is not that hard, the card becomes completely worth it. At instant speed, you can, potentially, hit your opponent for three damage and kill one of their creatures for two mana.
How do we perceive Searing Blaze, though? It’s a 2-for-1 for starters. What else though? We need to analyze the other spells fit into the two slot:
Arc Trail – Needs another player to target.
Boros Charm – It forces us to play another color. However, because it deals 4 damage, many people have felt that’s enough of a case to play the spell. Keep it in mind, it only deals damage to a player.
Incinerate – Three damage for two mana makes it a contender, but there are better spells for the slot.
Lash Out – Another possibility, but conditional upon the clash.
Lightning Helix – The ability to gain life and, essentially, cause a six point life swing is very nice. However, again, you need to introduce another color into the mix.
Lightning Strike – See Incinerate.
Magma Jet – In the other versions of the deck that was touched upon at the beginning of the article, Magma Jet has made the cut. The ability to scry two cards and manipulate the deck so you draw into burn is very convincing. We’re looking for more here. If I’m scrying in search of burn, I’ve already lost.
As you can see, there are options, but we’re Mono Red. Searing Blaze just beats out the competition by a hair. There is another spell in the two slot. That card is Skullcrack. This is very similar to Lightning Strike and Incinerate. However, there is an important part of the card that causes it to make the cut, and that’s the fact that it stops players from gaining life and damage cannot be prevented that turn.
Granted, some decks only play one, but Spinx’s Revelation is in Modern. There is also Kitchen Finks. Modern can be a fast format, and there is little room for mistakes. Any kind of life gain is such a set-back that its best to not take any chances. Did you know that Pod decks can gain infinite life? Yes, and I learned that the hard way over the weekend. Thank goodness I had a Skullcrack in hand to stop the shenanigans.
Finally, our last spot is for Flames of the Bloodhand. This is the most expensive burn spell in the deck, but it’s also our only spell that does four damage. It hits like an express train and stops life-gain and, once again, stops damage prevention.
That’s it for this week as I go well over my word count. Next week, we’ll pick things up and go over the creature package, the side board, and any changes I may want to make heading into Grand Prix Worcester.
Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic the Gathering, Modern, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Sunday, June 22nd, 2014
Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
1423 Bedford Street
Abington MA
781.261.9669
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.
(Awards will be in Store Credit usable in store or online!)
| |||||
|
Tags: Abington, Grand Prix Trial, Grand Prix Worcester 2014, Magic the Gathering, Modern, MTG, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Friday, June 20th, 2014
Hi all, welcome to my first article here on Battleground Games & Hobbies. At this point, I don’t know how often I’ll be writing, or even if Simeon will want to keep putting my articles up! However, when I do write, it’s going to be mainly about Eternal formats – that is, Modern and Legacy. There may be a little Vintage every now and then as I begin to learn that format, but as I don’t get a chance to play it but a couple times a year, that certainly won’t be a focus of mine in this series.
So with that, let’s go!
Today’s article is going to be about my recent love affair with the Modern format. When it was first announced a couple years ago, right after the death of Extended, I viewed Modern as “Legacy Light.” I was just starting to become invested in Legacy cards and following the format, and I felt as if I didn’t have time for another format. So I ignored Modern for a while to focus on playing what I do consider to be the best format of all, Legacy. But as I’ve come to realize recently, Modern is no slouch. It’s a deeply rich format with its own identity.
In the last year, Modern has gone through an insane popularity boost. With the wildly successful Modern Masters and the huge Grand Prix Richmond leading the way, not to mention the current PTQ season, players all over the world have taken up Modern. Now with all these events, as the metagame changes and Wizards gets more and more data on what’s too good (or the opposite), the format is as healthy as ever. There’s no one boogieman-best-deck that everyone is either playing or trying to beat.
You could play any one of maybe 30 different decks and not be laughed out of the room. The format is that wide open. For starters, in no particular order:
UR Pyromancer Ascension StormUR Splinter TwinRUG Tarmo-TwinJund“Big” Zoo “Small” Zoo Boggles Robots UW Control UWR Control UWR Kiki/Twin Mono Red Burn Melira Pod Mono-Black Devotion Restore Balance | Kiki PodAngel PodTribal Flames ZooGW HatebearsGR Tron Mono-Blue Tron UW Tron Mono-Green Tron BW Tokens Scapeshift Infect Dredgevine GB “Rock” Eggs/KCI Living End |
I’m sure I missed a handful of decks too!
Granted, some of these decks are simply better than others, but if you were to head to a large event it wouldn’t be unheard of to play nine rounds against seven or eight different decks. If I had to pick the top five decks with which to run through a large tournament, I’d probably say it’s these five, more or less in this order:
1) UR Splinter-Twin
2) Angel Pod
3) Robots
4) UR Pyromancer Ascension Storm
5) UWR Control
In March, I got to compete in Grand Prix Richmond. In seven rounds (thanks to two byes), I played against six different decks. My day two experience was less than stellar, quickly losing three in a row – to a Melira Pod deck, a Kiki-Pod deck, and a Jund deck. More importantly, out of the 10 rounds I played at that tournament, I played against seven different decks! The format is wide open, and I think that’s absolutely fantastic. You can pick out almost any card from your trade binder and build a deck with it.
In fact, that’s almost what I did last weekend for a Grand Prix Trial at the Plainville location for GP Boston/Worcester. I have been playing UWR midrange/aggro-control for a while, but wanted to mix it up with Jund for this event. However, at the last minute, I stumbled across this Jund-like list. When I reached into the old Modern binder, on almost every page, there was a card I could use for this deck. Here’s what I sleeved up:
4 Dark Confidant2 Scavenging Ooze
| 1 Forest1 Island1 Swamp2 Breeding Pool3 Darkslick Shores |
I went 3-1-1 in the swiss, cracking the Top 8. The only blemishes were a draw with UR Splinter Twin in round 1 (he also made Top 8) and a loss to Mono Red Burn in round 3. Then a quick loss to Robots in the Top 8.
I’m not claiming this deck is great. It’s mediocre at best. The reason I even typed out the list is to show some of the playable (if not fantastic) cards that you might not think of.
If nothing else, take away from this article my three favorite things about Modern:
1) Even “unplayable” cards or decks can be playable, and even good, in the right spot. Did you know that both Shadow of Doubt and Twisted Image see Modern play? Those cards are awful by most standards, but in certain situations, they really shine in Modern.
2) There’s a ton of playable decks in Modern, so if you don’t have a certain set of cards, there’s always other decks to play that will fit your play style. That is, you don’t need a set of Tarmogoyfs to play Modern. The barrier for entry is actually quite low if you’ve been playing Standard for a couple years. Maybe you won’t be able to play your first choice deck, but you can find something similar, no doubt.
3) Every tournament, every round, and every game, you learn something. Unless you’ve played the <Deck A> vs. <Deck B> matchup a million times, nothing is old hat. Maybe you’re seeing a deck for the first time. Maybe you finally realize why a certain card is played. Maybe you see a new use for a card (casting Remand your own spell in response to a Cryptic Command, perhaps). There’s just so much information available that every time you play Modern, you find out something new.
If you haven’t tried out Modern yet, or even if you have and love it as much as I do, come give it a shot. There’s another Grand Prix Trial for GP Boston/Worcester on 6/29 – this time at the Abington location. I like Modern so much I turned down the chance to judge the event so I could play! In addition, Abington hosts weekly Modern tournaments on Tuesday nights and every third Friday of the month is a Modern tournament. In Plainville, they have Modern tournaments every FNM. So you have plenty of chances to not just play Modern, but to play against a wide variety of decks each and every week!
Until next time, thanks for reading.
Ken
Ken Briscoe is a local competitor of the Abington store and lover of all things “Magic: The Gathering.” He began playing “Magic” during Revised, and quit for about 6 years. He then picked things right back up at Mirrodin block. For real work, Ken is an IT Consultant. He is also a die-hard Boston Red Sox fan. He attended Syracuse University and Bridgewater State. but not at the same time. His latest accomplishments include beating Paul Calder last week in fantasy baseball.
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: guest author, ken briscoe, Magic the Gathering, modern format, MTG, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 3 Comments »
Friday, June 20th, 2014
These are the results from the Modern GPT for Boston/Worcester. Thanks to those that came and congratulations to the winners! Don’t forget there is a Modern GPT: Boston/Worcester in Abington on June 29th.
Players: 25
Rounds: 5 before a cut to top 8
Top 8 PLayers:
1. Nicholas Blake
2. James Costello
3. Anthony Huynh
4. John Hadayia
5. David Nunez
6. Ken Briscoe
7. Chris Alexander
8. Devin Malko
Prizes:
1. $200 Store Credit
2. $150 Store Credit
3. $75 Store Credit
4. $75 Store Credit
—————————————————————————————-
Top 8 Deck Lists:
(the top 4 players split)
Nicholas Blake
4x Wild Nacatl
4x Kird Ape
4x Burning-Tree Emissary
4x Lightning Bolt
4x Ghor-clan Rampager
2x Rancor
4x Experiment One
4x Tarmogoyf
1x Boros Charm
1x Lightning Helix
2x Path to Exile
4x Vexing Devil
3x Flinthoof Boar
4x Temple Garden
3x Stomping Ground
2x Sacred Foundry
2x Forest
1x Mountain
2x Verdant Catacombs
2x Marsh Flats
2x Arid Mesa
1x Misty Rainforest
Sideboard:
2x Destructive Revelry
1x Thalia, Guardian of Thraben
1x Stony Silence
2x Aven Mindcensor
2x Path to Exile
1x Ethersworn Canonist
1x Grafdigger’s Cage
1x Aegis of the Gods
2x Scavenging Ooze
2x Torpor Orb
James Costello
4x Signal Pest
4x Ornithopter
3x Memnite
3x Steel Overseer
2x Master of Etherium
4x Vault Skirge
2x Etched Champion
4x Arcbound Ravager
4x Mox Opal
4x Springleaf Drum
4x Cranial Plating
2x Twisted Image
3x Galvanic Blast
1x Mountain
4x Blinkmoth Nexus
4x Glimmervoid
4x Darksteel Citadel
4x Inkmoth Nexus
Sideboard:
2x Spellskite
1x Spell Pierce
2x Whipflare
1x Rule of Law
2x Ancient Grudge
1x Ray of Revelation
1x Blood Moon
1x Relic of Progenitus
1x Dispatch
1x Wear/Tear
2x Combust
Anthony Huynh
4x Spellstutter Sprite
4x Pack Rat
2x Vendilion Clique
3x Mistbind Clique
1x Snapcaster Mage
3x Thoughtseize
3x Inquisition of Kozilek
2x Mana Leak
4x Cryptic Command
2x Disfigure
1x Smother
1x Dismember
1x Sword of Feast and Famine
4x Bitterblossom
3x Creeping Tar Pit
4x Mutavault
1x Tectonic Edge
4x Darkslick Shores
4x River of Tears
2x Watery Grave
3x Island
1x Swamp
1x Scalding Tarn
1x Marsh Flats
1x Sunken Ruins
Sideboard:
2x Jace Beleren
2x Grafdigger’s Cage
2x Engineered Explosives
1x Batterskull
1x Vendilion Clique
2x Go for the Throat
1x Disfigure
3x Sower of Temptation
1x Thoughtseize
John Hadayia
4x Expedition Map
4x Thirst for Knowledge
2x Fabricate
1x Treasure Mage
2x Wurmcoil Engine
1x Platinum Angel
1x Sundering Titan
2x Mindslaver
1x Oblivion Stone
2x Solemn Simulacrum
4x Remand
4x Condescend
3x Repeal
1x Spell Burst
3x Talisman of Dominance
2x Snapcaster Mage
4x Urza’s Tower
4x Urza’s Power Plant
4x Urza’s Mine
1x Oboro, Palace in the Clouds
1x Tectonic Edge
1x Academy Ruins
8x Islands
Sideboard:
2x Aetherize
3x Squelch
3x Dismember
2x Relic of Progenitus
1x Repeal
1x Spellskite
2x Spell Snare
1x Spell Pierce
David Nunez
4x Delver of Secrets
4x Snapcaster Mage
4x Young Pyromancer
2x Sleight of Hand
2x Spell Snare
2x Elecrtolyze
2x Pillar of Flame
2x Vapor Snag
4x Lightning BOlt
4x Gitaxian Probe
4x Serum Visions
4x Mana Leak
4x Remand
4x Misty Rainforest
4x Scalding Tarn
4x Steam Vent
4x Island
1x Breading Pool
1x Mountain
Sideboard:
3x Spell Pierce
2x Flashfreeze
2x Combust
4x Ancient Grudge
4x Anger of the Gods
Ken Briscoe
2x Bitterblossom
2x Thoughtseize
1x Ashiok, Nightmare Weaver
2x Disfigure
1x Sword of Feast and Famine
4x Inquisition of Kozilek
3x Abrupt Decay
1x Slaughter Pact
2x Spell Snare
1x Maelstrom Pulse
3x Liliana of the Veil
4x Mana Leak
4x Dark Confidant
2x Scavenging Ooze
4x Tarmogoyf
1x Snapcaster Mage
3x Darkslick Shores
4x Misty Rainforest
2x Watery Grave
4x Verdant Catacombs
2x Breeding Pool
1x Woodland Cemetery
2x Hinterland Harbor
2x Overgrown Tomb
1x Island
1x Forest
1x Swamp
Sideboard:
1x Golgari Charm
1x Pithing Needle
2x Nature’s Claim
1x Disfigure
2x Creeping Corrosion
1x Thrun, the Last Troll
1x Obstinate Baloth
1x Dispel
1x Batterskull
2x Grafdigger’s Cage
1x Spellskite
1x Negate
Chris Alexander
4x Deciever Exarch
1x Kiki-Jiki, Mirror Breaker
2x Pestermite
4x Snapcaster Mage
1x Spellskite
2x Vendilion Clique
1x Dispel
2x Cryptic Command
4x Remand
1x Peek
4x Serum Visions
1x Electrolyze
2x Flame Slash
4x Lightning Bolt
4x Splinter Twin
5x Island
1x Mountain
4x Misty Rainforest
4x Scalding Tarn
1x Desolate Lighthouse
3x Sulfur Falls
4x Steam Vents
4x Stomping Grounds
Sideboard:
2x Anger of the Gods
2x Blood Moon
2x Ancient Grudge
1x Keranos, God of Storms
1x Threads of Disloyalty
1x Negate
1x Dispel
2x Relic of Progenitus
1x Batterskull
1x Vedalken Shackles
1x Engineered Explosives
Devin Malko
4x Snapcaster Mage
3x Deceiver Exarch
3x Pestermite
4x Tarmogoyf
2x Scavenging Ooze
4x Splinter Twin
2x Gitazian Probe
4x Remand
4x Serum Visions
4x Lightning Bolt
2x Flame Slash
1x Elecrolyze
2x Cryptic Command
1x Mountain
2x Island
1x Forest
2x Sulfur Falls
2x Hinterland Harbor
3x Steam Vents
1x Stomping Ground
1x Breeding Pool
4x Misty Rainforest
4x Scalding Tarn
Sideboard:
1x Combust
1x Batterskull
1x Scavenging Ooze
1x Dismember
2x Anger of the Gods
1x Sword of Feast and Famine
1x Engineered Explosives
1x Dispel
1x Spellskite
2x Ancient Grudge
1x Counterflux
1x Nature’s Claim
1x Negate
| |||||
|
Tags: Decklists, Grand Prix Boston-Worcester 2014, Grand Prix Trial, Magic the Gathering, Modern, MTG
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
Thursday, June 19th, 2014
If you’ve been reading my blog posts, articles, whatever you want to call them for a while now, then you may have noticed that they are centered around “Magic: The Gathering.” Now there is a perfectly good explanation for this. The main reason being is that is my area of gaming expertise.
I don’t think there is anything wrong with this, but it makes things a little boring if you’re not into “Magic.” That’s where you come in. Consider this an open casting call for writers of all backgrounds. One of the goals I am trying to accomplish is to help get different content on the site. That’s where you come in.
Is there something related to gaming that your very passionate about?Is there an awesome Dungeons and Dragons sessions you want to tell people about? Do you have experience in table top wargaming like Warmachine or Warhammer 40K? Are you really good at painting miniatures or scenery? Something that would be great is content with tips and tricks for beginner miniature players.
Don’t worry, I’m always open to others writing about “Magic.” Having multiple perspectives is a great thing to have. It really helps to diversify the writing on the website. So, if you’re interested in giving writing a shot, then let me know. Pitch me your ideas at Simeon.Cortezano@hotmail.com. Please include your name and keep your pitch to around 200 words.
If you’re idea sounds good, we’ll contact you and move from there. These writing opportunities are strictly voluntary. That should be the last thing on your mind, though. The idea is to have fun and help spread your knowledge.
This Friday will be the third Friday of the month. You know what that means. Modern will be offered at this Friday’s FNM in addition to Standard and Draft.
This would be a great time to try out any ideas you may have for the Modern season that’s now in session. In case you missed it, Battleground Games & Hobbies hosted a Grand Prix Trial on June 14. Several of the Top 8 competetors included some of the usual players from the Abington store: Ken Briscoe, James Costello, and Chris Alexander. Also in the Top 8 was Devin Malko who plays at the Plainville store. The eventual winner was Nicholas Blake who also plays at the Plainville store.
The deck lists for the entire Top 8 can be found by clicking on this link.
If you missed out on the GPT on June 14, then don’t worry. There will be another GPT hosted at the Abington store. That GPT will be held on June 29. The format is Modern and the winner will also receive a box of Modern Masters in addition to the 2-round byes. This should be a big turnout. Everyone will be gunning for that box of Modern Masters. This could be your chance to open a foil Tarmogoyf!
If you play Weiss Schwarz, rumor has it that the store will be getting some visitors from out of town looking for some pick-up games. So if you’re tired of the usual competition and are looking for some new action and new opponents, this is your opportunity to do so.
The usual time for Weiss Schwarz actions is 2:00 PM on Saturday. Be there or be a four-sided object.
Can you believe it’s time for another “Magic: The Gathering” set to be released out into the wild? The Magic 2015 core set prerelease has been scheduled for both the Abington and Plainville stores.
All of the information you need to know can be read here, but if you’re too lazy to click on the link then keep reading.
The prerelease packs will once again make their presence known. It is important to know that if you’d like to be guaranteed a specific color of your choice you’ll need to preregister for the event you want to participate in.
Regarding preregistration, there were some issues with the Journey Into Nyx prerelease where some people couldn’t get the color they wanted to when they showed up to the store. Unfortunately, the colors they wanted had all been spoken for through the preregistration process. If you don’t want to be denied a color, please, I urge you to preregister ahead of time so you don’t miss out on the color you want.
Oh yeah, I was talking about the prerelease. The event will be held the weekend of July 12-13. Here is a quick rundown of what’s happening:
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Here is also a breakdown of what you’ll get when you enter the prerelease:
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
Well that’s it for now. I hope you enjoyed this week’s version of “This week in gaming.” If you liked what you read then help us out by spreading the word. Hit the social media buttons down below and tell all your friends about this article and the store!
Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Dungeons and Dragons, magic thew gathering, MTG, Simeon Cortezano, Warhammer 40K, Weiss Schwarz
Posted in Blog, Card Games, Dungeons & Dragons, Events, Featured Post, Games Workshop, Magic: The Gathering, Miniature Games, Pathfinder, Popular Posts, Role-Playing Games, Warhammer 40K, Weis Schwartz | 2 Comments »
Friday, June 13th, 2014
Format: Modern
Date: June 14th, 2014 a Saturday
Time: Doors at 10:00am, Registration at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
Prizes will be paid to the top finishers in Store Credit usable in store or online!
| |||||
|
Tags: Grand Prix Trial, Grand Prix Worcester 2014, Magic the Gathering, Modern, MTG, Plainville, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »
Social: