Wednesday, July 9th, 2014
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Tags: Clash Pack, Magic 2015, Magic the Gathering, MTG, New Release, Spoiler, Wizards of the Coast
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Store Related | No Comments »
Tuesday, July 8th, 2014
Despite my last (first) article laying out why Modern is awesome, I did mention that Legacy is actually my favorite format. Today I want to give you my first set of reasons why this is the case. I’ll also leave you with a decklist that may not be one of the premier decks in the format, but which isn’t uncompetitive, yet still fairly cheap and at least semi-competitive when compared to other decks.
How could this not be the first reason why Legacy is so good? Fun means different things to different people, but let me ask you a few questions. Almost no matter what type of player you are, at least one of these things should appeal to you, and they’re all common occurrences in Legacy.
-Have you ever paid one mana to put Griselbrand into play, paid seven life to draw seven cards, then paid one more mana to put Emrakul into play? Oh yeah, and attacking for 22! Oh yeah, on turn three!
-Have you ever locked your opponent out of the game by destroying most if not all of their lands while attacking for two – with Thalia, so when they do draw a land, they still can’t play their spells?
-Have you ever drawn your card for the turn and had to map out a series of rituals, cantrips, and tutors? Not to mention decide which of your win conditions is most likely to be successful. Do you need more cards at the expense of your life total (Ad Nauseam) or is your stocked graveyard enough to let you win (Past in Flames)?
-Have you ever locked down a game by activating Jace, the Mind Sculptor’s 0 ability over and over again, all the while ticking up Liliana of the Veil?
-Have you ever won the game without casting a single spell from your hand?
No matter what you find fun, there’s a competitive deck out there that will let you scratch that itch.
Let’s start at the local level. Did you know that Battleground’s Abington location runs weekly Legacy events on Thursday nights? Then on a national stage, the StarCityGames.com Open Series Legacy events have been averaging nearly 350 people since the beginning of the year which, historically, has had some of the highest turnouts for these events. One of the events even took place in a snowstorm that dropped a foot of snow on Indianapolis.
Not that it has any effect on the local scene, but Legacy may be even more popular in Europe. The Europeans tend to gravitate towards older formats, so it’s no surprise that Legacy is continuing that trend on the other side of the pond.
Beyond having multiple chances to play Legacy locally, if you’re willing to travel a couple hours in any direction, you could conceivably play a good sized event at least every weekend, sometimes doubling up on Saturday and Sunday. And even if you can’t make the trip, all SCG Opens are live streamed, as are some other occasional regional events. This offers you the ability to at least watch some sweet, sweet, Legacy Magic even if you can’t make it out to the event.
Whoa! Put away the pitchforks! Let me explain. I know that even after I do, this might leave a sour taste in your mouth, but I do firmly believe that the (sometimes outrageous) cost of some Legacy staples can be a good thing.
The fact that some of these cards are on the Reserve List (meaning that Wizards of the Coast has promised to never reprint them, or any functionally identical card), or simply too powerful to reasonably be considered for a reprint means that supply will never go up. Assuming one of these staples doesn’t suddenly fall out of favor and become unplayable (which is unlikely, because we’re talking about cards ingrained in the format, not fringe cards), the card will maintain its value. Or at least a majority of it. So when I open my wallet to buy one of these cards, I know that it’s not going to be worthless tomorrow. This is the financial game we all play with Magic cards, but Legacy staples – specifically ones on the Reserve List, and more specifically lands on the Reserve List – are the safest bet in Magic, in my opinion.
And this isn’t just me blowing smoke. I’ve personally invested in Reserve List cards that I know I will rarely play. I’ve done it because I trust that WotC will keep their word and not reprint these cards, and that they will continue to make Magic great, thus keeping interest (and necessarily, demand) high. But I’ll let the #MTGFinance folks chime in on that.
An interesting side effect caused by the value of the cards: due to the fact that the cards can be pricey, players tend to take better care of their cards. In Legacy, you generally see more pile shuffling and “mash” shuffling than riffling. This doesn’t bend the cards. Most players have also taken to double-sleeving their decks for a little extra sturdiness in the sleeve as well as insurance against spillage of their Red Bull or Mountain Dew. This means that when I trade for your Karakas or Show and Tell, it’s probably in better condition than it would be if it was only worth $10. Because you know that if you take care of it, you can get a premium for it in trade.
Again, because it’s expensive, Legacy players who are financially invested tend to also be emotionally invested. For the most part, Legacy players just love the format, and that shows when playing a match. Ever go to a PTQ and play against that one guy who just can’t seem to ever find fun in the game? You know, the one who doesn’t say anything besides “No Blocks” or “Go” for the entire match and sarcastically says “Nice draw” on the turn you kill him? Just unfun all around. Well, those players exist in Legacy too, but there are far fewer of them. Legacy players care about the format, their cards, and their experience playing. Sure, we want to win, and that’s a primary motivation for entering any tournament. But it’s not all about that. It’s about the experience of playing with some of the most powerful cards, combos, and decks to have ever existed.
The opposite happened last weekend at the SGG Worcester Legacy Open. I played against a few players I’d never met or seen before, and one of them was the nicest, most easygoing, laid-back, let’s-have-fun type of player I’ve ever encountered. He told me he doesn’t play Standard because he doesn’t like the general attitude. Say what you will about competitive Magic players, but I find that the older the format, the more fun you will have on a personal basis with your opponents.
I’m not even sure I’m half-way done with what’s turning out to be a long list on why Legacy is so good, but I’ve been capped on the number of words, and I think I’m already beyond it. So, I’ll leave you with a decklist and then be on my way.
Here’s a semi-competitive decklist that you could use as a starting point for getting into Legacy without breaking the bank.
Note: I’m going to assume that you’re not starting from scratch and have either Modern cards (fetchlands, for example) or a collection that you can use to trade up for Legacy cards.
UG Infect
4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch
2 Sylvan Library
1 Berserk
4 Brainstorm
3 Crop Rotation
4 Daze
4 Invigorate
4 Vines of Vastwood
4 Gitaxian Probe
2 Force of Will
2 Pendelhaven
4 Verdant Catacombs
4 Misty Rainforest
1 Blinkmoth Nexus
1 Forest
4 Inkmoth Nexus
4 Breeding Pool
Obviously there are sub-optimal numbers in this list, but as a budget-friendly(ish) starting point, it’s not bad when compared to other Legacy decks.
Were I starting here I would look to improve the deck in the following ways, in this order (so as to maximize the number of decks you can play in the meantime while you continue moving down the list).
-Four Tropical Islands
-Four Stifles. These may not belong in the deck, but they’re cheap and played in more than one Legacy deck. They’re also relatively cheap now with the reprinting in Conpiracy.
-Four Wasteland. This deck may not want four but maybe a couple. These three items on the list will get you closer to playing one of a few different Delver decks.
-Two Force of Will. This may be self-explanatory. Force of Will is the quintessential Legacy card.
-Berserk. You probably don’t want a full set, maybe just one or two more.
When that’s all said and done, even this deck is an investment, but if you buy cards one at a time over the course of, say, a year, you’re looking at something like $30 a week. To some of you, this may be doable, but to others it may not. But that’s OK! The deck above, as-is, is more than capable of winning a small local three- or four-round event. It may not take down a 10-round SCG Open, but it will be able to hold its own.
Next time, I’ll have another set of reasons why you should be playing Legacy. Alongside two cheaper, more competitive Legacy decklists!
Thanks for reading.
Ken
Ken Briscoe is a local competitor of the Abington store and lover of all things “Magic: The Gathering.” He began playing “Magic” during Revised, and quit for about 6 years. He then picked things right back up at Mirrodin block. For real work, Ken is an IT Consultant. He is also a die-hard Boston Red Sox fan. He attended Syracuse University and Bridgewater State. but not at the same time. His latest accomplishments include beating Paul Calder last week in fantasy baseball.
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: guest author, ken briscoe, legacy, Magic the Gathering, MTG
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | No Comments »
Friday, July 4th, 2014
The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.
If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in. Call ahead or contact us.
Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195
____________________________________________________________________
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
____________________________________________________________________
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Parking on site
Google Maps
Battleground’s Facebook Page
Contact:
Please contact us with any questions.
What Do I Get?
Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
What Else Can I Do?
Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.
Commander Melees:
Use your Commander decks with your friends!
Come down, play some cards, check out the new set, and meet some new people!
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Tags: Event, Magic 2015, Magic the Gathering, MTG, New Release, Prerelease, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »
Thursday, July 3rd, 2014
Last week we talked about the burn package for Mono Red Burn. This week I’ll be talking about the creature package and side board options. Here’s a quick reminder of what I was running as a creature package:
This past weekend, there was a Grand Prix Trial held at the Abington store. At that tournament I actually ran a slightly different creature package after having practiced with the deck some more. The changes I made were replacing the Hellspark Elemental completely and I put in two more Goblin Guides and two more Eidolons. So now I was playing with this:
4 Goblin Guide
4 Eidolon of the Great Revel
4 Spark Elemental
I have been really enjoying the Eidolons a lot. If my opponent can’t deal with it right away it can be really annoying as it hits a lot of spells. This includes, but isn’t limited to, Serum Visions, Remand, Tarmogoyf, Delver of Secrets, Dark Confidant, and so much more. Even if they can deal with it, they’re going to take two damage as the popular removal spells are Disfigure, Smother, Lightning Bolt, Electrolyze, etc. There are definitely a lot of pros to playing this card.
One slight downside is that I am not immune to its effects as I can also take two damage for any spell I play that costs less than three mana. However, I’m not worried about my life count as much as my opponent is when he knows I’m threatening him or her with numerous burn spells at the ready.
I guess the question is how do I feel about the new creature line-up? When I played at the GPT, part of me did miss the Hellspark Elemental. With the Eidolon I get a 2/2 for two mana, and it doesn’t usually stick around. With the Hellspark, I got a 3/1 hasty creature that usually got in for three damage. The reason being is that it dies at the end of the turn. Therefore, wasting a kill spell on it is almost meaningless.
You really want to get in there and drop your opponent’s life total down to zero as fast as you can. If you remember, last week, I preached about how we were going for maximum damage output. Well, Eidolon doesn’t fit that game plan. It’s something you’d want if you were shooting for a long-game scenario – something that we’re not aiming for. We want to go for the short-game, and so it’s time to go back to four Hellspark Elementals and take out the Eidolons completely. Everything else can stay the same. In fact, going up to four Goblin Guides is where we should have been from the beginning.
Now let’s take a look at the side board. As a quick reminder, here is what I was running:
3 Combust
This did not change at all for the GPT last weekend. Still, let’s break things down and talk about why I’m running them.
First of all, Combust is a card that I have to run. Granted it doesn’t hit our opponent directly, but it does solve a lot of problems for Red mages. One of the biggest targets is Deceiver Exarch. Sitting at 1/4, this creature has a big butt, and is out of reach for all of our burn spells. Instead of having to use two burn spells, we can cast Combust, and that’s not even the best part: it can’t be countered. Other targets for Combust include Archangel of Thune, Restoration Angel, and anything else that’s blue or white and really annoying.
I originally thought that Molten Rain was one of those cards just for Tron decks. However, Modern has plenty of three colored decks where mana is a sensitive issue – RUG Twin, some versions of Pod, and Jund to name a few. In some of my play test sessions, destroying a land only set my opponent back a turn, but sometimes that’s all you need. Did I also mention that it also deals two damage as long as that land is a non-basic land.
Relic of Progenitus is in there for Snapcaster decks, decks that centralize themselves around Tarmogoyf, and can be a cute trick against Pod decks. It’s a pretty situational card, that’s why you only need two.
There have been plenty of discussions for the next card and the slot it represents. Affinity is one of the most popular decks in the Modern format right now. However, you need to remember not everyone is playing Affinity and that Modern is a very diverse format. So, you need a card that can match up well against Affinity, but can also help you out against single, problem artifacts – the biggest problem child, of course, being Spellskite.
In the very first list I was running, I had Smash to Smithereens in my side. This was a solid card. It was an instant speed, artifact removal spell, and it did three damage to my opponent. What a great 2-for-1. Unfortunately, in the match-up against Affinity, I couldn’t handle the amount of pressure they put on you in the first few turns. I watched as some of my friends emptied their hands on their first turn at the GPT.
With Shattering Spree, I feel like I have a better handle on things. It may not solve all of my problems, but it will definitely solve some of them. It’s ability to Replicate itself is a big deal. Now I can feel comfortable bringing in this card against decks with only a few artifacts or Affinity. I lose ability to deal three damage and I lose the speed, but being able to hit multiple artifacts is huge for me.
Searing Blood has been doing a lot for me these past few weeks. It’s been doing so much, I’ve had considerations bringing it into the main roster and, even, replacing Searing Blaze with it. Now, before you jump on my case, hear me out.
First of all, it’s in the sideboard as added creature removal. I bring it in against Affinity, Zoo, Pod, and even Delver. It played a pretty clutch role for me in my first round of the GPT. In game three, my opponent played a turn one Birds of Paradise. I didn’t even hesitate and cast a Searing Blood on it. I ended up winning that game and the match. Afterwards, he told me that if I hadn’t destroyed the Birds, he would have been able to play an earlier Birthing Pod against me, and probably would have won the game.
Now, I know what you’re saying, “You could have done that with Searing Blaze as well.” I know that, but here’s why I want to play it in the main board. I don’t play any fetch lands. This is important because triggering the landfall ability on Searing Blaze becomes much harder to do. In a deck that only runs 20 lands, it’s a little tough. Not to mention, I can only Blaze on my turn.
Last, but not least, is Anger of the Gods. I’m actually still debating with myself if I want to keep this or run Volcanic Fallout. Fallout is really tempting because it can’t be countered. So it would stack up well against decks like Faeries and Merfolk – both of which I have encountered. Either way, both spells would do well against Affinity as well. Maybe the extra point of damage matters, but that’s if they manage to drop their Master of Etherium. Another reason to run Anger over Fallout is that it exiles creatures if they were to die. So, against Pod decks, where Kitchen Finks is a thing, it could be very useful to remove the creature instead of letting it hit the graveyard and come back.
Well, that’s it for this week as I destroy my word count once again. I hope you’ll come back next week as I look to conclude my discussion on Mono Red Burn for Modern. The GP is coming up at the end of the month and this is really helping me clear my mind about things.
I would appreciate any feedback you may have or criticism about the deck. So sound off below in the comment section.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Grand Prix Worcester 2014, Magic the Gathering, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Saturday, June 28th, 2014
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Tags: Magic 2015, Magic the Gathering, MTG, New Release, Spoiler, Wizards of the Coast
Posted in Blog, Card Games, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
Friday, June 27th, 2014
The Core Set 2015 Prerelease presents players with a special opportunity to open a Prerelease Pack. There are five Prerelease Packs to choose from; each corresponds to a one of the five colors in Magic: White, Blue, Black, Red, and Green.
If players would like to be guaranteed a specific Core Set 2015 Prerelease Pack they MUST preregister for the event they would like to participate in. Call ahead or contact us.
Abington Store:
1423 Bedford Street
Abington MA 02351
781.261.9669
Plainville Store:
25 Taunton Street
Plainville MA 02762
508.316.1195
____________________________________________________________________
Format: Sealed Deck*
Date: July 12th Friday night / Saturday morning
Time: 12:00am (midnight)
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday afternoon
Time: 12:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 12th Saturday night
Time: 6:00pm
Entrance Fee: $25.00 per person
This event will run 4 rounds.
Format: Two-Headed Giant Sealed Deck**
Date: July 13th Sunday afternoon
Time: 12:00pm in PLAINVILLE, 6:00pm in ABINGTON
Entrance Fee: $20.00 per person
This event will run 4 rounds.
Format: Sealed Deck*
Date: July 13th Sunday night
Time: 6:00pm in PLAINVILLE, 12:00pm in ABINGTON
Entrance Fee: $25.00 per person
This event will run 4 rounds.
____________________________________________________________________
*Sealed Deck: Each player receives one Core Set 2015 Prerelease Pack corresponding to the color of their choice.
**Two-Headed Giant Sealed Deck: Each TEAM will receive 2 Core Set 2015 Prerelease Packs with which to build two 40 card decks.
Parking on site
Google Maps
Battleground’s Facebook Page
Contact:
Please contact us with any questions.
What Do I Get?
Prizes are based on attendance. There will be 2 booster packs per player put into the prize pool. Prizes packs are typically awarded to the top 35% of finishers.
Each Player will receive one Core Set 2015 Prerelease Pack that contains:
5 Core Set 2015 booster packs
1 Seeded booster pack*
1 Premium promo card
1 Activity card
1 Spindown life counter
1 Welcome Letter
For this event, players may use the promo card included with the Prerelease Pack in their tournament deck.
*Contains cards from the Core Set that are or have synergy with the color you chose.
What Else Can I Do?
Open Dueling: Open Dueling players each receive 1 Core Set 2015 Intro Pack. Open Dueling players use their Intro Pack to play against each other, as well as Prerelease tournament players who are between matches. All players should be encouraged to help teach Open Dueling participants how to play Magic.
Commander Melees:
Use your Commander decks with your friends!
Come down, play some cards, check out the new set, and meet some new people!
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Tags: Magic 2015, Magic the Gathering, MTG, Prerelease, Special Event, Tournament, Wizards of the Coast
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | 1 Comment »
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