Posts Tagged ‘MTG’

Wizards of the Coast Announces Modern at the Pro Tour

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In case you missed it, earlier this month during Pro Tour Magic 2015, Wizards of the Coast – publishers of the popular card game Magic the Gathering – released the schedule of their 2014-2015 Premier Organized Play schedule, which includes the Magic the Gathering Pro Tour and Grand Prix events. However, this announcement caused quite a stir when it was relvealed that the format for each of the Pro Tour events next year would include only the “Standard Constructed” and “Booster Draft” formats.

 

Fans took to social media and reddit to complain in droves, most often stating that this is the “death of the ‘Modern’ format.”

 

Well, Wizards of the Coast must be listening to their passionate fan base. Last night, Director of Organized Play Helen Bergeot released a statement that the increasingly popular “Modern Constructed” format would indeed be showcased at the Magic the Gathering Pro Tour in 2015, as well as the addition of changing Grand Prix Vancouver to Modern as well.

 

Here is her statement, in it’s entirety:

“During Pro Tour Magic 2015, on August 2, we announced the schedule, locations, and formats for the 2015 Pro Tours. The Constructed format for all Pro Tours in that announcement was Standard.

 

Since then, we have received comments and concerns from the Magic community regarding this announcement, and the omission of Modern from the 2015 Pro Tour schedule. After evaluating all feedback and after further discussion, we have decided to add Modern to the 2015 Pro Tour schedule.

The Pro Tour in Washington D.C., which will take place from February 6–8 in 2015, will feature Modern Constructed and Booster Draft as the tournament’s formats. This is a change from the previous schedule announcement of Standard and Booster Draft.

In addition, the format for Grand Prix Vancouver, taking place February 21–22 in 2015, will be changed from Limited to Modern.

In order to address the community’s questions regarding this change and other changes related to the direction of Magic, its formats, and Organized Play, we will also be hosting a CoverItLive chat session on Tuesday, August 26, where Director of Global Brand Marketing Mark Purvis, Senior Director of R&D Aaron Forsythe, and I will answer the community’s questions. We will have more details—including the time for when this CoverItLive chat session will take place—later this month.

 

As always, we appreciate the feedback that you have provided us regarding recent announcements, and we will address the community’s questions accordingly.

Helene Bergeot
Director of OP Programs & Operations
Wizards of the Coast”

 

What do you think of this change? Is this a good idea? Are you excited that the Pro Tour’s next year will have some format variety? Please let us know is the comments below!

 

 

 

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TODAY – Magic M15 Game Day! Don’t Miss It!

 

Come to our M15 Game Day and play with the new cards on a global scale TODAY!

Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: $10.00 (prizes awarded based upon attendance)

 

Sunday
PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: FREE


Battleground’s Facebook Page



Contact:
Please contact us at service@ battlegroundgames.com with any questions.



The event will cut to a top 8 or top 4 based on attendance. Deck lists are not required for this event.

 


All players will receive a full art, promo Reclamation Sage.  The top 8 players will receiver a foil, full art, promo Chief Engineer.



The winner of the event will receive a sweet, M15 Game Day Playmat (shown above).

 

Don’t forget to check out our Online Store for your Magic singles!
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THIS SUNDAY – Magic M15 Game Day

 

 

Come to our M15 Game Day and play with the new cards on a global scale.

 

Sunday
ABINGTON
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: $10.00 (prizes awarded based upon attendance)

 

Sunday
PLAINVILLE
Format: Standard (with a cut to top 8.)
Date: August 10th, 2014
Time: 2:00pm
Entrance Fee: FREE


Battleground’s Facebook Page



Contact:
Please contact us at service@ battlegroundgames.com with any questions.



The event will cut to a top 8 or top 4 based on attendance. Deck lists are not required for this event.

 


All players will receive a full art, promo Reclamation Sage.  The top 8 players will receiver a foil, full art, promo Chief Engineer.



The winner of the event will receive a sweet, M15 Game Day Playmat (shown above).

 

Don’t forget to check out our Online Store for your Magic singles!
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This week in Magic: Another second place finish

loss of the ring
 

Ever since GP Boston-Worcester, I’ve had the competitive bug. This past weekend were the TCG Modern State Championships. So, I decided to take my burn deck and try my hand at this. To be honest, I went into the tournament not knowing too much besides the format of the tournament. I didn’t even know what I was playing for. I guess, in a way, this is a good thing. Concern yourself with winning first, then figure out what you get after.

 

On to the deck. For reference, here is what I played this past weekend.

 

Mono Red Burn:
4x Goblin Guide
4x Eidolon of the Great Revel
4x Hellspark Elemental
4x Lightning Bolt
4x Lava Spike
4x Shard Volley
4x Searing Blaze
4x Skull Crack
4x Rift Bolt
4x Flames of the Blood Hand
15x Mountain
1x Arix Mesa
4x Scaling Tarn

 

Side board:
3x Combust
3x Shattering Spree
3x Searing Blood
2x Relic of Progenitus
2x Anger of the Gods
2x Molten Rain

 

There was a pretty good showing for a Sunday tournament: 52 players. As you can see, I haven’t made any major changes to the deck as far as the core spells go. However, I was able to get my hands on some fetchlands. I was actually concerned about how it would affect my game. It definitely felt different playing with them. Obviously it made my Searing Blazes amazing, but it’s hard to explain exactly how going from a budget deck to playing with fetchlands made me feel.

 

I didn’t start the day well, I lost my first match to Tarmo-Twin. This time, the deck had the newly added Huntmaster. I felt the match was close, but he seemed to always have the edge. The Huntmaster adds a whole new dynamic to the deck and the match. You would never think much of it, but the act of gaining life (any amount) against a burn player hurts so much.

 

Starting the day with one loss meant that I had to win out. It was a six round tournament with a cut to Top 8. My next match didn’t start well either. I was up against Scapeshift. This is a match that tends to favor me, but two early Remands and a Cryptic Command kept enough at bay that he has able to combo off. Also, remember how I had mentioned playing with fetchlands was a different feeling. Well, what was a great matchup for me, became a decent matchup. Dealing myself, albeit, only a couple points of damage is enough for Scapeshift to combo off a little bit earlier on me.

 

I quickly got game two, but I was a little on tilt because of my round one loss. Even my opponent noticed how cautious I was playing. Game three was where things really changed for me – not only in the match, but for the day as well. I had to take a mulligan and went down to six cards. My opponent had decided to keep a seven-card hand. However, my opponent (who was on the play) drew a card on his first turn. This is always an awkward situation, but in a higher competitive tournament, i had to call the judge over, even though I knew it was an obvious mistake. My opponent wasn’t happy as well; his unhappiness with not with me, but with how he could have allowed himself to draw a card, especially during game three.

 

The judge came over and the situation was explained. I’m never sure what the rulings are going to be here, but I was hoping he would at least get to play the last game. I don’t remember what the official ruling was here, but I know my opponent had to take two cards, at random, from his hand and shuffle them back into his deck. I ended up winning this match, and I had a very good feeling as to why. My opponent, after the match, confirmed that feeling. The two cards that he had shuffled back into his deck were two forests. During our game, I saw how much he was digging into his deck, knowing he was looking for a forest. Luckily for me I was able to burn him out. A win is a win.

 

I ended up winning out leading into the sixth round. A bit of gambling on my part, and I was able to draw into the Top 8 in sixth place.

 

The Top 8 favored me if things played out the way I wanted them to. There were three decks I was unsure about, and my quarterfinal opponent was one of them. His first turn play meant I was playing the mirror. Funny thing is, I have never played the mirror before. The closest I have come to playing the mirror was at a GPT leading up to GP Boston-Worcester. That wasn’t Mono Red Burn, though. It was RWB Burn.

 

Our match went to game three and that was a tight game that I got thanks to 75% luck. My opponent kept a one land hand (something that a Burn player can afford to do thanks to so many one-drops in the deck). By turn two, his groan had made it obvious and I sat up straight, poised to win. However, I was sitting on two Searing Blazes that had yet to see a target. Thanks to some fetchlands, I had brought myself down to a respectable burn range for only two lands. My opponent wasn’t doing too well either. I just needed one more burn spell. I was starting to flood, though. While, they were not the greatest threat against burn, I still played my Hellspark Elementals. My only fear at the time was them getting bolted or something else. I hadn’t even considered them getting targeted by Searing Blood.

 

The first time I played the Hellspark, it got killed via a Searing Blood dealing 3 to me. My opponent drew a card and passed. I followed that up by unearthing my Hellspark. That was met with another Searing Blood dealing 3 more to me. At this point, my life total was now at 5. I was sweating. I was going to lose this game. It was going to be heartbreaking. At the same time, I was excited to see such a great comeback from another burn player.

 

On his turn he cast a Skull Crack and passed the turn with mana open. I was clueless. This was either the worst slow-roll or he didn’t have anything. I just needed a burn spell, forget creature, I just wanted something I could point at him and deal him damage. I flipped the top card and revealed a Skull Crack of my own. My opponent extended the hand and replied, “Well at least one burn deck will move on.”

 

The other decks I knew about were a Junk deck, a Jund deck, two Twin decks, and still another deck I didn’t know about. The semi-finals came and things were really favoring me because both Twin deck were eliminated – one of them being my opponent from round one that I had lost to.

 

My semi-final opponent was against Adam Snook, a well known player in the local tournament scene and was playing Junk. We knew what each other was playing and he was not looking forward to it. I got game one as expected, but I tried not to let myself get ahead of things. Game two was a humbling point as I flooded out and he smashed me with hand removal, Goyfs and a Treetop Village. While I appreciate the humbling moment, I was still able to crush game three and move onto the finals.

 

How I derped the finals

Here is what you’ve all been waiting for. My finals opponent had beaten Affinity in his matchup, meaning I was facing him and his Jund Deck. If you ask me, everything was coming up Simeon at this point.

milhouse
 

Our game one did not start out how I wanted it to. He won the dice roll and won the match. I got a little flooded, but there are just some things you can’t help. This was one of them. Our second game went how I thought it would, I was on the play and I just burned my opponent out.

 

I kept a seven-card hand, and my opponent had to take a mulligan. He kept six. He opened with an Inquisition, and took one of my many burn spells. I opened with a fetchland into Lava Spike. His turn two had him shocking himself to 15 life to play a Tarmogoyf. He played a fetchland, fetched for a land, swung with his Gofy bringing me to 16, and passed the turn. I had, in my hand, a Lava Spike, two Shard Volleys, and a Molten Rain. I played my third land.

 

Now, any smart person would have played their Molten Rain and set their opponent back a land. In a deck that plays three colors, this can be a big game changer, but I am not a smart person. I, instead, elect to Lava Spike him bringing him to 11 life. I paid for not blowing up his land. He played Liliana of the Veil on his next turn and ticked her up. I chose to discard the Molten Rain I failed to play. He swung with Goyf and brought me down to 10. That was a six point hit thanks to grabbing an Eidolon from an early discard spell.

 

I drew a land on my next turn and now only had two Shard Volleys in hand. I had to pass the turn. My opponent drew and activated Liliana again, then swung with Goyf bringing me down to 4 life. I had responded to Liliana by using both of my Shard Volleys. This brought him to 2 life and I had two lands left.

 

Looking back, I realized how bad of a situation I was in. At the time though, I had put a lot of faith in my deck. but I failed to realize how many of my burn spells I didn’t want to draw – Searing Blaze, Searing Blood, Flames of the Blood Hand. I gathered my lands up and my opponent said to me, “You should windmill slam it.” Referring to the top card of my deck. Everyone who had stuck around (even Josh ‘cause he didn’t have a choice) began to lean into the table. I reached for the top card of my deck. I braced myself. I was looking for a Bolt, another Volley, a Spike, or even a Skull Crack. It was at that moment I could hear the trumpets in the background as they played the infamous “Womp Womp.” I had flipped over a Mountain.

 

About the author

Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!

 

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Lloydel Pictures and Battleground Games & Hobbies Presents: Grudge Match – Calder vs. Lowe!

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August Through October FNM Promo’s Announced

Check it out loyal Battleground Games & Hobbies fans! Wizards of the Coast announced last week the next few months of Friday Night Magic promo cards, including a couple of really cool cards, all featuring new art!

 

August 2014. Photo courtesy of Wizards of the Coast.

 

September 2014. Photo courtesy of Wizards of the Coast.

 

October 2014. Photo courtesy of Wizards of the Coast.

 

Remember, these awesome cards may only be earned at Friday Night Magic, so please don’t forget to join us at your local Battleground Games & Hobbies in Abington, MA or Plainville, MA!

 

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What do you think of the upcoming exclusive promo cards? Let us know in the comments below!

 

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