Thursday, July 24th, 2014
Is it still Grand Prix Boston or is it Grand Prix Worcester? Even worse, do we call it Grand Prix Boston/Worcester? Actually, according to the official site of “Magic: The Gathering,” they have it listed as Grand Prix Boston-Worcester. Well, however you see it, the Grand Prix is finally here. Are you ready for it?
I’m as ready as I have ever been for a tournament. Never have I ever prepared this much for any kind of tournament. I have the attention span of bubble gum. For me to stick with a deck this long is unheard of. There is, of course, plenty of time for me to call an audible and switch decks the night before.
If all goes as planned, I will be running Mono Red Burn. This is slightly different from Red Deck Wins as this deck runs fewer creatures and a heavier burn package. This also should not come as a surprise as I have been writing about the deck for the past several weeks. Note: I do plan on finishing that series. I’ll most likely do it once the GP ends and will have final thoughts about it.
What about you? What are you planning on running? Don’t worry; there really is no wrong answer to that question. Here is a quick breakdown among the three different types of meta: Combo (37%), Control (27%), and Aggro (36%). Now that we know this info, let’s break things down even more. We’ll go a little more in-depth with each meta and look at the different decks that are the most popular within their meta.
To no one’s surprise the top dog here is Affinity. This deck is so good and very fast. When you’re on the other side of things, there is no greater fear than watching your opponent drop their hand on the first turn of the game. Who knew that something like Signal Pest, such a small and very un-intimidating creature, can be so deadly? When he’s teamed up with his buddies Memnite and Ornithopter (even Inkmoth Nexus) things can quickly get out of hand. Knowing your opponent is playing Affinity is not always the end of all things. I’ve seen plenty of these decks sputter out and run out of gas. Keep your head cool and things will be okay.
Next up is Jund. This is one of those decks that took every powerful card in the format and smooshed them all together. Take a look at its creature package for example: 4x Tarmogoyf, 4x Dark Confidant, 3x Scavenging Ooze, and 3x Courser of Kruphix. A very strong creature package teamed with a very disruptive spell package, and you have the makings of the one of the best Aggro decks in the format. Thoughtseize, Inquisition, and Liliana are the best in the game. Get ready for a fight and have a well prepared backup plan ready when these are pointed at you.
I played against a UR Aggro deck at a recent GPT. I remember staring down a Young Pyromancer on turn two and had the choice of burning my opponent or killing the creature. It was early on in my Mono Red Burn experience, so I opted to burn my opponent in the face. I can definitely tell you that I paid for that mistake in full. The next time around, I did not hesitate to burn it and I went on to win the match. This deck is just a conglomerate of Delvers and a spell package tune for tempo. Don’t let this deck’s appearance fool you. It packs a solid punch.
Merfolk rounds out the top five decks in the Aggro meta. This deck takes full advantage of the Aether Vial and shows why this card is so powerful, no matter what format it’s in. You need to take these fish seriously. In it’s entire creature package, half of them are lords. Each one pumping the other up. Add Aether Vial into the mix and you have a recipe for destruction. One thing to keep in mind, though, is that while the Merfolk player is playing islands, they don’t play many counterspells. Don’t be afraid to run a spell or two out out there.
I’ve always been a big fan of Tron decks. Therefore, to see this as top deck in the Control meta makes me very happy. Playing with the Urza Tron lands almost feels like cheating in a way, but you’re not. Being able to produce seven mana on turn three allows the player to do many silly things. One of those things is being able to cast Karn Liberated. At first glance, sure, he’s a pretty powerful planeswalker, but on turn three it’s not fair. After his first positive activation, he sits there at ten loyalty and almost impossible to kill with creatures. Even worse, he exiles permanents getting around any kind of indestructibility they might have. If you let things get too far, he just resets the game.
Tron decks have numerous ways to have fun besides Karn. If they need to they can play Wurmcoil Engines and even CAST Emrakul, the Aeons Torn.
In the recent weeks, I’ve seen GB Rock decks pick up in popularity. With their package of hand disruption, I’m not surprised, especially since Twin is one of the most popular decks in the format. I know what you’re saying, though. “Jund runs a similar package.” Yes, but now we’re dealing with two colors. In a format where mana can be a serious issue, having stability can be more appealing than added aggressiveness. Obstinate Baloth is a nice touch. Not only is it great against Mono Red decks, but it helps Rock players with sustainability, and Liliana is a real threat. Imagine discarding a Baloth to a Liliana? Ouch.
I’m going to put UW and UWx Midrange decks together. This color combination will always be a very popular choice. The strat is a little simple: control the game until late, then let your man-lands take over. It takes a special person to pilot control these kinds of decks. However, once mastered these decks can prove to be very powerful. With the splash of Red, the player gains access to spells like Lightning Bolt, Electrolyze, and an endless amount of ammo for your side board. The obvious difference between the decks is how aggressive the UWx Midrange decks can be. In the end, it really comes down to your play style.
This meta has some of the most powerful and popular decks in the format. However, while it may be difficult, they are not unbeatable. First up is Birthing Pod. This deck was a house in Standard. With an expanded line-up, there isn’t any surprise that it’s, once again, running the show. Although, from what I’ve heard, there hasn’t been much spotted in the Massachusetts area – at least in the South Shore. This is one of those tool box decks that plays numerous one-ofs. These “one-ofs” are enough to win a person the game and match. The creature package from casting cost one through three are almost the same every time: Birds, Voice, Finks, and and Hierarch. Getting a Pod out as fast as you can is key and once it’s out, things can start to turn in favor of whoever played it first.
One of the most popular versions was the Melira Pod combo. This aimed to get a creature like Viscera Seer out with Melira, then continuously sacrifice Kitchen Finks to scry through your entire deck and gain millions of life. Another cute combination I came across, recently, was the interaction between Archangel of Thune and Spike Feeder. I was lucky enough to stop this frightening combo, but I emptied my hand in the process. It was worth it. There are even version of Pod that play Kiki-Jiki. This has the same premise as the Twin Control decks, but uses a Birthing Pod to get the tools into play.
Speaking of Twin, this is one of the most popular decks I have seen in the area. Again, there are a couple of versions people like to play. There is the regular Twin Exach combo deck and then there is Tarmo-Twin. The regular version of the deck plays a strong control game, while it try to get it’s combo pieces. You know your opponent is trying to go off if they play either a Deceiver Exarch or Pestermite at the end of your turn. This tends to lead into a Splinter Twin being played the following turn. The Tarmo-Twin decks play (if you couldn’t tell already) Tarmogoyfs as an alternative win condition. At first sight it seems a little weird, but this just proves how powerful this little guy is. Having trouble with a deck your playing? Play four Tarmogoyfs and all your troubles will go away – even if you’re not playing Green; force it in there.
So how does it work, really? Well, once your opponent has either a Pestermite or Deceiver Exarch in play, they will cast a Splinter Twin onto it. The aura gives the creature the ability to tap itself and put a copy of itself into play with haste. The neat trick here is that when either of these creatures comes into play, they can untap a permanent they control. Can you guess what get’s untapped? That’s right, the original creature with the Splinter Twin attached to it. The player goes on to make enough copies to get through your defenses and kills you via a swarm of creatures.
Scapeshift is another very popular Combo deck in the area. There is a little bit of math involved here, but if you understand the timing (and the person who plays this deck will, most certainly) then you can control one of the most devastating decks in the format. Scapeshift is a sorcery speed spell that allows the caster to sacrifice any number of lands. They then search their library for that many lands and put them into play. Sounds boring, right? Well you’re partially correct. The key card they have to get is Valakut, the Molten Pinnacle. Without this card, the deck plays a lot of lands (specifically mountains) for nothing. Be a little cautious though, Scapeshift sometimes packs a small package of counterspells. I learned the hard way that this deck can have up to four Izzet Charms. This is bad when you’re a Mono Red Burn player.
The last of the Combo decks are Infect, Living End, and Storm. Infect is one of those decks that you know right away if you’re playing. You don’t know how many times I’ve heard people groan at the turn one Glistener Elf. It could potentially kill you on turn two. As long as you keep it off of anything it can pump up, then you should be okay. Living End is one of those decks that can just show up and win a tournament. A big reason is because no one knows how to play against it. For some, the Cascade mechanic is still a bit of a mystery to them. Just remember this, you can still counter a spell that is being cast via Cascade.
Finally, Storm reminds me a little like Scapeshift. Although, I guess the same could be said for any combo deck. Basically, I’ve seen plenty of Storm decks fizzle while attempting to combo off. As a Mono Red Burn player, I hope to cast an Eidolon of The Great Revel before they go crazy. However, if you’re not in my position, then hope to kill them before they kill you. Thanks to the ridiculousness in high variance for these decks, not many people choose to run them.
Well, that’s it for now. I really hope you enjoyed this “small” primer of what to expect this weekend at the GP. The Modern Format is such an open format, though. I remember someone mentioning to me that it all depends on what the flavor of the week is. Considering how many decks do well time and time again, that person may have a valid point. Remember to get plenty of sleep and, most importantly, try to have fun. I’ve missed these big events the past three years due to either illness or something else. I’m going to do my best to have as much fun as possible.
PS. Don’t forget to say hello if you see me this weekend. Let’s take some photos together!
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: gp boston, Magic the Gathering, Modern, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 1 Comment »
Sunday, June 29th, 2014
Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
1423 Bedford Street
Abington MA
781.261.9669
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.
(Awards will be in Store Credit usable in store or online!)
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Tags: Grand Prix, Grand Prix Boston 2014, Grand Prix Trial, Modern, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Thursday, June 26th, 2014
First there was Tom Ross taking down the SCG Invitational with his Boss Sligh deck. Then this past weekend, both the Standard and Legacy Opens by StarCityGames were taken down by Red decks. One was a Mono Red Aggro deck and the other was a Mono Red Burn deck. I guess it’s safe to say that Red is a thing now.
With that in mind, I’m going to talk about Mono Red Burn in Modern. Keep in mind, I want to stay one color because for consistency. If we start introducing another color, then we have to start thinking about Shock Lands and Fetches. I’m trying to Bolt you, not the other way around.
Before we delve into things, let’s take a look at what I’ve been running for a while now:
Main board:
20 Mountain
Side board:
3 Combust
What exactly are we trying to do with this deck? Well, it’s simple. Have you ever seen “Rocky Balboa,” you know, the last movie he did that came out in 2006? Well in that movie there is a great training montage (just like all the other movies before it). During that montage they address the fact that Rocky has gotten older and suffers from things like arthritis; the fact is that he’s just not his younger self anymore. So, his trainer comes up with a strategy to compensate for what he has lost.
“So what we’ll be calling on is good ol’ blunt, force trauma. Horse power. Heavy-duty, cast iron, pile driving punches that will have to hurt so much they’ll rattle his ancestors. Every time you hit him with a shot, it’s got to feel like he’s kissing the express train. Yeah. Let’s start building some hurting bombs.”
Cue the music.
This is one of the best lines in the movie. When I saw it, and heard that line, I wanted to work out right then and there. Unfortunately, the tub of popcorn and the soda I was drinking were in my way.
I’m not trying to say that Mono Red Burn is like an old man, but it does have its weaknesses. The key here is to explode. This theme is going to help what determines what spells we should and should not play.
Another way to look at things is to check out some solid reading called “The Philosophy of Fire,” by Mike Flores. Just do a quick search for it online. You can’t miss it.
We want to apply maximum damage for as little as possible. Lightning Bolt is the best burn spell and is a great example to base everything off of. It deals three damage for one mana. It hardly gets better than that. The next best thing may be Shard Volley. This is another spell that can deal three damage for one mana, but it comes with a catch; you need to sacrifice a land as an additional cost. That means, whether it resolves or not, you’re still losing a land.
Lava Spike is a great contender as to “next best burn spell.” It’s another 3-for-1 spell, but we lose out in speed here. Still, as a sorcery, this is typically one of the best openers for this deck. Similarly, Rift Bolt does the same thing. There is a slight delay if, but rarely do you ever cast it for three mana.
Now we move onto the spells that cost more than one mana. Searing Blaze is an interesting card, but it definitely has value in it. It’s very conditional, and it doesn’t always hit for three damage. In fact, by itself, it does one damage for two mana. Plus, you need to have a creature in play on your opponent’s side. So why is this in the deck? When you do hit the landfall trigger, which is not that hard, the card becomes completely worth it. At instant speed, you can, potentially, hit your opponent for three damage and kill one of their creatures for two mana.
How do we perceive Searing Blaze, though? It’s a 2-for-1 for starters. What else though? We need to analyze the other spells fit into the two slot:
Arc Trail – Needs another player to target.
Boros Charm – It forces us to play another color. However, because it deals 4 damage, many people have felt that’s enough of a case to play the spell. Keep it in mind, it only deals damage to a player.
Incinerate – Three damage for two mana makes it a contender, but there are better spells for the slot.
Lash Out – Another possibility, but conditional upon the clash.
Lightning Helix – The ability to gain life and, essentially, cause a six point life swing is very nice. However, again, you need to introduce another color into the mix.
Lightning Strike – See Incinerate.
Magma Jet – In the other versions of the deck that was touched upon at the beginning of the article, Magma Jet has made the cut. The ability to scry two cards and manipulate the deck so you draw into burn is very convincing. We’re looking for more here. If I’m scrying in search of burn, I’ve already lost.
As you can see, there are options, but we’re Mono Red. Searing Blaze just beats out the competition by a hair. There is another spell in the two slot. That card is Skullcrack. This is very similar to Lightning Strike and Incinerate. However, there is an important part of the card that causes it to make the cut, and that’s the fact that it stops players from gaining life and damage cannot be prevented that turn.
Granted, some decks only play one, but Spinx’s Revelation is in Modern. There is also Kitchen Finks. Modern can be a fast format, and there is little room for mistakes. Any kind of life gain is such a set-back that its best to not take any chances. Did you know that Pod decks can gain infinite life? Yes, and I learned that the hard way over the weekend. Thank goodness I had a Skullcrack in hand to stop the shenanigans.
Finally, our last spot is for Flames of the Bloodhand. This is the most expensive burn spell in the deck, but it’s also our only spell that does four damage. It hits like an express train and stops life-gain and, once again, stops damage prevention.
That’s it for this week as I go well over my word count. Next week, we’ll pick things up and go over the creature package, the side board, and any changes I may want to make heading into Grand Prix Worcester.
Simeon is now the Community Manager for Battleground Games & Hobbies. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
Join the Battleground Games & Hobbies community forums!
Please don’t forget to check us out on Facebook and follow us on Twitter @battleground_gh!
Tags: Magic the Gathering, Modern, MTG, Simeon Cortezano, Wizards of the Coast
Posted in Blog, Card Games, Featured Author, Featured Post, Magic: The Gathering, Popular Posts | 2 Comments »
Sunday, June 22nd, 2014
Format: Modern
Date: June 29th, 2014 a Sunday
Time: Doors at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
1423 Bedford Street
Abington MA
781.261.9669
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
• 1st Place will receive a sealed booster box of Modern Masters.
• Prizes beyond that will be based on attendance.
(Awards will be in Store Credit usable in store or online!)
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Tags: Abington, Grand Prix Trial, Grand Prix Worcester 2014, Magic the Gathering, Modern, MTG, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | No Comments »
Friday, June 20th, 2014
These are the results from the Modern GPT for Boston/Worcester. Thanks to those that came and congratulations to the winners! Don’t forget there is a Modern GPT: Boston/Worcester in Abington on June 29th.
Players: 25
Rounds: 5 before a cut to top 8
Top 8 PLayers:
1. Nicholas Blake
2. James Costello
3. Anthony Huynh
4. John Hadayia
5. David Nunez
6. Ken Briscoe
7. Chris Alexander
8. Devin Malko
Prizes:
1. $200 Store Credit
2. $150 Store Credit
3. $75 Store Credit
4. $75 Store Credit
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Top 8 Deck Lists:
(the top 4 players split)
Nicholas Blake
4x Wild Nacatl
4x Kird Ape
4x Burning-Tree Emissary
4x Lightning Bolt
4x Ghor-clan Rampager
2x Rancor
4x Experiment One
4x Tarmogoyf
1x Boros Charm
1x Lightning Helix
2x Path to Exile
4x Vexing Devil
3x Flinthoof Boar
4x Temple Garden
3x Stomping Ground
2x Sacred Foundry
2x Forest
1x Mountain
2x Verdant Catacombs
2x Marsh Flats
2x Arid Mesa
1x Misty Rainforest
Sideboard:
2x Destructive Revelry
1x Thalia, Guardian of Thraben
1x Stony Silence
2x Aven Mindcensor
2x Path to Exile
1x Ethersworn Canonist
1x Grafdigger’s Cage
1x Aegis of the Gods
2x Scavenging Ooze
2x Torpor Orb
James Costello
4x Signal Pest
4x Ornithopter
3x Memnite
3x Steel Overseer
2x Master of Etherium
4x Vault Skirge
2x Etched Champion
4x Arcbound Ravager
4x Mox Opal
4x Springleaf Drum
4x Cranial Plating
2x Twisted Image
3x Galvanic Blast
1x Mountain
4x Blinkmoth Nexus
4x Glimmervoid
4x Darksteel Citadel
4x Inkmoth Nexus
Sideboard:
2x Spellskite
1x Spell Pierce
2x Whipflare
1x Rule of Law
2x Ancient Grudge
1x Ray of Revelation
1x Blood Moon
1x Relic of Progenitus
1x Dispatch
1x Wear/Tear
2x Combust
Anthony Huynh
4x Spellstutter Sprite
4x Pack Rat
2x Vendilion Clique
3x Mistbind Clique
1x Snapcaster Mage
3x Thoughtseize
3x Inquisition of Kozilek
2x Mana Leak
4x Cryptic Command
2x Disfigure
1x Smother
1x Dismember
1x Sword of Feast and Famine
4x Bitterblossom
3x Creeping Tar Pit
4x Mutavault
1x Tectonic Edge
4x Darkslick Shores
4x River of Tears
2x Watery Grave
3x Island
1x Swamp
1x Scalding Tarn
1x Marsh Flats
1x Sunken Ruins
Sideboard:
2x Jace Beleren
2x Grafdigger’s Cage
2x Engineered Explosives
1x Batterskull
1x Vendilion Clique
2x Go for the Throat
1x Disfigure
3x Sower of Temptation
1x Thoughtseize
John Hadayia
4x Expedition Map
4x Thirst for Knowledge
2x Fabricate
1x Treasure Mage
2x Wurmcoil Engine
1x Platinum Angel
1x Sundering Titan
2x Mindslaver
1x Oblivion Stone
2x Solemn Simulacrum
4x Remand
4x Condescend
3x Repeal
1x Spell Burst
3x Talisman of Dominance
2x Snapcaster Mage
4x Urza’s Tower
4x Urza’s Power Plant
4x Urza’s Mine
1x Oboro, Palace in the Clouds
1x Tectonic Edge
1x Academy Ruins
8x Islands
Sideboard:
2x Aetherize
3x Squelch
3x Dismember
2x Relic of Progenitus
1x Repeal
1x Spellskite
2x Spell Snare
1x Spell Pierce
David Nunez
4x Delver of Secrets
4x Snapcaster Mage
4x Young Pyromancer
2x Sleight of Hand
2x Spell Snare
2x Elecrtolyze
2x Pillar of Flame
2x Vapor Snag
4x Lightning BOlt
4x Gitaxian Probe
4x Serum Visions
4x Mana Leak
4x Remand
4x Misty Rainforest
4x Scalding Tarn
4x Steam Vent
4x Island
1x Breading Pool
1x Mountain
Sideboard:
3x Spell Pierce
2x Flashfreeze
2x Combust
4x Ancient Grudge
4x Anger of the Gods
Ken Briscoe
2x Bitterblossom
2x Thoughtseize
1x Ashiok, Nightmare Weaver
2x Disfigure
1x Sword of Feast and Famine
4x Inquisition of Kozilek
3x Abrupt Decay
1x Slaughter Pact
2x Spell Snare
1x Maelstrom Pulse
3x Liliana of the Veil
4x Mana Leak
4x Dark Confidant
2x Scavenging Ooze
4x Tarmogoyf
1x Snapcaster Mage
3x Darkslick Shores
4x Misty Rainforest
2x Watery Grave
4x Verdant Catacombs
2x Breeding Pool
1x Woodland Cemetery
2x Hinterland Harbor
2x Overgrown Tomb
1x Island
1x Forest
1x Swamp
Sideboard:
1x Golgari Charm
1x Pithing Needle
2x Nature’s Claim
1x Disfigure
2x Creeping Corrosion
1x Thrun, the Last Troll
1x Obstinate Baloth
1x Dispel
1x Batterskull
2x Grafdigger’s Cage
1x Spellskite
1x Negate
Chris Alexander
4x Deciever Exarch
1x Kiki-Jiki, Mirror Breaker
2x Pestermite
4x Snapcaster Mage
1x Spellskite
2x Vendilion Clique
1x Dispel
2x Cryptic Command
4x Remand
1x Peek
4x Serum Visions
1x Electrolyze
2x Flame Slash
4x Lightning Bolt
4x Splinter Twin
5x Island
1x Mountain
4x Misty Rainforest
4x Scalding Tarn
1x Desolate Lighthouse
3x Sulfur Falls
4x Steam Vents
4x Stomping Grounds
Sideboard:
2x Anger of the Gods
2x Blood Moon
2x Ancient Grudge
1x Keranos, God of Storms
1x Threads of Disloyalty
1x Negate
1x Dispel
2x Relic of Progenitus
1x Batterskull
1x Vedalken Shackles
1x Engineered Explosives
Devin Malko
4x Snapcaster Mage
3x Deceiver Exarch
3x Pestermite
4x Tarmogoyf
2x Scavenging Ooze
4x Splinter Twin
2x Gitazian Probe
4x Remand
4x Serum Visions
4x Lightning Bolt
2x Flame Slash
1x Elecrolyze
2x Cryptic Command
1x Mountain
2x Island
1x Forest
2x Sulfur Falls
2x Hinterland Harbor
3x Steam Vents
1x Stomping Ground
1x Breeding Pool
4x Misty Rainforest
4x Scalding Tarn
Sideboard:
1x Combust
1x Batterskull
1x Scavenging Ooze
1x Dismember
2x Anger of the Gods
1x Sword of Feast and Famine
1x Engineered Explosives
1x Dispel
1x Spellskite
2x Ancient Grudge
1x Counterflux
1x Nature’s Claim
1x Negate
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Tags: Decklists, Grand Prix Boston-Worcester 2014, Grand Prix Trial, Magic the Gathering, Modern, MTG
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Popular Posts, Store Related | No Comments »
Friday, June 13th, 2014
Format: Modern
Date: June 14th, 2014 a Saturday
Time: Doors at 10:00am, Registration at 11:00am, Round 1 pairings at 12:00pm
Entrance Fee: $25.00 per person
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
Parking on site
• Google Maps
• Battleground’s Facebook Page
This event is being run as a Grand Prix Trial for Boston / Worcester:
• Decklists required
• Cut to top 8
Prizes:
Prizes will be paid to the top finishers in Store Credit usable in store or online!
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Tags: Grand Prix Trial, Grand Prix Worcester 2014, Magic the Gathering, Modern, MTG, Plainville, Tournament
Posted in Blog, Card Games, Events, Featured Post, Magic: The Gathering, Store Related | 1 Comment »
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