Friday, February 7th, 2014
In case you missed it, there was a rather big announcement today, February 7, in the world of tabletop gaming. WidKids ( “HeroClix,” “Quarriors”) and Wizards of the Coast (“D&D,” “Magic: The Gathering”) have come to terms on a licensing agreement to produce a new line of pre-painted miniatures. These miniatures are scheduled to coincide with the release of the highly anticipated next edition of the “Dungeons & Dragons” role playing game slated for this summer of 2014.
According to the press-release, “The new line of Dungeons & Dragons miniatures will feature creatures and characters that players have come to know and love, allowing them to wage their battles and experience their adventures with a greater level of immersion and tactical interplay.”
If you remember in 2003, Wizards of the Coast originally produced these caltrops and unfortunately stopped production in 2011. Even weirder was that they let a group known as the “DDM Guild” take over the development of the skirmish game in 2008. No matter, though, the game was really fun to play, and the “DDM Guild” did a good job of maintaining the game. It’s a shame that it stopped getting the love it deserved in its later years.
Battleground Games & Hobbies was very involved in the “Dungeons & Dragons” miniatures scene back in the day. If I remember correctly, they held booster drafts, sealed events, and constructed tournaments, and one of the game’s premier players played and ran the organized play at the store. Now you may be wondering, how do you hold booster drafts with miniatures? Well, it’s pretty easy. Each participant purchased one booster and within that booster you had to make a skirmish group using a limited number of points. Each miniature had a certain point value. The more powerful the figure, the more points it was to run in your skirmish. Constructed tournaments raised the point value of armies allowing for more powerful characters.
We played on these laminated maps which provided for a lot of critical and tactical thinking.
My first time playing in one of the booster drafts was a little intimidating. I had played Dungeons & Dragons with my friends, but from what I observed of other groups that played, we had some unorthodox playing styles, and it translated onto the skirmish scene once I started playing. Nevertheless, the important thing was that the group I played with, and the individual members were really welcoming and very friendly.
This is refreshing news. The “Dungeons & Dragons” miniatures player base was pretty big from what I remember. Since the game died out in 2011, I haven’t seen some of those players. With this announcement, maybe some of their faces will show back up at the new store.
There is something important I should mention though. It wasn’t clearly stated whether or not the new miniatures would be compatible with the old ones. Actually, I don’t even know if it will be a game. As far as the press-release goes, these miniatures are more of a supplement; something to help you visualize the scene as you and your friends role play. Hopefully, I’m getting worried over nothing. We are talking about WizKids, here. All they do is make miniature games.
Finally, if you’re ever in the Abington store, take a look at the display case. In the section facing the back of the store, you’ll notice a large supply of the original miniatures. It will be great if they end up being compatible with the new game. At least the store will be ready.
Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: Dungeons & Dragons, Miniatures, Wizards of the Coast, WizKids
Posted in Blog, Dungeons & Dragons, Featured Author, Featured Post, Miniature Games, Role-Playing Games | 1 Comment »
Wednesday, January 29th, 2014
Richard Lee Byers Discusses Latest Forgotten Realms Novel [and the Possibility of an Objective Metaphysics?]
Interview by Alfred Cloutier
Richard Lee Byers recently sat down via Skype and discussed his entry in The Sundering series: The Reaver; and may or may not have secret information about what happens to your soul when you die. The Reaver is set to release on Tuesday, February 4th of this year.
Battleground Games & Hobbies: What have you been reading lately?
Richard Lee Byers: Let’s see… I am currently reading The Thicket by Joe Lansdale and before that The Pagan Lord by Bernard Cornwell.
BG: I’ve read that you used to work in an emergency psychiatric facility, AND your author profile picture in the Forgotten Realms Wiki shows you with a fencing sword and three medals dangling from your neck.
RLB: Yeah, that was back from my competition days. I don’t actually go to tournaments anymore but I still fence three times a week at the club.
BG: Ah, Nice! How have these pursuits influenced your writing?
RLB: I think that the psychiatric stuff mainly comes in when I’m writing about a character that has actual psychopathology. Like he’s crazy or he’s sociopathic, or sometimes it comes in when you want to write about a character that’s not nuts, but is emotionally troubled and has some kind of defense mechanisms operating, which give him certain maladaptive behaviors or blind spots. A background in psychology is very helpful in describing that stuff.
My fencing comes in all the time because my stuff is full of sword fights and combat scenes. I’ve learned a lot about what that would really be like and how to describe it from fencing.
BG: I noticed, from my perspective, that the combat descriptions of cuts and parries were unique and interesting. After reading about your fencing background I wondered how much of that was actual fencing vocabulary.
RLB: It is vocabulary from fencing to a degree, and certainly all the concepts from fencing, in terms of learning about the various ways you can attack and try to fake out your opponent, and the various ways you can defend, distance and tempo of your movements come into it. My stuff’s actually lighter on actual fencing terminology than it used to be in my first drafts. I had a couple of editors get on me about using esoteric terms, they were worried the readers wouldn’t understand. Now I try to get across the concepts, but using more accessible language.
BG: Ah, I’d love to see some of those early drafts, that kind of thing really interests me. Anyway, are you a full-time writer?
RLB: Yeah, I am at the moment. It’s always my preference to be. But, there was a time, not too long ago, I had some extra expenses, and I had to pick up a part-time online teaching job. Of course, you never know, when you’re a freelancer, what your income is going to look like for the next six months, or the next year, so it’s not impossible that I’ll have to pick up a gig like that again to make ends meet. But, hopefully not, because I’d rather just write all the time.
BG: What does your writing day look like, when do you start, how long do you go for?
RLB: Well I basically start in the morning as soon as I get up, get my head together and take the dog for a walk. Then, I work, not for a set period of time, but I will work until I’ve got a quota of new words written.
BG: Yeah, you work until you’re done?
RLB: Yeah, a good quota for me is fifteen hundred new words a day. It’s enough to make good progress, but not so much that it kills me. Depending on the project or the deadline, I can do more than that if I have to in order to meet my obligation, but it’s rough on me.
BG: How long does it usually take you to do that?
RLB: Well, it really depends. It can take as little as a couple hours, or from the start of the morning to the end of the afternoon. It all depends, sometimes the words are really flowing and sometimes you really just gotta drag ‘em outta there. And sometimes there’s more to think about. Sometimes you have to mull things over and decide what you want to do next and how should you do it.
BG: Do you play D&D?
RLB: Oh yeah, I’ve been playing D&D since it was three beige pamphlets and a white cardboard box. You had to take the crayon and blacken the numbers on the die, that’s when I started.
BG: Have you ever played a D&D session with the characters in your novels?
RLB: The only time I have done that myself is the last time they had an author’s summit meeting–so to speak–that I was at (I really wasn’t there, I had thrown out my back and I was telecommuting to it). They had a little D&D Next Beta Playtest where we had our Sundering characters as our Player Characters. It didn’t go on for too long but it was cool. But mostly, my gaming experience and my novels are separate.
BG: Did you play Anton [Marivaldi, main character in The Reaver]?
RLB: Yeah, we were playing kind of watered-down versions of our guys because it was a low-level thing. They had Elminster, but he wasn’t casting meteor swarm or anything, haha. We were fighting goblins, or kobolds, and that would’ve been overkill.
BG: Did you create Anton, Umara, and the other characters specifically for The Sundering series, or were they originally intended for a different story?
RLB: No they were created for The Sundering.
BG: Right, because when I spoke with Paul S. Kemp, he mentioned that his pre-existing story and characters sort of got folded into The Sundering.
RLB: My Sundering book is kind of the odd book out in a way because most of the other writers, I think all used pre-existing characters, and their Sundering book is simultaneously the next book in an ongoing series that was all their own whereas mine is all new characters. You’re picking up characters you’ve never seen before, which maybe makes it accessible, that makes it a good thing.
BG: How are your characters affected by the overall events in The Sundering? What is their role in the event?
RLB: Well The Sundering is this great cosmic change that is affecting different parts of The Realms in different ways and I’m writing about the Sea of Fallen Stars. It’s basically taking the form of a natural disaster: It’s raining all the time, there are floods rising and rising, crops are failing from lack of sunlight and it’s hard times. In this setting, we have the face of two very different gods vying for the allegiance of the people. Each one is saying “follow the path of our deity and you’ll survive and ultimately prosper.”
Those two deities are Umberlee, who is the goddess of the sea, who represents rage and greed and the ugliest kind of survivalism at any cost. Then you have Lathander, who is a god who’s been gone from the Realms for a hundred years and is now returning. Lathander represents hope and rebirth and love your neighbor kind of ideals.
Each of those deities has a Chosen, the particular agent of the god with supernatural powers. My hero, Anton Marivaldi is a ruthless pirate who starts out really caring for nothing but himself and his own profit and yet he becomes central to the struggle and is the person who will ultimately make it come out one way or the other.
BG: Something I’ve asked the other Sundering authors: what inspires you most when writing about Forgotten Realms?
RLB: I would definitely start out by saying it is this rich, detailed world. It is fun to build on what all these other talented creators have done and try to add a couple of stones of my own to the mosaic. It’s a world that is big enough and complex enough you can do various kinds of stories under the general rubric of heroic fantasy. I’ve done a caper novel, I’ve done a spy novel, I’ve done Year of the Rogue Dragons, which is my version of the big epic fantasy that is Tolkienesque. I’ve done The Haunted Lands which is very dark fantasy/horror oriented. I’ve done my Brotherhood of the Griffon series, which is kind of military fantasy about a mercenary group, and now I’ve done my big pirate story! Which is also a story which deals with themes of hope and rebirth and recreating yourself. I really like there’s room to tell different kinds of stories, and so many brilliant creators have worked on it, starting of course with Ed [Greenwood].
When I do a project like The Sundering, or War of the Spider Queen, I actually get to work with those people. I get to sit down in a room with Bob Salvatore, Ed Greenwood, and Troy Denning and bat ideas around. If you don’t think that’s cool, you shouldn’t be a creative person. All the other writers on The Sundering are just awe-inspiring and super-nice people. It’s terrific to work with them.
BG: Ah, that’s great. In those conversations, sitting around the table, I was wondering do you have a formal metaphysics for Forgotten Realms, i.e., do you have a guide as to what interactions are for “souls,” “spirits,” “gods,” and “mortals?”
RLB: That information is there. The tricky thing is that occasionally they change it, the concepts in the overall D&D game may change, and what works best in the Realms. There is a metaphysics of what happens when you die, what souls really are, how gods really work, how magic works and all that. In my stuff I try not to get into that so much. Depending on what you’re writing about, if you’re writing about the undead, you have to get into some issue as to what can happen to your personality after death. I definitely try not to get into the minutiae of it, or hook it all into the rules of D&D because I don’t have to. The kind of fantasy fiction I write, it works better to be vaguer and more impressionistic about that. Normally I’m writing from the viewpoint of a mortal character who wouldn’t know so the narrative doesn’t have to know either.
BG: Who would enjoy reading The Reaver? Whom do you consider your audience is when you write a novel like this?
RLB: Well, it’s basically for anybody who likes a fantasy adventure story. It’s got a lot of action, it’s fast-paced, it’s got a lot of monsters, and magic. If you like books where characters evolve and grow through the story, this is a good one. If you want to learn about what the Forgotten Realms is going to look like going forward, I cover a bunch of that stuff.
BG: That’s great, thanks so much for your time.
RLB: My pleasure!
Richard Lee Byer’s books can be found on Amazon.com. He is active on Twitter, Facebook, and Google Plus. He also writes a monthly column at airlockalpha.com.
About Alfred Cloutier:
Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found on Facebook.
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Tags: Alfred Cloutier, D&D, Dungeons & Dragons, Forgotten Realms, Interview, Novel, Richard Lee Byers, The Reaver, The Sundering, Wizards of the Coast, WOTC
Posted in Blog, Dungeons & Dragons, Featured Post, Role-Playing Games | 1 Comment »
Monday, January 27th, 2014
Wizards of the Coast charges into the biggest and most exciting year in Dungeons & Dragons history with Tyranny of Dragons! This action-packed storyline starts this summer and will fuel Dungeons & Dragons entertainment experiences that will have players reeling with anticipation as they prepare to take on the most villainous dragon of all time.
Here’s a glimpse of what to expect:
§ The Legacy of Tiamat Continues…
Starting this summer, fans will be immersed in the Tyranny of Dragons, coming face-to-face with hordes of evil dragons and, for the first time ever, will take on Tiamat, the evil 5-headed queen of dragons from the Nine Hells. You can get a preview of the action to come here.
§ Multi-Platform Experience
Through video games, mobile games, in-store play at local hobby stores, and more – this year will be a major milestone in Dungeons & Dragons history. Wizards of the Coast has even enlisted best-in-class partners who will bring these epic adventures with friends to life by further immersing players into the Tyranny of Dragons! Stay tuned for additional details.
For more information on D&D and Tyranny of Dragons visit www.dungeonsanddragons.com or like us on Facebook at www.facebook.com/
Courtesy of Alfred Cloutier
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Tags: Alfred Cloutier, Dungeons & Dragons, Press Release, Tyranny of Dragons, Wizards of the Coast, WOTC
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Friday, January 3rd, 2014
Hi everyone!
2013 was a big year for Battleground for a variety of reasons. The largest event for the store was definitely the transition from our old location at 1501 Bedford Street to our new location at 1423 Bedford Street. We began the year with the doors opening to our new spot and it was all we had hoped it would be (and more). The increased amount of floor space and the cavernous ceilings changed everything for us and allowed us freedoms we never had before.
Another big change was the intense focus we placed on the growth of our online store, and its merging with the Abington location. The community response to the benefits of having such a deep and organized inventory of Magic singles to buy from is overwhelmingly positive. In the coming year, you can expect the online options to grow exponentially; both in terms of our inventory and our stock levels. Furthermore, the addition of Chris Alexander to the Battleground team as our online store manager puts us in a great position to really grow that part of our business. Chris has lots of experience and a strong understanding of the Magic: The Gathering brand. The few months he’s been with us have already resulted in some exciting changes to our online presence.
We are fortunate to be a part of a wonderful period of increased popularity in gaming. There are many reasons why this renaissance seems to be occurring, but clearly, board games are a huge part of it. More and more families and groups of friends are realizing the incredible amounts of fun to be had by getting together to play tabletop games. The quality and depth of these games also continues to improve all the time. The presence of these once eclectic games in some of the big box stores is a clear indicator that their popularity is on the rise.
What’s more, the popularity of Magic has also soared to new heights. Battleground set record attendance numbers at both of our two locations this past year, and the brand is stronger than ever. This is great news not just for Battleground, but for every single person invested in this hobby. It means that in 2014 we’ll be seeing even more great product from the best games designers in the industry.
In 2013 we also celebrated the 10 year anniversary of Battleground. The actual date of our 10 year anniversary was November of 2012, but we wanted to wait until we were moved and settled into our new location before throwing the party. The event was amazing, very well attended, and packed front to back with games, games, and more games. We gave away some big prize packages and were able to say thank you to all of you who have been with us from the beginning, or have just joined our family recently.
We can’t do this without you, and we want you to know how much we appreciate your support and participation in making the Battleground community one of the best in the region. I’m excited to see how many new friends we’ll meet in 2014.
And speaking of 2014, there are rumblings of big things to come, both from the industry as a whole, and from Battleground. I expect that role-playing games will have another big surge this summer with the release of the next edition of Dungeons & Dragons.
Personally, I’ve been following the news and rules tests very closely and it looks like they have a great game on their hands. D&D is the game that brought me to this hobby some thirty years ago and I’m very pleased to see the direction Wizards of the Coast is taking this latest installment. If you’ve always wanted to try getting into RPGs but have never taken the plunge, this is probably going to be your year. Both Battleground Games & Hobbies locations will be hosting some great RPG events in the coming months.
Warmachine and Hordes have also seen a huge rise in interest, while Warhammer 40K continues to be a major player. The Battleground community recently came together and created an excellent supply of quality terrain to be used specifically with Privateer Press’s flagship games. In addition, Paul Gaughran also lent us his terrain-building skills over the summer, churning out an uncanny amount of well-painted, ruined buildings in short time. There are plans to expand our great selection of terrain even further in 2014.
As for Battleground’s plans in the immediate future, I will say that 2014 will lead to some vigorous growth. Our ability to service the gaming needs of New England will continue to expand and our focus on providing our community with the best possible gaming environment, service, and selection will continue to improve in the way you’ve grown accustomed to expect.
On behalf of the entire Battleground Games & Hobbies team, I want to wish you all a Happy New Year.
May you fill the next 365 days with more fun and games than any human life should conceivably allow!
Sincerely,
Derek Lloyd
Owner,
Battleground Games & Hobbies
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Tags: 2013, 2014, D&D Next, Derek Lloyd, Dungeons & Dragons, Games Workshop, Happy New Year, Magic the Gathering, RPG's, Wizards of the Coast, Year End Review
Posted in Blog, Board Games, Card Games, Dungeons & Dragons, Featured Post, Miniature Games, Role-Playing Games, Store Related | No Comments »
Friday, December 27th, 2013
Check out what super fun events are happening this weekend at our conveniently located stores. Whether you enjoy Magic the Gathering, Warhammer, Yu-Gi-Oh and more, we have something for everyone. In addition, don’t forget that our tables are always open for play! Gather some friends, your favorite game, and stop by your favorite Battleground Games & Hobbies for a fun-filled evening! Not sure what game to play or try? No problem! Our friendly, knowledgeable staff can help or ask for a demo!
ALL WEEKEND LONG – Magical Christmas Weekend! We have a long weekend chock full of awesome, super-fun Magic events to appeal to all types of Magic the Gathering players! Join us at your local Battleground Games & Hobbies location all weekend starting Thursday, December 26th and play in as many Magic events as you like, including one event never seen before at Battleground’s! Small “gifts” will be awarded randomly at every event, too.
So get out of the house Christmas weekend and come play some Magic with your friends at Battleground Games & Hobbies this holiday season. Who knows, maybe you will even win yourself a few more “presents”! To learn more, please click here.
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Battleground Games & Hobbies
1423 Bedford Street, Abington, MA
Friday:
Entry: $10.00 (Box Tournament). Start time: 7:30 PM
Friday Night Magic – Booster Draft
Entry: $15.00. Start time: 7:30 PM
Prizes are awarded to top finishers and feature the exclusive FNM promo card!
Saturday:
Open to close – play all day!
Deck Select Challenge
Entry: $30.00. Start time: 5:00 PM
Sunday:
Yu-Gi-Oh Sundays – Advanced Constructed
Entry: $5.00. Start time: Noon (12:00 PM)
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Battleground Games & Hobbies
25 Taunton Street, Plainville, MA
Friday:
Entry: $1o.00. Start time: 7:30 PM
Saturday:
DECK SELECT CHALLENGE
Entry: $30.00. Start Time: 5:00 PM
Entry: $5.00. Start Time: 7:30 PM
Sunday:
TWO-HEADED GIANT SEALED DECK
Entry: $20.00/player. Start Time: 12:00pm
Entry: FREE! Start time: Noon (12:00 PM)
To learn more about upcoming events at Battleground Games & Hobbies, please visit our event calendar and check out the forums!
Didn’t see an event for your favorite game? Is there something you wish for us to host? No problem! Contact us and let us know what events you would like to see in the future at your favorite local Battleground Games & Hobbies! We look forward to hearing your feedback and likewise, look forward to seeing you at our next exciting event!
Please don’t forget to like us on Facebook and follow us on Twitter @battleground_gh!
Tags: Board Games, D&D, Dungeons & Dragons, Dungeons and Dragons, Event, FNM, Friday Night Magic, Games Workshop, Magic, Magic the Gathering, MTG, Pokemon, Pokemon League, Tournament, YGO, Yu-Gi-Oh
Posted in Blog, Board Games, Card Games, Dungeons & Dragons, Events, Featured Post, Games Workshop, Magic: The Gathering, Miniature Games, Pathfinder, Pokemon, Popular Posts, Role-Playing Games, Store Related, Yu-Gi-Oh | No Comments »
Tuesday, December 24th, 2013
Wizards of the Coast Announces Thrilling
Dungeons & Dragons Launch for Summer 2014
Players fight the most fearsome monster of all time
in an exciting multi-platform gaming experience
December 19, 2013 – Renton, WA – Wizards of the Coast today announced that the highly-anticipated new rules system for Dungeons & Dragons will release in summer 2014. After nearly two years of an open public playtest and more than 175,000 playtest participants, the rules are complete. Players will be immersed in rich storytelling experiences across multiple gaming platforms as they face off against the most fearsome monster of all time.
“Just like a perfectly balanced party, Wizards has worked cohesively with fans, designers and partners to create the next generation of D&D,” said Nathan Stewart, Brand Director for Dungeons & Dragons. “We whole-heartedly thank all of the play test participants, whose feedback has proven instrumental in shaping the future of Dungeons & Dragons.”
More information about the exciting Dungeons & Dragons entertainment offerings will be available in early 2014. To learn more about D&D, visit dungeonsanddragons.com.
About Wizards of the Coast
Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. (NASDAQ:HAS), is the leader in entertaining the lifestyle gamer. Wizards’ players and fans are members of a global community bound together by their love of both digital gaming and in-person play. The company brings to market a range of gaming experiences under powerful brand names such as MAGIC: THE GATHERING, DUNGEONS & DRAGONS, and KAIJUDO. Wizards is also a publisher of fantasy series fiction with numerous New York Times best-sellers. For more information about our world renowned brands, visit the Wizards of the Coast Web site at www.wizards.com.###
Media Contacts
Sheila Tayebi
Zared Goldfarb 360PR for Dungeons & Dragons 360PR for Dungeons & Dragons
Tags: D&D, D&D Next, DND, Dungeons & Dragons, Dungeons & Dragons Next, Press Release, Wizards of the Coast, WOTC
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