Thursday, December 3rd, 2015
I’m not quite sure where to categorize something like this. Either it’s the coolest thing ever invented for gamers, or it’s the dumbest thing that could exist. Let me introduce you to self-rolling dice. These bad boys have a tiny motor in them and are activated by sound. So, basically, with a snap of a finger, they’ll begin to “dance” around. Whatever side they land on is the roll you get! Hence why they are also nicknamed “boogie dice.” Here, check out the video of them in action.
So what did you think? Would you get yourself of self-rolling dice?
Some final thoughts on these dice – I think its great that people are going out of their way to mix technology and tabletop gaming. It makes you wonder what other inovations can people come up with. Another positive look on these self-rolling dice is that these might help disabled gamers. For those who can’t pick up dice and roll them, this could be an interesting alternative. Now, you don’t have to “snap” your fingers to make them roll. They activate based on any sound. Which leads me to some negatives about the dice. Role playing groups are notoriously loud, or at least they can get loud. So what’s stopping these dice from dancing around the entire playthrough?
The can currently be found on Kickstater. A fully charged die can roll for about 30 minutes – that equates to about 500 activations, according to the report. The suggested MSRP for two dice and a charging station is $39.99. There is no word yet on whether these will be sold at retail locations.
Source: ICv2
Tags: dice, Kickstarter, self rolling dice
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Thursday, December 18th, 2014
Cold wind howls through the trees. The sun flees the skies early, leaving the world in an icy gloom. What do you do?
Well, you probably start thinking about holiday shopping! And if you’re looking for RPG gifts this season, here are a number of great options for the roleplayer on your list. All of these products are available at either Battleground Games & Hobbies location, or you can check out our D&D selection on our online store!
Know someone who has always wanted to give D&D a try, but never had a chance? The Starter Set has everything a new player needs to start on that amazing journey of imagination! With five pre-made characters, a handy rulebook, and an awesome adventure to bring characters from first to fifth level, the Starter set is the first step to a lifetime of RPG fun!
Maybe the roleplayer on your gift list wants to try something new, or has a great idea for a superhero/cowboy/space opera adventure… with dinosaurs. Lots of dinosaurs. If unbridled storytelling is what you’re after, look no further than Fate! The Fate RPG offers all the tools a gaming group needs to build their own setting (any setting) and play deep, story-based adventures with any character they can dream up! Lots of interesting rules options can be found in the Fate Core book, or try the slim and easy-to-learn Fate Accelerated book for a quick, cheap, but no less complete introduction to one of the top ten RPGs in the world!
If you want a zero-preparation RPG that everyone can play together this holiday season, you should take a look at Fiasco. Based on movies like Fargo and A Simple Plan, Fiasco lets you play out stories where everyone has big plans… and everything goes horribly wrong. If you want to exercise your malicious side and need a break from Cards Against Humanity, Fiasco is always a good option. Check out the episode of Tabletop if you want to see it in action!
So many gamers tell the story of receiving a DMG as a gift, setting off a lifetime of storytelling. If you know someone who wants to run D&D games of their own, this brand new book is one of the best gifts you could ever give. Packed with hundreds of pages of inspiration, tools, and advice, this beautifully illustrated book is sure to cause excitement right out of the wrapping paper!
Nothing rounds out the holiday shopping list like a shiny new set of dice. Both Battleground Games & Hobbies locations offer a huge variety of dice sets, ranging from the simple to the devastatingly pretty. And let’s face it; nobody can ever have too many dice.
Whatever the preference, Battleground Games & Hobbies has something for the RPG player in your life. And don’t forget to come on down for D&D Encounters on Wednesday nights to see these games in action! Enjoy the holidays, and keep on gaming!
Sam is a passionate gamer who obviously loves his Dungeons and Dragons (see photo above). When he is not playing games he can be found working on his next novel. Did we mention he also works for Battleground Games & Hobbies? He does!
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Tags: dice, DND, fate, fiasco, gift guide, Holiday, RPG, sam pearson
Posted in Blog, Dungeons & Dragons, Featured Author, Featured Post, Popular Posts, Role-Playing Games, Store Related | 1 Comment »
Saturday, September 13th, 2014
Tags: Accessories, Binders, Buy, dice, Dragon Shield, For Sale, KMC, On Sale Now, Sleeves, Ultra Pro
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Thursday, April 24th, 2014
This past weekend I finally got a chance to play “Quarriors!” The game was originally published in 2011, but I figured it’s never too late to learn how to play.
As a fan of deck building games, the idea of replacing the cards with dice was all too good not to pass up. With dice, there is an added element of chance; something you don’t get with cards. Cards have an exact face value while there are six sides to a die.
For those of you who don’t know, “Quarriors!” is a dice-building game, for 2-4 players, that was designed by Mike Elliot and Eric Lang, and was published by WizKids. They’re the same company that has put out other games such as “Mechwarrior” and “Heroclix.” Since its release, there have been four other expansions. The latest one was “Quarriors! Quartifacts” which was released in 2013.
Today we’re going to review the boxed version of “Quarriors!”
If you’ve ever played a deck building game, then learning how to play “Quarriors!” should be really easy. The only obvious difference here is that you play with dice.
Never played a deck building game, don’t worry. The rule book reads well and flows well. It also gives great examples of some of the more complicated stuff with player scenarios. The rule book also comes with handy “play mats” if you need help visualizing your playing field and the steps of the game.
Once you and your friends have a feel for the game, things will really begin to pick up. “Quarriors!” is a really fast paced game. So don’t worry if your sessions are only lasting 20 minutes. Depending on the number of people playing, the sessions may last a little bit longer. If you feel the game is going by too fast, though, the rule book contains additional rules to prolong the game for a more lasting experience.
Learning the game with some deck building experience should take about an hour. For learning the game with no deck building experience, give yourself at least a couple of hours.
Obviously, the best feature of the game are all of the dice. As a gamer, dice are my weapon of choice and almost essential in every game a person plays. This game, however, takes that to the extremes.
How the games works is each player starts with a total of 12 dice. Eight of them are “quiddity” and four of them are “assistant” dice. Quiddity is what the currency in the game is called and what you will need to purchase or “capture” other dice in the “wilds.” The “wilds” is just another name for the area where the creatures and spells available for “capture” (or purchase) are.
As the game progresses, you “capture” dice to add to your collection. Along the way you summon monsters and cast spells. The monsters you summon are what gain you glory. In a two-player game, the first person to 20 glory wins; for a three-player game, the first to 15 glory wins, for a four-player game, the first to 12 glory wins.
The dice, in general, look cool. It may not seem like it, but this is important. No one wants to play an ugly game. If you were to walk by this game, there’s a good chance it’ll make you stop and wonder what’s going on at the table people are playing.
Just as the header states, each game is slightly different. The game contains five spells, but four different versions of each one for a total of 20 spells. Likewise, there are ten different creatures, but three versions of each one for a total of 30 creatures. Add the three basic cards and you have a total of 53 cards.
Why does this matter? Well, for each game, aside from the three basic cards, you’re required to play seven creatures and three spells. With all the different versions, this means each game is a little bit different from the other.
I’m sure there is a set number of combinations here, but I am terrible at statistics, so you can figure that one yourself.
In case you were wondering, there are a total of 130 dice. The game also comes with one glory tracker, a rule book, and four cloth, dice bags.
When I bought the game, my first concern was with the quality of the bags. I was concerned they were going to be made out of a paper material. However, these bags are made of a decent material. I would even consider using them as general dice bags. The only bad thing about them is that my hands are too “meaty” to fit into them. They still do the job, though.
I’m sure a lot of you are also concerned about the storage of the dice. Have no fear because the box makes for a really impressive storage unit. The way the box is configured, you can fit all of the creature and spell dice with extra room to spare on the first level of storage. Then there is a plastic cover that also makes for another level of dice storage. This is really convenient if you want to store all of the expansions and core set together.
I really enjoyed this game and can’t wait to play it with other friends. I learned the game with my brother who is another big fan of deck buildings games. When I explained that this was almost the same thing, but with dice, he was immediately interested.
An unfortunate thing is that some of artwork on the dice seem to be faded. It says a lot about the production of the game. It’s a little annoying to have to hold some of the dice close to my face in order to read them, but it’s something that I have no problem overlooking. My overall enjoyment of the game is enough to make me shrug off an issue like that.
Even if you haven’t played a deck building game, this is one I highly recommend, and if you have played a deck building game, then this is one you should definitely own.
“Quarriors!” is available for purchase at Battleground Games & Hobbies for $50. It’s a popular game, so make sure you call ahead to see if it’s in stock. If not, then the store can easily place an order for you.
That’s it for now. If you think I left something out or have a comment, then leave one below. Thanks for reading.
PS. Stay tuned for a special give away I’ll be doing for the Extra-Life fundraiser. For more information or the chance to donate, then click on the link below.
Simeon is an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: deck building, Deck Building Game, dice, Quarriors!, Review, Simeon Cortezano, WizKids
Posted in Blog, Board Games, Events, Featured Author, Featured Post, Popular Posts, Store Related | 1 Comment »
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