Monday, March 16th, 2015
WizKids has released details on the next wave of their licensed Dungeons & Dragons: Icons of the Realms fantasy miniatures line. D&D Icons of the Realms Miniatures: Set 3 will release in August.
Set 3 includes 54 miniatures inspired by the D&D Forgotten Realms universe including monsters and heroes.
There are two product configurations: the Standard Booster and the Standard Booster 8 Ct. Brick. The blind-boxed boosters will contain four figures each (1 large, 3 medium or small figures), with an MSRP of $15.99. Each Booster Brick contains eight boosters (32 figures), and cases contain four bricks (32 boosters/128 figures).
The D&D Icons of the Realms Miniatures Set 3 White Dracolich is a case purchase incentive figure and will stand several inches tall, towering over other figures in the line. The White Dracolich is available as a one-per-case purchase while supplies last.
Tags: D&D, Dungeons & Dragons, Forgotten Realms, Icons of the Realms, Miniatures, TableTop, White Dracolich, Wizards of the Coast, WizKids
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Wednesday, January 14th, 2015
Alfred O. Cloutier was able to sit down with award-winning author Erin M. Evans, writer of Fire in the Blood, the third book in the Forgotten Realms series Sundering.
In Fire in the Blood Erin M. Evans continues the riveting tale of her Sundering character, Farideh, as she becomes embroiled in a Forgotten Realms-flavored game of thrones.
In a direct follow-up to the third book in the Sundering series, The Adversary, young warlock Farideh falls into the midst of a battle for the throne of Cormyr. As the war brought on by the Sundering rages across Faerûn, princes and princesses, wizards and rogues scheme to capture the seat of power of the Land of the Purple Dragon—with Farideh and her allies caught squarely in the middle.
In Fire in the Blood, Farideh travels to the Forest Kingdom of Cormyr, home of her sister’s lover, Brin. Brin’s been in the series since the beginning, and this is the book where you meet his family and unravel his conflicts—beginning with an unwanted engagement to the princess of Cormyr and a brewing succession crisis. Alongside that, you have Farideh coping with the realization that she’s a Chosen of Asmodeus, the god of sin, and trying to figure out where she stands with Lorcan. And then all Hell breaks loose.
None at all. The Dragon Throne is a nickname for the throne of Cormyr. Before it was settled by humans, Cormyr was ruled by the Purple Dragon, Thauglorimorgorus.
It picks up around a month later, when the party has settled into life in Cormyr (for various values of “settled”).
In my game we just converted from the play test rules, but we’ve been having a lot of fun! I’m playing a paladin, instead of my usual spellcaster, so I can’t compare directly—but I’ve been really excited and pleased by the direction things are heading. The emphasis on making the game your own is wonderful.
I will indeed! On October 25th, I’ll be participating in a day of gaming through Extra Life, raising money for Seattle Children’s Hospital. Donations help decide what kind of character I’m going to play—what benefits, what equipment, and—this year—even who. Each donation buys you votes: you can choose from an assortment of characters who appear in my novels. (Check out more information here).
Well, once upon a time I was an intern for a small press, with another woman. One of our jobs was acquisitions—we read the slush pile. For those of you who don’t know, “slush” is unsolicited manuscripts, the book proposals aspiring authors without agents send in. I love reading slush. It’s inspiring and funny and really exciting when you find something you want to buy in there. I was so enthusiastic, the editor suggested we start a blog about slush-reading. So “Slush Lush” was my nom de plume for that endeavor (which never quite came together) and I took it for the name of my blog.
Fire in the Blood overlaps with Troy Denning’s Sundering novel, The Sentinel. When I was writing my first draft, he was wrapping up his final. The descriptions of the army that attacks Marsember didn’t quite line up with what I was expecting—or what I had written already. At first, you panic—there is no way to fix this except a total rewrite! But it ends up pushing you to think of clever solutions. In my case, it’s sort of a surprise, but it tidied up a couple of minor lore questions and helped characterize Raedra, Cormyr, and Shade all at once.
To an extent, everyone is. Matt Sernett is the official Wizards of the Coast world person. He’s the one you go to when you need to know everything there is printed about the Royal Magician or Azoun V or what have you. Ed Greenwood on the other hand is good for questions like “Is there a kind of wood that you could get in this place that would be attractive to carve and okay being left out in the elements?” The open-ended stuff is where Ed is invaluable. Susan J. Morris is my editor, and she’s a veritable encyclopedia of obscure D&D details. And in between, it’s good to follow the path through more specific experts—Brian Cortijo is a designer and expert on Cormyr, who created several of the characters I used for Dragon articles. Troy Denning described Marsember (a nearby city) in the same war. You want to make sure you get the best batch of information you can.
The closest I’ve gotten is the breakdown on who follows me on Facebook and Twitter. (Facebook says I’m very big in Jacksonville!). The majority of my readers are adult men, but I think that’s partly because those are the readers the Forgotten Realms has always been primarily aimed at. Beyond that lays the Fog of Marketing
To be honest, I don’t like demographic marketing—I get the purpose of it, but it always seems to leave someone out in the cold. The people I want reading my book are the people who will enjoy it. I’m gratified to hear from hardcore Realmsfans who love them, from fantasy readers who were surprised and delighted by them, from men who hooked their wives and girlfriends on the Realms with them—and from women who got their partners reading the books.
Very good!
To me, the setting doesn’t have the kind of limitations people usually assume. I love allegory—The Adversary is about coping with depression and the way relationships and connections provide support for us in our darkest hours. How do you weather than and how does it shape you. How do you learn to trust yourself again.
It’s also about fighting the scary shadow-goddess of loss over people with magical powers. It can be both. It should be both. I don’t even know how to write these books without thinking about both!
I do wish sometimes I could drop an f-bomb. That’s about the only thing I’m not allowed to do, but that’s more the setting than anything. So far as “adult situations” and violence are concerned, I think I go as far as I want—especially in Fire in the Blood.
Since the books I’m writing right now aren’t set anywhere real, I tend to pick up details as they cross my path. The most exotic location I ever snagged a book detail from didn’t even involve leaving the country: the plaguechanged tree that forms the Ashmadai grove in Brimstone Angels was inspired by the banyan tree in Lahaina, HI.
ERIN M. EVANS got a degree in Anthropology from Washington University in St. Louis–and promptly stuck it in a box. Nowadays she uses that knowledge of bones, mythology, and social constructions to flesh out fantasy worlds. She is the author of The God Catcher, and she lives in Washington State.
Alfred O. Cloutier has contributed to Dragon Magazine, and has edited for a number of other gaming publishers. He can be found here, on Facebook.
Are you a fan of Erin M. Evans, Forgotten Realms or Fire in the Blood? Buy this book by clicking here or the link below!
Tags: Alfred Cloutier, D&D, Dungeons & Dragons, Erin M Evans, Farideh, Fire in the Blood, Forgotten Realms, Interview, Sundering, The Adversary, Wizards of the Coast
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Friday, November 28th, 2014
The highly anticipated Dungeon’s & Dragon’s Dungeon Mater’s Guide has arrived at Battleground Games & Hobbies, just in time for Black Friday and the beginning of the holiday shopping season! A fantastic gift for the avid gamer this holiday season.
The third of three core rule-books, this book contains tools a Dungeon Master needs to provide captivating stories and game play. An excellent resource for new and existing Dungeons Masters to engage in both adventure and world creation, with rules, guidelines, and sage advice from the game’s experts. Created as part of a massive public play-test involving more than 170,000 fans of the game.
Make sure to pick up your copy today, available both online and in Battleground Games & Hobbies stores!
Tags: 5th edition, Black Friday, D&D, DND, Dungeon Masters Guide, Dungeons & Dragons, New Release, Wizards of the Coast
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Tuesday, October 7th, 2014
WizKids has entered into a license agreement with Wizards of the Coast to publish a new Dungeons & Dragons Adventure System board game, with the first, currently untitled game planned for March release, according to news website ICv2.com.
WizKids posted a preorder sell sheet last month (which has since been removed) announcing details of D&D Adventure System Game #4. The game was touted as “(c)ontinuing the grand adventures of Wrath of Ashardalon, Castle Ravenloft, and The Legend of Drizzt,” which were all hot sellers in their day (Wrath of Ashardalon even made our Top 10.
The game will include multiple scenarios, quests and cooperative game play, and can also be combined with the contents of previous D&D Adventure System games. WotC Senior Manager of Dungeons & Dragons R&D Mike Mearls explained in an August interview with Clever Move that the rule set for future D&D board games will remain very similar. “That game system is very adaptable with different storylines,” Mearls said in the interview.
WizKids is not designing the game; the sales sheet states that “Wizards of the Coast… is designing and developing the game.”
The box will include 40 figures, 8 Hero cards, 4 Villain cards, 200 cards, 55 interlocking tiles, 4 double-sized interlocking tiles, 168 tokens, a 20-sided die, an adventure book and a rulebook. The game is for 1-5 players, ages 14 and up and plays in an hour. Release is planned for March 16th.
Tags: Board Games, D&D, Dungeons & Dragons, New Release, TableTop, Wizards of the Coast, WizKids
Posted in Blog, Board Games, Dungeons & Dragons, Featured Post, Role-Playing Games, Store Related | 1 Comment »
Wednesday, September 24th, 2014
The trial to decide who owns the movie rights to Dungeons & Dragons opened in federal court in Los Angeles last week, with the two sides introducing their cases, as reported by Deadline and ICv2.com. The case, which began in May 2013, will turn on the question of whether Sweetpea Entertainment, which had the D&D movie license since TSR was an independent company (two acquisitions ago), satisfied the “use it or lose it” clause in the contract with its 2010 Syfy movie based on Book of Vile Darkness. Dungeons & Dragons owner (Hasbro subsidiary) Wizards of the Coast moved to suit when it looked like Sweetpea was going to make a film with Warner Bros. based on Chainmail, a precursor to D&D.
The judge ruled that Chainmail would have been an infringement had it been made, but in the meantime Sweetpea signed a multimillion dollar deal with Warners to make a new D&D movie this summer. Warners even kicked in around a million dollars for legal fees in the battle with Hasbro, which wants to make a movie with Universal, making this what Deadline called a “proxy war” between Warner Bros. and Universal.
It looked for a while like the two sides were moving toward a settlement, but talks apparently broke down and the case was scheduled for trial.
The two sides presented their positions on last Tuesday (i.e., Book of Vile Darkness is/was not a film sequel), and in the process got in an exchange about Hasbro/Wizards of the Coast’s plans for the property if it prevailed. Hasbro wants the rights back so it can “sell it to their new best buddy, Universal,” Sweetpea’s attorney argued; but “Hasbro has no agreement with Universal,” Hasbro’s attorney replied. That’s surprising, given that Hasbro said back in 2013 that it had a D&D movie set up at Universal with Chris Morgan to direct. Hasbro does have an umbrella deal with Universal.
Tags: D&D, Dungeons & Dragons, Hasbro, Movie RIghts, Sweetpea Entertainment, Trial, tsr, Wizards of the Coast
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Monday, September 22nd, 2014
The delay is blamed on “an entire additional cycle of design and editing to ensure that the books were as close to perfect as humanly possible” introduced with this new edition of the game. While this effort is touted as a boon for the quality of the Player’s Handbook and Monster Manual, which are releasing on schedule, it has pushed the production schedule back on the Dungeon Master’s Guide. For stores participating in WotC’s early release program, the book with have an on sale date of November 28th, with general release following on December 9th.
Tags: 5th edition, Book, D&D, DM Guide, Dungeon Masters Guide, Dungeons & Dragons, Next, RPG, Wizards of the Coast
Posted in Blog, Board Games, Dungeons & Dragons, Featured Post, Role-Playing Games, Store Related | 1 Comment »
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