Thursday, September 11th, 2014
This week’s article is going to start off a little bit reflective. First of all, I can’t believe I’ve been doing this weekly since February. Now if I could only convince myself that running was like writing. Maybe I’d be in better shape. If you’ve stuck with me since the beginning, I want to thank you, and if you’re just getting here, then I hope you enjoy the rest of the ride for however long you stick around for – which I hope is for a while.
So, I bet you’re wondering why we’re starting off in such a reflective mood. Well, the reason being is that one of my first few articles was titled, “From couch to cash: Trying to redefine the gamer stereotype.” In this post, I talked about how I had read a comment that, to the effect, made gamers still sound like couch potatoes. In fact, for a while, gamers have been doing quite a bit. This even included participating in numerous charity events including, but not limited to, Child’s Play, Awesome Games Done Quick, and Extra Life.
A couple weeks after I wrote that post, I signed up to take part in the Extra Life challenge and began my campaign to raise as much money as I could for the charity.
For those of you who don’t know, Extra Life is a charity organization that raises money to help benefit the Children’s Miracle Network Hospitals. The hospital I am raising money for is the Boston Children’s Hospital.
As the story goes, Extra Life got it’s first big start in 2008. Then, Extra Life was a way to honor a girl by the name of Victoria Enmon. She was then battling acute lymphoblastic leukemia. A small group of independant gamers known as the Sarcastic Gamer Community got word of her battle and members send in games and other gifts to try to raise and maintain her spirits through numerous visits in and out of the hospital.
Unfortunately, Victoria lost her battle with Cancer in January of 2008. Later that year, the Sarcastic Gamer Community decided to put on the first 24-hour gaming marathon to try to raise money for the hospital that treated Victoria. In 2008 and 2009, the group raised a combined $302,000, all of which went to the Texas Children’s Hospital.
Since then, thousands of gamers have gotten together every year to help raise money for kids who end up in hospitals for extended stays due to various ailments. The money raised goes towards a variety of purposes to help kids out.
First of all, it goes towards a great cause which is helping kids out. I don’t have to remind you how much fun games are. I also don’t have to remind you how much fun games were when you were a kid. Imagine being stuck in a hospital with nothing to do because you’re too sick to leave. I would go crazy. Thanks to charities like Extra Life, that doesn’t have to be the case.
Another reason why I Extra Life is because I am a gamer. I have to admit, part of me is in a little competition with myself. Just like in any other game, I try to hit as many achievements as I can and score as many points as possible. Well, here I’m trying to raise as much money as I can. In every little detail I’m trying to out do myself, and this is my first year! Call me nuts, call me ambitious, but either way I’m having a lot of fun.
Plus this gives me a reason to play games with my friends for 24-hours! Does it get any better? Of course all of this work and campaigning is all leading up to the big event.
The big event is only a little more than a month away. Admittedly, I’m scared. Scared of what you ask? Well the obvious is failure; failure to launch when the big day comes. I’m not going to lie. When you’ve invited all 600 friends on Facebook and only 15 have said they’re going, it’s a little uncomfortable. However, I take comfort in knowing that 15 have said they are coming and not zero. I also take comfort in knowing that I am half way to the goal I set at the beginning of the campaign. I also take comfort in knowing that I belong to a great local gaming community.
So, while I have my fears, I know that I also have reasons to believe. Alright, enough rambling, I’m sure you’re wondering what’s going on at this big event.
Well, I’m still working on it. I do have a few ideas in mind. I wonder, though, how much should I let you know? I can tell you this, I would definitely love to have a “Magic: The Gathering” Pauper tournament. Pauper is such a fun and casual format, but the group that plays at the store can be quite competitive. So with that in mind, I might make some special rules. For example, I’m probably going to ban Delver. That’s a pretty good start in my opinion.
Another possible, special event might or might not involve Derek Lloyd, a Wizard’s Cape, and an original Dungeons and Dragons adventure. However, if you want in on this action, you’ll need to make a donation to the charity. Oh, and the catch is that seats will be extremely limited. Did I mention it will probably be a one-time thing in the entire 24-hour gaming marathon.
There will be plenty of other things to do as well. It’s not just going to be 24-hours of MTG. We’ll have board games, and possibly even some video game consoles. We’d also love a way to stream the event to Twitch. So if you can’t be there in person, you can at least watch all of the action.
I’m happily and constantly taking monetary donations. I am, of course, working on ways to “invite” donations, though. I’ve got a few things lined-up to raffle off and giveaway. These are things that I have obtained myself and through my own funds. However, I wouldn’t mind help in this category. So, if you have something that you are willing to part with, and are willing to donate to me to giveaway or raffle to raise funds, let me know.
As much as I would like everyone I know to come and take part, I get that we all have lives. I should also note, people who come to the event are not obligated to stay for the 24-hours. If you can only make it for a few minutes, that’s good enough for me. I appreciate the support.
In case you didn’t know, you also don’t have to wait until the big event to donate. Here is a link to my Extra Life profile page. On the page you’ll see my goofy face and huge button that says, “Support Me.” Just click on the button, select the amount you wish to donate (which can be whatever you are comfortable with), enter some info, and that’s it. Simple!
Oh, I forgot to mention. The big event is happening a the Battleground Games & Hobbies Abington store! We’re going to start at 12:00 AM and go until 12:00 AM the next day! So stick around after FNM if you’re there.
That’s it for now. If you have a comment or anything then leave a message down below. If you want to contact me about the Extra Life charity or for all other inquiries you can also e-mail me at Sims@battlegroundgames.com.
Simeon is now the Community Manager for Battleground Games & Hobbies. If you have any questions or inquiries, then you can reach him at Sims@battlegroundgames.com. He is also an avid gamer who loves to play board games and video games. He graduated college with a degree in Political Science, and now serves the public by writing about games. You can check that out here. Don’t forget to “like” him on Facebook as well. It’ll update you on all of his newest content. Best of all, you can follow Simeon on Twitter (@SimeonCortezano) for some real time hilarity. Thanks for reading!
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Tags: Board Games, Card Games, charity, extra life, fundraiser, Simeon Cortezano
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Wednesday, September 10th, 2014
Award-winning game designer Donald X. Vaccarino (Kingdom Builder, Dominion)’s card-drafting game Greed was on display at the Queen Games booth at last week’s Gen Con, according to hobby news website ICv2.com. Another Kickstarter-funded project for Queen, it is expected to ship into the trade channels soon.
Queen Games USA’s Executive Director Keith Blume described the game. “You take the role of a late-60’s crime boss, and basically try to acquire the most wealth and become the crime boss of the city. That’s one that’s a little bit darker theme for us, relative to the usual family fair. It’s been getting a lot of play here.”
Players can invest in various legal business “holdings,” hire “thugs” to collect revenue, and engage in criminal activities against other players. Game play is simultaneous, with players drafting and playing cards each round at the same time. Greed can be played by two to five players and plays in about 45 minutes.
Queen’s Kickstarter drive for Greed gathered $26,208 in pledges from 822 backers ($31.88/backer average), well over the modest $5,000 goal.
Tags: Board Games, Donald X. Vaccarino, Gen Con, Greed, ICv2.com, New Release, Queen Games, TableTop
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Wednesday, September 3rd, 2014
During last week’s Gen Con fair, Fireside Games and creator of Castle Panic, announced the game’s next expansion, The Dark Titan. Fireside plans to release the expansion sometime in 2015, targeting a spring release, as first reported by hobby news website ICv2.com.
“It is a smaller expansion than Wizard’s Tower,” De Witt explained, CEO of Fireside Games. “It’s going to bring one new giant villain to the game, along with several smaller accomplices, and some new things you get to do: new cards, new tokens that are on the board that you get to interact with in a different way.”
The Dark Titan is designed to adjust the difficulty of the game to a level between the base game and the earlier Wizard’s Towerexpansion. It can be used with the base game or combined with Wizard’s Tower.
Tags: Board Games, Castle Panic, Fireside Games, Gen Con, ICv2, New Release, TableTop, The Dark Titan
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Tuesday, September 2nd, 2014
Passport Games has announced two upcoming games co-produced with Stratelibri: Kingsport Festival and Provincia Romana, according to hobby news website ICv2.com. Both are planned for mid-to-late October release.
Richard Dracass, Chief Business Officer at Passport Game Studios, described Kingsport Festival as “Kingsburg meets Lovecraft” with “that same mechanic that everyone loves from that game.” Kingsburg was nominated for several game awards, including an Origins award in 2008. The game is designed by Andrea Chiarvesio (Kingsburg, Arcanum) and Gianluca Santopietro (Letters from Whitechapel). In this horror game, players take the villainous role of cult leaders, out to dominate the city. Players need to reserve their sanity, overcome the investigators out to stop the cults, and overcome unexpected events.
The box contains 20 Elder God sheets, 16 building tiles, 5 player tokens, 110 cards,165 wooden pieces (6 scoring markers, 79 resource markers, 65 control cubes, 15 dice), a game board and rulebook. The game is for 3-5 players, ages 13 and up, and plays in 90 minutes.
Provincia Romana is an engine building, resource management game. Designed by Pierluigi Frumusa (Swordfish, Lupin the 3rd), players take the roles of governors of different ancient Roman cities (Forum Julii, Arelate, Loupian, Tolosa, Narbo Martius and Massilia), and must manage their city’s economy and resources: building temples and coliseums, seeing to the city’s defense, and forming agreements with the Roman Senate. The goal is to become the most prestigious governor and become the new Proconsul of a mighty Provincia Romana.
The box contains 242 cards, 6 player sheets, 18 wooden discs, 115 wooden cubes, a wooden pawn, a punchboard, a game board, and rulebook. The game is for 2-6 players, ages 13 and up, and plays in 100 minutes.
Tags: Board Games, Gen Con, H.P. Lovecraft, Kingsport Festival, New Releases, Passport Games Studios, Provincia Roma, TableTop
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Monday, August 18th, 2014
IELLO Games has announced six upcoming releases: Friday the 13th, Zombie Kidz, The World of Yo-Ho, Eat Me If You Can!, Steam Torpedo, and 8 Masters’ Revenge, according to popular hobby industry news website ICv2.com.
First up, IELLO is partnering with Le Scorpion Masque to release Reiner Knizia’s Friday the 13th card game (picture not available), which has also been previously released as Poisonand Bakers Dozen. Based around symbols of bad luck, players attempt to avoid evil omen cards, or conversely, gather them to pass on to oponents and ruin their hands. The game is for 3-6 players, ages 8 and up, and plays in 30 minutes. The box contains 50 bad luck cards and 3 rule cards.
Next, Zombie Kidz is a cooperative children’s game also to be released in September by IELLO and Le Scorpion Masque. Designed by Annick Lobet (Home Sweet Home, Stratopolis), players take the role of children out to stop the zombies moving into the cemetery near their home, because none of the parents believe them. Players must work together to lock the cemetery gates or eliminate the zombies themselves. There are rule adaptations to make the game more challenging for older players. The game is for 2-4 players, ages 7 and up, and plays in 15 minutes.
IELLO is partnering with Volumique for The World of Yo-Ho, a pirate sea adventure that is a hybrid board game partnered with a digital app. After purchasing the physical map, players download the free app to a smartphone, and use their smartphone as their ship. Then players captain their ship through a fantasy world adventure, where animals are intelligent, and sea monsters and magic exist. Players decide what types of missions they take as they explore: peaceful merchant voyages, battling sea monsters, challenging other players to naval battles, or plundering the seas like a true pirate. The game is for 2-4 players, ages 8 and up, and plays in 40-60 minutes. The game will be launched via a Kickstarter campaign in October.
IELLO and Purple Brain Creations will release an English edition of Jun’ichi Sato’s Eat Me If You Can! Players take the role of storybook characters (Red Riding Hood and the Three Little Pigs), who are suddenly threatened by a very hungry wolf in search of dinner. The simple, family-friendly game uses bluffing and deduction to thwart the wolf. The game is for 3-6 players, ages 6 and up, and plays in 10 minutes. Release is planned for November.
IELLO and Serious Poulp plan to release Steam Torpedo, a two player underwater battle game designed by Ludovic Roudy and Bruno Sautter (8 Masters’ Revenge). Set in 1924, players take control of advanced combat submarines during WWI. Players build their custom subs from hundreds of possibilities and fight their underwater opponent in a battle to destroy the enemy control room or eliminate the entire enemy crew. The game is for two players, age 13 and up, and plays in 30 minutes.
Finally, also from IELLO and Serious Poulp is Roudy and Sautter’s martial arts fight game 8 Masters’ Revenge. Players duel with their fists (represented by two cards that deal various damages), and attempt to deal enough damage to opponents that their health marker is reduced enough to eliminate them. The last player standing wins. The game is for 1-4 players, ages 10 and up, and plays in 30 minutes.
Tags: 8 Masters’ Revenge, Board Games, com, Eat Me If You Can, Friday the 13th, ICv2, Iello, New Releases, Steam Torpedo, TableTop, The World of Yo-Ho, Zombie Kidz
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Saturday, August 16th, 2014
Tags: Board Games, Demo, Fantasy Flight Games, Gen Con 2014, James Kniffen, Miniatures, Star Wars Armada, Team Covenant
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