I guess I've been incredibly unclear. I suppose it's a result of having the same conversation with different people a couple of times. I just assume everyone knows what I'm talking about.
The game will consist of 3 tables. This much we should all know at this point.
The tables will be set up like this:
Moon Surface: 5v5
Planet Surface: 10v10
Underground / Cavern: 5v5
Each team will select the players that are to play on each table. These tables will play at their own pace and essentially be their own games with the following exceptions:
Each table will have some sort of affect on itself or another table at various points throughout the event. We have not decided exactly what these affects are.
Each team will score objective points and contribute to an overall team score. If you win your table, great, but your team may still lose the game.
Players that are chosen to play on a given table may ONLY place models on and affect that table. If you're on the moon, everything you and your models do will happen on the moon.
The scoring method I'm toying with will have teams score objective points on at the top of each of their turns, starting with round 2.
Example:
Round 1 - Order - Move, shoot, assualt.
Round 1 - Disorder - Move, shoot, assualt.
Round 2 - Order - Score, move, shoot assault.
Round 2 - Disorder - Score, move, shoot, assualt.
etc. etc.
We are going to make sure that the smaller tables (5v5) have exactly half the number of objective points as the larger table (10v10). The current idea as far as overall scoring goes is this:
Sum all the points accumulated by each side on a given table and divide that number by the number of rounds that table has played. This number will then be added to the number from the other two tables and the team with the higher score will be our winner. If a team wipes out all enemy models on a table, they will score the maximum possible points for that table.
Example:
The Moon table has 5 possible objective points that can be scored each round.
Moon Table- Order scores 15 objective points over 5 rounds. (15/5) = 3. They will contribute 3 objective points to their teams score.
Moon Table - Disorder scores 10 objective points over 5 rounds. (10/5) = 2. They will contribute 2 objective points to their teams score.
Please note that this table ultimately ends up being worth exactly as many points at the end of the event as are possible to score each round.
The Planet Surface table has 10 possible objective points that can be scored each round.
Planet Surface Table- Order scores 44 objective points over 7 rounds. (44/7) = 6.29. They will contribute 6.29 objective points to their teams score.
Planet Surface Table- Disorder scores 26 objective points over 7 rounds. (26/7) = 3.71. They will contribute 3.71 objective points to their teams score.
Please note that this table ultimately ends up being worth exactly as many points at the end of the event as are possible to score each round.
The Underground / Cavern table has 5 possible objective points that can be scored each round.
Underground / Cavern Table- Order loses all of it's models 6 hours into the event, after 3 rounds. The fact that they scored all 5 object points their first scoring turn (top of Round 2) is irrelevant.
Underground / Cavern Table- Disorder kills every model on the opposing side 6 hours into the event, after 3 rounds. They earn the maximum possible points for their team. In this case, it's 5.
Please note that this table ultimately ends up being worth exactly as many points at the end of the event as are possible to score each round.
Order: (Moon + Planet Surface + Underground / Cavern) = (3 + 6.29 + 0) = 9.29 points total
Disorder: (Moon + Planet Surface + Underground / Cavern) = (2 + 3.71 + 5) = 10.71 points total
Disorder is vitorius. GG.
The only issue I can see with this is that which ever team gets second turn ends up "losing" their entire last turn due to the scoring taking place at the top of each player turn. I wonder if this really matters or not. Thoughts? Solutions?
I hope this is more clear.