The scoring is not for both teams everything player turn. The Order side will gain points on thier turn based on the objectives they control at the begining of their turn, and the Disorder will follow suit. I guess the idea is that it helps avoid the land grab, because both teams could realistically control the same objective and gain points for it in a single overall turn due to the fighting over it. I think it would help avoid the whole flying something over an objective to grab it for points at the bottom of the turn.
As far as each table going at their own pace, all the tables will be stopped at a set time to allow for the inter-table interaction. Whatever those may be, not sure what they have planned other than maybe a space laser from the moon to the surface. But, I know that the smaller tables will be worth less overall points to each side. So, the bigger board will go slower but be worth more in the end. I'm not sure if this will be accomplish by:
1) the smaller tables will have less objectives to score with, or each objective will just be worth less points on these tables.
2) the tables will be worth X amount of points in the end. The winning team will be decided by the amount of objective points they score during that tables play. So, if the moon was won by Order, say 15 points to Disorder's 10 point, that table would award the Order team 5 Victory points.
I have no idea how scoring is going to happen as it stands though. I just wanna smash stuff....