Author Topic: Annual Megabattle thread of dooom.  (Read 62963 times)

Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #210 on: January 07, 2010, 03:10:22 PM »
In apocalypse games can you use 2 different codexes to field an army?  IE Chaos dex for Huron and Wolf dex for the wolves that he converted?
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Achillius

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Re: Annual Megabattle thread of dooom.
« Reply #211 on: January 07, 2010, 03:58:07 PM »
In apocalypse games can you use 2 different codexes to field an army?  IE Chaos dex for Huron and Wolf dex for the wolves that he converted?
[/quote

Not normally, otherwise The chaos guys get upset when the inquisition turn up with a captured Angrathy type thing.  The idea is to play the side you choose with the bonuses\handicaps inherent.

But it sounds fluffy, I'd say put a data sheet together, and then it can go to review :)

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Lykosan

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Re: Annual Megabattle thread of dooom.
« Reply #212 on: January 07, 2010, 03:59:19 PM »
hmmmmmmm I smell a return of my Traitor Wolves :P

That was allowed for the first year so that we could have more even teams, I went Chaos with that exact thing Troy, but I believe D had said that Marines are Marines unless they are Chaos Marines. But if allowed I have a Huron Model you could borrow.

Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #213 on: January 07, 2010, 04:20:27 PM »
From a purely fluff point I love this idea.  If Derrick or Chase would like to chime in on this that would be great.  I can put together a data sheet if that is the course of action they would like to see. 

Lykosan  Thanks for the offer but if I do this I want to pick up a Huron model and convert it a bit to fit my army and so on.  But thanks I appreciate it. 
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Grand Master Steve

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Re: Annual Megabattle thread of dooom.
« Reply #214 on: January 07, 2010, 05:10:28 PM »
Yup you definently can combine codecies as long as it makes sence. For example you got Tyrinids working with something not tyrinid on your list.....you better have a good explentaion or models modeled approptiately. huron a good way to say your marines are going rouge.

Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #215 on: January 07, 2010, 05:39:06 PM »
I really dig the huron story and think it would be a great way to portray my force especially because they are not painted like your standard space wolves
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Ian Mulligan

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Re: Annual Megabattle thread of dooom.
« Reply #216 on: January 07, 2010, 06:30:30 PM »
I really dig the huron story and think it would be a great way to portray my force especially because they are not painted like your standard space wolves


Agreed. I see no problem with it. It accurately represents a specific force.
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Re: Annual Megabattle thread of dooom.
« Reply #217 on: January 07, 2010, 06:38:33 PM »
Yup you definently can combine codecies as long as it makes sence. For example you got Tyrinids working with something not tyrinid on your list.....you better have a good explentaion or models modeled approptiately. huron a good way to say your marines are going rouge.

Haha... I think Steve's doing this on purpose now.... Wonder who'll bite next?   :P
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Re: Annual Megabattle thread of dooom.
« Reply #218 on: January 07, 2010, 07:09:13 PM »
It was ruled last year that if you want a traitor force it needs to be modeled that way. Idk wat the ruling on that is this year but it sounds cool if you can pull it off
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the_trooper

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Re: Annual Megabattle thread of dooom.
« Reply #219 on: January 07, 2010, 10:38:58 PM »
One year I am going to have Alpha Legion.  They will all be modelled holding up an index finger to their lips going "Sshhhh".



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Re: Annual Megabattle thread of dooom.
« Reply #220 on: January 08, 2010, 12:54:36 AM »
I don't think I like what is happening here.

Battleground REALLY REALLY wants the armies that are of the Imperium to play on the side of the Imperium. If you are playing an army of the Chaos side we want you to play on the Chaos side.

The reason for this seems really obvious to me, and I feel like the line has already been muddied (if not removed). The Imperium has the things on their side that let them be really cool and do their thing. The Chaos side has things that let them be really cool and do their thing. When one side has armies from the other side than the coolness of those things is destroyed.

I would like to encourage everyone at this point to stop thinking about playing for "the other side" with a "traitor" version of their army. I would also like people who have already thought about doing so to reconsider their position.

I really don't like it, and I feel like it is going to negatively impact the flavor of what we're trying to do in our ANNUAL CHAOS vs IMPERIUM Megabattle.
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Opforce3

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Re: Annual Megabattle thread of dooom.
« Reply #221 on: January 08, 2010, 01:27:30 AM »
yeah, people should play their armies, regardless of any other factors. this is a big step on the road to manlyness.


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Re: Annual Megabattle thread of dooom.
« Reply #222 on: January 08, 2010, 10:13:13 AM »
Battleground REALLY REALLY wants the armies that are of the Imperium to play on the side of the Imperium. If you are playing an army of the Chaos side we want you to play on the Chaos side.

The reason for this seems really obvious to me, and I feel like the line has already been muddied (if not removed). The Imperium has the things on their side that let them be really cool and do their thing. The Chaos side has things that let them be really cool and do their thing. When one side has armies from the other side than the coolness of those things is destroyed.

I’m going to throw up some concerns.  Some of them are the same concerns I raised last year, which were addressed to a goodly extent.  Some of them fall out of last year’s fight.  I’m aware that as a shooty player, I have a different perspectives than a lot of other folks out there.  I seem to be in a minority in lots of ways.  Others want to push the mega battle in other directions.  Still, I’ll raise my concerns with reasonable faith that the organizers will manage to put on a good show.

I feel 40K is balanced for armies starting about 24 inches away from one another.  Apocalypse scenarios achieve this in different ways than standard 40K.  The no-man’s land is smaller in Apocalypse.  The table is bigger.  Depending on how the objectives are placed, the melee optimized forces might or might not have to cross kill zones controlled by opposition shooting.

I would beware placing all objectives in the center, within 6 inches of the deployment lines, then taking score every round.  This would force anyone interested in accumulating victory points to play the close combat game.  I’d recommend variety in objective placement.

Last year, we ended up taking score at the end of each Order phase.  This was to the distinct advantage of Order.  If the two sides were taking turns seizing a contested objective, the score taking took place at a time optimized for Order.  This didn’t turn the game uneven.  Many of the objectives were located near Disorder’s lines.  Their close combat superiority and the first move made the game very close.  Still, the game mechanic of giving one side or the other the advantage in collecting victory points makes me nervous.  Things might plausibly get uneven.

Last year featured four ‘flank’ tables, where there was much more room for one side to deploy than the other.  This resulted in some lopsided fighting.  In moderation, giving one side or the other a deployment advantage might be neat.  I wasn’t feeling particularly heroic, so I deployed in a location where there would be more friends than enemies.  Others were feeling heroic (or perhaps didn’t foresee the consequences of the deployment scheme).  More power to them.  I think there is a place for uneven deployment, for giving one side or the other a local advantage.  This might be done in moderation.  In any given area of the battle, one might want to be careful about giving one side or the other more space to deploy.

Last year we allowed flank march on the flank tables, but did not allow flank marking into the opposition’s rear.  This produced more of a feeling of having front lines than is often the case.  I don’t know if this ought to be done again, or not.

There was some awkwardness with players having forces deep striking and flank marching all over the field.  I don’t think we can come up with fixed hard rules saying one must keep one’s force together.  Apocalypse  is supposed to be wild and crazy.  However, we might consider guidelines to keep flow of play up.  Players might want to avoid having their forces spread out too much, and make an effort to resolve combats promptly.

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Re: Annual Megabattle thread of dooom.
« Reply #223 on: January 08, 2010, 12:31:31 PM »
We had a playtest a while back and realised that flankmarch isn't that bad and a ruling against flankmarch being anywhere is for the weak and cowardly and I'm assuming it was considered. The other rule was the "everyone can hold objectives" rule and it wasn't bad. The objectives were my main concern last year and I thought the ruling of only troops can even CONTEST was a little rediculous. I'm hoping the new ruling on it will hold because it actually worked out perfectly. The other rule that was of concern was the timing on scoring and we swapped it out to every player turn and it worked out nicely.

As for the objectives part of it, I believe that there should be objective markers instead of giant pieces of terrain. The idea is cool, but strategically I didn't think it worked out. Point being the train station last year. Even though strategically it was a good idea on orders behalf and kudos to you guys for capitalizing on this, but the way it was shaped you couldn't draw a clear line of sight to ANYONE inside the building unless you were on the other side of it which I didn't believe was that fair and was a game turner when you are gaining 3 points a turn on something that we can't shoot at or destroy the objective... which leads to be a very boring and frustrating game for whoever is on that table when you have a bunch of marines and guardsman in rhinos in the building just sitting there having tea while everyone else is fighting. That is really my only concern though.
« Last Edit: January 08, 2010, 12:44:44 PM by General Leevous »
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Grimwulfe

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Re: Annual Megabattle thread of dooom.
« Reply #224 on: January 08, 2010, 01:08:59 PM »
Derrick i see where your going with this and do agree on some points.  The only problem I see is that all of my buds and people I really enjoy playing with are going chaos.  Unfortunatly this leave me in a quandry.  After talking to my friends and reading the chaos codex I found a very plausible option for my black painted space wolves.  And this is the Army Huron turned on the Wolf battleship. 

This story is documented in the Chaos dex. 
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