Author Topic: next game  (Read 96669 times)

jbkilroy

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Re: next game
« Reply #465 on: July 16, 2010, 06:59:50 PM »
I think it's the lack of a regular start time that kills us more.  But with people's schedules being fluid I don't know what we can really do about it week to week.

Rick is sad panda.   :'(

Totally unrelated note; I got RDR for the xbox in case anyone wants to ride with me.  At the very least it'll make it harder for the level 50s to grief-kill me over and over...
"Elapsam semel occasionem non ipse potest Iuppiter reprehendere"

THEgeek

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Re: next game
« Reply #466 on: July 20, 2010, 09:07:47 PM »
well all ill show up anytime i have to seeing as i dont do anything on fridays besides dnd or i hang out with my friends.

P.S. I dont take it you guys now anywhere i could get a job
"Im going to charge the dragon(<wizard), "are you f**ng kidding me Jared"

skavengear

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Re: next game
« Reply #467 on: July 20, 2010, 10:25:55 PM »
walmart in halifax is if you dont mind pushing carts (its soul shattering in the winter) i can try to get you a secretary job at my work it pays 12.50/hr but youll probablly get fired after the summer.

btw are we playing 40k before dnd aj? if so how many points? ill have about 2500 with me to play ben anyways

Guu

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Re: next game
« Reply #468 on: July 23, 2010, 05:30:41 PM »
Took me a while to get back to the thread but Rick is right, it's hard to have a hard start time when people are coming after work, etc.

I think we should try to keep it as close to 7:00  pm as we can, but some delays can't be avoided.  I think I need to be more careful about when we start combats and things.  Last week, we went right until 11 pm and the big combat started around 9 pm IIRC.

skavengear

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Re: next game
« Reply #469 on: July 24, 2010, 10:10:16 AM »
i save time by charging head on into the boss encounters (skarlo, i live for you to take the credit)  ;D

a small rules issue i just thought about which is a RAW vs RAI issue: if an avenger wields a weapon with the reach property and strikes his oath target with nobody adjacent to the avenger, does he still get the extra attack roll or must he be adjacent?

the reason i ask is because the RAW would mean i cannot because you must be adjacent, but the RAI means i am hitting my oath and nobody is around to impede me so wouldnt that be the intended use is to get you to single out your oath and keep other enemies at bay.

not that i think i will use a reach weapon with this avenger, but you never know and its still a pretty decent thought to ponder; even with dark sun killing all the divine power sourced classes (which turns out are the ones that piss off gms the most).

Guu

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Re: next game
« Reply #470 on: July 26, 2010, 06:45:10 PM »
Dark Sun is sounding better and better.

I'll have to read up on the Avenger rules.  *I'd* argue that if they haven't issued errata for the particular issue you're referring to, then adjacent foe is working as intended.  After all the, class has a lot of ways to close with foes and punish them for moving away.

skavengear

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Re: next game
« Reply #471 on: July 26, 2010, 08:05:47 PM »
But then theres no avenger to destroy all your cool monsters josh  :'(

im interested in the way the weapons have materials again (or maybe it was just fluff for dnd encounters) and how there are new class features coming out. thrikeen are awesome, mul just seem like they got the bad end of the batch, just like all the new races in phb3, that were either weak, or had a stronger alternative to their ability bonuses (giving a bonus to con and wis is a terrible idea, since dwarves have that nailed down and are a more iconic dnd race, just like elves and dex/wis bumps)

Guu

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Re: next game
« Reply #472 on: August 03, 2010, 11:00:26 AM »
The weapons in the Dark Sun preview I did at PAX had materials.  The GM of the session went to some length to describe how the materials worked and what the benefits were.  I don't remember the details exactly, but if you missed there were opportunities to re-roll your attacks and break your weapons based on their materials.

Anyway, we're gaming this Friday and I wanted to get some opinions on future directions.  I'm thinking of running Tomb of Horrors by incorporating it into the current game and story arc.  Fighting the Blood of Vol would work well with the Tomb I think, and the dungeon is split into several mini-adventures, so we'd have chances to do other adventures between visits to the Tomb.  Are you players interested in this?

THEgeek

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Re: next game
« Reply #473 on: August 03, 2010, 03:43:57 PM »
i will venture into the tomb-o-horrors and save people
"Im going to charge the dragon(<wizard), "are you f**ng kidding me Jared"

jbkilroy

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Re: next game
« Reply #474 on: August 04, 2010, 10:54:47 AM »
I would be for it if only to tell people afterwards "yeah, I totally owed the TOMB OF HORRORS" and then leave the conversation before they managed to ask which version of the ToH I was talking about.

Never ventured into the classic version myself, but from a review I read there were incredibly lethal traps guarding dead-end passages, high level encounters coming out of nowhere, and in the end almost no treasure or items to justify the risk.  Kinda miss the good old days, don't you?

Random aside of the day: Have you ever watched South Park with the captions on?  I don't know if they still do it this way, but I remember an early episode when they were trapped on a mountain.  When Cartman tells the story of Scuzzlebutt (sp?) The word 'Scuzzlebutt' in the captions was a larger font, colored red and was flashing.  I thought it was funny that they would bother to include a gag that 99% of the audience would never see.
"Elapsam semel occasionem non ipse potest Iuppiter reprehendere"

Lykosan

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Re: next game
« Reply #475 on: August 04, 2010, 12:06:18 PM »
I would be for it if only to tell people afterwards "yeah, I totally owed the TOMB OF HORRORS"

owed it huh? what you bum off the tomb?

skavengear

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Re: next game
« Reply #476 on: August 04, 2010, 11:26:20 PM »
im prepared for the tomb of horrors

Guu

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Re: next game
« Reply #477 on: August 05, 2010, 12:55:42 PM »
Well, we'll just run ToH then.

From what I can read on the internet it's much more monster encounters...some puzzles.  Very few traps.  There are some pretty awful ways to die, but it's nothing like the original tomb.  I don't think modern audiences would respond well to the original tomb, and 4e is much more about balance.

Something I suppose we could do is run Tomb of Horrors 2nd or 3rd ed. as an introduction, it makes sense as the new supplement picks up at the end of the original tomb series.  We can talk about this more on Friday.

skavengear

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Re: next game
« Reply #478 on: August 05, 2010, 01:06:17 PM »
we definitly should do a 3.5 old tomb game, but use the pathfinder instead of phb (theyre almost identical just the PC races and classes are fixed, for example all paladin abilities are charisma controlled now. also nice new class features and general improvements made to much) as the intro to our campaigns tomb of horrors. this would please me greatly  ;D

i might break my record of 8 character deaths too  ::)

if we did do it mes haf dibs on paladin, me likey smiting the weak-willed

jbkilroy

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Re: next game
« Reply #479 on: August 05, 2010, 02:33:35 PM »
I was reading a little bit about the ToH yesterday (it has its own entry on Wikipedia, if you can believe that) and it's worse than I remembered.

Apparently some of the 'classic' versions had traps that could instantly kill... with no saving throw...

Gary Gygax, who created the original module, said he did it to challenge the high level players in his own campaign who believed their characters were invincible (as well as to create bragging rights for those who survived, like I said before).

And in a KODT meets DnD moment, it seems one of the more effective techniques to beating the dungeon is using herds of cattle to set off all the traps beforehand.   Hmmm...  *scribbles down some notes*
"Elapsam semel occasionem non ipse potest Iuppiter reprehendere"