Author Topic: next game  (Read 96697 times)

skavengear

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Re: next game
« Reply #375 on: March 07, 2010, 04:57:28 PM »
Great game on friday i might actually pick up red dragon inn myself. unfortunatelly the battlemind vs runepriest debate still rages. so, since rick wants to die and make a monk (which means id make the battlemind) and billy im pretty sure wanted to do something broken with an archery ranger (which means id make the runepriest) im just gonna leave this post and see who wants to die more to choose my class. also im going to post a brief build on each if people wana take votes (thiese are honestly the most difficult to choose classes ever, i honestly might stick to these for the rest of 4e ;D)

skavengear

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Re: next game
« Reply #376 on: March 07, 2010, 05:02:40 PM »
Shardmind Battlemind lv10 (paragon as steel ego)
feats:
plate armor
improved speed of thought
warding shard swarm
psychic focus
melee training con
skill power - stall tactics (bluff)

powers:
at will
whirling defense
mind snare
ghost in the steel

daily
allies to enemies
beckoning strike
intellect hammer

utility
telepathic challenge
winged weapon
stall tactics (skill power)

magic items
+3 manifester longsword
+2 magic plate
(no third, traded and added gold to get the lvl 12 sword)
« Last Edit: March 07, 2010, 05:27:05 PM by Skavenknight »

skavengear

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Re: next game
« Reply #377 on: March 07, 2010, 05:25:00 PM »
warforged runepriest lvl10 (paragon forge master)
feats:
warforged faith
rune of hope
rune of vengeance
heavy shield
impoved warforged resolve
immutability

powers:
at wills
word of diminishment
word of shielding

encounters
flames of purity
symbol of wrath reversed
word of befuddlement

dailys
rune of endless fire
rune of the ember of wrath
rune of boundless fury

utility
shield of sacrifice
banner of alliance
banner of resolution

magic items
+2 healer's/medic's warhammer
+2 exalted chainmail
+2 healer's brooch

Guu

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Re: next game
« Reply #378 on: March 08, 2010, 10:50:18 AM »
I'd wager the result you'll get is just to play what you want.

I had some time to look over PHB3 and while I'd agree the feats aren't really game-busting (there are some nice feats though), the new skill-powers and the hybrid classes are kinda bad ass.  Monster Manual 3 can't come soon enough.

I like the feel of both the psion and the monk.  I'd say the new class I dislike is the seeker, which feels powerful to me.  It's a very strikery kind of controller and I'm not sure how it fits.  One thing I really feel is they gave us even less reason to play a druid.  The seeker does what the druid does but he deals more damage as he does it and he does it from afar.

skavengear

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Re: next game
« Reply #379 on: March 08, 2010, 10:58:22 AM »
i personally liked the psion too josh, but the area of effect spells were what i liked and they all would have really fucked with the party too. i want to play them so equally i feel id rather have someone tell me then have to choose. methinks rick will want to die alot more than bill but, you never know...

the runepriest has some beefy prayers and overall is good, radiant damage gets real useful against most stronger targets and i add a crap load of damage to the party. the battlemind is only broken when basically i act like a striker (singling out the strongest enemy and marking him) since most of the powers focus on the opponent suffering from its own stuff. only thing broken is i can make that lich my "bich" by using 6 times the at will "hit youself with a melee basic" power.

i really need someone to say "you play that one!" haha :D

i really dont think the druid was ever to broken in any edition, it was meant as a fun roleplaying element for PETA members
« Last Edit: March 09, 2010, 09:43:04 PM by Skavenknight »

skavengear

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Re: next game
« Reply #380 on: March 16, 2010, 06:14:45 PM »
are we still good for this friday? i know the mega battle may take away some party members. as for me it has been painstakingly decided on: the battlemind ;D 

could somebody leave a pm and let me know if there will be a game?

Guu

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Re: next game
« Reply #381 on: March 18, 2010, 04:04:27 PM »
Normally yes, we'd go boldly forward.

HOWEVER, Steve is being overworked and under-compensated and isn't sure if he'll make it, and I have a cold.  I'm not going to cancel the game just yet, but you should check this space sometime after lunch (by 1:00 pm) tomorrow and I'll give you the final word on whether we're playing or not.

If anyone else knows they can't make it, now would be the appropriate time to let me know.  I really don't want to do the next adventure unless we have at least 5 people (the majority of the players).

See you tomorrow I hope.

skavengear

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Re: next game
« Reply #382 on: March 18, 2010, 11:55:03 PM »
my cloak of survival gives resist 5 cold ;D

Guu

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Re: next game
« Reply #383 on: March 19, 2010, 10:38:16 AM »
That's funny in an odd god-I-hate-puns sort of way.

I've had a cold almost literally the entire winter.  I think I've discovered the hidden cost of commuting via the T.  From now on I'm getting a parking pass and driving to work.

Anyway, I'm leaning very much towards a cancellation.  It's not that I'm terribly sick, but I have a cough and difficulty talking and I'm not sure I want to shout down the magic players all night long.

So again, if anyone besides Steve is considering some other obligation, now's not a bad time to make it known and take the cancellation blame off of me.  :)

I'm sorry to be thinking of canceling, gang.  I know we haven't actually gamed in a while.  It's like the holiday season all over again.

Guu

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Re: next game
« Reply #384 on: March 19, 2010, 12:44:39 PM »
Alright, I'm calling it off for tonight.  My voice is simply cursed and I don't think I can shout down the magic players.

Hopefully I'll see a few of you at PAX.

skavengear

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Re: next game
« Reply #385 on: March 19, 2010, 01:12:29 PM »
hope you feel better enjoy PAX  ;D

jbkilroy

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Re: next game
« Reply #386 on: March 19, 2010, 01:56:14 PM »
Darn.

Guess I'll spend the night playing FFXIII.

Oh, who am I kidding?  I'll be watching as FFXIII plays itself.  That's all it ever does anyway.

(Seriously; most people hated the Gambit system in FFXII, so they replaced it with one that's even more restrictive?  At least I don't need a special license to wear a hat anymore.  Of course, that's because they eliminated hats, and armor, and choice, and fun...)
"Elapsam semel occasionem non ipse potest Iuppiter reprehendere"

Thomas callahan

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Re: next game
« Reply #387 on: March 21, 2010, 05:16:33 AM »
Just a heads up i wont be here for the next game on April secound. Will be at anime boston. So i will leave my sheet with someone if you guys want to use it
2013
Blood bowl W14-L14-T1
40K 0-0
Hords 2-1

Guu

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Re: next game
« Reply #388 on: March 23, 2010, 11:08:09 AM »
Guess I'll spend the night playing FFXIII.

Oh, who am I kidding?  I'll be watching as FFXIII plays itself.  That's all it ever does anyway.

(Seriously; most people hated the Gambit system in FFXII, so they replaced it with one that's even more restrictive?  At least I don't need a special license to wear a hat anymore.  Of course, that's because they eliminated hats, and armor, and choice, and fun...)

Sorry about the cancellation, Rick, but looking back on it I'm convinced it was the right call.  My voice didn't really recover until Sunday, but I'm still getting questions from people at work of, "Why are you still here?"

Personally, I like the paradigm system a *lot* more than gambits, and I'm digging FFXIII more than any final fantasy game to come along in a while.  Here are what I think are the biggest strengths:

  • Cut scenes are well-paced and feel less intrusive than previous FF games.
  • Codex summaries are short and sweet and really keep me up to date with what's happening in the ludicrous story.
  • Characters are significantly less annoying than previous FF games.  Even the bad ones (Hope and Vanille) aren't nearly as terrible as characters like Penello and Vaan.

Problems with the game include:

  • Really long introduction/tutorial section.  Good lord.  I don't know why they drew it out so much.
  • Few choices to make initially, as you said.  It takes forever before you can begin forming your own party and make meaningful equipment/upgrade choices.

Personally, I think the paradigm system works well but during the game's long introduction combat can be kind of a drag.  It's not until your characters get more meaningful abilities and access to a variety of roles and the enemies require more strategy to defeat that the combat system starts to cook.  For me I think that was about the 8 to 10 hour mark (!!).

I'm not convinced that the paradigm system is somehow better than a more traditional menu system (FFX probably implemented this best), but it *is* punchy and action-packed.  The real problem with the system in my mind is there's no way to quickly select a single ability and use it on an appropriate target.  I came across this problem last night.  Lightning has ATB four and can script four actions.  One of my party members (let's say it's Snow) has a bad status ailment.  I want to use esuna to cure him, and esuna takes two actions.

If I let Lightning auto-heal, she'll usually get everyone in the party up to something like 90% of their max hit points before ever scripting an esuna.  The same thing with her raise, I've found.  However, if I want to manually script a single esuna in there, I can't simply use half of Lightning's actions to script...I need to fill the whole ATB bar *before* the game lets me pick my target.  If I press the button to immediately execute the actions in the ATB bar, Lightning will go to the last target she had.  In my case, Lightning had been auto-healing Hope when Snow got Dazed or something.  I scripted an esuna and immediately punched the execute button, but Lightning then dropped her esuna on the non-status-affected Hope.  I had to script 4 ATB actions worth of junk to get my esuna on Snow, so I just went with Esuna-esuna.

I suppose you can try to esuna-esuna, cancel after the first esuna hits with an immediate paradigm shift or manual cancel, then go to a different role and lay some beatdown, but I don't like the fact that I have to script a full ATB bar worth of actions to pick my target.  Guess it's a minor complaint.

The real fun in the combat system is effectively timing your paradigm shifts for maximum efficiency, which does indeed mean switching roles in the middle of a set of ATB actions.

Guu

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Re: next game
« Reply #389 on: March 24, 2010, 10:30:34 AM »
Anyone else going to anime boston on April 2nd?  Best get the air clear now!