Author Topic: [Abington MA] TANKSgiving - 11/26  (Read 1249 times)

Chase

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[Abington MA] TANKSgiving - 11/26
« on: November 19, 2014, 09:07:51 PM »

Battleground Games & Hobbies - Abington


Join us for our annual TANKSgiving event at the Abington location!


Format: TANKSgiving
Date: November 26th, 2014 a Wednesday
Time: Please be here no later than 7:00pm.  Set up at 7:15pm.  Dice roll no later than 7:30pm.
Entrance Fee:  FREE!

Address:
1423 Bedford Street
Abington MA 02351
781.261.9669



Google Maps - Abington


RULES FOR TANKSGIVING

Rule Books:
The Warhammer 40,000 7th Edition Rules will be used.


MODELS AND POINTS:

1. Each player must bring a tank.  Any tank will do.  ANY tank.  No point limit.

2. Super heavy tanks are allowed.  Flyers are not (skimmers are okay).

3. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

4. Forge World Imperial Armor units may be used.



HOW TANKSGIVING WORKS:

Objective:  Kill tanks.

At the end of the event the player with the most points wins.

The event will be run as a "free for all" with each player fighting for himself on the same table.

Kills caused by ramming do not score points.

Super Heavies will have Hull Points equivalent to their ForgeWorld updates.

Players will have 60 seconds to resolve their turn.  Don't think, just kill.


• Scoring System:

Immobilized enemy Vehicle:  1pt
Killed enemy Vehicle:  2pts
Killed enemy Super Heavy Vehicle:  7pts

Your Vehicle is destroyed:  -1pt
Your Super Heavy Vehicle is destroyed:  -4pts

*There may be objectives that players can claim that are worth additional points each round.

• Upgrade Rolls:

Obviously Baneblades and Land raiders and other large vehicles will have a
distinct advantage in this game so to balance things out cheaper vehicles get
to roll on the upgrade table before battle commences. Vehicles 150pts or under
get 2 rolls on the table; vehicles 151-210pts get one roll. Vehicles 211 pts or
more get nothing.

• Upgrade Table Roll D6

1  -  Safety Harness (Ignore Shaken and Stunned Results)
2  -  Gyroscopic Stabilizers (Veh. Counts as moving 6” less for shooting purposes.)
3  -  Targeting Matrix (+1 BS)
4  -  Venerable (may make enemy reroll on Damage Table)
5  -  Ablative Armor (+1 side, front, rear Armor to a max 14)
6  -  Super Shot. (One extra shot at S10 from your main gun)

Players may "trade down" on this chart.  Example:  If you roll a 5 you can choose to take result 1, 2, 3, 4, or 5.


• The board will be divided up into 6 different 2'x2' squares.  Each player deploys their vehicle anywhere in one of 6 locations on the table, determined by a die roll.

• Players will roll randomly to determine deployment order.  Highest roll will place last and go first.

• When your vehicle is destroyed it is removed from the table and then can come on at the start of the next player’s turn.  It will respawn anywhere in one of the 6 deployment zones, as determined by a die roll.


The 7th Edition Rulebook will be in use for all games and will be the definitive guide
for all rules.


What You Need to Bring with You:
-Your (hopefully painted) tank
-A copy of the EXACT rules governing your tank
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure


Awards:  Glory, bragging rights, high fives, and bitter enemies.

Please post any questions or comments here.

"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel