Author Topic: [Plainville MA] Warhammer 40k DOUBLES event - 10/18  (Read 1208 times)

Chase

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[Plainville MA] Warhammer 40k DOUBLES event - 10/18
« on: September 30, 2014, 05:34:11 PM »
     

Battleground Games & Hobbies in Plainville MA




Format: Doubles (2v2) 750 points per person
Date: October 18th, a Saturday
Time: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team


Address:
25 Taunton Street
Plainville MA 02351
508.316.1195

Google Maps
Battleground's Facebook Page         

Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on October 18th.



RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 24 teams.

Rule Books:
The Warhammer 40,000 SEVENTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar (new book = legal)
Codex: Eldar
Codex: Imperial Guard
Codex: Imperial Knights
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Coedx: Inquisition

All **faction specific** supplements and dataslates will be allowed in this event unless otherwise noted.  You will have to provide those rules to the TO upon submission of your army list, however.


MODELS AND POINTS:

1. Each player must bring a BATTLE-FORGED army consisting of 750 points or fewer (725 min), in accordance with these rules. Each team will consist of two players fighting together. 

• Armies may be constructed from a maximum of 2 Detachments (as defined in the 40K BRB), no more than one of which may be a CAD.

• Allied Detachments may be selected from the same Faction as the Primary Detachment.

• Formations are permitted as one of the 2 detachments, Fortification Formations are not allowed.

• Detachments may be produced from a maximum of one Codex / Codex Supplement.

• Superheavy units and Gargantuan creatures are not allowed.

Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).

2. All models must follow “What You See Is What You Get” (WYSIWYG) unless otherwise approved (see number 3).  Your models do not need to be painted but they do need to be FULLY assembled.

3. Please email pictures of conversions or "counts as" models to ChaseLaq@gmail.com.  Please do not send pictures of toys or legos.

4. Allies - Team members are free to choose whatever armies they would like, but all regular rules for governing allies apply.  Come the Apocalypse alliances will be played exactly as stated in the rulebook. Example: Player A cannot deploy within 12" of Player B (or whatever the restrictions are).

  • With respect to Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter.  Example: Chase's Imperial Fists can not benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if we are on the same team.

  • Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ.

5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications:
  • Your team's Warlord can be from either detachment, but is always an HQ choice from a Primary Detachment. Players are allowed to choose between HQs should a Primary Detachment have more than one.

  • Per the rule book, Warlord Traits may only benefit Battle Brothers.

  • If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.

6.  Player's will maintain their own Warp Charge Pool, you will not be allowed to pool dice with your teammate.  The team must decide which player does the dispelling per casting, etc. etc. 

At the beginning of each player turn, the active team will roll 1d6 and each team must decide how to allocate those additional dice to each player.  For example, if Chase and Sam are the active players, roll the d6, and it comes up 5, we will have to divide up those 5 dice between us any way we see fit.  The opposing team will also have to divide up these 5 extra dice.

Q If a psychic power is cast on a player can his team mate attempt to 'Deny the Witch' with their dice?
A: Yes.

Q: If both players want to dispell a blessing do they each roll separately?
A: Yes.

Q: If one player tries and fails can his team mate then attempt to dispell the blessing or is only one attempt allowed?
A: No.  Deny the Witch rolls will happen at the same time.  A team will have to decide if one or both players will be attempting to dispell a power and the rolls will be made simultaneously.

Q: If both players attempt to Deny the Witch, are their results pooled?  For example, if Chase rolls to deny and gets one 6 and Sam rolls to deny and gets two 6s, does this mean they knock out two successes or three?
A: Their result would knock out two successes.  In order to successfully Deny the Witch, one player must roll the appropriate number of 6s (or whatever number is required by that player).

7. Psychic Powers - There will be no changes to the Psychic Phase or Psychic Powers for this event.

8. Forge World and Imperial Armor units and lists are allowed in this event.

Players MUST have a hard copy of the Forge World / Imperial Armour rules if they wish to field that unit. NO EXCEPTIONS.

9. Fortifications - The following Fortifications from Stronghold Assault will NOT be legal for this event:

       • Imperial Strongpoint
       • Wall of Martyrs Imperial Defense Network
       • Fortress of Redemption
       • Macro-Cannon Aquila Strongpoint
       • Vortex Missile Aquila Strongpoint

10. Please email your lists to ChaseLaq@gmail.com when they are finalized.  We'll do our best to check all of them.

11. Cheating will not be tolerated.  Please play an honest game.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2 hours.  Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SEVENTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours and players will have 10 minutes to deploy their armies. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Players Choice 1
Players Choice 2
Players Choice 3

The Players Choice awards will go to the teams that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.

Best Generals
Second Best Generals (awarded if the turnout exceeds 20 teams)

Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.



Please post any questions or comments here.  I'll do my best to get answers ASAP.


« Last Edit: September 30, 2014, 05:53:59 PM by Chase »
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