Author Topic: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014  (Read 4231 times)

GrimSnik

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Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« on: August 26, 2014, 10:18:44 AM »
The Arvard Ardboyz will be hosting a Warhammer 40,000 Doubles Event as detailed below. If you have any questions don't hesitate to ask, and we look forward to seeing you for the event.

WHAT: Warhammer 40,000  Doubles Event
WHEN: Saturday September 20th 2014.  11:00am - 8:00pm  Doors open at 10:00am
WHERE: Pandemonium Books and Games: 4 Pleasant St., Cambridge, MA
COST:  $30.00 Per Team, $20.00 if a member of the Arvard Ardboyz is part of your team.

There will be two players per team and this event will be capped at 14 Teams. Teams are encouraged to pre-register as space may not be available if over 14 teams.

To Pre-register, send an email to arvardardboyztourney@gmail.com

WHAT TO BRING: Each player needs to bring a fully painted army, codex, dice, tape measure, templates (if needed), and something to transport the army between Rounds. The Team needs to bring 3 copies of it's list. This can be 3 copies of one list that has both players Army choices, or each player can bring 3 copies of their own list.


Rule Books:
The Warhammer 40,000 SEVENTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Astra Militarum
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Codex: Militarum Tempestus
Codex: Inquisition


Fortifications: Aegis Defense Line. No other Fortifications will be used for this event.
Lords of War and Escalation will not be allowed for this event.


All **allowed codex** supplements and dataslates will be allowed in this event unless otherwise noted.  You will need to have  those rules onhand during the event however.

** Each Team is required to have 3 copies of it's army list: (1 copy for the organizer, 1 copy for itself, and 1 copy to show the opponent team)  Each team's army list will be checked and verified during Round One of the event. If any Team is found to have a list that is ILLEGAL, the Event Organizer will address the matter after Round One is completed, AND determine if the result of that Team's Round One outcome needs to be adjusted. If a Team that  has an Illegal army list is unable to correct it by the start of Round Two, that Team will be disqualified from the remainder of the event.

MODELS AND POINTS:

*  Each player must bring a BATTLE-FORGED army consisting of 1250 points, in accordance with these rules.

*  Armies may be constructed from a maximum of 2 Detachments (as defined in the 40K BRB), no more than one of which may be a CAD.

*   Detachments may be produced from a maximum of ONE codex/ codex supplement.

Selected units that alter Force Organization selections WILL affect all other detachments from the same codex within a single player's army list. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

For this event, each player's army comprises one half of a coalition. There is no sharing of codex rules outside of their own individual detachments (if any) between the two coalition armies.
 
***   All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved by the Organizer. 


FORMAT:

There will be three  2.5 hour rounds. A 45 minute break after Round One for lunch, and a short break between round Two and Three. We will begin at 11:00am or sooner if everyone is ready, and the event will wrap up between 8:00-8:30pm.

SCORING:

*   The Arvard Ardboyz Games Workshop Events are considered Total-Hobby-Events. This means the weight of scores is distributed among several categories that include all aspects of Warhammer 40,000 participation. Scoring is available in the following categories:

- Sportsmanship, Army Appearance, Battle Points, Army Composition, Bonus Points

*  SPORTSMANSHIP: 25%
    - This is an important category for Ardboyz events. Our events are meant to be a pleasant interaction of the opposing teams to bring the Warhammer 40,000 universe to life for a few hours while playing a game at a somewhat more than casual level. Having a good time playing a challenging match is what it's about.   The scoring for this assumes that each Team  will score perfectly each Round by defaulting a basic score.  But if an occasion does arise that an opponent displays exceptionally well done sportsmanship, or obviously poor sportsmanship; players can mark that after each Round. Marking a team for bad Sportsmanship though will require an explanation and review by the Event Organizer.

*  ARMY APPEARENCE:  25%
    - Having a fully painted army to deploy, and to square off against in a match, goes a long way to immersing oneself in the moment of the experience while playing. Ardboyz events score an army's appearance in three ways:
     1) The majority of the points are scored on objective observation. Examples: are all of the models painted? are all of the models based? is there unit insignia?  This type of scoring covers the minimum that can generally be done to an army to get it 'tabletop ready'.
     2)  Just like in sportsmanship though, there is room for participants to earn extra points by presenting an army that goes beyond satisfying the basics and brings forth detailed examples of the modeler's craft.   Examples:  does the army contain conversions or extensive kit-bashing? does the army show consistent use of intermediate to advanced techniques such as dry-brushing, line highlighting, weathering or seamless decaling?  does the army have stand-out centerpieces or scratch built models or sculpts?  This type of scoring gives those participants who go a little further extra points for bringing more to the table.
    3)   This last type of scoring is completely subjective and will only apply to up to 3 Armies. It asks the person judging all of the army's that day to pick the 3 armies they think have been presented in the most talented  way. 

**  It is also important to note that as this event is a Doubles Event, the army appearance scores will be combined into one TEAM SCORE. As such, teams can earn extra points by modeling a common theme for their armies, building a unified display board, or otherwise presenting the Team's armies as being visually combined  in some way that goes beyond just setting up next to each other.
 
*  BATTLE POINTS:   35%
    - The most straight forward of the points earned. What a Team scores from the games played.

*  ARMY COMPOSITION:   15%
    -  For those that may be unfamiliar with Army Composition, this is an older category that has often been left behind in recent years by newcomers to the Games Workshop event scene; but still has a place in Arvard Ardboyz events.  Army Composition as it is used by the Ardboyz is a way to recognize and reward players who choose an army list that combines several technical considerations while adhering to a primary principal of construction:
      Technical Considerations:  How well does my army represent  a typical everyday force in the 40K universe?  Is my army designed to handle any mission, or is it designed to fight to the bitter end? Is my army meant to do one thing, or is it well suited to a multitude of evolving  tactics? Is my army easy to use or does it require a skilled player to make the most of it?

       Primary Principal:   Will this army be fun for me to play AND fun for my opponent to face?

    -  Army Composition is an artistic category that ultimately rewards players for playing an army that is geared toward a challenging match rather than a crushing victory. The goal is to make a list that is neither too weak to win, or meant simply to overwhelm an opponent, but provide a platform for both sides to have an even chance of winning or losing based on player tactics rather than solely on the perceived statistical qualities of the selected units. To  face an opponent who's tactics will determine who makes the most of a 50/50 split in odds at the start of the game rather than trying to hedge your odds to the maximum before the game begins.
    -   As for how this is scored; the higher the odds are in your favor that you will win a match based on your army selection; the lower your Army Composition score will be. The actual score will be determined by taking the higher of two scores:  the score given by the Event Organizer vs. the score given by the opponent's you face. Each team will receive the higher of those two scores.

*   BONUS POINTS:
    - Bonus points will be available by various means throughout the event. These are To Be Determined and will be made known on the day of the event. Things like a Pub Quiz, special objectives, player votes, etc....  Though everyone will have a chance to earn bonus points, they are not defaulted points as in the other categories. Generally bonus points are few in number, but can make the difference between teams that are  just shy of each other in the standings.


PRIZES TO BE AWARDED  (all prizes are team prizes as this a Doubles event)

*  BEST OVERALL:  The team with the highest combined score of all categories. (there may be a 2nd
                             place, 3rd place, etc... depending on turnout)
*  SPORTSMANSHIP:  The team with the highest Sportsmanship score
*  ARMY COMPOSTION:  The team with the highest Army composition score
*  ARMY APPEARENCE:  The team with highest appearance score
*  BEST GENERALS:   The team with the highest Battle points score

Thanks for checking it out and we hope to see you there.

« Last Edit: September 10, 2014, 09:50:23 AM by GrimSnik »

Dalymiddleboro

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #1 on: August 26, 2014, 11:58:23 AM »
Will there be more of these? I'm going to see the Dan Band that day :( lol

AstartesXXVI

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #2 on: August 26, 2014, 12:48:14 PM »
Glad to see you guys doing events again!
"Really, the entire game is 'Opponent's Permission' if you think about it..."

GrimSnik

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #3 on: August 26, 2014, 03:59:05 PM »
For GW games we usually try to do two 40K events and two fantasy events in a year. basically one a season. this past year we've been thrown off our stride a bit due to the changes within 40K and what had been a lower fantasy player base. and we increased the number of Privateer Press events and held our first Infinity event.

but assuming GW settles itself with rule editions and whatnot  ;D  ;)  we should be getting back to our seasonal schedule. the fantasy side has shown a bit of increase in players recently so that will probably be the next event for winter.

and of course Space Wolves are always welcome at the Ardboyz.   :)

Chase

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #4 on: August 26, 2014, 04:35:58 PM »
Magic Prerelease weekend for BG.  Unfortunately there were tentative plans to run a Doubles event the Saturday after this (the 26th).

Event post may go up this weekend.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Dalymiddleboro

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #5 on: August 26, 2014, 04:54:33 PM »
Magic Prerelease weekend for BG.  Unfortunately there were tentative plans to run a Doubles event the Saturday after this (the 26th).

Event post may go up this weekend.

Chase, 2 things:

1.) Automatically pencil me in for doubles

2.) PUHLEEEEEAAASE allow super heavies (with the exception of the bad apples) kind of like what the BAO did.

Mike D

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #6 on: August 26, 2014, 05:24:56 PM »
Is forge world allowed at this event?

GrimSnik

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #7 on: August 26, 2014, 06:29:36 PM »
For this event, Forge World rules are not allowed, though models can be used where appropriate in codex lists.

We do often allow Forge World in the events, but as this is our first event with the new force org, psychic phase, and the greater range of possibilities via dataslates and such, we decided to keep it somewhat simple and see how this turns out.

AstartesXXVI

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #8 on: August 27, 2014, 01:38:58 PM »
As soon as I find a partner you can count me in.
"Really, the entire game is 'Opponent's Permission' if you think about it..."

MM3791

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #9 on: August 27, 2014, 08:43:57 PM »
West coast has allowed FW for years, and now has included LoW without hesitation. East coast is slow to catch up, which is too bad because some armies like Tyranids and GK will depend on access to these units.

I mean, LoW are officially in the new codexes so they should be part of the standard game by now.. and GW seems like they are adding similiar to fantasy too with the 1000 point Nagash model and End of Times series. Might as well get used to it.
« Last Edit: August 27, 2014, 08:50:26 PM by MM3791 »

GrimSnik

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #10 on: August 28, 2014, 12:40:30 PM »
we'll get there.  ;)  it has already been decided for singles events that Forge World and Knight Titans will be allowed in lists. But for a doubles match, as the dynamic is a little more complex than a singles event; it was decided to see how it plays out first to get a sense of how all of these new things come together incrementally. for us there's no rush. the 40K universe is a big place and it allows for us to customize events in keeping with our aesthetic.   :)  :)  :)

MM3791

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #11 on: August 28, 2014, 09:22:21 PM »
Ok fair enough  ;)

GrimSnik

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #12 on: September 08, 2014, 11:46:53 AM »
Just a reminder for those that are considering playing in the event to pre-register if you haven't already. You will usually receive a confirmation of your pre-register status within a day or so.   :)  ;)

Tsilber

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #13 on: September 10, 2014, 08:23:22 AM »
I assume sportsmanship is being scored by your opponent?
But who is scoring appearance and composition? Are you putting these in the hands of the players also? Thats 65% of your score up in the air. We call all say we have players that are honorable and yaddy yaddy yah, but every tourney has those 1 or 2 guys that when they lose they will simply torpedo your soft scores out of spite... 65% seems like a lot to leave in the hands of opinions of your opponent.

-Todd


GrimSnik

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Re: Arvard Ardboyz Warhammer 40,000 Doubles Event 9/20/2014
« Reply #14 on: September 10, 2014, 10:14:11 AM »
two  things of note:

* a clarification to the allowed units for this event has been added to the original post:

Lords of War and Escalation will not be allowed for this event. there had been some questions about this, so we wanted to make sure it was stated clearly so teams can plan accordingly.

Scoring for Sportsmanship, Composition, and Appearance:

* Sportsmanship is scored by the opponent, but if they mark a negative  score, they will need to give a reason which is reviewed by the Event Organizer. this reason would need to be something rather obvious that negatively impacts the enjoyment of the event. examples:  throwing dice, templates, or other materials in frustration that hits people, other peoples models, or models in the game.  using an excess of vulgarity or profanity that becomes abusive or just being insulting to an opponent. repeatedly questioning an abundance of rules about the game on an opponents turn that slows the game and breaks a player's momentum. we rarely see this happen at our events but it can crop up.

* Army Appearance is scored by an independent that is not playing in the event. teams will have a chance to vote for their favorite opponent's army appearance though at the end of the day. the vote can only be for a team against which you actually played and is strictly a chance to add an extra point rather than deduct any points.

* Army Composition is scored twice. it will be scored by each of the opponents, and by the Event Organizer. the results of  opponent scoring will be averaged and then compared to the score  from the Event Organizer. each team will then be given the HIGHER of those two scores.