Author Topic: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014  (Read 12255 times)

Chase

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Battleground Games & Hobbies in Plainville MA




Format: Doubles (2v2) 1000 points per person
Date: June 28th, a Saturday
Time: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team


Address:
25 Taunton Street
Plainville MA 02351
508.316.1195

Google Maps
Battleground's Facebook Page         

Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on June 28th.

If you need help finding a partner please post in this thread.



RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 24 teams.

Rule Books:
The Warhammer 40,000 SEVENTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Imperial Knights
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Coedx: Inquisition

All **faction specific** supplements and dataslates, digital and otherwise, will be allowed in this event unless otherwise noted.  If you choose to use something from a digital supplement or dataslate you MUST provide images of the relevant pages to us upon submission of your army list.


MODELS AND POINTS:

1. Each player must bring a BATTLE-FORGED army consisting of 1000 points or fewer (975 min), in accordance with these rules. Each team will consist of two players fighting together. 

Each player will be required to take ONE Combined Arms Detachment and may take one more detachment if they so choose.  If you are taking a formation, it MUST share factions with your Primary Detachment.

Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3).  Your models do not need to be painted but they do need to be FULLY assembled.

3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer.  There is an expectation that your conversions or "counts as" models are "hobby quality."  No "toys" will be allowed.

4. Allies - Team members are free to choose whatever armies they would like, but all regular rules for governing allies apply.  Come the Apocalypse alliances will be played exactly as stated in the rulebook. Example: Player A cannot deploy within 12" of Player B (or whatever the restrictions are).

  • With respect to Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter.  Example: Chase's Imperial Fists can not benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if we are on the same team.

  • Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ.

5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications:
  • Your team's Warlord can be from either detachment, but is always an HQ choice from a Primary Detachment. Players are allowed to choose between HQs should a Primary Detachment have more than one.

  • Per the rule book, Warlord Traits may only benefit Battle Brothers.

  • If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.

6. Psychic Powers - Player's will maintain their own Warp Charge Pool, you will not be allowed to pool dice with your teammate.  The team must decide which player does the dispelling per casting, etc. etc.

At the beginning of each player turn, the active team will roll 1d6 and each team must decide how to allocate those additional dice to each player.  For example, if Chase and Sam are the active players, roll the d6, and it comes up 5, we will have to divide up those 5 dice between us any way we see fit.  The opposing team will also have to divide up these 5 extra dice.

Q If a psychic power is cast on a player can his team mate attempt to 'Deny the Witch' with their dice?
A: Yes.

Q: If both players want to dispell a blessing do they each roll separately?
A: Yes.

Q: If one player tries and fails can his team mate then attempt to dispell the blessing or is only one attempt allowed?
A: No.  Deny the Witch rolls will happen at the same time.  A team will have to decide if one or both players will be attempting to dispell a power and the rolls will be made simultaneously.

Q: If both players attempt to Deny the Witch, are their results pooled?  For example, if Chase rolls to deny and gets one 6 and Sam rolls to deny and gets two 6s, does this mean they knock out two successes or three?
A: Their result would knock out two successes.  In order to successfully Deny the Witch, one player must roll the appropriate number of 6s (or whatever number is required by that player).

7. Changes to Psychic Powers - **INVISIBILITY** - For this event, the Invisibility text will be changed to:

Invisibility is a blessing that targets a single friendly unit within 24".  Whilst the power is in effect, the unit gains the Shrouded and Stealth special rules, and enemy units in close combat will only hit models in the unit on To Hit rolls of a 6.

8. Players may only take Forge World and Imperial Armor units in the Lord of War slot.

Players MUST have a hard copy of the Forge World / Imperial Armour rules if they wish to field that unit. NO EXCEPTIONS.

9. Fortifications - Players fielding fortifications must provide a hard copy of the rules governing the chosen piece (from Stronghold Assault) and be familiar with the FAQ where necessary. The following Fortifications from Stronghold Assault will NOT be legal for this event:

       • Imperial Strongpoint
       • Wall of Martyrs Imperial Defense Network
       • Fortress of Redemption
       • Macro-Cannon Aquila Strongpoint
       • Vortex Missile Aquila Strongpoint

10. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, June 23rd (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com as soon as they are finalized. We are going to do our best to check every list before the event begins.

11. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 2.5 hours.  Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SEVENTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours and 30 minutes and players will have 10 minutes to deploy their armies. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Players Choice 1
Players Choice 2
Players Choice 3

The Players Choice awards will go to the teams that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.

Best Generals
Second Best Generals
Third Best Generals (only awarded if the turnout exceeds 20 teams)

Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.

• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.



Please post any questions or comments here.  I'll do my best to get answers ASAP.


« Last Edit: June 06, 2014, 04:53:08 PM by Battleground »
"In the absence of orders, go find something and kill it."
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Mad Dok Rob

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #1 on: June 04, 2014, 02:29:04 PM »
Hey, this is after graduation.  I can actually do this.  Anyone out there need a 1000 points of greenskinz as a teammate?
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Chase

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #2 on: June 04, 2014, 11:27:33 PM »
Added:

Q: If both players attempt to Deny the Witch, are their results pooled?  For example, if Chase rolls to deny and gets one 6 and Sam rolls to deny and gets two 6s, does this mean they knock out two successes or three?
A: Their result would knock out two successes.  In order to successfully Deny the Witch, one player must roll the appropriate number of 6s (or whatever number is required by that player).
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

shwnlyns

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #3 on: June 05, 2014, 10:12:18 AM »
Hey, this is after graduation.  I can actually do this.  Anyone out there need a 1000 points of greenskinz as a teammate?

I've got that weekend open, I'll partner up with you if what to fight beside my Space Marines run as Iron Hands.
« Last Edit: June 05, 2014, 05:46:21 PM by shwnlyns »

Parker781

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #4 on: June 05, 2014, 05:53:15 PM »
Hey I'd be interested, just moved back to mass and trying to get into the scene. I need to find a partner if your interested pm me.

My armies:
Tyranids
Space marines
Tau

Chase

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #5 on: June 06, 2014, 07:52:04 AM »
Let's get Parker781 a partner, folks!
"In the absence of orders, go find something and kill it."
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Pat.H

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #6 on: June 06, 2014, 04:51:01 PM »
Hey I'd be interested, just moved back to mass and trying to get into the scene. I need to find a partner if your interested pm me.

My armies:
Tyranids
Space marines
Tau

I don't know which store you're near every Thursday at Plainville people play 40k if you wanted to come by and check the place out.
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Alpharius?

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #7 on: June 06, 2014, 07:11:06 PM »
Hey I'd be interested, just moved back to mass and trying to get into the scene. I need to find a partner if your interested pm me.

My armies:
Tyranids
Space marines
Tau

I'd welcome the opportunity to see some Tau in action. Seriously considering entering the tourney...
...

coolrick5

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #8 on: June 07, 2014, 01:09:40 PM »
Hey I'd be interested, just moved back to mass and trying to get into the scene. I need to find a partner if your interested pm me.

My armies:
Tyranids
Space marines
Tau

I'd welcome the opportunity to see some Tau in action. Seriously considering entering the tourney...

*Shivers* dont have good memories of the last Tau i fought  :P still, any chance to improve against the least-played Codex at Plainville is good for me. Also really considering entering...especially since i want to test out my Fellglaive
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Eversor

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #9 on: June 07, 2014, 04:52:40 PM »
My friend told me about this tourney. I have never been to your store but this sounds really interesting. Hope you guys are ready for a army of angry nuns with guns.

I am rolling in with nothing but pewter!

Alpharius?

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #10 on: June 07, 2014, 06:29:01 PM »
My friend told me about this tourney. I have never been to your store but this sounds really interesting. Hope you guys are ready for a army of angry nuns with guns.

I am rolling in with nothing but pewter!

The more the merrier! I have a special rapport with nuns...
...

Admech

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #11 on: June 08, 2014, 04:49:59 PM »
Parker u still looking for a partner?


Or anyone else?

I've got a options to bring
I've got tau, eldar, knights, and nids
« Last Edit: June 08, 2014, 04:55:55 PM by Admech »

JimH1164

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #12 on: June 09, 2014, 12:56:58 AM »
I need another Necron player to team up with so we can sweep the upstart races aside.

Admech

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #13 on: June 09, 2014, 11:22:21 AM »
I need another Necron player to team up with so we can sweep the upstart races aside.

yeah I got them too

but not much experience

Parker781

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Re: [Plainville MA] Warhammer 40k Doubles Tournament - 6/28/2014
« Reply #14 on: June 09, 2014, 04:14:54 PM »
I am still looking, sent you a reply to the pm.