Author Topic: Getting 7th Edition Tournament-Ready  (Read 18381 times)

robpro

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Re: Getting 7th Edition Tournament-Ready
« Reply #45 on: May 30, 2014, 11:37:14 AM »
Troy ruined my tourney scene so hard I couldn't sit for a week!

Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #46 on: May 30, 2014, 11:43:55 AM »
Troy ruined my tourney scene so hard I couldn't sit for a week!

Only because I care bro!
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AstartesXXVI

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Re: Getting 7th Edition Tournament-Ready
« Reply #47 on: May 30, 2014, 12:34:53 PM »
It's been near 100% success rate for psychic powers for years and years now. I think them suddenly being less viable (even moreso than the new edition's rules might make them at times) would be a little off-putting. No?
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Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #48 on: May 30, 2014, 12:37:45 PM »
No.  :)  Psychic powers should of never been easy to begin with. LOL

I cant believe I am about to do this but if you read any of the 40k novels or fluff psychic powers are hard and have consequences. 
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MM3791

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Re: Getting 7th Edition Tournament-Ready
« Reply #49 on: May 30, 2014, 12:46:22 PM »
I think people are over obsessing about the psychic phase, it won't be long until players realize that bullets and bombs are still the #1 weapon of choice.

andalucien

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Re: Getting 7th Edition Tournament-Ready
« Reply #50 on: May 30, 2014, 12:53:47 PM »
After some testing I did ML+2 looks to be a good sweet spot.  Nothing in this game says casting powers should be easy or should have a 50% chance etc..

Sooo.... here is the effect of limiting dice to ML+2:
- Almost no affect at all on level 1 powers (you really shouldn't be needing more than 3 dice)
- Sometimes a bit of a drag on level 2 powers (you'll get em off about 2/3 of the time throwing 4 dice if you're a level 2 psyker)
- Makes casting level 3 powers quite difficult (you'll get em off half the time if you have a ml3 psyker, and much less than that if you don't have a ml3 psyker).

Is this what you are going for?  What's the reasoning?  Are there specific level 3 powers which you think are more of a problem than casting mutliple level 1 and level 2 powers?  What problems do those powers cause in the absence of this mastery-level based dice limit per cast?

« Last Edit: May 30, 2014, 12:57:13 PM by andalucien »
Name:  Matthew Forsyth
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Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #51 on: May 30, 2014, 12:57:17 PM »
Im not seeing your math here.  Being able to throw 5 dice at a lvl 3 power if you are ML 3 is a descent chance of getting off.  ML 4 even better.

On the flip side being a ML 1 psycher, this still gives you the chance to cast that WC 3 power but at the cost of efficiency and the risk of perils.  But you still have a chance. 
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andalucien

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Re: Getting 7th Edition Tournament-Ready
« Reply #52 on: May 30, 2014, 01:06:44 PM »
Im not seeing your math here.  Being able to throw 5 dice at a lvl 3 power if you are ML 3 is a descent chance of getting off.  ML 4 even better.

On the flip side being a ML 1 psycher, this still gives you the chance to cast that WC 3 power but at the cost of efficiency and the risk of perils.  But you still have a chance.

Yeah, 5 dice is a 50% chance to cast a level 3 spell.   So, it makes casting level 3 spells specifically risky business.

My point is not that 50% is too low or too high.  It is more that the effect of this system is precisely to punish level 3 spells MORE than other spells.  What I am not understanding is exactly why this universal change is desired.   Is it just because the daemonology spells are mostly level 3?
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Getting 7th Edition Tournament-Ready
« Reply #53 on: May 30, 2014, 01:16:45 PM »
If you want the math...
Each roll hoping for a 4+ is just like a d2, or a coin flip hoping it to come up heads.
So, with 5 dice, there are 2^5 permutations, or 32 permutations.  16 of those (half) have 2 or fewer heads.   

all the possible failures:

N N N N N
N N N N Y
N N N Y N
N N N Y Y
N N Y N N
N N Y N Y
N N Y Y N
N Y N N N
N Y N N Y
N Y N Y N
N Y Y N N
Y N N N N
Y N N N Y
Y N N Y N
Y N Y N N
Y Y N N N
 
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #54 on: May 30, 2014, 01:32:55 PM »
I would say the change is wanted because the most powerful stuff tends to be WC3.  Daemonology is the driving factor for sure since that is the most prevalent right now.  A WC 3 power should be hard to get off regardless of who is casting it.

Granted these are my opinions so I figured i would share.
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AstartesXXVI

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Re: Getting 7th Edition Tournament-Ready
« Reply #55 on: May 30, 2014, 01:46:15 PM »
I think hampering the WC3 spells is only going to make people buy a box of Lesser Daemons and use them as 10 summoned Heralds anyway (each of whom will also have psychic powers in turn).
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Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #56 on: May 30, 2014, 02:05:55 PM »
I dont see an issue with that.  Being t 4 they can be doubled out etc. 

Overall though ML +2 doesnt hinder much.  ML 3 casters can still throw 5 dice.  ML 1 can still throw 3.  What it does stop is a guaranteed ML 1 being able to cast a WC 3 spell as a sacrifice.  Makes it much harder for that ML 1 caster to abuse the system. 

While keeping WC1 spells still easy to cast easy to DTW.

Thoughts?

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Typhus

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Re: Getting 7th Edition Tournament-Ready
« Reply #57 on: May 30, 2014, 02:30:38 PM »
This reminds me when 6th came out and everyone wanted to ban flyers and flying monsters.

Let's just get rid of everything and go back and play 2nd edition where you had 50 dice in hand to hand, cards for the psychic phase, and terminators got a 3+ save on 2d6.
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Grimwulfe

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Re: Getting 7th Edition Tournament-Ready
« Reply #58 on: May 30, 2014, 02:43:29 PM »
Jared I got all the books.  Im down!
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MM3791

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Re: Getting 7th Edition Tournament-Ready
« Reply #59 on: May 30, 2014, 03:09:08 PM »
Right ban everything! Let's all just play Chess, it's balanced and the rules never changed!!