Actually its exactly what some of you have been asking for. Some say the community cant do this because of differing opinions and so on. Were not asking the community what they think are the problems what we are doing here or what Mike is doing here for that matter is looking for feedback on things he or we haven't thought about.
The problems with the game have already been discussed in our inner circle what we are trying to do is put together fixes. Then take those fixes and see if people thought of something we didn't and why they are bad or good etc.
The idea here is not to debate what the issues are but to debate how a POTENTIAL fix effects others armies etc. Or to find out if a POTENTIAL fix causes more problems then it helps.
I think the reason the discussion isn't going the way you guys may have expected it to is because your process isn't entirely open. Your "inner circle" may have discussed it but its seems a little dictatorial to privately decide what the problems with the game are, determine solutions, and then ask the community at large to jump in the process without getting to participate in the entirety.
I think you'd get better results sharing a complete draft of fixes or going 100% community based. Half and half seems like worst of both worlds.
This is why we vote for people in office and not just have the entire population show up and speak their mind. =) This is simply a few rules modification concepts put out to increase the volume of feedback. Take one look at the thread and see why it is almost certainly a requirement to privately decide on criteria, set goals, find pain points etc.
Then we get some feedback on ideas we have compiled and go back to the drawing board.
You can't please all of the people all of the time. To get something you have to give something. Too many cooks in the kitchen. Insert random cliche v0.4....
This is why we are defining things within a set and confined group with criteria and focus. Yet we also know that community feedback is needed and we can't account for every aspect, every situation, and every variable. So we come up with a few things we are still debating and decide "hey lets ask the BG guys".
Also you can't have a purely open forum and expect as a group to get to the finish line. Its why since early in humanities history we formed tribes, structure, hierarchy, organization, etc. We decided to set out and work on a system we believe and hope will benefit those who play 40k competitively. We are taking that step and investing our time and we are setting the boundaries we believe give us the best chance to accomplish that goal. We haven't even asked or included 75% of our own club because we know those discussions get derailed.
Our ideas and system may totally bomb, never see the light of day, suck, blow, ruin the game even more etc yada etc. We also know we wont even get to that point if we do not set a goal, define our work space, and assemble a dedicated team with clearly defined criteria.
Many of the responses in this thread are precisely reasons to confine those involved at the core to a limited group. Discussing army balance and changes the majority of peoples instincts turn to "how does this effect me" and thus prompts a response of I don't like this because it hurts me. We are trying to take a strictly high level approach to restore balance and remove all personal bias. To do this a few of us decided to keep a small group of people with diverse play styles and preferences.