My issue with this is it's not very fair to daemons. Our grimoire is very important in keeping fateweaver alive, and for our screamers. If we lose the ability of our grimoire, I vote wave serpents be limited to 3 per army, and riptides be limited to 2.
...So you're in favor of 2+ rerollable invul saves? The proposal right now is to limit it so it can't improve a save better than 3+, which seems pretty reasonable.
As a daemon player in a world of triptide and serpent spam, I'm all for having my 2++ rerollable.
OK, so you seem to be calling a 2++ rerollable an inalienable right, and I'm going to call that ........strange, at the very least.
i agree it solves some problems,
-3++ is still pretty durable (i've seen the mathhammer before on it i just cant reference it right now)
-no more Ov'esa star but the effects can still be done by putting more marker lights in your army
-not really knowledgeable enough on jetstar to speak intelligently on that
Not sure what the mathhammer is, 3++ leads to you taking 1/3 the wounds that come in. Regardless, 3++ has been with us for a long time, and sure, it's durable.....I think that should be the upper limit on how durable anything can be. (limited exceptions like shadowfields and NFW staffs are ok)
Yeah, markerlights are a thing. You should probably kill the markerlights.
With Jetseer, what it means is at most you're getting a 2+ armor/cover, or a 4++ invo, then a second 4+ FNP. The good thing here is that armor, cover, and FNP all have ways to negate them. Same thing with Beast packs.
there's other issues like the aforementioned wave serpant spam (which blanket "comp" like daboyz attempted to combat but that is really a lazy mans version of comp). Flying circus same thing, but now with more things skyfiring you see less and less of that
As you said, FMCs are not exactly unstoppable. Wave serpents are definitely overpowered, but I don't think they're outright
broken the way some of these deathstars are.
then there's the whole can of worms about escalation and stronghold assault, is it legal? should it be legal?
I think that's really a separate question, to which personally, my answer is "just no".
then GW realized "hey, nobody's using escalation! ok release the kraken!... i mean codex knight titans aka escalation light")
i wish i had the answers on how to fix 40k but i dont, like i said before the simplest way to solve some of the issues is to disallow allies which sucks because allies are awesome, fun, and helps stores like BG by everyone buying more models because they want to add this and that and those detachments to their armies.
Like I said, I see a lot of things banning allies does nothing to prevent.
i think this Komp event BG is doing is a new interesting way of attempting to bring some order to 40k, but good players will find new comp legal good lists and honestly if you're a good enough player you can win with anything anyway
I like the Komp system, but I feel it also is a separate matter. It penalizes you for a lot of things people have no problems with, while still allowing through some of the crazy things.