Author Topic: Working on some possible comp/rules fixes  (Read 19478 times)

keithb

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Re: Working on some possible comp/rules fixes
« Reply #105 on: March 03, 2014, 01:48:22 PM »
BG events don't have lower attendance because the game is somehow worsening.


Yes, it does, I can speak to this directly as it is why I no longer play.

MM3791

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Re: Working on some possible comp/rules fixes
« Reply #106 on: March 03, 2014, 01:49:41 PM »
This has 0% to do with why people want to change the game.  The game right now is bad, and it is getting worse.  People who enjoy a tactical wargame don't want "yatzee" mechanics or single expensive models to dominate the game.  If I want to create a narrative and fight a "boss" enemy once in a while, cool!  Every game forever, Hell No!

If you're referring to the Imperial Knight, if it misses with it's super melta.. then it's basically flushing 350 points down the toilet for that turn. So it's really not as scary as people think. You might as well take your dice to Foxwoods

AstartesXXVI

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Re: Working on some possible comp/rules fixes
« Reply #107 on: March 03, 2014, 02:10:08 PM »
BG events don't have lower attendance because the game is somehow worsening.


Yes, it does, I can speak to this directly as it is why I no longer play.
You =/= everyone who ever played a tournament.
"Really, the entire game is 'Opponent's Permission' if you think about it..."

MM3791

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Re: Working on some possible comp/rules fixes
« Reply #108 on: March 03, 2014, 02:11:08 PM »
^^ Plus the 40k Campaign last summer was very successful.

the_trooper

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Re: Working on some possible comp/rules fixes
« Reply #109 on: March 03, 2014, 02:28:49 PM »
BG events don't have lower attendance because the game is somehow worsening.


Yes, it does, I can speak to this directly as it is why I no longer play.

I second this. It's directly related to why all of my gaming time and money has gone into Warmachine.

MM3791

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Re: Working on some possible comp/rules fixes
« Reply #110 on: March 03, 2014, 02:32:13 PM »
I second this. It's directly related to why all of my gaming time and money has gone into Warmachine.

Not everyone is going to play the same game system, that's pretty normal.

AstartesXXVI

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Re: Working on some possible comp/rules fixes
« Reply #111 on: March 03, 2014, 02:37:07 PM »
Okay, that's two. So BG I guess loses 2 40k players?

Let's be realistic here -- the game getting "worse" is hardly logical. The game has more options and flexibility than it ever has before and new things come out for it at speeds we used to only dream about in 4th and 5th.

I think what you mean by "worse" is "different." In my experiences as a club leader there has been no greater detriment to this game than people who can't deal with change.
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the_trooper

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Re: Working on some possible comp/rules fixes
« Reply #112 on: March 03, 2014, 02:41:11 PM »
Okay, that's two. So BG I guess loses 2 40k players?

Let's be realistic here -- the game getting "worse" is hardly logical. The game has more options and flexibility than it ever has before and new things come out for it at speeds we used to only dream about in 4th and 5th.

I think what you mean by "worse" is "different." In my experiences as a club leader there has been no greater detriment to this game than people who can't deal with change.

2? I have a whole list of former 40k players because the game became worse.

Good thing your club is an island. If you look at other clubs, you will see similar things happening as they are here.

andalucien

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Re: Working on some possible comp/rules fixes
« Reply #113 on: March 03, 2014, 02:52:06 PM »
Count me as three...  semi official now as I have really gotten "the bug" for warmachine
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Working on some possible comp/rules fixes
« Reply #114 on: March 03, 2014, 02:57:09 PM »
Let's be realistic here -- the game getting "worse" is hardly logical. The game has more options and flexibility than it ever has before and new things come out for it at speeds we used to only dream about in 4th and 5th.

Options and flexibility are not always good.  For example, the best way to add more options and flexibility would be to eliminate all points costs and make all units battle brothers with all other units.  That would mean more flexibility but a worse game.

Also, things coming out faster is also not always good.  In general, I would prefer that GW take the time to extensively playtest their stuff before coming out with it, even if it meant a much slower release schedule.  Also, I would prefer they take the time to add content to their releases before releasing codexes (a codex consisting of one pre-existing unit?  seriously?)  Actually, I wish they would take the time to proofread their stuff, let alone playtest or add content.  Actually, i wish they would take the time to think for 5 minutes about their stuff before publishing it, let alone proofread or add content or playtest.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Grimwulfe

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Re: Working on some possible comp/rules fixes
« Reply #115 on: March 03, 2014, 02:57:39 PM »
The trooper and such have hit the nail on the head.  Astrates while you see the game as great me and my competitive brethren who travel the country to go to GT's and such see the game getting worse.  This has nothing to due with "change" in the context you are putting it.  It has everything to do with the current rule-set and the fact that 90% of armies cant be played in a competitive environment because of the imbalances and so on.
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keithb

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Re: Working on some possible comp/rules fixes
« Reply #116 on: March 03, 2014, 03:16:47 PM »
BG events don't have lower attendance because the game is somehow worsening.


Yes, it does, I can speak to this directly as it is why I no longer play.
You =/= everyone who ever played a tournament.

I am one less player at every BG event, unless they've been filling to capacity lately.  So I can state EXACTLY that BG has lower attendance because the game is worsening BECAUSE I COULD GO.

I wasn't putting extra importance on myself.  I was simply doing math.
« Last Edit: March 04, 2014, 04:32:02 AM by Battleground »

keithb

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Re: Working on some possible comp/rules fixes
« Reply #117 on: March 03, 2014, 03:18:18 PM »
This has 0% to do with why people want to change the game.  The game right now is bad, and it is getting worse.  People who enjoy a tactical wargame don't want "yatzee" mechanics or single expensive models to dominate the game.  If I want to create a narrative and fight a "boss" enemy once in a while, cool!  Every game forever, Hell No!

If you're referring to the Imperial Knight, if it misses with it's super melta.. then it's basically flushing 350 points down the toilet for that turn. So it's really not as scary as people think. You might as well take your dice to Foxwoods

I was not.

Ian Mulligan

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Re: Working on some possible comp/rules fixes
« Reply #118 on: March 03, 2014, 03:19:33 PM »
Keep it classy BG forums.
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MM3791

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Re: Working on some possible comp/rules fixes
« Reply #119 on: March 03, 2014, 03:20:38 PM »
The trooper and such have hit the nail on the head.  Astrates while you see the game as great me and my competitive brethren who travel the country to go to GT's and such see the game getting worse.  This has nothing to due with "change" in the context you are putting it.  It has everything to do with the current rule-set and the fact that 90% of armies cant be played in a competitive environment because of the imbalances and so on.

Well 5th ed wasn't exactly competitive, I would say less so then 6th. Almost all the Imperial factions were light years better then any of the xeno armies, and vehicles were almost impossible to kill( remember IG mech spam?)  There is a whole big world out there beyond the BG community, and I still think 6th is a lot better then 5th.