Battleground Games & Hobbies - Plainville MA
This event will feature the Swedish Army Komp Rules with slight modifications for Imperial Knights. One Knight will cost you 1 komp point. Taking a second Knight will not be allowed in this event.
Format: Singles (1v1) 1850 points per person
Date: March 22nd, 2014 a
SaturdayTime: Dice roll at
10:00am.
Entrance Fee: $20.00
Please note the earlier start time.Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Find us on Google Maps - Or take some time to review us.
Check out our Facebook PageThis event will be capped at 32 players.To register for this event you please email ChaseLaq@gmail.com
RULES FOR WARHAMMER 40K TOURNAMENTRule Books:
The Warhammer 40,000
SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Codex: Inquisition
Other digital and hard backed supplements that are not found under the restrictions (see below) will be allowed.
MODELS AND POINTS:1. Each player must bring an army consisting of 1850 points or fewer, in accordance with these rules...
• This event will be using the "Threshold" method for constructing lists. A player's list MAY NOT exceed 3 (three) Komp points.
• To score your list start with 0 (zero) Komp, then add any penalties that are mentioned under your army's heading; add up all the penalties to get your Komp score. Please do not forget to factor in your allies.
• At the end of each game in the event, if one player has a higher Komp score than another, that player will subtract the difference from his/hers points earned in the game and the opposing player will get to add the same number to his points earned in the game.2. All models should follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth should be represented on the model. Your models must be FULLY ASSEMBLED.
3. Pictures of conversions or "counts as" models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.
4. Warlord Traits - At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
6.
Forge World Imperial Armor units (and army lists)
ARE allowed in this event. Players may also use FW models where appropriate.
7.
We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, March 17th (roughly a week before the event). An
Army Builder .pdf is preferred but a
detailed text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.
Please email lists to ChaseLaq@gmail.com as soon as they are finalized.8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
9. Restrictions: • This event will not use "Mysterious Objectives"
• This event will not use "Mysterious Terrain" (p.102-103).
• This event will not use "Archotech Artefacts" (p 106).
• This event will not use "Unique Terrain" (p. 107).
• This event will not allow Escalation
• This event will not allow Stronghold AssaultHOW THE TOURNAMENT WORKS:• Competitors will participate in
three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.
Each round will last 2.5 hours. There will be
no additional time given for deployment. Players are not expected to start another game turn if there are fewer than 5 minutes left in the round (as per scenario packet).
• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the
winning players points for the round, depending on turn out.
• Ties will be broken by Komp score, then Primary Objective Points, then Secondary Objective Points, etc.
• You will not play the same person twice.
• We will do our best to prevent a player from playing on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will
NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 4' x 6' board.
• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in
properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:Scenarios will be announced at the event.
The
SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is
2.5 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-
Something to transport your army from table to tableSTORE CREDIT AWARDS WILL BE GIVEN OUT TO:Store credit is good for any product in the store but it is NO LONGER good for subsequent events. It never expires and will be saved for you.Best GeneralSecond Best GeneralThird Best GeneralBest Appearance - Army (individual) [
Note: Players MUST DISPLAY ALL of the models that are present on their army list. Players may not omit models or display models that are not part of the list they are playing in the event. If a player is found breaking this rule, he will forfeit his chance at this award.]
Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.
**This award will be significant.**Smokin' Boots - You got crushed... and you deserve an award for your epic failure.
A
player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.
• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.
Here is a link to the rubric we will use.