Author Topic: GW's March 1st stuff (Knight Titan)  (Read 32629 times)

AstartesXXVI

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Re: GW's March 1st stuff (Knight Titan)
« Reply #150 on: February 26, 2014, 11:38:18 AM »
I just think it smacks of desparation on GW's part...  do you think there is anything about this model (from a game design or pre-existing fluff perspective) that warrants creating a whole army which is able to run 6 of them?   Couldn't you just as easily make "Codex: Baneblades" or "Codex: Stompa", which proposed the existence of some rogue element of Baneblade pilots that merc themselves out to the highest bidder?

It just seems like the thought process was...

What's the goal?  Sell as many of these as possible.

What prevents people from buying 5 of them?

Well, the fact that most models are intended for a particular army rather than EVERYONE. 

OK, then let's make this legal in almost any army.

Also - that dang force org, it limits people to 3 slots something, no matter how good it is.  Plus, some armies already have heavy support that they don't want to stop playing with.

OK, well, let's just eliminate the force org restriction on this thing, that way, anyone can just buy some and put them right into their army.

But that still makes it so that they can only bring 3... how can we encourage people to buy more than 3?

Make a new army which is ONLY for this model, that way we can get up to 6 purchases from one customer!

But - isn't that kinda weird from a gameplay perspective?  Like, armies have troops right?

Well... let's just make them all scoring then!

Shouldn't that cause a points adjustment, or something?

Too late for that guys, the points are already in.  Let's just roll with it.
This was a pretty beautiful summary of how this probably went down.

We had a discussion last night on another forum where someone was complaining about a Serpent Spam list and it made me consider it in context of a game full of Baneblades and Strength D and such. In that world, something like the Knight almost makes sense. Almost.
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PhoenixFire

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Re: GW's March 1st stuff (Knight Titan)
« Reply #151 on: February 26, 2014, 03:04:15 PM »

the_trooper

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Re: GW's March 1st stuff (Knight Titan)
« Reply #152 on: February 26, 2014, 03:21:21 PM »
Welcome to the old days of GW BS.

I would love to see how this shortage is affecting GW stores.

Chase

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Re: GW's March 1st stuff (Knight Titan)
« Reply #153 on: February 26, 2014, 03:26:06 PM »
We were in for 16.  9 were shipped.  I'm okay with that number given all the doom and gloom (as is ABSOLUTELY the normal here over the past few months).

It's a shame that this message board is definitely costing me money lately.
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Grimwulfe

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Re: GW's March 1st stuff (Knight Titan)
« Reply #154 on: February 26, 2014, 03:29:42 PM »
Shut it down!
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spoonsaur

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Re: GW's March 1st stuff (Knight Titan)
« Reply #155 on: February 26, 2014, 03:36:48 PM »
We were in for 16.  9 were shipped.  I'm okay with that number given all the doom and gloom (as is ABSOLUTELY the normal here over the past few months).

It's a shame that this message board is definitely costing me money lately.

I'm eventually going to pick one up for a grey knights/sister army but that's alot of cheddar.

Sorry the boards ar bumming you out chase.
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Benjamin

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Re: GW's March 1st stuff (Knight Titan)
« Reply #156 on: February 26, 2014, 07:00:22 PM »
It's a shame that this message board is definitely costing me money lately.

It's a shame GW is costing you money lately.

steelforge

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Re: GW's March 1st stuff (Knight Titan)
« Reply #157 on: February 26, 2014, 09:25:17 PM »
We were in for 16.  9 were shipped.  I'm okay with that number given all the doom and gloom (as is ABSOLUTELY the normal here over the past few months).

It's a shame that this message board is definitely costing me money lately.

Boot/Ban users.   You don't have to put up with it.

MM3791

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Re: GW's March 1st stuff (Knight Titan)
« Reply #158 on: February 27, 2014, 08:57:19 AM »
It's a shame GW is costing you money lately.

GW isn't costing Chase money, it's the damn "community" (whatever that is).. a lot of people were excited for the Knights until the endless bitching started.

We were in for 16.  9 were shipped.  I'm okay with that number given all the doom and gloom (as is ABSOLUTELY the normal here over the past few months).

It's a shame that this message board is definitely costing me money lately.

Boot/Ban users.   You don't have to put up with it.

Agree, I think there should be stricter forum guidelines. The current environment is toxic for players that are actually interested in the game, and of course bad for business.

bradpowers

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Re: GW's March 1st stuff (Knight Titan)
« Reply #159 on: February 27, 2014, 09:23:36 AM »
I'm honestly still pretty excited about knights.  When it all comes down to it, this is a game about cool little plastic dudes.  The knights are really cool plastic dudes.  It's a beatiful model that has me excited about painting for the first time in a rather long time. 

Furthermore, if you ignore the chainsword for a moment, I really think it's not that bad.  Sure, it's a superheavy walker.  If you think about it, armor 13 with a 4+ invul is equivalent (approximately, obviously) to something that's toughness 9 with 4+ armor (that you can't ignore.... but vehicles don't normally get armor saves).  It has 6 "wounds" which can potentially be removed 3 at a time.  It's immune to instant death.  Lastly, it carries a weapons payload that is far less devastating than certain wraithknight/riptide builds. 

Now the Strength D chainsword is an interesting issue.  Yes, without question, if it gets into close combat with something, it'll kill it.  Yes, it moves like jump infantry.  There are a lot of units that are tough in close combat that move quickly.  How do you normally deal with those?  Running away is a valid strategy... as is tarpitting (preferably with a fearless mob of pitifully cheap dudes, spaced far enough apart that it'll take a while to engage all of them, thus saving you from stomp). 

Yes, 5 of these in an army is going to be silly.  I don't think it'll be a particularly good army once the meta catches up to it.  I think people will more likely bring one or two.

Last but not least: If someone asks if you want to play 40k, you are allowed to ask what they're playing and decide whether you want to play.  If a game isn't going to be fun, don't play it. 

Tournaments are another issue, but I seriously doubt someone will bring 5 knights to a tournament.  Remember those silly Necon Croissant lists?  10 Paladins and Draigo?  Eleventy F***ing Riptides and Broadsides?  There will always be the buid du'jour, it will always be unbalanced as hell, and they will always go away at some point, when people figure out that they aren't actually good in general.   
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robpro

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Re: GW's March 1st stuff (Knight Titan)
« Reply #160 on: February 27, 2014, 09:32:03 AM »
Where does it say it moves like jump infantry? Super heavy walkers get slowed down by terrain like anything else.

PhoenixFire

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Re: GW's March 1st stuff (Knight Titan)
« Reply #161 on: February 27, 2014, 10:08:34 AM »
Where does it say it moves like jump infantry? Super heavy walkers get slowed down by terrain like anything else.

It can move 12 and still fire all its weapons normally because it's a superheavy, superheavies also have move through cover like MCS so they can roll 3d6

PhoenixFire

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Re: GW's March 1st stuff (Knight Titan)
« Reply #162 on: February 27, 2014, 10:25:08 AM »
The other thing no one has mentioned (or maybe even picked up on)

When one of these knights lose their last hull point they ALWAYS explode.

Everyone who wants to run one of these needs to have the new blue super pie plate (Chase, might want to make sure you have a few in stock)

The str varies depending on the roll but the center of the pizza plate is always STR D and the other two rings can be STR 4/2, 8/4, 10/5. APs are 2/4/6, 2/3/5, 2/3/4

Depending on scatter it's going to ruin someone's day and has disadvantages for both user and opponent but it would certainly be a lot better for the person facing a knight to kill it from far away

If it gets killed at range it's probably going to take out a huge chunk of bubble wrap around it. In Melee a D hit could likely take out whomever struck the blow that killed the knight

Food for thought,  this means normal games of 40k will have large blast D hits, personally I think it balances the knight issue more because it's a huge liability for anyone running knights whose master plan is to sit back and shoot.

Thefallen

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Re: GW's March 1st stuff (Knight Titan)
« Reply #163 on: February 27, 2014, 10:34:33 AM »
We were in for 16.  9 were shipped.  I'm okay with that number given all the doom and gloom (as is ABSOLUTELY the normal here over the past few months).

It's a shame that this message board is definitely costing me money lately.
I'm still buying one when taxes come in. It's just too dawn cool not to, even if GW sux. :)

bradpowers

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Re: GW's March 1st stuff (Knight Titan)
« Reply #164 on: February 27, 2014, 10:45:03 AM »
When one of these knights lose their last hull point they ALWAYS explode.

I can't wait to set off a chain knightsplosion.  Ultimate 40k achievement?
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