Author Topic: Very cool homemade rules for the Nova Open narrative  (Read 2915 times)

andalucien

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Very cool homemade rules for the Nova Open narrative
« on: February 03, 2014, 05:27:54 PM »
I think these are totally awesome.

http://www.novaopen.com/wp-content/uploads/Narrative-Supplements-31Jan14.pdf

THAT is the fun factor.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #1 on: February 03, 2014, 05:39:19 PM »
They are using this as a way to partially rebalance as well.  For example here's the very powerful improvements that Sisters of Battle get automatically:

Acts of Faith may be used once/turn instead of once/game.
Martyrdom: Replace the “Martyrdom” army rule text with the following: If a model with the
Character or Independent Character and Acts of Faith special rules is killed, any unit it is
attached to at the time of its removal gains the Fearless USR for the remainder of the game.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #2 on: February 03, 2014, 05:40:27 PM »
Yup these are cool as hell.

One of the options I see gives Vespids Move throug cover, though, which they already have.  Is there someone to point out such mistakes to?

andalucien

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #3 on: February 03, 2014, 05:43:47 PM »
OMG guys... can we do an event with this?  I would totally attend...   Here, let the brilliance of this amendment to Chaos Daemons sink in:

5.3 Chaos Daemons
5.3.1 All Factions – Chaos Daemons
Fateweaver’s re-roll may only be used for rolls to hit, to wound and saving throws
The Grimoire of True Names may never improve a unit’s invulnerable save beyond a 3+

5.3.2 Humanity – Aspect of Experience – Chaos Daemons
Khorne: If your army (including Allies) is comprised entirely of Daemons of Khorne, all models
gain Assault Grenades and Feel No Pain (5+) against shooting attacks.
Slaanesh: If your army (including Allies) is comprised entirely of Daemons of Slaanesh, all
models gain Assault Grenades, and the Shred special rule.
5.3.3 The Virtue – Aspect of Implacability – Chaos Daemons
Tzeentch: If your army (including Allies) is comprised entirely of Daemons of Tzeentch, all
psychic tests are passed automatically. You must roll the test regardless – Perils still applies.
Nurgle: If your army (including Allies) is comprised entirely of Daemons of Nurgle, all models
gain Fleet and the ability to Run regardless of the Slow and Purposeful USR.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #4 on: February 03, 2014, 05:46:31 PM »
Can you have allies (namely CSM) that are composed entirely of "daemons of -----" anything?  I think the best you can manage is all Marked units. 

andalucien

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #5 on: February 03, 2014, 05:50:25 PM »
Yeah, these daemon advantages would only work if your army was 100% daemons.  I have no problem with that.  It would make a mono-god daemon army worth playing.  The flavor, oh... the flavor.

Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #6 on: February 03, 2014, 05:51:31 PM »
Sorry to spam, but this is just kinda exciting.

The Dark Eldar fixes are even better than the daemons one...


5.6 Dark Eldar
5.6.1 All Factions – Dark Eldar
Eldar are Allies of Convenience instead of Battle Brothers
Troops in a Dark Eldar Army have the Scout USR

5.6.2 Humanity – Aspect of the Van – Dark Eldar
All Dark Eldar Vehicles may move an additional 6”, while counting as moving 6” less than their
final movement
Dark Eldar units arriving via webway portal may assault the turn they arrive

5.6.3 The Virtue – Aspect of Piracy – Dark Eldar
Any unit able to select a Raider Dedicated Transport may do so for only 25 Points; Raiders
selected at this cost may not select ANY Options (including Free Options / Weapon Swaps)
While within 6 inches of a Dedicated Transport, DE models gain the Hit & Run USR
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #7 on: February 03, 2014, 05:52:33 PM »
Yeah, these daemon advantages would only work if your army was 100% daemons.  I have no problem with that.  It would make a mono-god daemon army worth playing.  The flavor, oh... the flavor.

Right, but they say the army -- "including allies".  It doesn't work with allies, is my point. 

But still, cool. 

andalucien

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #8 on: February 03, 2014, 05:56:18 PM »
Ordo Assassinorium Assassins gain the Independent Character USR


....

....

nerdgasm
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #9 on: February 03, 2014, 11:00:34 PM »
Yeah, I love the GK rules.

Yes, I very much want to play a tournament with these rules.

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #10 on: February 04, 2014, 11:32:09 AM »
So, you can eldar wraith contructs with jump packs.  O_o    The whole thing with wraith guard is their guns are ridiculously powerful, but they're very short ranged and they're slow.  If you make them fast, then..... jeez.  Assault wraith lords sound really nice, too. 

Bill

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #11 on: February 04, 2014, 11:55:49 AM »
Very cool stuff here. i love it

robpro

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #12 on: February 04, 2014, 12:01:21 PM »
Warriors with 2+ saves?! They laughed at me at the university for getting 150 of these jerks, now look who's laughing!
« Last Edit: February 04, 2014, 12:14:06 PM by robpro »

Sir_Prometheus

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #13 on: February 04, 2014, 12:35:20 PM »
There's really something pretty awesome for everybody.  (except orks and IG)  I kinda want to use this during the attacker-defender tournament. 

robpro

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Re: Very cool homemade rules for the Nova Open narrative
« Reply #14 on: February 04, 2014, 12:40:35 PM »
There's really something pretty awesome for everybody.  (except orks and IG)  I kinda want to use this during the attacker-defender tournament.

That's actually a really cool idea.