Author Topic: Swedish Komp System  (Read 32615 times)

Grimwulfe

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Re: Swedish Komp System
« Reply #30 on: January 28, 2014, 02:59:19 PM »
for every 5 models on biked with a grav gun 1 point you have 2 units

and the banner
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Goblin

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Re: Swedish Komp System
« Reply #31 on: January 28, 2014, 03:01:16 PM »
i'm actually fairly impressed that they managed to hit basically everything in the new nids book that i actually want to play :P i think making the penalty for crones not include harpies is an obvious oversight, but overall it's not a bad first draft for a book that's been out less than a month.

the list i'm looking at running only clocks in at 3-4 points and the only point i really feel is even close to vital is the venomthrope.

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Re: Swedish Komp System
« Reply #32 on: January 28, 2014, 03:02:04 PM »
Gotcha, missed the Grav guns.  It's the Ravenwing Banner, not the Devastation Banner.  So looks like 4 points.  Thanks!

Grimwulfe

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Re: Swedish Komp System
« Reply #33 on: January 28, 2014, 03:03:31 PM »
Got ya 4 is a good total.
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Chase

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Re: Swedish Komp System
« Reply #34 on: January 28, 2014, 03:13:54 PM »
It seems like in order to make it "comp" event you'd have to ask people to bring 2 points or less.

Basically all of the lists are 5 points or less!
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Grimwulfe

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Re: Swedish Komp System
« Reply #35 on: January 28, 2014, 03:15:43 PM »
Not really Chase most of the lists presented are actually fairly balanced lists.  If you look at Alex's (who should of won the event) he scored a 9 with a broken seer star.  An event set to 4-5 would actually be a fairly even event.
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Chase

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Re: Swedish Komp System
« Reply #36 on: January 28, 2014, 03:20:19 PM »
And 9 of 10 players wouldn't change a thing.  What's the point in that?
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andalucien

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Re: Swedish Komp System
« Reply #37 on: January 28, 2014, 03:20:25 PM »
Yeah nobody would call Todd's winning list a "broken" or even a "typical" list.  He must, you know, be good or something.

I think people might be confusing a couple issues here... by "Comp" we're only talking about Army COMPosition, right?  Not sportsmanship or anything else.  The only problem we're trying to address with this discussion (though not the only concern with thinking about in general!) is the inherent power imbalance between the 40k codexes, and between units within each codex.
« Last Edit: January 28, 2014, 03:22:56 PM by andalucien »
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

andalucien

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Re: Swedish Komp System
« Reply #38 on: January 28, 2014, 03:22:05 PM »
And 9 of 10 players wouldn't change a thing.  What's the point in that?

Basically it looks like most people didn't take "Netlists" to this event, so yeah, a comp limit designed to prevent netlist spam wouldn't have had an overwhelming effect.  If you applied the same rules to like the top 16 at a recent GT somewhere, you might see a lot more double digit scores.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Grimwulfe

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Re: Swedish Komp System
« Reply #39 on: January 28, 2014, 03:24:38 PM »
Matt is correct is 9-10 people wouldnt change a thing that is great but that 1 person showing up with full on Seeker star or seer star would have to which in turn, make the game for that persons 3 opponents more enjoyable and not a complete and utter waste if you dont have the proper counters.

Comp system is only intended to curb the crazy shit and try to put armies on a equal footing.  Some tweaks need to be made but overall this is a great start.
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Grimwulfe

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Re: Swedish Komp System
« Reply #40 on: January 28, 2014, 03:28:59 PM »
Take DaBoyz for example.  It had a comp system.  Crappy comp yes but a system.  If you took Alans list who won the tourny and used this comp he would of scored a 12.
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andalucien

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Re: Swedish Komp System
« Reply #41 on: January 28, 2014, 03:49:43 PM »
Anybody have the time to apply comp rules to the top 16 lists from DaBoyz?
Name:  Matthew Forsyth
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Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: Swedish Komp System
« Reply #42 on: January 28, 2014, 03:52:48 PM »
And 9 of 10 players wouldn't change a thing.  What's the point in that?

Huh?  Did I miss something, or are most lists like in the 4-8 range?

5 seems to rule out most of the "crazy cheese".  3 points I think is super-tight restrictions, but doable.  I can't picture going less than that. 

Chase

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Re: Swedish Komp System
« Reply #43 on: January 28, 2014, 03:58:40 PM »
I don't know that it would accomplish much that wouldn't result in more headaches down the stretch.

If 9 of 10 people don't have to change what they're bringing to BG tournaments anyways, does an issue exist?  Would a guy like Alex do much worse if I built his list by throwing darts at the 40k wall?  If the vast majority of people that historically do well are in the 3-5 point range, "allowing" the "less skilled" players to bring the 12 point lists might help more than it hurts.  Joe Blow New Guy doing well with a "super cheese" list is good for me, it's good for you guys, and most importantly it's good for him.

Is it a cool idea for a much larger event like a GT?  Maybe, although I'm not 100% sure it's an awesome move.

I think this type of thing is a really cool launch point.
« Last Edit: January 28, 2014, 04:02:15 PM by Chase »
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Chase

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Re: Swedish Komp System
« Reply #44 on: January 28, 2014, 03:59:37 PM »
And 9 of 10 players wouldn't change a thing.  What's the point in that?

Huh?  Did I miss something, or are most lists like in the 4-8 range?

You must have, yes.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel