Author Topic: [Plainville MA] 1000pt Attacker / Defender Event - 2/22  (Read 8937 times)

Chase

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[Plainville MA] 1000pt Attacker / Defender Event - 2/22
« on: January 21, 2014, 04:58:07 PM »
     


Battleground Games & Hobbies in Plainville MA




Format: Singles (1v1), 1000 points* (see below)
Date: February, 22nd, 2014 a Saturday
Time: Please be here no later than 9:30am.  Set up at 9:45.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps - Or take some time to review us. 

Check out our Facebook Page



To register for this event you must email ChaseLaq@gmail.com  Please register if and only if you can commit to playing on February 22nd.


Two lists, six games, one day.  Do it!



RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas

No digital sources will be allowed in army composition. Escalation and Stronghold are not allowed.




MODELS AND POINTS:

1. Players will bring two lists, an Attacker list and a Defender list. Each list may not exceed 1000 points and must adhere to the normal Force Organization with the following modifications.  Players must us the same codex combination for both lists. If your Attacker list is Blood Angels with Necron allies, your Defender list be Blood Angels with Necron allies.

2. Attacker lists are limited to 0-1 Heavy Support choices. Attacker lists may not choose a Fortification.

3. Defender lists are limited to 0-1 Fast Attack choices. Defenders may choose 0-1 Fortification choices.

(A player may use the exact same list for Attacker and Defender, so long as the list is legal under both restrictions of the modified FOC.)

4. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.  All models must be fully assembled.

5. Pictures of conversions or "counts as" models must be emailed to Chase unless they have previously been approved. Forge World models are allowed where appropriate. This event will not be using Forge World rules or allow Forge World units.

6. Warlord Traits - (If you have an HQ) At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

7.  Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

8. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, February 17th (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

9. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

10. Restrictions:
This event will not use the Seize the Initiative rule. Attackers will go first in every scenario.
This event will not use "Archotech Artefacts" (p 106).
This event will not use "Unique Terrain" (p. 107).
This event will not allow The Fortress of Redemption.


HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) rounds over the course of the event. In each round, players will play against another player in each scenario twice, once in the role of Attacker and once in the role of Defender. Players record the outcome of the battle on his mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns).

The first game will have a 60 minute time-limit. Players are encouraged to start the second game if they finish the first game before the time-limit. The second game will be stopped at the 125 minute mark, concluding the round.

Each GAME will be scored according to a simple design.
Win: 9 points
Draw: 4
Loss: 0
Secondary Objective: 3
Slay the Warlord: 2


Each game is designed with various mission objectives to produce points. If one player's entire army is wiped out, the game ends immediately and points are scored immediately. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins. The player with the most points after all three (3) rounds will be declared Best General. Overall standings tie-breakers will be based on Strength of Schedule.

• The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average points for the round.

• We will do our best to prevent a player from playing either the same player or on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 6' x 4' board.

• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.


BATTLES:

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is as follows: Each round will last 125 minutes. The first game must end after 60 minutes. At the end of this time limit, the game will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list and all relevant rules including FAQ/Errata
-Rulebooks are required as are any additional additional rules you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best General
2nd Place
3rd Place

Best Appearance – Army

Player's Choice – An award for the player who best combines all aspects of the hobby.
« Last Edit: January 28, 2014, 08:19:23 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

andalucien

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #1 on: January 21, 2014, 05:12:55 PM »
Sounds awesome...
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #2 on: January 21, 2014, 07:09:39 PM »
Yeah, this sounds fun.

 Are we allowing supplements?  (many of which, all, maybe, are physical now, but were originally digital) I'm fine either way. 

Chase

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #3 on: January 21, 2014, 07:24:14 PM »
Physical supplements are allowed.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Benjamin

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #4 on: January 21, 2014, 08:23:39 PM »
Other people may be able to see better, whether it is possible for an overall draw. I always assume it's possible. What would BG and players prefer? Split prizes? Tie-break by strength of schedule? Some other resolution?

Always planning for the worst case scenario. :D

Cryptognomicon

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #5 on: January 21, 2014, 09:02:53 PM »
Resolve ties by feats of strength or skill. Is dueling legal in Massachusetts?

Sam Butler

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #6 on: January 22, 2014, 12:00:41 AM »
Resolve ties by feats of strength or skill. Is dueling legal in Massachusetts?

yes they are,  as long as they are on Boston common with the governor acting as the referee.




Cryptognomicon

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #7 on: January 22, 2014, 07:19:59 AM »
Resolve ties by feats of strength or skill. Is dueling legal in Massachusetts?

yes they are,  as long as they are on Boston common with the governor acting as the referee.

good to know for the FUTURE

chrisocasio

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #8 on: January 22, 2014, 11:02:48 AM »
I'll definitely be able to make this one at least, no parter needed !

Pat.H

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #9 on: January 23, 2014, 12:25:01 PM »
Do the attacker and defender lists have to be from the same codex? I might go to this depending on my schedule. Its a shame the digital stuff can't br used because Zhadsnark da Rippa backed up by Warkoptas might do very well at this type of event.
Should the miserable Grot crews survive for long they will soon become deafened and have to resort to a rudimentary system of sign language. This is rarely successful as there are only so many signs a Grot can carry around with him.

Benjamin

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #10 on: January 24, 2014, 12:35:45 AM »
I guess I didn't address codex continuity and allies. What I'd like to see is the same codex combination for both lists. If your attacker list is Blood Angels with Necron allies, I'd also like to see the Defender list be Blood Angels with Necron allies.

Chase

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #11 on: January 24, 2014, 03:46:35 AM »
Updated to reflect that stuff.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

keithb

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #12 on: January 28, 2014, 10:02:36 AM »
I can't make it on this date, but it seems really cool!

Goblin

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #13 on: January 28, 2014, 03:13:54 PM »
this sounds like a lot of fun, any idea what the missions are going to look like?

Chase

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Re: [Plainville MA] 1000pt Attacker / Defender Event - 2/22
« Reply #14 on: January 28, 2014, 03:22:43 PM »
Yup!  The scenarios are probably going to look something like this:

**The following is not styled to be a "competitive" event.**

This is an event based on the old Attacker-Defender scenarios.

Mission 1



Primary: Purge the Alien
Secondary: Linebreaker

Mission 2



Defender places all 3 Objectives in their deployment zone, per normal rules (6" from table edge, 12" from each other).

Primary: Destroy 2 out of 3 Objectives (by having an Attacker infantry model in base contact with marker for one game turn).
Secondary: Destroy all 3 Objectives

Mission 3



Relic placed in the center of the board. The Defender may start the game with the Relic held by any model for which it would be legal.

Primary: Hold the Relic at game end.
Secondary: Relic location at game end. If the Relic is in Defender deployment zone, even if held by an Attacker model, the Secondary is awarded to the Defender. If the Relic is outside the deployment zone, the Attacker is awarded Secondary.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel