Battleground Games & Hobbies in ABINGTON MA
Format: Doubles (2v2)
1250 points per person (no allied detachments)
Date: January 25th, 2014 a
SaturdayTime: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team
Address:1423 Bedford Street
Abington MA 02351
781.261.9669
Google MapsBattleground's Facebook Page Contact:Please contact me at ChaseLaq@gmail.com to sign up
if and only if you and your partner can
commit to playing on January 25th.
RULES FOR WARHAMMER 40K TOURNAMENTThis event will be capped at 30 teams. Rule Books:
The Warhammer 40,000
SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex:
Tyranids (NEW)Codex: Adepta Sororitas
Coedx: Inquisition
All supplements and dataslates, digital and otherwise, released on or before January 11th, 2014 will be allowed in this event. If you choose to use something from a digital supplement or dataslate you
MUST provide the relevant pages to us upon submission of your army list.
MODELS AND POINTS:1. Each player must bring an army consisting of
1250 points or fewer (1225 min), in accordance with these rules. Each team will consist of two players fighting together.
Each player will use their own Force Org Chart for this event. Allied detachments are NOT allowed. Please keep in mind that even though each player has their own FoC that you are one TEAM for purposes of this event.Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.
All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).
2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3). Your models do not need to be painted but they do need to be
FULLY assembled.
3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer unless they have previously been approved. There is an expectation that your conversions or "counts as" models are "hobby quality." No "toys" will be allowed.
4. Allies of Convenience - For the purposes of this, team members are considered Allies of Convenience per the Warhammer 40,000 rule book with the following modifications:
- Battle Brothers: Codices denoted as Battle Brothers per the Allies Matrix chart are considered Battle Brothers for this Doubles Event and follow all the relevant rules and restrictions per the rule book. Teams comprised of two detachments from the same codex are also considered Battle Brothers with the following clarifications:
- Wargear and Special Abilities will benefit/affect both detachments in a team. For example, Vulcan’s special ability twin-linking all melta would apply to any Salamander units from Codex: Space Marines, regardless of owner, so long as they're Battle Brothers.
- With respect to the new Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter. Example: Chase's Imperial Fists can not benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if we are on the same team.
- Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ (e.g., a Coalition containing two Eldar Autarchs with the Master Strategist special rule can add +1 or +2 to Reserve rolls).
5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications:
- Your team's Warlord can be from either detachment, but is always the HQ choice character within that detachment with the highest Leadership. If several characters are tied for highest Leadership, you can choose among them as normal.
- At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
- Per the rule book, Warlord Traits may only benefit Battle Brothers.
- If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.
6. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
7. Forge World / Imperial Armour units AND ARMY LISTS bearing the "40k Approved" stamp **ARE** allowed in this Doubles event.
Players MUST have a hard copy of all Forge World / Imperial Armour rules if they wish to field corresponding units / lists.
NO EXCEPTIONS.8. HQ units that require a certain point level to be fielded do not have to abide by that restriction.
9. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, January 20th (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com
as soon as they are finalized. We will look at all of the lists but can not be expected to catch all errors.10. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
11. Alternative Fortification rules out of Stronghold Assault will not be in play for this event. Void Shield Generators are obviously allowed.
12. Restrictions:
• This event will not use "Mysterious Terrain" (p.102-103).
• This event will not use "Archotech Artefacts" (p 106).
• This event will not use "Unique Terrain" (p. 107).
• This event will not allow The Fortress of Redemption.
•
This event will treat all RANGED Str D weapons as Str 10 AP 1. HOW THE TOURNAMENT WORKS:• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.
• Each round will last 3 hours. Players will have 15 minutes after the pairings have been posted to deploy their models before time for the round begins.
Players may begin playing as soon as they have finished deployment.• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points.
• You will not play the same team twice.
• We will do our best to prevent a team from playing on the same table twice.
• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will
NOT be tolerated.
Players are expected to complete at least 4 rounds. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 4' x 6' board.
Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:The
SIXTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is
3 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:-Your (hopefully painted) miniatures
-At least
THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-
Something to transport your army from table to tableStore Credit Awards will be given out to:Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.Best GeneralsSecond Best GeneralsThird Best GeneralsFourth Best Generals (only awarded if the turnout is 26 teams or higher)
Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)
Players Choice - The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby. Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.
**This award will be significant.**Smokin' Boots - You got crushed... and you deserve an award for your epic failure.
A
team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.
• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.
Please post any questions or comments here. I'll do my best to get answers ASAP.