Author Topic: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14  (Read 20156 times)

Chase

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[Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« on: January 01, 2014, 09:32:44 PM »
     


Battleground Games & Hobbies in ABINGTON MA



Format: Doubles (2v2) 1250 points per person (no allied detachments)
Date: January 25th, 2014 a Saturday
Time: Please be here no later than 9:15am. Set up at 9:45am. Dice roll no later than 10:00am.
Entrance Fee: $20.00 per person / $40.00 per team


Address:
1423 Bedford Street
Abington MA 02351
781.261.9669

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Battleground's Facebook Page         


Contact:
Please contact me at ChaseLaq@gmail.com to sign up if and only if you and your partner can commit to playing on January 25th.




RULES FOR WARHAMMER 40K TOURNAMENT

This event will be capped at 30 teams.

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids (NEW)
Codex: Adepta Sororitas
Coedx: Inquisition

All supplements and dataslates, digital and otherwise, released on or before January 11th, 2014 will be allowed in this event.  If you choose to use something from a digital supplement or dataslate you MUST provide the relevant pages to us upon submission of your army list.


MODELS AND POINTS:

1. Each player must bring an army consisting of 1250 points or fewer (1225 min), in accordance with these rules. Each team will consist of two players fighting together. 

Each player will use their own Force Org Chart for this event.  Allied detachments are NOT allowed.  Please keep in mind that even though each player has their own FoC that you are one TEAM for purposes of this event.

Selected units that alter a Team Member’s Force Organization selections WILL affect all other detachments on the Team from the same codex. For example, a Space Marines Master of the Forge allows all detachments using Codex Space Marines to take Dreadnoughts, Venerable Dreadnoughts and Ironclad Dreadnoughts as Heavy Support choices as well as Elites choices.

All instances of Special/Unique/Named Characters must be unique. For example: a Team cannot field Abaddon the Despoiler twice. This also applies to upgrades to squads (e.g., Boss Snikrot, Sergeant Telion, the Changeling).


2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model unless otherwise approved (see number 3).  Your models do not need to be painted but they do need to be FULLY assembled.

3. Pictures of conversions or "counts as" models must be emailed to the Tournament Organizer unless they have previously been approved.  There is an expectation that your conversions or "counts as" models are "hobby quality."  No "toys" will be allowed.

4. Allies of Convenience - For the purposes of this, team members are considered Allies of Convenience per the Warhammer 40,000 rule book with the following modifications:

  • Battle Brothers: Codices denoted as Battle Brothers per the Allies Matrix chart are considered Battle Brothers for this Doubles Event and follow all the relevant rules and restrictions per the rule book. Teams comprised of two detachments from the same codex are also considered Battle Brothers with the following clarifications:

    • Wargear and Special Abilities will benefit/affect both detachments in a team. For example, Vulcan’s special ability twin-linking all melta would apply to any Salamander units from Codex: Space Marines, regardless of owner, so long as they're Battle Brothers.

    • With respect to the new Codex: Space Marines; Chapter Tactics may not be shared between detachments of a different chapter.  Example: Chase's Imperial Fists can not benefit from Sam's Iron Hands Chapter Tactics (and vice versa) even if we are on the same team.   

    • Wargear and Special Abilities that affect your team's detachments DO NOT stack, unless specifically allowed by an army Codex or FAQ (e.g., a Coalition containing two Eldar Autarchs with the Master Strategist special rule can add +1 or +2 to Reserve rolls).


5. Warlord Traits - Each team will nominate a single Warlord with the following modifications and clarifications:
  • Your team's Warlord can be from either detachment, but is always the HQ choice character within that detachment with the highest Leadership. If several characters are tied for highest Leadership, you can choose among them as normal.

  • At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

  • Per the rule book, Warlord Traits may only benefit Battle Brothers.

  • If your team's Warlord is not on the table at the conclusion of a game (e.g., ongoing Reserves), that Warlord counts as being slain for the purposes of calculating Slay the Warlord.

6. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

7. Forge World / Imperial Armour units AND ARMY LISTS bearing the "40k Approved" stamp **ARE** allowed in this Doubles event.

Players MUST have a hard copy of all Forge World / Imperial Armour rules if they wish to field corresponding units / lists.  NO EXCEPTIONS.

8. HQ units that require a certain point level to be fielded do not have to abide by that restriction.

9. We will require that each player submits his army list to a Battleground Tournament Organizer on or before Monday, January 20th (roughly a week before the event). We ask that players email their lists to ChaseLaq@gmail.com as soon as they are finalized. We will look at all of the lists but can not be expected to catch all errors.

10. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

11. Alternative Fortification rules out of Stronghold Assault will not be in play for this event.  Void Shield Generators are obviously allowed.

12. Restrictions:

       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow The Fortress of Redemption.
       • This event will treat all RANGED Str D weapons as Str 10 AP 1.   




HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.

• Each round will last 3 hours. Players will have 15 minutes after the pairings have been posted to deploy their models before time for the round begins.  Players may begin playing as soon as they have finished deployment.

• In the first round, teams will be matched up randomly. After the first round, teams will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the team in first place will play the team in second place and so on. We will try our best not to pair teams that come to the event together or regularly play each other in the first round. If a team receives a BYE they will be awarded max points.

• You will not play the same team twice.

• We will do our best to prevent a team from playing on the same table twice.

• The pairings for each round will be posted as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

•Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The SIXTH Edition Rulebook and all FAQs will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 3 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least THREE copies of your army list
-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



Store Credit Awards will be given out to:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.

Best Generals
Second Best Generals
Third Best Generals
Fourth Best Generals (only awarded if the turnout is 26 teams or higher)

Best Appearance - Army (individual)
Second Best Appearance - Army (individual)
Third Best Appearance - Army (individual)

Players Choice - The Players Choice award will go to the team that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A team may only win one award. The Best Appearance awards may go to any one player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.


Please post any questions or comments here.  I'll do my best to get answers ASAP.


"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Grand Master Steve

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #1 on: January 02, 2014, 12:41:51 AM »
oh man this is a tournament ide like to be in, any one want to team up?

Sir_Prometheus

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #2 on: January 02, 2014, 12:43:20 AM »
Why the hell would allow all the extra stuff from stronghold, but NOT use the extra rules from that book?  The extra rules are literally the best thing about that book. 

What compelling reason is there to allow people to take the Tau dataslate, or in fact any of the Formation dataslates?  Cypher's cool, that daemon prince guy is a little overpowered but fine and at least he's characterful, but there is really nothing redeemable about allowing people to take random selections of the best units from other codexes, WITH EXTRA SPECIAL RULES, for free. 

I'm glad you're nerfing Str D weapons to Str 10 AP 1.  That probably removes about 90% of the problems.  However, I think you will find that the void shields and AV 15 are almost as problematic.

And again: Why would you allow stuff from stronghold, but not the extra rules?


AstartesXXVI

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #3 on: January 02, 2014, 01:49:20 AM »
I think the more apparent question is why go on a diatribe like that when you can simply not play in the event and be done with it. I imagine that is a more effective way to state one's dislike of the rules.
« Last Edit: January 02, 2014, 01:53:16 AM by AstartesXXVI »
"Really, the entire game is 'Opponent's Permission' if you think about it..."

Chase

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #4 on: January 02, 2014, 02:23:25 AM »
Why the hell would allow all the extra stuff from stronghold, but NOT use the extra rules from that book?  The extra rules are literally the best thing about that book.

Because someone taking something that changes how the other persons stuff works "just because" isn't cool.  I'm not debating this.  Don't waste your time responding to it. 

Quote
What compelling reason is there to allow people to take the Tau dataslate, or in fact any of the Formation dataslates?

Because they can and want to.

Quote
Cypher's cool, that daemon prince guy is a little overpowered but fine and at least he's characterful, but there is really nothing redeemable about allowing people to take random selections of the best units from other codexes, WITH EXTRA SPECIAL RULES, for free.

Thanks for your opinion. 

Quote
I'm glad you're nerfing Str D weapons to Str 10 AP 1.  That probably removes about 90% of the problems.

Cool.

Quote
However, I think you will find that the void shields and AV 15 are almost as problematic.

I'm not worried about either of these things.

Quote
And again: Why would you allow stuff from stronghold, but not the extra rules?

See above.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #5 on: January 02, 2014, 02:24:23 AM »
I think the more apparent question is why go on a diatribe like that when you can simply not play in the event and be done with it. I imagine that is a more effective way to state one's dislike of the rules.

It is required that Matt tell me absolutely everything he doesn't like about every event I host.

Just par for the course.  Nothing new here.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

King of the Elves

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #6 on: January 02, 2014, 03:16:51 AM »

Sir_Prometheus

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #7 on: January 02, 2014, 04:25:58 AM »
Why the hell would allow all the extra stuff from stronghold, but NOT use the extra rules from that book?  The extra rules are literally the best thing about that book.

Because someone taking something that changes how the other persons stuff works "just because" isn't cool.  I'm not debating this.  Don't waste your time responding to it. 

I will too.  The "optional" rules from stronghold are really how the fortification rules (which are still often contradictory and just absent in certain cases) should have been written in the first place.  They really should have just been in an official FAQ, but I dunno, GW thought it was cool to charge for them instead, or something. 

It's also not at all as if these rules change the ways fortifications work in a way someone owning a fortification wouldn't want, so your rationale doesn't even make sense. 

Quote
Quote
What compelling reason is there to allow people to take the Tau dataslate, or in fact any of the Formation dataslates?

Because they can and want to.

That's a horrible reason.  I want to take all my signature systems more than once, and have all my crisis suits be troops without using the farsight supplement.  So?  Should I be allowed to?  No, I should not. 

Quote
Quote
However, I think you will find that the void shields and AV 15 are almost as problematic.

I'm not worried about either of these things.

I have asked like a 1,000 times, what do you base these opinions on?  You don't play, yourself.  Are you even aware how massively unclear the void shield rules are?  Like, literally no one even knows how to play them. 


Battleground

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #8 on: January 02, 2014, 10:21:14 AM »
It's like a bad sitcom.
"The final word, then, is the game." - Gary Gygax

Typhus

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #9 on: January 02, 2014, 11:16:25 AM »
-Hardcopy for FW units;

Actual book, or is a print out of the most updated rules ok too?

0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Cryptognomicon

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #10 on: January 02, 2014, 11:21:37 AM »
Sounds like a fun event! 

andalucien

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #11 on: January 02, 2014, 12:47:31 PM »
Probably can't go to this one, but I sure hope y'all do more events just like it in the future.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Moosifer

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #12 on: January 02, 2014, 12:50:37 PM »

Chase

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #13 on: January 02, 2014, 03:34:45 PM »
-Hardcopy for FW units;

Actual book, or is a print out of the most updated rules ok too?

A print out of the most up to date rules are fine.
"In the absence of orders, go find something and kill it."
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Sam

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Re: [Abington MA] Warhammer 40k DOUBLES Event - 1/25/14
« Reply #14 on: January 02, 2014, 10:41:16 PM »
The best way to debate Chase about an event is to open up a picture of him from Facebook, and just speak aloud. All the catharsis, just as productive, and you don't actually have to bother anyone!

If the rules for an event enrage you, just don't go. It certainly makes my life easier.