I thought he read the change well enough. What he doesn't like is the nerf to re-rollable 2+ save gimmick when there is also so much other BS in the game.
Negating 35/36 wounds is not workable in the game, with this method you still save 11 of 12... I guess that isn't durable enough for some people.
look.
6+ save, you save, 1 of 6 wounds
6+ reroll, you save, 1.8333 of 6 wounds
5+ save, you save, 2 of 6 wounds
4+ save, you save, 3 of 6 wounds
5+ reroll, you save, 3.3333 of 6 wounds
3+ save, you save, 4 of 6 wounds
4+ reroll, you save, 4.5 of 6 wounds.
2+ save, you save, 5 of 6 wounds
3+ reroll, you save, 5.333 of 6 wounds.
2+ then 4+, you save, 5.5 of 6 wounds.2+ reroll, you save, 5.833 of 6 wounds.
So even with the -2 penalty, it is still better than all other saves.
Using D weapons to "deal" with these units is a poor solution, because it drops a giant middle finger on everything else in the game as well.
Look at any other miniature game in existence, nothing else is even remotely that durable. But that is because GW just wants your money.
"Having trouble dealing with unit X that we stupidly put out? Don't worry. Just spend 320 dollars on your new 'solution'. Trust us, we are doing this to make the game experience better for you! What's that? Your opponent puppet strung your titan and killed your entire army? Have a beer and play another game! Duh!"
Exactly the attitude I want from a company that puts out governing rules.