Author Topic: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014  (Read 11727 times)

Chase

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Battleground Games & Hobbies - Plainville MA

[[BANNER]]


This event will double as a primer event for the Onslaught GT, being held at TempleCon on Feb 6-9 at The Crowne Plaza Providence-Warwick in Warwick RI.  We will be using their scenario packet (updated soon) for this event. To register for their Grand Tournament please email onslaughtgt@gmail.com  Space is limited, so don't wait!


Format: Singles (1v1) 1850 points per person
Date: January 18th, 2014 a Saturday
Time: Please be here no later than 9:30am.  Set up at 9:45am.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

Please note the earlier start time.


Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps - Or take some time to review us. 

Check out our Facebook Page



This event will be capped at 32 players.

To register for this event you must email ChaseLaq@gmail.com  Please register if and only if you can commit to playing on January 18th.



RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
Codex: Inquisition

Other digital and hard backed supplements that are not found under the restrictions (see below) will be allowed.


MODELS AND POINTS:

1. Each player must bring an army consisting of 1850 points (but no fewer than 1825), in accordance with these rules...

2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.  Your models are expected to be FULLY ASSEMBLED.

3. Pictures of conversions or "counts as" models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits - At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE NOT allowed in this event.  Players may use FW models where appropriate.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, January 13th (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9.  Restrictions:
       • This event will not use "Mysterious Objectives"
       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not any fortifications beyond the Defense Line and Bastion
       • This event will not allow Escalation
       • This event will not allow Stronghold Assault
       • This event will not allow Dataslate formations
       • Any 2+ save that is rerolled suffers a -2 penalty to the reroll (effectively making it a 2+/4+)



HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2.5 hours.  There will be no additional time given for deployment.  Players are not expected to start another game turn if there are fewer than 5 minutes left in the round (as per scenario packet).

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded either maximum or the average of the winning players points for the round, depending on turn out.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

We will be using an updated version of the scenarios posted here.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2.5 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best General
Second Best General
Third Best General

Best Appearance - Army (individual) [Note:  Players MUST DISPLAY ALL of the models that are present on their army list.  Players may not omit models or display models that are not part of the list they are playing in the event.  If a player is found breaking this rule, he will forfeit his chance at this award.]

Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.  Here is a link to the rubric we will use.


« Last Edit: January 04, 2014, 10:07:00 PM by Battleground »
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andalucien

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #1 on: December 17, 2013, 05:38:40 PM »
Psyched! 

Nice job on Rules!
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

PhoenixFire

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #2 on: December 17, 2013, 05:39:35 PM »
nice!

couple questions though Chase,

Are the limits for this event the same ones Keith is going to be imposing for the Onslaught GT? (no escalation, dataslates, 2+ rerolls)

the -2 penalty on re-rolls is that exclusive to 2+ saves? or would a 3+ re-rollable become a 3+/5+?

thanks in advance

Chase

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #3 on: December 17, 2013, 05:41:02 PM »
nice!

couple questions though Chase,

Are the limits for this event the same ones Keith is going to be imposing for the Onslaught GT? (no escalation, dataslates, 2+ rerolls)

Yes.

Quote
the -2 penalty on re-rolls is that exclusive to 2+ saves? or would a 3+ re-rollable become a 3+/5+?

thanks in advance

I'll ask.  I think they intend for it to apply to 2+ saves only.
« Last Edit: December 17, 2013, 05:45:25 PM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Chase

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #4 on: December 17, 2013, 05:42:15 PM »
Psyched! 

Nice job on Rules!

The Dark Star guys went through several renditions and this is what they decided to go with.  Seems simple enough.  I like it.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

PhoenixFire

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #5 on: December 17, 2013, 05:45:50 PM »
Thanks Chase,

Some of us were just taking about this today and i'm glad Keith is giving us plenty of notice before Templecon on what will be legal.

looking forward to the primer!

Chase

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #6 on: December 17, 2013, 05:46:39 PM »
Updated post:  Dataslate characters WILL be allowed.
"In the absence of orders, go find something and kill it."
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Bill

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #7 on: December 17, 2013, 05:47:30 PM »
The change to saves is exclusive to 2+ so 3+ or rollable's and on are not effected

Chase

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #8 on: December 17, 2013, 05:48:14 PM »
The -2 penalty on rerolls only applies to 2+ saves.

(From Keith, 14 seconds ago.)

"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Sir_Prometheus

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #9 on: December 17, 2013, 07:47:25 PM »
I like this set of rules. 

(well, the Inquisition codex is a horrible, FOC breaking, copy and paste hack job, but that's neither here nor there). 

shwnlyns

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #10 on: December 17, 2013, 09:53:07 PM »
I like this set of rules. 

(well, the Inquisition codex is a horrible, FOC breaking, copy and paste hack job, but that's neither here nor there). 

The important thing is that is give divination to grav cannon centurions with minimal point investment. Gotta love re-rollable to hit and to wound.

Bill

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #11 on: December 17, 2013, 10:38:04 PM »
During development we originally had a much longer list of things we wanted to change. We than realized we were more changing stuff that we though was too damn good instead of things that were broken. I couldn't even try to disagree with many things being too good and not good for the game but we tried to stick to the things that made it completely unfair.

andalucien

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #12 on: December 17, 2013, 10:49:07 PM »
Sounds like a safer approach, maybe once we remove the truly broken stuff we can see where we are and take another step, fine tune from there.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Sir_Prometheus

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #13 on: December 17, 2013, 10:56:30 PM »
Sure, sure, and I'm not really complaining, just stating an opinion.  Like I said, I like these rules.

Something I've seen people propose that I like is to allow the inquisition codex but just make it take up an ally slot as normal -- that removes basically all objections I have to it while still allowing Sisters and IG to take Inquisitorial contingents, which is fluffy as hell.

PhoenixFire

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Re: [Plainville MA] Onslaught GT Primer Tournament (TempleCon) - 1/18/2014
« Reply #14 on: December 18, 2013, 08:11:26 AM »

Something I've seen people propose that I like is to allow the inquisition codex but just make it take up an ally slot as normal -- that removes basically all objections I have to it while still allowing Sisters and IG to take Inquisitorial contingents, which is fluffy as hell.

I like that idea, allows inquisition without breaking the FOC

It looks like some tournaments are going to make you burn your ally spot for the dataslates as well but I think that's overkill for single character ones which is why I'm glad Keith is only allowing those