Battleground Games & Hobbies - Abington and Plainville
Join us for our Walkers in a Winter Wonderland event at both the Abington and Plainville locations!
Format: Walkers in a Winter Wonderland
Date: December 22nd, 2013 a
SundayTime: Please be here no later than 4:00pm. Set up at 4:15pm. Dice roll no later than 4:30pm.
Entrance Fee: FREE!
Address:1423 Bedford Street
Abington MA 02351
781.261.9669
Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Google Maps - AbingtonGoogle Maps - PlainvilleRULES FOR WALKER IN A WINTER WONDERLAND:Rule Books:
This is an abstract event and follows SOME rules from the 40k rulebook, but is mainly based around HAVING FUN.The Warhammer 40,000 Sixth Edition Rules will be used.
MODELS:Each player must bring a Walker. Any Walker is fine. Superheavy Walker are discouraged based on size.
HOW WALKERS IN A WINTER WONDERLAND WORKS:Objective: Kill Walkers. Collect Candy Canes.
At the end of the event the player with the most Candy Canes wins.
The event will be run as a "free for all" with each player fighting for himself on the same table.
Players will have
60 seconds to resolve their turn. Don't think, just kill.
• Each player deploys their Walker anywhere in one of 6 locations on the table, determined by a die roll.
• Players will roll randomly to determine deployment order. Highest roll will place last and go first.
• All Walkers (regardless of type) start the game with
5 hull points.• When a Walker reaches 0 hull points it is destroyed. When a Walker is destroyed it drops a Candy Cane.
• Movement: Walkers always move 6” in the movement phase.
• Shooting: During the shooting phase each Walker may fire 2 shots. Roll 2 D6. The shots hit an enemy vehicle on a die rule of a 4, 5, or 6. For every shot that hits a vehicle, roll a D6. On a die roll of 5 or 6, that vehicle loses a hull point.
• All Walker guns have a range of 36 inches.
• Assault: If a model ends its assault move in contact with another model roll a D6. On a roll of 5 or 6 the model has successfully assaulted the enemy Walker and it loses 1 hull point.
• Walkers can move freely out of an assault / melee / whatever 40k calls "being locked in combat."
• To recover a Candy Cane your Walker must be base to base with it at the
end of your turn (yes, you may assault Candy Canes). If you reduce the enemy Walker to 0 hull points on an assault you may immediately recover the Candy Cane.
• When your Walker is destroyed it is removed from the table and then can redeploy at the start of the next player turn. It will respawn anywhere in one of the 6 deployment zones, as determined by a die roll. Also, you lose 1 Candy Cane you may have recovered, minimum 0.
What You Need to Bring with You:-Your (hopefully painted) Walker
-Dice
-Tape measure
Awards: The winner of the event will be given a non-super heavy
Walker of their choice.