Attacker-Defender? I hardly know her!
Format: Singles (1v1), 1000 points* (see below)
Date: XX, YY, 2014 a Saturday
Time: Please be here no later than 9:30am. Set up at 9:45. Dice roll no later than 10:00am.
Entrance Fee: $20.00
Address:
25 Taunton Street
Plainville MA 02762
508.316.1195
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To register for the event please email me at XX@gmail.com IF AND ONLY IF you can COMMIT to playing on XX/YY.
RULES FOR WARHAMMER 40K TOURNAMENT
Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.
The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Dark Eldar
Codex: Eldar
Codex: Imperial Guard
Codex: Necrons
Codex: Orks
Codex: Space Marines
Codex: Space Wolves
Codex: Tau Empire
Codex: Tyranids
Codex: Adepta Sororitas
No digital sources will be allowed in army composition. Escalation and Stronghold are not allowed.
MODELS AND POINTS:
1. Players will bring two lists, an Attacker list and a Defender list. Each list may not exceed 1000 points and must adhere to the normal Force Organization with the following modifications.
2. Attacker lists are limited to 0-1 Heavy Support choices. Attacker lists may not choose a Fortification.
3. Defender lists are limited to 0-1 Fast Attack choices. Defenders may choose 0-1 Fortification choices.
(A player may use the exact same list for Attacker and Defender, so long as the list is legal under both restrictions of the modified FOC.)
4. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model. All models must be fully assembled.
5. Pictures of conversions or "counts as" models must be emailed to Chase unless they have previously been approved. Forge World models are allowed where appropriate. This event will not be using Forge World rules or allow Forge World units.
6. Warlord Traits - (If you have an HQ) At the start of each game, before deployment, select two tables. Roll a die for each table. Choose ONE of the two results as your Warlord Trait for that game.
7. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.
8. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, XX/YY/2014 (roughly a week before the event). An Army Builder .pdf is preferred but a detailed, itemized text file (.txt) is acceptable. PLEASE include the number of points each upgrade and unit costs on your list.
Please email lists to ChaseLaq@gmail.com as soon as they are finalized.
9. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.
10. Restrictions:
This event will not use the Seize the Initiative rule. Attackers will go first in every scenario.
This event will not use "Archotech Artefacts" (p 106).
This event will not use "Unique Terrain" (p. 107).
This event will not allow The Fortress of Redemption.
HOW THE TOURNAMENT WORKS:
• Competitors will participate in three (3) rounds over the course of the event. In each round, players will play against another player in each scenario twice, once in the role of Attacker and once in the role of Defender. Players record the outcome of the battle on his mission sheet. Each game is of random length per the Warhammer rulebook (5-7 turns).
The first game will have a 60 minute time-limit. Players are encouraged to start the second game if they finish the first game before the time-limit. The second game will be stopped at the 125 minute mark, concluding the round.
Each GAME will be scored according to a simple design.
Win: 9 points
Draw: 4
Loss: 0
Secondary Objective: 3
Slay the Warlord: 2
Each game is designed with various mission objectives to produce points. If one player's entire army is wiped out, the game ends immediately and points are scored immediately. Likewise, if at the end of any game turn, one player has no models on the battlefield, his opponent automatically wins. The player with the most points after all three (3) rounds will be declared Best General. Overall standings tie-breakers will be based on Strength of Schedule.
• The event is designed for every player to play every round. If a player receives a BYE, they will be awarded a win with average points for the round.
• We will do our best to prevent a player from playing either the same player or on the same table twice.
• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.
• Slow playing will NOT be tolerated. Players are expected to complete at least 4 rounds in each game. If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.
• Each game will be played on a 6' x 4' board.
• Players will receive Results Sheets at the beginning of each round. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once Results Sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.
BATTLES:
The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is as follows: Each round will last 125 minutes. The first game must end after 60 minutes. At the end of this time limit, the game will be called; players will need to finish the round as quickly as possible.
What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list and all relevant rules including FAQ/Errata
-Rulebooks are required as are any additional additional rules you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table
STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events. It never expires and will be saved for you.
Best General
2nd Place
3rd Place
Best Appearance – Army
Player's Choice – An award for the player who best combines all aspects of the hobby.