** I'm posting this for feedback from any and all. The following is not styled to be a "competitive" event. **
This is an event based on the old Attacker-Defender scenarios. Each player will bring a single list of 1000 points with which they will play both Attacker and Defender.
The tournament will consist of 3 rounds. Each round will last 125 minutes. Each round will feature two games, with each player having a role as an Attacker and a Defender. The winner of a roll-off will have their choice of role in the first game. The Attacker will deploy and have the first turn in each and every game. There will be no Seize the Initiative rule in effect for this event.
(So you'll be paired with an opponent and play two games against that person for the round.)
The first game will have a 60 minute time-limit. Players are encouraged to start the second game if they finish the first game before the time-limit. The second game will be stopped at the 125 minute mark, concluding the round.
Each *game* will be scored according to a simple design.
Win: 9 points
Draw: 4
Loss: 0
Secondary Objective: 3
Slay the Warlord: 2
Overall standings tie-breakers will be based on Strength of Schedule.
Mission 1Primary: Purge the Alien
Secondary: Linebreaker
Mission 2
Defender places all 3 Objectives in their deployment zone, per normal rules (6" from table edge, 12" from each other).
Primary: Destroy 2 out of 3 Objectives (by having an Attacker infantry model in base contact with marker for one game turn).
Secondary: Destroy all 3 Objectives
Mission 3Relic placed in the center of the board. The Defender may start the game with the Relic held by any model for which it would be legal.
Primary: Hold the Relic at game end.
Secondary: Relic location at game end. If the Relic is in Defender deployment zone, even if held by an Attacker model, the Secondary is awarded to the Defender. If the Relic is outside the deployment zone, the Attacker is awarded Secondary.