"A charging unit must roll for its normal 2D6 charge range before attempting to
determine if any of the charging models will be forced to move through difficult
terrain. Then, before moving any of the charging models, both players will have
to mentally map out where each charging model can and will move. If this
process determines that the charging unit will have to move through DT, then at
this point, roll the additional difficult terrain D6 as instructed on page 22 of the
rulebook. If the charging unit has an ability allowing them to re-roll some or all
of their charge range (such as the Fleet special rule), then this ability can either be
utilized before rolling the additional difficult terrain D6 or after, but not both.
Ex: A unit with Fleet rolls 2D6 for its charge range and scores 3". As this is not
enough distance to reach its target, the charging player decides to re-roll both dice
and this time scores 11". Unfortunately, this new charge range now means the unit
will be charging through DT, so the additional difficult terrain D6 is rolled, with a
’1 being the result. However, the charging unit cannot re-roll this ’1 result, as
they have already utilized their Fleet re-roll."
This is stupid, and has no place because the rules for charging through difficult terrain and fleet are well established in the main rule book.
Didn't we have a thread about this the last time INAT updated and almost everyone hated it because it made no sense for 1/2 of their updates and over-wrote common sense things that are already in the main rule book?