Hey Guys, I am trying to work out the missions for this years Onslaught GT at Templecon. I am hoping you guys could help me do some play testing.
Keep in mind these missions are not final, nor are they in any particular order.
These are designed for 1850 points, but I suppose you can play them for any level. You can post feedback here or PM any info to me.
All missions are on a 20/0 sliding scale. Each VP that you win by increases your score by one, and decreases your opponent's score by one. Equal VPs results in a 10-10 draw.
Missions A: Vanguard Strike deployment. Each player places one objective in their deployment zone(normal rules apply for placing objectives). At the end of the game each of these objectives are worth 4 VPs if controlled. Place a single objective at the center of the table. This is a Relic, follow all normal rules for the relic, except that it cannot be moved until turn 2, also, a model with the IC rule may not control/move the relic on its own. The relic is worth 5 VPs if controlled at the end of the game. First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.
Missions B1: Hammer and Anvil deployment. Each player places three objectives in their table half(normal rules apply for placing objectives). Before deployment, after all objectives are placed, roll to randomly determine the VP value for each objective, each player will have one worth 2VPs, one worth 3VPs, and one worth 4VPs. Controlling your own objectives are worth 1VP each at the end of the game. Controlling your opponents objectives are worth the randomly determined value(2 or 3 or 4)VPs. First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved. In this mission fast attack choices are considered scoring and yield 1VP if destroyed.
Missions B2: Hammer and Anvil deployment. Place 5 objectives along the (6ft) center line of the table. One in the center, one 12" on each side of that objective, and one 12" beyond each of those objectives. Objectives score as follows at the end of the game: Starting with the objective 12" from the back of your deployment zone(which is worth 1VP) each objective closer to your opponents back table edge is worth +1VP(so the one closet to his back edge is worth 5VPs, and the center is worth 3VPs).
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved. In this mission fast attack choices are considered scoring and yield 1VP if destroyed.
Missions C: Dawn of War deployment. Place one objective at the center of each table quarter and a 5th objective at the center of the table. These objectives may be scored during the game, at the end of your opponents turn if you control them(1 VP each), your opponent can score them at the end of your turn. Scoring these objectives starts during the second game turn, and continues until the game is over. The objective at the center of the table is worth 2VPs each time it is scored.
Annihilation. (Each unit is worth 1VP if destroyed).
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.
Missions D: Dawn of War deployment. Place an objective in the center of each table quarter. These objectives are worth 3VPs each at the end of the game. First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved. In this mission Heavy support choices are considered scoring and yield 1VP if destroyed.
Missions E: Vanguard Strike deployment. Place three objectives along the (diagonal) center line. Each of these objectives is a Relic. At the beginning of turn 2. A randomly determined Relic is removed from the table(roll a d3). Each remaining relic is worth 4VPs if controlled at the end of the game. A unit may only control one relic at a time. A model with the IC rule may not possess the relic by itself.
First Blood, Slay the warlord and line breaker are each worth 1 VP if achieved.
Annihilation (each unit is worth 1VP if destroyed).
@Chase, Sticky?