Author Topic: [Abington + Plainville] Halloween MONSTER MASH - 10/31  (Read 7698 times)

Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #45 on: October 09, 2013, 11:05:06 PM »
The problem with option 1 is that it makes the game take forever.

If you haven't seen a TANKSgiving, it's chaotic and slow enough.  Last year we only had like 8 people.  The year before we had like 27...  5 different assaults involving 3+ models isn't something that's fun for anyone.
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Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #46 on: October 09, 2013, 11:11:53 PM »
Removed the sticky-topic thing because this is clearly something that's being discussed and is not finalized.

I'll delete it and repost once the rules are done.

I could allow flyers and just make number 1 on the chart read "+1 BS or +1 WS and this model can shoot at fliers with no penalty (whatever that's called)."
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Ian Mulligan

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #47 on: October 09, 2013, 11:13:53 PM »
I think limiting FMCs to moving like they have jump packs is the easiest and fairest.
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Vermillion

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #48 on: October 09, 2013, 11:29:57 PM »


I think limiting FMCs to moving like they have jump packs is the easiest and fairest.

I disagree, there are MCs with skyfire for one. For two once FMCs get shot down they have another chance to take a wound, as well as a potential of a bunch of people rushing them to keep them on the ground once they get hit (and depending on how many people are in the game that could be 4 or 5 people). Third, they'll really only be able to strafe people rather than concentrate on taking down an MC. Between strafing run and potshots from guns or psychic powers they'll get one pass and then spend two turns turning around unless they just go off to find a new target. Yeah they may mop up MCs that are low on wounds but so what? I'm for it. But that's just my two cents.

That does bring up a few points though, this may have been covered and I didn't see it:
Can FMCs disengage?
After getting killed, do you come back on the board like in tanksgiving?
If the above is yes, how are intercept weapons treated in this case?
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Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #49 on: October 09, 2013, 11:33:36 PM »
That does bring up a few points though, this may have been covered and I didn't see it:
Can FMCs disengage?

This will be played as normal.

Quote
After getting killed, do you come back on the board like in tanksgiving?

Yes.

Quote
If the above is yes, how are intercept weapons treated in this case?

This is interesting.  Everything can shoot at a unit that assaults, right?  Stipulation is that it's once per round?  If it's just once per round, then we can play it as normal.
« Last Edit: October 09, 2013, 11:35:21 PM by Chase »
"In the absence of orders, go find something and kill it."
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Grand Master Steve

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #50 on: October 10, 2013, 12:33:57 AM »
this gives me the perfect excuse to model a deamon prince I have been wanting to do for a while. I want to make a model based off Baren Harkonen from Dune. Question has always been on my mind though. Which chaos god? I mean with his eating babbies and want of beuty, thats Slaneesh, his bloated and disgusting form, Nurgle, His Rage, Khorne

http://warhammer40k.wikia.com/wiki/Malal

DO IT.  YOU WONT DO IT.

well theres no official rules for that. I need from the chaos rule book.

Sir_Prometheus

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #51 on: October 10, 2013, 01:48:37 AM »
I was thinking about this Flying MC thing a bit, and I'm going to spitball the options as I see them.

1) Do nothing. Rules are rules, and GW clearly intended the game to support this type of event.

or

2) No flying MCs.

or

3) Flying MCs can assault enemy Flying MCs if both units are in the air. Flying MCs in the air cannot assault ground units, and vice versa.


Um, why is counting FMCs as jump MCs not an option?  That seems the simplest thing to me (and probably the best). 



I think limiting FMCs to moving like they have jump packs is the easiest and fairest.

I disagree, there are MCs with skyfire for one.

Huh?  The only MC with skyfire ability (absent being an FMC), AFAIK are riptides who pay 20 pts for the privilege.  In the circumstance in which there are no true Flyers......don't?  Just saying.  Same with Intercept.

 
Whats a flying MC going to do? get a vector strike in at unmodified str? more mobility sure, but they need to land if they want to assault anything

Well, Daemon Princes and Tzeentch thingies will have psychic powers up the wazoo, and Hive Tyrants can have what, 12 Twinlinked Str 6 poison shots?  That's pretty hellacious.  I think the fact they can absolutely choose their battles is more important than anything else. 

If FMCs become Jump MCs it puts everyone on a pretty even playing field.  I think that's best.  Maybe that leaves FMCs paying too many pts for being FMCs?  OK, give them -20 pts.  Whatever.  I dunno.  I think it will be fine, unless FMCs are allowed to follow the normal FMC rules, and then the normal MCs will have wing-envy bigtime. 

shwnlyns

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #52 on: October 10, 2013, 06:42:55 AM »
I say, let them fly. If all a FMC wants to do it fly around and vector strike something in front of it, go for it. It is likely that they will either get shot down or hit by other FMC while themselves having limited movement options. Only being able to turn up to 90 degrees means they can't engage anything they want. I think the biggest concern is to allow them to fly off the table or not. Why try to balance an event like this, outside of the upgrade table there are no real point values and its free to play, just show up with a model, roll some dice and have some fun.

All that being said, I like the idea of only the player whoes turn it is can attack in an assault to keep the game going fast but then a player may never get to attack, unless you can charge the turn it is put into play.


So in review:
Let them fly
Only attack on your turn
Charge the turn you enter play
Don't allow riptides to bring drones
And have fun

Benjamin

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #53 on: October 10, 2013, 07:34:44 AM »
I think Option 1 could work out fine, as long as no one has any expectation other than craziness. We just have to hold people strictly to the 75 second time limit, even if that means being perceived as big jerk-faces.

I do think we should implement the rule that no non-MC models may be taken, even if they are available as a retinue-type option. There are a few models this applies to, notably from the Tau and Tyranid codices.

Also, there needs to be a time allowed at the beginning of the game for MC Psykers to roll up their powers, which should probably be written down on an index card or other piece of paper.

NateT

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #54 on: October 10, 2013, 03:04:35 PM »
By retinue, do you mean additional actually models taken (Tyranid Guard?  I really don't know), or do you mean MCs that produce more models (tyranid birthing sack, tomb spyders)? 

I was wondering similar things... I was thinking you could make a rule that at the end of any player turn all non-monsterous creatures are removed from play.  I was thinking (and I barely play 40K, so I'm probably wrong!) this would allow the production of the minor models as a weapon (if they can attack the turn they are produced, of course), but not as an army of ablative wounds.

One problem of course is whether or not wounding these produced models would count for scoring, but you could just make only monstrous creature wounds count for scoring...

shwnlyns

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #55 on: October 10, 2013, 04:50:21 PM »
Ok, so maybe allow drones and whatnot but they should count for point(s) for wounding but not offer 3 points for killing. Only killing a MC should give 3 points. And one final point about FMC, there will likely be enough models on the ground to attack and earn points so that you can just ignore the fliers.

Vermillion

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #56 on: October 10, 2013, 07:33:07 PM »

Quote
If the above is yes, how are intercept weapons treated in this case?

Quote
This is interesting.  Everything can shoot at a unit that assaults, right?  Stipulation is that it's once per round?  If it's just once per round, then we can play it as normal.

Actually Intercept is when something comes in from reserve, you get a shot at it. I was wondering if units coming back onto the board applied for this.

To be honest, I wouldn't allow the creation or taking of additional units at all. No Tau Drones, no tyranids spawning lesser breeds and no daemons spawning other units from their warp table or from items.

On that matter: Are we going to have daemons do their warp roll? Seems like it might be kinda unfair since it can potentially hit everything on the board/create more units for them, as well as being time consuming My opinion of course.

Also: This is kinda my opinion on it but it sounds like this is in need of a beta test. Maybe Abington and Plainville can both run a couple of smaller games to work out the kinks pre-event.
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Benjamin

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #57 on: October 10, 2013, 10:02:29 PM »
On that matter: Are we going to have daemons do their warp roll? Seems like it might be kinda unfair since it can potentially hit everything on the board/create more units for them, as well as being time consuming My opinion of course.
Excellent point here. Not sure what the flavor of the event would call for here.

Grand Master Steve

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #58 on: October 10, 2013, 10:39:47 PM »
im making a Custom Deamon prince just for this event. I cant wait, even if i cant make it I will leave the finished prince at the store for some one to battle in my honor!

NateT

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #59 on: October 10, 2013, 10:54:30 PM »
I am OK with banning any spawned models.  As to the warp effects, could be centered on the daemon, like all models within 12" or something.

As someone who loves Tanksgiving, I look forward to this one too!  I imagine the only way to really analyze the rules would be play testing.  I look forward to simply having loads of fun, regardless of "glitches" that might pop up.

Hell, Tanksgiving has super heavies...