Battleground Games & Hobbies - Abington and Plainville
Join us for our Halloween 40k Monster Mash event at both the Abington and Plainville locations!
Format: Monster Mash
Date: October 31st, 2013 a
ThursdayTime: Please be here no later than 7:00pm. Set up at 7:15pm. Dice roll no later than 7:30pm.
Entrance Fee: FREE!
Address:1501 Bedford Street
Abington MA 02351
781.261.9669
Address:25 Taunton Street
Plainville MA 02762
508.316.1195
Google Maps - AbingtonGoogle Maps - PlainvilleContact:Please contact me at ChaseLaq@gmail.com if you are planning to play.
RULES FOR MONSTER MASHRule Books:
The Warhammer 40,000 Sixth Edition Rules will be used.
The following is a list of legal army choices:
Codex: Chaos Daemons
Codex: Grey Knights
Codex: Dark Eldar
Codex: Eldar
Codex: Necrons
Codex: Chaos Space Marines
Codex: Tau Empire
Codex: Tyranids
All supplements are legal.MODELS AND POINTS:1. Each player must bring a Monstrous Creature. Any Monsterous Creature will do. No point limit. Flying Monstrous Creatures ARE allowed but will be treated like Jump Monstrous Creatures for purposes of this event.
2. Gargantuan Creatures and Forge World units are NOT allowed in this event.
3. All models must follow “What You See Is What You Get” (WYSIWYG). All
weapons, war gear, and so forth must be represented on the model.
4. Extra, non-MC units / models will not be allowed. No spawning of additional units, no retinues of any sort. (For example: No drones)
HOW MONSTER MASH WORKS:Objective: Kill Monstrous Creatures.
At the end of the event the player with the most points wins.
The event will be run as a "free for all" with each player fighting for himself on the same table.
Players will have
75 seconds to resolve their turn. Don't think, just kill.
• Scoring System:
Do 1 wound: 1pt
Do more than 1 wound: 2pts
Kill an enemy Monstrous Creature: 3pts
• Upgrade Rolls:
Obviously high point cost Monstrous Creatures will have a distinct advantage in this game so in an effort to balance things out, cheaper MCs get to roll on the upgrade table before battle commences. Monstrous Creatures 170pts or under get 2 rolls on the table; MCs 171-200pts get one roll. MCs 201pts or more get nothing.
• Upgrade Table Roll D61 - King of All Monsters (Model gains +1 WS or +1 BS.)
2 - Third "Leg" (May move an additional 1" in the Movement Phase, after any difficult terrain rolls.)
3 - Hulk Smash! (When making a Smash attack, this model does not halve its Attacks characteristic.)
4 - Unstoppable! (Model gains It Will Not Die. If it already had It Will Not Die, wounds are instead recovered on a 4+.)
5 - Rend Asunder (The model's close combat and ranged attacks gain the Shred special rule.)
6 - Unbreakable (Model gains +1 Toughness.)Players may "trade down" on this chart. Example: If you roll a 5 you can choose to take result 1, 2, 3, 4, or 5.• Each player deploys their Monstrous Creature according to the following rules:
Upon deployment or coming onto the table after dying, each MC will scatter 4d6 inches from the center of the table. If your MC lands "on target" you may place your model within 6 inches of any model that is currently on the table
OR within 12 inches of the center.
• Players will roll randomly to determine deployment. Highest roll will place last and go first. Players will take their turn in a clockwise order starting with player who rolled highest. It is possible (likely) that more than one person will be asked to take their turn at the same time in an effort to keep things moving.
• When your Monstrous Creature is destroyed it is removed from the table and then can come on at the start of the next player turn following the rules for deployment above.
--Deploying your MC after it dies will be considered "respawning" and will not count as coming in from reserve. You may assault the same turn you've respawned.
• The Assault Phase will be modified slightly: No matter how big the ruckus is only 2 creatures are 'fighting' at once. Only the current player's unit and his chosen opponent will roll dice to resolve combat that turn.
• Players will not be able to issue challenges.
• Disengaging will not be allowed. You came to fight, not to run.
• Chaos Demon Warp table thing will not be used to speed up turns and keep the additional shenanigans to a minimum.
• Psychic Powers will be determined before deployment and will stay the same upon each respawn.
• Hammer of Wrath hits apply only to the chosen enemy.
• Warlord Traits will not apply for purposes of this event.
• If at any point a Tyranid would be subject to Instinctive Behavior, ignore it.
The Sixth Edition Rulebook will be in use for all games and will be the definitive guide
for all rules.
What You Need to Bring with You:-Your (hopefully painted) Monstrous Creature
-A copy of the EXACT rules governing your Monstrous Creature-Rulebooks and any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
Awards: The winner of the event will be given a Monstrous Creature of their choice.
Please post any questions or comments here.