Author Topic: [Abington + Plainville] Halloween MONSTER MASH - 10/31  (Read 7697 times)

Lykosan

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #75 on: October 15, 2013, 08:03:49 PM »
HA! I just noticed my bad jokes were put into the rules.

tyranid warlord

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #76 on: October 15, 2013, 11:12:56 PM »
Hey Chase
If I cant make it till 7:30 or a little after is it alright to still come and play?
Thanks
Dave

Vermillion

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #77 on: October 16, 2013, 10:32:45 AM »
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?
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PhoenixFire

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #78 on: October 16, 2013, 11:05:06 AM »
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?

that is a great point

keithb

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #79 on: October 16, 2013, 01:34:44 PM »
A thought occurs, how are we going to handle shooting and close combat? If you aren't involved in the close combat can you shoot into it since it involves all hostile targets?

that is a great point

It is also a terribly idea.  The regular game currently doesn't let you shoot into a unit engaged in CC even if you want to.   Like many IG commanders would give a shit about "accidently" killing a couple troops to take out a DP of Nurgle or something like that.

Vermillion

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #80 on: October 16, 2013, 02:25:50 PM »
The book doesn't let you shoot into a close combat where you're involved. There's a difference. I agree its on the strong side, but its also a problem for shooty units if everyone nearby is in cc. Perhaps a better solution is that if you shoot into cc you can only shoot at the closest target, or you have to randomize the shots among the available targets ( templates would work as normal).
Good men hear the call; Great men answer.

Bill

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #81 on: October 16, 2013, 02:58:05 PM »
Keep it simple, no reason to allow shooting into close combat. Not only will it give the riptide even more power than it already has it takes away from letting MCs do what they should be doing...SMASH. That being said. My MC shoots a lot so I'll shut up now.

Lykosan

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #82 on: October 16, 2013, 02:59:33 PM »
My idea was shot down. It was all shots were randomized against everything involved in the combat and targets got a 4+ cover save if they didn't have one already.

 If you shot into a combat that had 3 monsters in it all your shots would go at one of them at random.

Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #83 on: October 16, 2013, 03:57:13 PM »
The idea here (from all sides of the event) is to do as little thinking as possible.

Roll dice, kill some dudes, laugh at me (and others), and see what happens.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Bill

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #84 on: October 16, 2013, 04:12:24 PM »
Good point, on second thought: no guns from me just smashing

Sir_Prometheus

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #85 on: October 16, 2013, 05:41:09 PM »
I kinda wanna do a pool about who people think the winning MC will be.

I see a few contenders. 

1) Bloodthirster.  The highest quality WS 10, Init 10, instant death thirting for blood money can buy

2) some tooled crazy psychic power Lord of Change crazy mind meld.  You'll have maledictions in your maledictions, cuz we heard you like maledictions...

3) Flying Hive Tyrant.  What this guy has going for him, that others don't is guns.  Lots and lots of guns.  Like, 12 Twin-linked str6 poisoned guns.  Plus nearly as many powers as the Tzeentch guys, and nearly as many attacks the khorne guys.  Plus, extreme resistance to psychic powers.....you watch out, 'nids could be a contender. 

4) Great Unclean One.  Like your momma, he sits around the house if you know what I mean.  Easy access to Eternal Warrior AND Instant Death Weapons, Poison, feel no pain, and more wounds and toughness than you can shake a poo-covered stick at.

5) Riptiide/Wraith Knight.......naw son, shooting ain't where it's at this time.  Armor means nothing, and your wounds and toughness won't save you without Eternal warrior.

6)Daemon Princes?  (either) Nurgle with a Daemon Weapon, maybe.....but no eternal warrior and T5 is doom, so hope you roll well on the biomancy chart. 

7) Dreadknight, jump, heavy psilencer, sword, here's my secret favorite.  Psilencer will do surprising damage on both psykers and deamons (so just about everyone who has a shot).  Good attacks, Str 10, re-rolls everywhere, lots of bonuses against demons, an instant death weapon.......yeah...he's a hard counter to all the other contenders. 

Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #86 on: October 16, 2013, 06:49:11 PM »
^ I love that post!  :)

That's the sort of stuff that makes these little events fun for me personally.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

corporaptor primus

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #87 on: October 16, 2013, 07:00:40 PM »
I think we should be able to shoot into melee. If the ruling in melee is pick the guy you are fighting (which I like) even if he's base to base with another model then no one is really tied up in melee. I would agree that shooting through one MC to get a different guy in the brawl should count for cover.

As for challenges,  if you can only duke it out with only one other guy,  aren't all melees effectively challenges? I think it should be ruled that all melees can *only* be challenges. Why?  Because MCs like Eldar's Avatar has upgrades that are only useable in challenges. On the flip side,  Tyranid toxic miasma affects all models in base contact. The bug could melee one model and stink cloud everyone around him even though he didn't swing at them. In a challenge he'd only be basing the guy he clawed at.


Chase

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #88 on: October 16, 2013, 07:15:22 PM »
I can basically promise that people will have targets to shoot at if they plan to shoot.

No worries.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Benjamin

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Re: [Abington + Plainville] Halloween MONSTER MASH - 10/31
« Reply #89 on: October 19, 2013, 06:14:37 PM »
1) We can probably re-sticky this thread. Seems the hubbub has died down a bit. :)

2) I won't be able to make it, I do have a Fateweaver in the Plainville display case I'd be willing to loan out for this event. He's fairly distinct.