Author Topic: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26  (Read 10531 times)

Chase

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[Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« on: September 25, 2013, 10:38:57 PM »
     


Battleground Games & Hobbies - Plainville MA



Format: "Armor War" Singles (1v1) 1250 points per person
Date: October 26th, 2013 a Saturday
Time: Please be here no later than 9:30am.  Set up at 9:45am.  Dice roll no later than 10:00am.
Entrance Fee:  $20.00

Please note the earlier start time.

To register for this event you must email ChaseLaq@gmail.com Please register if and only if you can commit to playing on October 26th.


Address:
25 Taunton Street
Plainville MA 02762
508.316.1195

Find us on Google Maps - Or take some time to review us. 

Check out our Facebook Page



This event will be capped at 40 players.


It began with dreams. The Masters saw the heraldry of glory amid a rising tide of darkness. Using insight from the Warp, the Librarians confirmed that the visions concerned Rigellon, a planet in Segmentum Obscuris. Records indicated nothing of importance about the backwater world. But the visions persisted, and grew ever stronger: time was running out. Each Master knew that the dreams could be a snare sent by Chaos. And each one decided to fight nonetheless.

Space Marine forces converged on Rigellon to find emissaries from many other Chapters, each drawn by the same strange call. And into their midst came a ship, a black ship, tearing into realspace in a corona of fire. As all watched, psychic message burst from the dying ship.

“Inquisition vessel to the loyal servants of the Emperor! I do not know why you are here, but it must be the Emperor’s will. We are under attack by the forces of the Enemy. The ship is lost. You must retrieve our cargo at all costs, before it is claimed by Chaos! Sons of the Emperor, we bear His holy armour!”

The stricken vessel broke apart, each segment veering from the others to slam into far-flung areas of the planet below. At each impact, auspex devices reported massive gravitic anomolies tearing through Rigellon, as if realspace itself were buckling from the force of the blow. In moments, whatever life existed on the planet ceased. Gravity fluctuations brought huge swathes of the molten core to the surface, or crushed structures into powder under their own weight. No weapon short of Exterminatus could have wrought such complete destruction. Rigellon was transformed into a hellscape.

No soldier could step foot on the world without the aid of power armour to bear unexpected weight, or to magnetically clamp him down as all weight left him. Even then, reaching the fragments of the Emperor’s armour would be no easy task in the shifting landscape. Gravitic fluctuations made precise orbital insertion difficult, and compensating for the conflicting gravity fields would soon overload the engines of any flying vehicle. Reclaiming the relic would be slow, agonizing work.

And the trial of the Space Marines was only beginning. For in the wake of Rigellon’s death, hellish ships began to appear from the Warp. The Traitor Legions had arrived, drawn by visions of a great prize.

So began the Armour War.



RULES FOR WARHAMMER 40K TOURNAMENT

Rule Books:
The Warhammer 40,000 SIXTH Edition Rules will be used.

The following is a list of legal army choices:
Codex: Blood Angels
Codex: Chaos Space Marines
Codex: Grey Knights
Codex: Dark Angels
Codex: Space Marines
Codex: Space Wolves
Codex: Sister of Battle (White Dwarf)

Note:  The rumored Sisters of Battle and Blood Angels supplements will NOT be legal for this event even if they are released in October.



MODELS AND POINTS:

1. Each player must bring an army consisting of 1250 points (but no fewer than 1225), in accordance with these rules.:

       • Players MUST spend at least 750 points on models wearing Power Armor.
           Dedicated transports or other upgrades to non-power armor wearing models do not count towards this requirement.
       • Players MAY NOT take any Fliers, Flying Monstrous Creatures, or Skimmers.
       • Players MAY NOT take more than ONE Monstrous Creature.
       • Players MAY NOT take more than TWO Drop Pods (of any kind).
       • Players MAY NOT take more than ONE AP3 (or lower), Large Blast type gun.
       • Players MAY NOT take Allied Detachments.


2. All models must follow “What You See Is What You Get” (WYSIWYG). All weapons, war gear, and so forth must be represented on the model.

3. Pictures of conversions or "counts as" models must be emailed to ChaseLaq@gmail.com unless they have previously been approved.

4. Warlord Traits - At the start of each game, before deployment, select two tables.  Roll a die for each table.  Choose ONE of the two results as your Warlord Trait for that game.

5. Psychic Powers - At the start of each game, prior to deployment, players may choose to select the psychic powers listed in their Codex as normal OR swap them for a number of rolls on the psychic disciplines tables per the Warhammer 40,000 rule book. Unless stated otherwise, you MAY NOT mix and match Codex and rule book powers.

6. Forge World Imperial Armor units (and army lists) ARE allowed in this event.  Units must bear the "40k Approved" stamp to be played.

7. We will require that each participant submits an itemized army list to a Battleground Tournament Organizer on or before Monday, October 21st (roughly a week before the event).  An Army Builder .pdf is preferred but a detailed text file (.txt) is acceptable.  PLEASE include the number of points each upgrade and unit costs on your list.

Please email lists to ChaseLaq@gmail.com as soon as they are finalized.

8. If illegal units or other rules violations are found in a player’s army list, at a minimum, the models in violation will be removed from all subsequent play. In addition, tournament points may be deducted and/or award eligibility may be forfeited. If in doubt, please ask for clarification in advance from a Battleground Tournament Organizer.

9.  Restrictions:

       • This event will not use "Mysterious Terrain" (p.102-103).
       • This event will not use "Archotech Artefacts" (p 106).
       • This event will not use "Unique Terrain" (p. 107).
       • This event will not allow The Fortress of Redemption or Skyshield Landing Pad.
       • If Fortifications are taken, an opponent may request, at any point, that it function as if it were the GW default.




HOW THE TOURNAMENT WORKS:

• Competitors will participate in three (3) games over the course of the day. In each game, you will play a scenario and record the outcome of the battle on your results sheet. Each round you will play a different opponent.  Each round will last 2 hours.  There will be no additional time given for deployment.

• In the first round, players will be matched up randomly. After the first round, players will be matched up according to current rankings in the tournament (based on the number of points they've scored) e.g., the player in first place will play the player in second place and so on. We will try our best not to pair players that come to the event together or regularly play each other in the first round. If a player receives a BYE they will be awarded maximum points for the round.

• You will not play the same person twice.

• We will do our best to prevent a player from playing on the same table twice.

• The pairings for each round will be announced as soon as they are determined. Please be sure to arrive at your table ready to play right away.

• Slow playing will NOT be tolerated.  Players are expected to complete at least 4 rounds in each game.  If you suspect your opponent is slow playing PLEASE notify a Battleground staff member as soon as possible as we can not do anything about alleged slow play after the fact.

• Each game will be played on a 4' x 6' board.

• Players will receive Results Sheets and Player's Choice Sheets for each round at the beginning of the event. Each results sheet must be filled in properly to ensure that match-ups and point totals are correct. Once the sheets are completed they are to be turned in at the counter so the scores can be entered into the computer.




BATTLES:

The exact scenarios will not be posted before the event.  Players can expect the scenarios to reflect the fluff above.

The SIXTH Edition Rulebook and FAQ will be in use for all games and will be the definitive guide for all rules. The time limit for each game is 2 hours. At the end of this time limit, the round will be called; players will need to finish the round as quickly as possible.


What You Need to Bring with You:
-Your (hopefully painted) miniatures
-At least TWO copies of your army list
-Rulebooks are required as are any additional books you need
-Pen and paper
-Dice and templates
-Tape measure
-Something to transport your army from table to table



STORE CREDIT AWARDS WILL BE GIVEN OUT TO:
Store credit is good for any product in the store and all subsequent events.  It never expires and will be saved for you.

Best General
Second Best General
Third Best General
Fourth Best General (only awarded if the turnout is 36 players or higher)

Best Appearance - Army (individual)
Note:  Players MUST DISPLAY ALL of the models that are present in their army list.  Players may not omit models or display models that are not part of the list they are playing in the event.  If a player is found breaking this rule, he will forfeit his chance at this award.

Players Choice - The Players Choice award will go to the player that the others feel best reflects important aspects of the hobby.  Every team will score their opponents on sportsmanship, theme, appearance, and overall awesomeness.  **This award will be significant.**

Smokin' Boots - You got crushed... and you deserve an award for your epic failure.


A player may only win one award with the exception of Best Appearance, which may go to any player participating in the event, regardless of their finish / other awards.


• A note on the Appearance award - We will award the individual who we feel has the best looking army. We will use a scoring rubric that looks at painting, basing, display boards, and various other "extras" to determine the winner.  Here is a link to the rubric we will use.


« Last Edit: October 26, 2013, 04:14:35 AM by Chase »
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Typhus

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #1 on: September 25, 2013, 10:50:02 PM »


THIS IS HAPPENING.
0000 - Rest Period - BUT YOU BETTER NOT SPEND FOUR WHOLE HOURS SLEEPING. IF YOU DO YOU ARE NOT ANGRY ENOUGH AND TOMORROW YOU GET THE FIRST CHANCE TO PLAY PIN THE TAU ON THE CARNIFEX.

Chase

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #2 on: September 25, 2013, 10:58:18 PM »
That picture is amazing!  I may use it on the flyers and stuff.
"In the absence of orders, go find something and kill it."
- Field Marshal Erwin Rommel

Loranus

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #3 on: September 26, 2013, 12:23:40 AM »
I'm Hyped.
I ride in on my Bike with my Hat of awesome and say Nay this place should be on fire.

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The_Chef

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #4 on: September 26, 2013, 03:11:06 AM »
I need to see if I can get a day off for this.
Quote
I do have a problem with Vulcan twin-linking every non-UltraMarine whatever-gun on the table.
Thank you for this Chase

PhoenixFire

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #5 on: September 26, 2013, 09:46:14 AM »
This and the 2500 are two good looking events Chase! Unfortunately i'm on duty for both  :(

shwnlyns

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #6 on: September 26, 2013, 09:54:18 AM »
Is terminator or scout army allowed in this shindig?

Grimwulfe

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #7 on: September 26, 2013, 10:24:25 AM »
Are they wearing power armor?
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andalucien

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #8 on: September 26, 2013, 10:34:24 AM »
How about bloodletters?  Do they count?
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Grimwulfe

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #9 on: September 26, 2013, 10:36:21 AM »
500 points on whatever you like I dig it.  750 in power armor I dig it.  2 Drop pods makes me a sad panda LOL
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andalucien

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #10 on: September 26, 2013, 10:50:43 AM »
Geez, I think I'm actually out of this one...  Amazing, with the amount of 40k stuff I have, I only have like 400pts of power armor... 2 units of plague marines!  LOL.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

NateT

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #11 on: September 26, 2013, 11:00:34 AM »
You could spend 350 points on 2 power armored HQs...

andalucien

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #12 on: September 26, 2013, 11:03:52 AM »
Oh, right, good point.
I could take a Chaos Lord... and actually, the Daemon Prince's 3+ armour upgrade is also listed as "Power Armour".  So that counts too, I guess.

And actually, I forgot about Sisters of Battle.  I got some Sisters too.
Name:  Matthew Forsyth
Club:  Errybody in the gettin tips
Where I play: basically I only show up for tourneys or when I'm on my way up to New Hampshire to visit my folks.  I live about 45 mins from both stores, to the south.

Pat.H

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #13 on: September 26, 2013, 11:36:08 AM »
You may want to change AP 3 large blasts to AP 3 or less since Space Marine Vindicators have AP 2 large blast.
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NateT

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Re: [Plainville MA] "ARMOR WAR" 1250pt 40k Tournament - 10/26
« Reply #14 on: September 26, 2013, 12:48:55 PM »
Damn!  There goes my three vindicator list... :)